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//===== eAthena Script =======================================
//= Inn Npcs
//===== By: ==================================================
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Inn Npcs, Save and Heal
//=====================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: =================================
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//============================================================
//======================== Prontera ===================================
// West Side Inn -------------------
prt_in.gat,244,135,2 script Inn Maid::Sammy 53,{
callfunc "F_InnMaid","[Sammy]","West Inn","prt_in.gat",238,130;
warp "prt_in.gat",237,102;
}
// East Side Inn ------------------
prt_in.gat,61,141,2 script Inn Maid::Ahlma 53,{
callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136;
warp "prt_in.gat",49,173;
}
//======================== Alberta ====================================
// North --------------------------
alberta_in.gat,32,142,5 script Inn Maid::Moira 53,{
callfunc "F_InnMaid","[Moira]","North Inn","alberta_in.gat",26,138;
warp "alberta_in.gat",18,188;
}
// South -----------------------------
alberta_in.gat,55,142,8 script Inn Maid::Tina 53,{
callfunc "F_InnMaid","[Tina]","South Inn","alberta_in.gat",60,140;
warp "alberta_in.gat",68,188;
}
//====================== Geffen ======================================
geffen_in.gat,70,64,5 script Inn Maid::Betty 53,{
callfunc "F_InnMaid","[Betty]","Geffen Inn","geffen_in.gat",74,60;
warp "geffen_in.gat",106,106;
}
//======================= Payon ======================================
payon_in01.gat,131,62,5 script Inn Maid::SunHee 53,{
callfunc "F_InnMaid","[Sun Hee]","Payon Inn","payon_in01.gat",132,56;
warp "payon_in01.gat",140,15;
}
//======================== Morocc ====================================
// North East --------------------------
morocc_in.gat,147,138,5 script Inn Maid::Suzie 53,{
callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in.gat",142,140;
warp "morocc_in.gat",174,144;
}
// South --------------------------------
morocc_in.gat,80,100,5 script Inn Maid::Shala 53,{
callfunc "F_InnMaid","[Shala]","South Inn","morocc_in.gat",78,95;
warp "morocc_in.gat",74,128;
}
//======================= Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
mes "Welcome to '" + getarg(1) + "'.";
mes "How may I help you?";
next;
menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend;
Msave:
mes getarg(0);
mes "Your respawn point";
mes "has been saved.";
mes "Thank you,";
mes "please come again.";
savepoint getarg(2),getarg(3),getarg(4);
close;
Mrent:
if(Zeny < 5000) goto NoZeny;
mes getarg(0);
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
set Zeny,Zeny - 5000;
percentheal 100,100;
return;
NoZeny:
mes getarg(0);
mes "I'm sorry, but the service charge";
mes "is 5,000 zeny. Please make sure";
mes "that you have enough money to check";
mes "in next time, okay?";
close;
Mend:
mes getarg(0);
mes "I am waiting for a job to do.";
close;
}
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