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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  rAthena Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  eAthena Dev Team
//= Copyright (C)  Kisuka
//= Copyright (C)  ultramage
//= Copyright (C)  Playtester
//= Copyright (C)  erKURITA
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Kunai Merchant Kashin
//================= Description ===========================================
//= Trades a few shurikens + ninja stones for elemental kunai.
//================= Current Version =======================================
//= 1.3a
//=========================================================================

que_ng,72,29,3	script	Kunai Merchant Kashin	4_M_01,{
	if(BaseClass == Job_Ninja) {
		mes "[Kashin]";
		mes "I am Kashin, distributor";
		mes "of Kunai for Ninjas. Take";
		mes "a look around and let me";
		mes "know if you're interested";
		mes "in any of my wares.";
		next;
		switch(select("10 Fell Poison Kunai", "10 Icicle Kunai", "10 High Wind Kunai", "10 Black Earth Kunai", "10 Heat Wave Kunai", "Cancel")) {
		case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break;
		case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break;
		case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break;
		case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break;
		case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break;
		case 6:
			mes "[Kashin]";
			mes "Well then, thank you";
			mes "for visiting my shop.";
			mes "Please come to me when";
			mes "you need to buy some";
			mes "Kunais. Goodbye for now~";
			close;
		}
	}
	mes "[Kashin]";
	mes "I am Kashin, distributor";
	mes "of Kunai for Ninjas. If you";
	mes "have any friends that are";
	mes "Ninjas, then you might";
	mes "want to tell them about me.";
	close;
}

function	script	Kunai_Trade	{
	mes "[Kashin]";
	mes "You can exchange";
	mes ""+getarg(1)+" "+getitemname(getarg(0))+" and";
	mes ""+getarg(3)+" "+getitemname(getarg(2))+" for every";
	mes "set of 10 "+getitemname(getarg(4))+".";
	next;
	mes "[Kashin]";
	mes "I can only give you a maximum of 500 sets of Kunais at a time.";
	mes "If you want to cancel the trade, then please enter ''0.'' How many";
	mes "Kunai sets would you like?";
	next;
	input .@amount;
	if(.@amount < 1 || .@amount > 500) {
		mes "[Kashin]";
		mes "Eh? I'm sorry, but";
		mes "I can't give you that";
		mes "many Kunai sets. Please";
		mes "enter a value less than 500.";
		close;
	}
	if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) {
		mes "[Kashin]";
		mes "Hmm, you don't have";
		mes "enough items for this";
		mes "Kunai exchange. Please";
		mes "check your items again.";
		close;
 	}
	if(checkweight(getarg(4), .@amount*10) == 0) {
		mes "[Kashin]";
		mes "Hmm, it seems like your";
		mes "Inventory doesn't have";
		mes "enough space to store";
		mes "more items. You better";
		mes "free up some space first.";
		close;
	}
	mes "[Kashin]";
	mes "Great, everything is in";
	mes "order, so let's go ahead";
	mes "and complete this trade.";
	mes "I'm sure that you'll be";
	mes "quite satisfied with";
	mes "these Kunais.";
	delitem getarg(0),getarg(1)*.@amount;
	delitem getarg(2),getarg(3)*.@amount;
	getitem getarg(4),10*.@amount;
	close;
}