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path: root/npc/other/CashShop_Functions.txt
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//===== eAthena Script ======================================= 
//= Cash Shop  Functions
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= Used explicitly in the Item Database for Cash shop items
//= - Kafra Card
//= - Giant Fly Wing
//= - Neuralizer
//= - Dungeon Teleport Scroll
//===== Additional Comments: ================================= 
//= 1.0 First version. [L0ne_W0lf]
//=	F_CashPartyCall Optimized by Trancid.
//= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf]
//=     Added Town Teleport Scroll Function
//=     Added Seige Teleport Scroll Function
//============================================================ 

// Kafra Card
//============================================================ 
// - Open player's storage.
// - No arguments.
function	script	F_CashStore	{
	cutin "kafra_01",2;
	mes "[Kafra Employee]";
	mes "Welcome to the Kafra Corporation.";
	mes "Here, let me open your Storage for you.";
	close2;
	openstorage;
	cutin "",255;
	return;
}


// Giant Fly Wing
//============================================================ 
// - Warp party leader to random spot on the map.
// - Summon Party members on party leader map to that location.
// - No arguments.
function	script	F_CashPartyCall	{
	warp "Random",0,0;
	if(getpartyleader(getcharid(1),2) == getcharid(0)) {
		getmapxy .@mapl$, .@xl, .@yl, 0;
		getpartymember getcharid(1);
		set .@partymembercount, $@partymembercount;
		copyarray .@partymembername$[0], $@partymembername$[0], .@partymembercount;
		for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1)
		if(!(getmapxy(.@mapm$, .@xm, .@ym, 0, .@partymembername$[.@i])) && (.@mapm$ == .@mapl$))
		warpchar .@mapl$, .@xl, .@yl, getcharid(0, .@partymembername$[.@i]);
	}
	return;
}

// Neuralizer
//============================================================ 
// - Reset players skills. Weight must be 0, options must be off.
// - No arguments.
function	script	F_CashReset	{
	if (Class != Job_Novice) {
		if (Weight < 1) { 
			if (checkriding() || checkfalcon() || checkcart()) return;
			else {
				resetskill;
				sc_end SC_ALL;
			}
		}
	}
	return;
}

// Dungeon Teleport Scroll
//============================================================ 
// - Warp player to random location of selected dungeon
//   due to lack of information.
// - No arguments.
function	script	F_CashDungeon	{
	switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Payon Caves:Toy Factory:Glast Heim Prison:Louyang Dungeon:Kunlun Dungeon:Izlude Undersea Tunnel:Turtle Island:Clocktower 3F:Clocktower B3F:Glast Heim Sewers 2F:Sphinx Dungeon 4F:Pyramid Dungeon 4F:Prontera Culverts 3F:Amatsu Dungeon 1F:Somatology Laboratory 1F:Ayotaya Dungeon 2F"))
	{
	case 1: warp "mag_dun01",125,71; end;	// Nogg Road
	case 2: warp "mjo_dun02",80,297; end;	// Mjolnir Dead Pit
	case 3: warp "um_dun02",125,122; end;	// Umbala Dungeon
	case 4: warp "ein_dun01",261,262; end;	// Einbroch Dungeon
	case 5: warp "pay_dun03",155,150; end;	// Payon Caves
	case 6: warp "xmas_dun01",133,130; end;	// Toy Factory
	case 7: warp "gl_prison",140,15;end;	// Glast Heim Prison
	case 8: warp "lou_dun03",165,38; end;	// Louyang Dungeon
	case 9: warp "gon_dun02",251,263; end;	// Kunlun Dungeon
	case 10: warp "iz_dun02",350,335; end;	// Izlude Undersea Tunnel
	case 11: warp "tur_dun02",165,30; end;	// Turtle Island
	case 12: warp "alde_dun03",275,180; end;	// Clocktower 3F
	case 13: warp "c_tower3",34,42; end;	// Clocktower B3F
	case 14: warp "gl_sew02",292,295; end;	// Glast Heim Sewers 2F
	case 15: warp "in_sphinx4",120,120; end;	// Sphinx Dungeon 4F
	case 16: warp "moc_pryd04",195,4; end;	// Pyramid Dungeon 4F
	case 17: warp "prt_sewb3",20,175; end;	// Prontera Culverts 3F
	case 18: warp "ama_dun01",222,144; end;	// Amatsu Dungeon 1F
	case 19: warp "lhz_dun01",19,153; end;	// Somatology Laboratory 1F
	case 20: warp "ayo_dun02",70,240; end;	// Ayotaya Dungeon 2F
	}
	return;
}

// Coloured Butterly Wings
//============================================================ 
// - Warp player to differents Citys acording to the Scroll
// - Arg(0) = type of scroll.
function	script	F_CashCity	{
	switch(getarg(0))
	{
		// Yellow
		case 1: switch(select("Prontera:Geffen:Payon:Morroc:Aldebaran:Alberta")) {
			case 1: warp "prontera",0,0; end;
			case 2: warp "geffen",0,0; end;
			case 3: warp "payon",0,0; end;
			case 4: warp "morocc",0,0; end;
			case 5: warp "aldebaran",0,0; end;
			case 6: warp "alberta",0,0; end;
			}
		break;
		// Green
		case 2: switch(select("Juno:Lighthalzen:Einbroch:Hugel")) {
			case 1: warp "yuno",0,0; end;
			case 2: warp "lighthalzen",0,0; end;
			case 3: warp "einbroch",0,0; end;
			case 4: warp "hugel",0,0; end;
			}
		break;
		// Red
		case 3: switch(select("Rachel:Veins")) {
			case 1: warp "rachel",0,0; end;
			case 2: warp "veins",0,0; end;
			}
		break;
		// Blue
		case 4: switch(select("Ayothaya:Amatsu:Louyang:Gonryun")) {
			case 1: warp "ayothaya",0,0; end;
			case 2: warp "amatsu",0,0; end;
			case 3: warp "louyang",0,0; end;
			case 4: warp "gonryun",0,0; end;
			}
		break;
	}
	return;
}

// Teleport Scrolls
//============================================================ 
// - Warp player to save point or City acording to the Scroll
// - Arg(0) = type of scroll.
function	script	F_CashTele	{
	switch(getarg(0)) {
	case 1:
		switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "prontera",167,68; end;
		case 3: warp "geffen",121,147; end;
		case 4: warp "aldebaran",168,112; end;
		case 5: warp "izlude",128,105; end;
		}
	case 2:
		switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "payon",172,101; end;
		case 3: warp "alberta",117,56; end;
		case 4: warp "morocc",165,255; end;
		case 5: warp "comodo",193,148; end;
		}
	case 3:
		switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "louyang",216,40; end;
		case 3: warp "amatsu",197,83; end;
		case 4: warp "gon_fild01",258,82; end;
		case 5:warp "ayothaya",149,71; end;
		}
	case 4:
		switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "xmas_fild01",78,68; end;
		case 3: warp "umbala",100,154; end;
		case 4: warp "niflheim",49,146; end;
		}
	case 5:
		switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "yuno",158,39; end;
		case 3: warp "einbroch",240,200; end;
		case 4: warp "lighthalzen",214,311; end;
		case 5: warp "hugel",95,43; end;
		}
	case 6:
		switch(select("Savepoint:Rachel:Veins")) {
		case 1: warp "SavePoint",0,0; end;
		case 2: warp "rachel",115,125; end;
		case 3: warp "veins",205,102; end;
		}
	}
	return;
}

function	script	F_CashSeigeTele	{
	switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
	case 1: warp "alde_gld",48,91; end;
	case 2: warp "alde_gld",103,245; end;
	case 3: warp "alde_gld",142,87; end;
	case 4: warp "alde_gld",236,243; end;
	case 5: warp "alde_gld",269,90; end;
	case 6: warp "gef_fild13",217,75; end;
	case 7: warp "gef_fild13",307,237; end;
	case 8: warp "gef_fild13",77,297; end;
	case 9: warp "gef_fild13",190,276; end;
	case 10: warp "gef_fild13",312,91; end;
	case 11: warp "pay_gld",121,232; end;
	case 12: warp "pay_gld",297,116; end;
	case 13: warp "pay_gld",318,293; end;
	case 14: warp "pay_gld",140,164; end;
	case 15: warp "pay_gld",202,264; end;
	case 16: warp "prt_gld",141,64; end;
	case 17: warp "prt_gld",240,131; end;
	case 18: warp "prt_gld",153,133; end;
	case 19: warp "prt_gld",126,240; end;
	case 20: warp "prt_gld",195,240; end;
	}
	return;
}