summaryrefslogtreecommitdiff
path: root/npc/other/gympass.txt
blob: 50f7b18f7606944b12a10e8b1ba0a65db9d778a2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Samuray22
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Gym Pass Cash Item NPC
//================= Description ===========================================
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//================= Current Version =======================================
//= 1.3
//=========================================================================

payon,173,141,4	script	Ripped Cabus#GymPass	4_M_HUMAN_02,{
	mes "[Ripped]";
	mes "Hey, there. People aren't";
	mes "as physically active as they";
	mes "used to be. Even if you fight";
	mes "for a living, your body might";
	mes "be weak and flabby in some";
	mes "areas. Know what I mean?";
	next;
	mes "[Ripped]";
	mes "Hey, train with me, and I can";
	mes "guarantee that you'll be able";
	mes "to lift and carry more of your";
	mes "stuff. Just gimme your";
	mes "^FF0000Gym Pass^000000 each time,";
	mes "and we'll be good to go.";
	next;
	mes "[Ripped]";
	mes "But don't get too excited:";
	mes "no matter how much training";
	mes "I take you through, you can";
	mes "overdo it. You ever hear of";
	mes "anyone that got too buff?";
	mes "That's cuz they're dead. See?";
	next;
	mes "[Ripped]";
	mes "I'd say that it'd be safe";
	mes "for you to seriously train";
	mes "with me and increase your";
	mes "item carrying capacity ^FF000010 times^000000.";
	mes "So... Are you ready to sweat?";
	next;
	switch(select("Yes", "No", "Um, my workouts wore off.")) {
	case 1:
		if (gympassmemory < 10) {
			.@add_carry = gympassmemory + 1;
			.@remain_carry = 10 - .@add_carry;
			if (countitem(Max_Weight_Up_Scroll) > 0) {
				mes "[Ripped]";
				mes "Oh, awesome, I see you";
				mes "brought your Gym Pass.";
				mes "Alright, just do what I do,";
				mes "and try to feel the burn.";
				mes "Ready? Let's do this.";
				next;
				specialeffect(EF_EARTHSPIKE, AREA, playerattached());
				next;
				specialeffect(EF_DEVIL, AREA, playerattached());
				next;
				specialeffect(EF_COIN, AREA, playerattached());
				next;
				specialeffect(EF_SIGHTRASHER, AREA, playerattached());
				next;
				mes "[Ripped]";
				mes "There, you should be able";
				mes "to carry more stuff with you.";
				mes "Let's see, we can increase";
				mes "your item carrying capacity";
				mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
				mes "training together like this.";
				delitem Max_Weight_Up_Scroll,1;
				gympassmemory = .@add_carry;
				skill ALL_INCCARRY,.@add_carry,3;
				close;
			}
			else {
				mes "[Ripped]";
				mes "Dude, what'd I tell you?";
				mes "You gotta bring me your";
				mes "^FF0000Gym Pass^000000 if you wanna";
				mes "work out, and build up your";
				mes "item carrying muscles.";
				close;
			}
		}
		else {
			mes "[Ripped]";
			mes "Dude, I don't think we can";
			mes "build up your item carrying";
			mes "muscles anymore than that.";
			mes "It's too dangerous for your";
			mes "body if we even tried! C'mon,";
			mes "I told you about the limits.";
			close;
		}
	case 2:
		mes "[Ripped]";
		mes "Aw, that's too bad.";
		mes "Well, come back if you";
		mes "change your mind. Tell";
		mes "your friends about me:";
		mes "if they're flabby, I'll help";
		mes "get them in shape.";
		close;
	case 3:
		if (gympassmemory > 0) {
			mes "[Ripped]";
			mes "What happened?";
			mes "You let your item carrying";
			mes "muscles just atrophy? Lucky";
			mes "for you, there's such a thing";
			mes "as muscle memory. It's won't take";
			mes "as long to build 'em back up...";
			next;
			specialeffect(EF_EARTHSPIKE, AREA, playerattached());
			next;
			specialeffect(EF_DEVIL, AREA, playerattached());
			next;
			specialeffect(EF_COIN, AREA, playerattached());
			next;
			specialeffect(EF_SIGHTRASHER, AREA, playerattached());
			next;
			mes "[Ripped]";
			mes "How about that?";
			mes "Your item carrying";
			mes "muscles grew back,";
			mes "just like that! Try not to";
			mes "wimp out again, okay?";
			skill "ALL_INCCARRY",gympassmemory,3;
			close;
		}
		else {
			mes "[Ripped]";
			mes "Uhh...";
			mes "We didn't work out";
			mes "together before.";
			mes "I'm sure about that.";
			close;
		}
	}
}