summaryrefslogtreecommitdiff
path: root/npc/other/auction.txt
blob: 48e74107f949c417feafc505eb9be3ef266c20ef (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
//===== rAthena Script =======================================
//= Auction system
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Auction house releated NPCs, and warps
//===== Additional Comments: =================================
//= 1.0 First version, place holders only. [L0ne_W0lf]
//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf]
//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
//============================================================

// Auction House warpers
//============================================================
moc_ruins,78,173,6	script	Auction Hall Guide#moc	98,{
	callfunc "F_AuctionWarper",1;
}

prontera,218,120,4	script	Auction Hall Guide#prt	117,{
	callfunc "F_AuctionWarper",2;
}

yuno,129,116,0	script	Auction Hall Guide#yuno	90,{
	callfunc "F_AuctionWarper",3;
}

lighthalzen,205,169,6	script	Auction Hall Guide#lhz	833,{
	callfunc "F_AuctionWarper",4;
}

function	script	F_AuctionWarper	{
	mes "[Auction Hall Guide]";
	mes "Hello, would you";
	mes "like to enter the";
	mes "Auction Hall?";
	next;
	if (select("Yes:No") == 1) {
		if (getarg(0) == 1 || getarg(0) == 4) {
			mes "[Auction Hall Guide]";
			mes "Great! Well then,";
			mes "I hope you have fun";
			mes "and enjoy the auction~";
		}else{
			mes "[Auction Hall Guide]";
			mes "Enjoy your auction.";
		}
		close2;
		switch(getarg(0)) {
		case 1:
			warp "auction_01",179,53; end;
		case 2:
			warp "auction_01",21,43; end;
		case 3:
			warp "auction_02",151,23; end;
		case 4:
			warp "auction_02",43,24; end;
		}
	}
	mes "[Auction Hall Guide]";
	mes "Alright then,";
	mes "see you later.";
	mes "If you change your";
	mes "mind, please come";
	mes "and enjoy the auctions~";
	close;
}

// Sign posts
//============================================================
-	script	Information Post#dum::AuctionSign	-1,{
	mes "[Information]";
	mes "Auction Warp Guide";
	close;
}

moc_ruins,76,176,6	duplicate(AuctionSign)	Information Post#moc	837
prontera,216,120,4	duplicate(AuctionSign)	Information Post#prt	837
yuno,131,116,0	duplicate(AuctionSign)	Information Post#yuno	837
lighthalzen,207,169,6	duplicate(AuctionSign)	Information Post#lhz	837

// Warps
//============================================================
auction_01,180,49,0	warp	auction_entrance_moc	1,1,moc_ruins,78,171
auction_01,22,37,0	warp	auction_entrance_prt	1,1,prontera,214,120
auction_02,151,17,0	warp	auction_enterance_juno	1,1,yuno,132,119
auction_02,43,17,0	warp	auction_enterance_lhz	1,1,lighthalzen,209,169

// Auction House NPCs
//============================================================
-	script	Auction Broker#dum::AuctionBroker	-1,{
	mes "[Auction Broker]";
	mes "Welcome to the Auction Hall.";
	mes "Would you like to view the goods?";
	next;
	if (select("Yes:No") == 1) {
		mes "[Auction Broker]";
		mes "Very well.";
		mes "Please take";
		mes "a look, and see";
		mes "What's being offered~";
		OpenAuction;
		close;
	}
	mes "[Auction Broker]";
	mes "Very well, then.";
	mes "If you change your";
	mes "mind, then please";
	mes "come and check";
	mes "out the auctions~";
	close;
}

auction_01,182,68,6	duplicate(AuctionBroker)	Auction Broker#moc1	98
auction_01,182,75,0	duplicate(AuctionBroker)	Auction Broker#moc2	99
auction_01,177,75,2	duplicate(AuctionBroker)	Auction Broker#moc3	98
auction_01,177,68,4	duplicate(AuctionBroker)	Auction Broker#moc4	99
auction_01,21,74,4	duplicate(AuctionBroker)	Auction Broker#prt1	117
auction_01,27,78,4	duplicate(AuctionBroker)	Auction Broker#prt2	116
auction_01,16,78,4	duplicate(AuctionBroker)	Auction Broker#prt3	115
auction_02,158,47,6	duplicate(AuctionBroker)	Auction Broker#yuno1	90
auction_02,145,47,2	duplicate(AuctionBroker)	Auction Broker#yuno2	90
auction_02,151,54,0	duplicate(AuctionBroker)	Auction Broker#yuno3	90
auction_02,152,41,4	duplicate(AuctionBroker)	Auction Broker#yuno4	90
auction_02,57,46,2	duplicate(AuctionBroker)	Auction Broker#lhz1	874
auction_02,31,46,6	duplicate(AuctionBroker)	Auction Broker#lhz2	874
auction_02,43,65,4	duplicate(AuctionBroker)	Auction Broker#lhz3	833