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//===== eAthena Script =======================================
//= Global Functions
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
//= Removed individual job check functions as they were redundant [kobra_k88]
//============================================================
//=========================================
// Function that clears job quest variables
//=========================================
function script F_ClearJobVar {
// Misc ---------------------------------
set JBLVL,0;
// First Class Jobs ---------------------
set job_acolyte_q,0; set job_acolyte_q2,0;
set job_archer_q,0;
set job_magician_q,0;
set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
set job_sword_q,0; set job_sword_q2,0;
set job_thief_q,0;
// 2-1 Jobs ------------------------------
set ASSIN_Q,0; set ASSIN_Q2,0;
set BSMITH_Q,0; set BSMITH_Q2,0;
set HNTR_Q,0; set HNTR_Q2,0;
set KNIGHT_Q,0; set KNIGHT_Q2,0;
set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
set WIZ_Q,0; set WIZ_Q2,0;
// 2-2 Jobs ------------------------------
set ROGUE_Q,0; set ROGUE_Q2,0;
set ALCH_Q,0; set ALCH_Q2,0;
return;
}
//=====================================================
// Functions used to check a players job class
//----------------------------------------------------
// HOW TO USE:
// i.e. We need all holy classes but monks
// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
//=======================================================
//------------------------------------------------------
//returns 1 if the player is either Aco,Monk or Priest, 0 otherwise
function script Is_Holy_Class {
return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 );
}
//------------------------------------------------------
//returns 1 if the player is either Archer,Hunter,Bard,Dancer, 0 otherwise
function script Is_Bow_Class {
return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021);
}
//------------------------------------------------------
//returns 1 if the player is either Mage,Wizard,Sage, 0 otherwise
function script Is_Magic_Class {
return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 );
}
//----------------------------------------------------
//returns 1 if the player is either Merchant,Blacksmith,Alchemist, 0 otherwise
function script Is_Merc_Class {
return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 );
}
//------------------------------------------------------
//returns 1 if the player is either Thief,Assassin,Rogue, 0 otherwise
function script Is_Thief_Class {
return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 );
}
//-----------------------------------------------------
//returns 1 if the player is either Swordsman,Knight,Crusader, 0 otherwise
function script Is_Sword_Class {
return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
}
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