1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) erKURITA
//= Copyright (C) kobra_k88
//= Copyright (C) Playtester
//= Copyright (C) Darkchild
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Inn Npcs
//================= Description ===========================================
//= Inn Npcs, Save and Heal
//================= Current Version =======================================
//= 2.9a
//=========================================================================
//== Prontera ==============================================
//- West Side Inn -
prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
warp "prt_in",247,104; end;
}
//- East Side Inn -
prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
warp "prt_in",60,166; end;
}
//== Alberta ===============================================
alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
warp "alberta_in",18,188; end;
}
//== Geffen ================================================
geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
warp "geffen_in",31,31; end;
}
//== Payon =================================================
payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
warp "payon_in01",132,11; end;
}
//== Morocc ================================================
//- North East -
/*
morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
warp "morocc_in",173,135; end;
}
//- South -
morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
warp "morocc_in",79,123; end;
}
*/
//== Aldebaran =============================================
aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
warp "aldeba_in",92,112; end;
}
//== Rachel ================================================
ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
warp "ra_in01",384,128; end;
}
//== Lighthalzen ===========================================
lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{
mes "[Hotel Employee]";
mes "Welcome to";
mes "the Royal Dragon,";
mes "where you can find the";
mes "finest accomodations";
mes "and the best service.";
next;
switch(select("Save Point", "Rest - 5,000 zeny", "Cancel")) {
case 1:
savepoint "lhz_in02",209,275;
mes "[Hotel Employee]";
mes "Thank you, your";
mes "Respawn Point has";
mes "been saved here in";
mes "the Royal Dragon.";
close;
case 2:
if(Zeny < 5000) {
mes "[Hotel Employee]";
mes "I'm sorry, but";
mes "you need 5,000 zeny";
mes "in order to check in.";
close;
}
Zeny -= 5000;
mes "[Hotel Employee]";
mes "Thank you~";
mes "I hope you enjoy";
mes "your stay in the";
mes "Royal Dragon.";
close2;
warp "lhz_in02",219,150;
percentheal 100,100;
npcskill "AL_BLESSING",10,99,99;
end;
case 3:
mes "[Hotel Employee]";
mes "Thank you and";
mes "have a nice day.";
close;
}
}
//== Hugel =================================================
hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
warp "hu_in01",267,5; end;
}
//== Veins =================================================
ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{
mes "[Inn Master]";
mes "Good day~";
mes "Welcome to the";
mes "most comfortable";
mes "inn here in Veins~";
next;
switch(select("Save", "Take a Rest -> 5000 zeny", "Quit")) {
case 1:
mes "[Inn Master]";
mes "Your Respawn Point";
mes "has been saved in Veins.";
mes "Enjoy your stay in town~";
savepoint "ve_in",157,209;
close;
case 2:
mes "[Inn Master]";
if(Zeny < 5000){
mes "I'm sorry, but I don't";
mes "think you have enough";
mes "money to check in. The";
mes "service charge is 5,000 zeny.";
close;
}
mes "Enjoy your stay~";
close2;
Zeny -= 5000;
percentheal 100,100;
warp "ve_in",184,228;
end;
case 3:
mes "[Inn Master]";
mes "Please come again.";
close;
}
}
//== Inn Function ==========================================
// Arguments:
// 0 - name of npc
// 1 - name of the inn
// 2 - map to save at
// 3 - x coordinate to save at
// 4 - y coordinate to save at
function script F_InnMaid {
mes getarg(0);
mes "Welcome to";
mes getarg(1) + ".";
mes "How may I help you?";
next;
switch(select("Save", "Take a Rest -> 5000 zeny", "Cancel")) {
case 1:
mes getarg(0);
mes "Your respawn point";
mes "has been saved.";
mes "Thank you,";
mes "please come again.";
savepoint getarg(2),getarg(3),getarg(4);
close;
case 2:
mes getarg(0);
if(Zeny < 5000){
mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
close;
}
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
Zeny -= 5000;
percentheal 100,100;
return;
case 3:
close;
}
}
|