summaryrefslogtreecommitdiff
path: root/npc/merchants/hair_style.txt
blob: a2c090353ed433d0a8aa90b3e06f59e865430b19 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Silent
//= Copyright (C)  Nexon
//= Copyright (C)  Kisuka
//= Copyright (C)  Samuray22
//= Copyright (C)  Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hair Dresser
//================= Description ===========================================
//= Allows you to change your hairstyle.
//================= Current Version =======================================
//= 1.4
//=========================================================================

//== Hair Dresser Veronica =================================
alberta_in,55,142,7	script	Hair Dresser	4_F_02,{
	mes "[Veronica]";
	mes "Welcome to Veronica's hair salon.";
	mes "How can I help you?";
	next;
	switch(select("See available hair styles.", "Change hair style.", "End conversation.")) {
	case 1:
		mes "[Veronica]";
		mes "We have a total of 19 styles, available from no.1 to no.19.";
		mes "Which one do you want to see?";
		mes "If you wish to cancel,";
		mes "please enter 0.";
		next;
		input .@style;
		if(.@style > 19) {
			mes "[Veronica]";
			mes "Oops, I'm sorry, but that";
			mes "style is not available.";
			mes "Remember to enter a number";
			mes "from 1 to 19.";
			next;
		} else if(.@style == 0) {
			mes "[Veronica]";
			mes "So, how do you like the style?";
			mes "Feel free to ask me about any";
			mes "available hairstyle. It will";
			mes "be my pleasure to style your";
			mes "hair.";
			close;
		}
		else {
			callsub L_cutin,.@style;
			mes "[Veronica]";
			switch(.@style) {
			case 1:
				if(Sex == 1) {
					mes "Oh, that's 'Play Dead' style!";
					mes "It's a nice, basic haircut.";
					mes "I notice that usually the";
					mes "cute, conversative types seem";
					mes "to prefer this style.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'First Aid' style!";
					mes "The shoulder length tresses";
					mes "are straightened for those";
					mes "no nonsense adventurers. It";
					mes "seems to be the style of";
					mes "choice for Novices.";
					close2; cutin "",255; end;
			case 2:
				if(Sex == 1) {
					mes "Oh, that's the 'Two Handed Sword";
					mes "Mastery' style! It's perfect for";
					mes "for Swordmen who might muss their";
					mes "hair while swinging their swords";
					mes "all day long.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Bash' style!";
					mes "For the powerful woman that's";
					mes "not afraid to get a little";
					mes "blood on her hands, but knows";
					mes "how great her hair will look";
					mes "while wildly flailing a sword.";
					close2; cutin "",255; end;
			case 3:
				if(Sex == 1) {
					mes "Oh, that's 'Napalm Beat' style!";
					mes "It's a unique look with a hint";
					mes "of eccentricity that's offset";
					mes "with a helping of elegance.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Frost Diver' style!";
					mes "The pigtails lend an innocent,";
					mes "demure look for those Mages";
					mes "and Wizards that usually scare";
					mes "off the boys with their spells.";
					close2; cutin "",255; end;
			case 4:
				if(Sex == 1) {
					mes "Oh, that's the 'Double Strafe'";
					mes "style! The arrangement of the";
					mes "hair conducts ambient static";
					mes "electricity, naturally clearing";
					mes "the mind. At least, that's what";
					mes "I was taught in fashion school.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Arrow Shower' style!";
					mes "For the Bowswoman who doesn't";
					mes "want fashion to interfere with";
					mes "her depth perception. Much more";
					mes "attractive than those horrid";
					mes "granny-style hairbuns.";
					close2; cutin "",255; end;
			case 5:
				if(Sex == 1) {
					mes "Oh, that's 'Angelus' style!";
					mes "It's for calm and devout people,";
					mes "as well as those bashful,";
					mes "mild-mannered types.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Heal' style!";
					mes "This is in trend among";
					mes "Priests and Acolytes since";
					mes "this style is appropriate";
					mes "for formal situations, but";
					mes "is also practical in battle.";
					close2; cutin "",255; end;
			case 6:
				if(Sex == 1) {
					mes "Oh, that's 'Push Cart' style!";
					mes "It was based on the design of a";
					mes "cart...at least, that's what";
					mes "I learned in beautician school.";
					close2; cutin "",255; end;
				}
					mes "Ooh, that's 'Vending' style!";
					mes "It's the hairdo of money";
					mes "makers...and if I may say so,";
					mes "it's also economical.";
					close2; cutin "",255; end;
			case 7:
				if(Sex == 1) {
					mes "Ooh, that's 'Envenom' style!";
					mes "It looks great on Thieves and";
					mes "and Assassins when they're";
					mes "out poisoning people and animals.";
					mes "It's fashion for the aggressive";
					mes "and eclectic~!";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Double Attack' style!";
					mes "The adorable pigtail, paired with";
					mes "those provacative bangs are sure";
					mes "to help you steal the heart of";
					mes "some cute guy.";
					close2; cutin "",255; end;
			case 8:
				if(Sex == 1) {
					mes "Oh, that's 'Bowling Bash' style!";
					mes "A popular style for Knights, its";
					mes "manly, rugged look tends to";
					mes "attract all of the ladies,";
					mes "and looks great on men with";
					mes "strong chins.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Gloria' style!";
					mes "It's very elegant and looks";
					mes "great on holy Priests. This";
					mes "style is most attractive to";
					mes "ladies who aren't that used";
					mes "to fighting with their hands.";
					close2; cutin "",255; end;
			case 9:
				if(Sex == 1) {
					mes "Oh, that's 'Venom Dust' style!";
					mes "Definitely a look for rebels,";
					mes "the sweeping, yet decidedly";
					mes "luxorious locks seems to enchant";
					mes "girls with a fatal attraction.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'SP Recovery' style!";
					mes "To add more body to the special";
					mes "style of these bangs, I use a";
					mes "special conditioner that makes";
					mes "you feel like you're regaining SP";
					mes "...Although, it acutally doesn't.";
					close2; cutin "",255; end;
			case 10:
				if(Sex == 1) {
					mes "Oh, that's 'Turn Undead' style!";
					mes "This is popular among Priests";
					mes "that want a serious, yet a bit";
					mes "of a wild, agressive look.";
					mes "Definitely more attractive";
					mes "than the 'Holy Light' mullet.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Prepare Potion' style!";
					mes "The flared out tresses are chosen";
					mes "by beginning Alchemists, since";
					mes "early, explosive experiments would";
					mes "make their hair to stick out anyway.";
					close2; cutin "",255; end;
			case 11:
				if(Sex == 1) {
					mes "Oh, that's 'Dragonology' style!";
					mes "It's neat and clean cut, perfect";
					mes "for studious people and looks";
					mes "great with eyeglasses. This";
					mes "is a fashion well suited to";
					mes "intellectual types.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Grand Cross' style!";
					mes "It's in style among those pious";
					mes "Crusaders that need hair that";
					mes "won't muss during fighting, yet";
					mes "is respectable enough to attend";
					mes "religious services.";
					close2; cutin "",255; end;
			case 12:
				if(Sex == 1) {
					mes "Oh, that's 'Mace Mastery' style!";
					mes "A lot of care goes into making";
					mes "that tussled hair say, 'I don't";
					mes "care how I look at all.'";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Intimidate' style!";
					mes "The Rogue women seem to like";
					mes "this style...although I imagine";
					mes "that more of them would prefer";
					mes "something wilder to match those";
					mes "stockings...";
					close2; cutin "",255; end;
			case 13:
				if(Sex == 1) {
					mes "Oh, that's 'Thunder Storm' style!";
					mes "This hot, flamboyant hairstyle";
					mes "flares out wildly like thunder.";
					mes "...And you will too with this new look.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Spiritual Sphere";
					mes "Absorption' style! There's a";
					mes "charismatic quality to this";
					mes "fashion: it's tough, slightly";
					mes "tomboyish, but not so much";
					mes "that it can't be cute.";
					close2; cutin "",255; end;
			case 14:
				if(Sex == 1) {
					mes "Oh, that's 'Encore' style!";
					mes "The elegant, flowing locks";
					mes "fit well with Bards, or men who";
					mes "appreciate the value of male";
					mes "beauty.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Gypsy's Kiss' style!";
					mes "Dancers seem to like this style,";
					mes "although personally, I think";
					mes "this fashion fits very well";
					mes "with glasses.";
					close2; cutin "",255; end;
			case 15:
				if(Sex == 1) {
					mes "Oh, that's 'Grimtooth' style!";
					mes "Spiky and unkempt, this style";
					mes "is a popular counterculture";
					mes "street fashion. You might";
					mes "not want to wear your hair";
					mes "this way at a wedding, though.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Counter Attack' style!";
					mes "This is an intimidating look for";
					mes "girls that want to say 'You hit";
					mes "me, I'll hit you back!' It really";
					mes "emphasizes strong looking";
					mes "foreheads and cheekbones.";
					close2; cutin "",255; end;
			case 16:
				if(Sex == 1) {
					mes "Oh, that's 'Blitz Beat' style!";
					mes "A funky and lively fashion,";
					mes "this style was developed for a";
					mes "Hunter who liked really long";
					mes "bangs and wanted to see";
					mes "through them at the same time.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Anke Snare' style!";
					mes "The style style is specially";
					mes "made for Hunters that don't like";
					mes "to get their hair tangled...";
					mes "After all, what kind of Hunter";
					mes "lets their hair get trapped?";
					close2; cutin "",255; end;
			case 17:
				if(Sex == 1) {
					mes "Oh, that's 'Find Ore' style!";
					mes "It's a practical, economical look";
					mes "that is popular among Blacksmiths.";
					mes "Some swear that this fashion helps";
					mes "them in finding ores, but where's";
					mes "the science in that??";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Hammer Fall' style!";
					mes "For the woman that doesn't want";
					mes "her hair to get in the way when";
					mes "she's savagely swinging heavy";
					mes "objects. Of course, this is a";
					mes "Blacksmith favorite.";
					close2; cutin "",255; end;
			case 18:
				if(Sex == 1) {
					mes "Oh, that's 'Fire Pillar' style!";
					mes "It's a trendy look, in which";
					mes "you cover one eye for that";
					mes "intrigue effect. The element";
					mes "of mystery is always in";
					mes "fashion, don't you think?";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Jupitel Thunder'";
					mes "style! A look that strikes";
					mes "like lightening, without";
					mes "any of that annoying static";
					mes "cling or muss. This fashion";
					mes "looks great with Mage Hats.";
					close2; cutin "",255; end;
			case 19:
				if(Sex == 1) {
					mes "Oh, that's 'Guillotine Fist'";
					mes "style! The smooth, slicked back";
					mes "pompadour shows that you're";
					mes "serious about your passion";
					mes "for brawling... or just your passion.";
					close2; cutin "",255; end;
				}
					mes "Oh, that's 'Whirlwind' style!";
					mes "A favorite among the studious";
					mes "Sages, the hair is tied back";
					mes "in a stylish braid so that";
					mes "it doesn't fly around after";
					mes "casting those windy spells.";
					close2; cutin "",255; end;
			}
		}
	case 2:
		if(BaseLevel < 60) {
			mes "[Veronica]";
			mes "Oh, dear, you're looking fabulous with";
			mes "your current hairstyle. Why don't you";
			mes "try a new hair accessory rather than changing your look?";
			close;
		} else if((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) <100) || (countitem(Short_Daenggie) <100) || (countitem(Long_Hair) <100) || (countitem(Golden_Hair) <100) || (countitem(Glossy_Hair) <100) || (Zeny < 99800)) {
			mes "[Veronica]";
			mes "If you wish to change your";
			mes "hairstyle, you should meet some";
			mes "requirements. I suggest that you";
			mes "write down all the items that";
			mes "you will need.";
			next;
			mes "[Veronica]";
			mes "3 Counteragent,";
			mes "3 Mixture,";
			mes "100 Danggie,";
			mes "100 Short Danggie,";
			mes "100 Black Hair,";
			mes "100 Golden Hair,";
			mes "100 Glossy Hair, and lastly...";
			next;
			mes "[Veronica]";
			mes "You will need 99,800 zeny.";
			mes "Please come back when you're";
			mes "ready. I will make you look";
			mes "fabulous. Hohohohoho~";
			close;
		}
		mes "[Veronica]";
		mes "Okay now, please choose the style";
		mes "you desire from styles no.1 to";
		mes "no.19.  I will do my best to";
		mes "make you look your very best.";
		next;
		input .@style;
		if(.@style > 19) {
			mes "[Veronica]";
			mes "I am sorry, you chose an unavailable style.";
			mes "Make sure you enter the correct number.";
			close;
		} else if(.@style == 0) {
			mes "[Veronica]";
			mes "You have canceled your request.";
			close;
		} else if(getlook(1) == .@style) {
			mes "[Veronica]";
			mes "I am sorry, but you are already";
			mes "wearing the style you have";
			mes "requested. Would you please";
			mes "choose a different style?";
			close;
		}
			callsub L_cutin,.@style;
			mes "[Veronica]";
			mes "You have chosen style no. (" + .@style + ").";
			mes "I shall proceed with your request.";
			mes "Would you mind?";
			next;
			if(select("No, I don't mind.", "Yes, let me choose another one.") == 1) {
				if(getlook(6) == 0) {
					mes "[Veronica]";
					mes "Oh, my, you haven't dyed your hair";
					mes "at all. You would look even more";
					mes "fabulous if you dyed your hair...";
					mes "Oh well, I will do it for free.";
					mes "So what kind of color would you like?";
					next;
					switch(select("Red.", "Yellow.", "Purple.", "Orange.", "Green.", "Blue.", "White.", "Dark Brown.", "Cancel.")) {
					case 1:
						.@pallete = 8;
						break;
					case 2:
						.@pallete = 1;
						break;
					case 3:
						.@pallete = 2;
						break;
					case 4:
						.@pallete = 3;
						break;
					case 5:
						.@pallete = 4;
						break;
					case 6:
						.@pallete = 5;
						break;
					case 7:
						.@pallete = 6;
						break;
					case 8:
						.@pallete = 7;
						break;
					case 9:
						mes "[Veronica]";
						mes "Oh, I was gonna do it for free.";
						mes "Well, if you change your mind, please come again.";
						mes "The color of your hair enhances your look.";
						close;
					}
				}
				nude;
				mes "[Veronica]";
				mes "Now, let's get started. Try to";
				mes "stay still, dear. If you move,";
				mes "it might ruin the perfect look";
				mes "I intend to give you. Trust me,";
				mes "I will make you look fabulous~";
				next;
				mes "[Veronica]";
				mes "- *snip snip snip snip* -";
				mes "- *bzzzzzzz bzzzzzzz bzzzzzzz bzzzzzzz* -";
				mes "- *snip snip snip snip* -";
				mes "- *bzzzzzzz bzzzzzzz bzzzzzzz bzzzzzzz* -";
				next;
				Zeny -= 99800;
				delitem Counteragent,3;	// Counteragent
				delitem Mixture,3;	// Mixture
				delitem Danggie,100;	// Danggie
				delitem Short_Daenggie,100;	// Short_Daenggie
				delitem Long_Hair,100;	// Long_Hair
				delitem Golden_Hair,100;	// Golden_Hair
				delitem Glossy_Hair,100;	// Glossy_Hair
				setlook 1,.@style;
				setlook 6,.@pallete;
				cutin "",255;
				mes "[Veronica]";
				mes "Alright, it's done~";
				mes "I hope you like";
				mes "this style no.(" + .@style + ").";
				mes "Feel free to come back anytime";
				mes "when you want a new hairstyle. Hohohohohoho~";
				setlook 1,.@style;
				setlook 6,.@pallete;
				close;
			}
			mes "[Veronica]";
			mes "Okay then, please choose one";
			mes "a hairstyle again. I believe";
			mes "you will find the look that's best for you.";
			close;
	case 3:
		mes "[Veronica]";
		mes "Everybody deserves the right to";
		mes "pursue beauty. I hope that you";
		mes "will find the right hairstyle";
		mes "one of these days.";
		close;
	}

L_cutin:
	if(Sex == 1) {
		if(getarg(0) < 10)
			cutin "hair_m_0"+getarg(0),4;
		else
			cutin "hair_m_"+getarg(0),4;
	} else {
		if(getarg(0) < 10)
			cutin "hair_f_0"+getarg(0),4;
		else
			cutin "hair_f_"+getarg(0),4;
	}
	return;
}

//== Roving Hair Dresser ===================================
alberta,33,141,7	script	Roving Hair Dresser	4_M_BARBER,{
	mes "[Rui Vishop]";
	mes "That Veronica...";
	mes "Hah! Best hair dresser my ass.";
	mes "She's not the best hair dresser...";
	mes "...";
	mes "I am!";
	next;
	mes "[Rui Vishop]";
	mes "I, Rui Vishop, the man to whom";
	mes "all scalps are canvases";
	mes "waiting to be transformed into";
	mes "works of magnificent art~!";
	next;
	switch(select("What are you?", "Do my hair, please!", ".....")) {
	case 1:
		mes "[Rui Vishop]";
		mes "Do you not know that I, Rui";
		mes "Vishop, maestro of the shears";
		mes "and sculptor of hair, am an";
		mes "artist far ahead of his time?!";
		mes "Well, I suppose an adventurer";
		mes "like yourself wouldn't know...";
		next;
		mes "[Rui Vishop]";
		mes "As a hair sculptor, I find joy";
		mes "in bestowing upon others the";
		mes "supreme favour of doing their";
		mes "hairstyle at a reasonable price.";
		next;
		mes "[Rui Vishop]";
		mes "Recently, however, I happened to";
		mes "overhear that some tyro has had";
		mes "the audacity to call herself a";
		mes "hair dresser.";
		next;
		mes "[Rui Vishop]";
		mes "So one day I went there,";
		mes "pretending to be a customer.";
		mes "I was apalled to see the boring,";
		mes "lifeless hairstyles that she was";
		mes "giving all of her clients...";
		next;
		mes "[Rui Vishop]";
		mes "It wasn't hard to notice that her";
		mes "skills, or lack thereof, are a";
		mes "joke. She brings shame to the";
		mes "great and honorable";
		mes "profession of hair dressing.";
		mes "A complete and utter disgrace!";
		next;
		mes "[Rui Vishop]";
		mes "But the worst part was...";
		mes "she forced her customers to";
		mes "choose a hairstyle before she";
		mes "styled their hair!";
		next;
		mes "[Rui Vishop]";
		mes "That's not how talented hair";
		mes "dressers do their job! She";
		mes "should know what hair style will";
		mes "fit a customer without ever";
		mes "asking them!";
		next;
		mes "[Rui Vishop]";
		mes "If by any chance you decide to";
		mes "do your hair, don't even think";
		mes "about giving her patronage.";
		mes "Instead, you may ask for my";
		mes "services. I assure you, I am";
		mes "faaaar better than her.";
		next;
		mes "[Rui Vishop]";
		mes "Do you understand? I mean, don't";
		mes "let her ruin your hair needlessly!";
		mes "You could get a Swordman to hack";
		mes "away at your hair if you want a";
		mes "hairstyle that horrible~!";
		close;
	case 2:
		if(BaseLevel < 60) {
			mes "[Rui Vishop]";
			mes "Hmm, I must say, your current";
			mes "style fits you best. Trust me, I know what I am saying.";
			close;
		} else if(Zeny < 199800) {
			mes "[Rui Vishop]";
			mes "Ah, I see that that you can";
			mes "recognize genius when it is";
			mes "right before you. In light";
			mes "of your good taste, I will";
			mes "only require money for my";
			mes "services.";
			next;
			mes "[Rui Vishop]";
			mes "Simply pay me the small";
			mes "fee of 199,800 zeny. You must";
			mes "know that I am doing you a";
			mes "huge favor by charging you";
			mes "such a small amount. My";
			mes "art is priceless, after all.";
			close;
		}
		mes "[Rui Vishop]";
		mes "Alright, I will be taking my";
		mes "199,800 zeny service charge now.";
		next;
		mes "[Rui Vishop]";
		mes "If you don't wish to do";
		mes "this right now, though I can't";
		mes "imagine why, you may ask that";
		mes "stupid hair dresser to";
		mes "do her clumsy work on you...";
		next;
		if(select("No, please do my hair.", "Umm, I changed my mind.") ==1 ) {
			mes "[Rui Vishop]";
			mes "O~k~a~y!";
			mes "Now, let us begin~!";
			next;
			mes "[Rui Vishop]";
			mes "Wooooo~oooohhhh!! Toohhhhh~oooohhhh!!";
			next;
			mes "[Rui Vishop]";
			mes "Woooooo~aaaaaaahhhhh!!";
			next;
			mes "[Rui Vishop]";
			mes "Voila!";
			next;
			mes "[Rui Vishop]";
			mes "Oh, great~ it's awesome!";
			mes "Another Vishop masterpiece~";
			mes "Once more I've outdone myself.";
			mes "It's such a unique and talented";
			mes "style! Yes, I am the best! Wooohahahahahaha!";
			Zeny -= 199800;
			setlook 1,rand(1,19);
			setlook 6,rand(1,8);
			close;
		}
		mes "[Rui Vishop]";
		mes "Bah! Alright! It's your decision.";
		mes "But don't blame me later!";
		mes "One day you'll wake up, realize";
		mes "you're ugly and regret not";
		mes "having my genius shape every lock";
		mes "of hair on your head.";
		close;
	case 3:
		mes "[Rui Vishop]";
		mes "What? What a shame!";
		mes "Will you let that...that";
		mes "charlatan of a hair dresser ruin";
		mes "your hairstyle!? I'm sure the";
		mes "heavens are crying tears of";
		mes "pity at mankind's ignorance...";
		close;
	}
}


//== Lighthalzen ===========================================
lhz_in02,100,143,3	script	Hair Dresser#li	2_M_DYEINGER,{
	mes "[Prince Shammi]";
	mes "Welcome to Prince Shammi's";
	mes "Beauty Shop, the place to go";
	mes "for faaabulous hair. Don't be";
	mes "shy, tell me exactly how you";
	mes "want me to make you glamorous~";
	next;
	switch(select("Check all hairstyles", "Change hairstyle", "Cancel")) {
	case 1:
		mes "[Prince Shammi]";
		mes "Oh, would you like to";
		mes "see all of the trendy new";
		mes "hairstyles I offer?";
		next;
		mes "[Prince Shammi]";
		mes "Please, oh please, choose from the following styles and I will show you a preview.";
		next;
		switch(select("Old Hairstyles", "New Hairstyles")) {
		case 1:
			if (Sex == 1) {
				switch(select("Petite Style", "Executioner Style", "Prince Style", "Deviace Style", "Cancel")) {
				case 1:
					cutin "hair_m_20",4;
					mes "[Prince Shammi]";
					mes "This is the ^3131FFPetite Style^000000,";
					mes "which softens the gentleman's";
					mes "appearance with long braids";
					mes "for a fluffier appearance.";
					break;
				case 2:
					cutin "hair_m_21",4;
					mes "[Prince Shammi]";
					mes "Oh, the ^3131FFExecutioner Style^000000!";
					mes "It's a rugged, shaggy style";
					mes "for that tough guy look that's";
					mes "becoming popular these days.";
					mes "And every girl loves a tough";
					mes "guy, right? ^333333*Tee hee~*^000000";
					break;
				case 3:
					cutin "hair_m_22",4;
					mes "[Prince Shammi]";
					mes "You certainly have an";
					mes "eye for fashion! Yes, this";
					mes "is the ^3131FFPrince Style^000000, the";
					mes "pinnacle of sexiness and";
					mes "sophistication. Magnifique, no?";
					mes "Yes, choose this one, this one!";
					break;
				case 4:
					cutin "hair_m_23",4;
					mes "[Prince Shammi]";
					mes "A-ha~! The ^3131FFDeviace Style^000000!";
					mes "This is much like the Prince";
					mes "Style, but with shorter hair";
					mes "in the back. Yes, this look";
					mes "is very neat and dandy.";
					break;
				case 5:
					cutin "hair_f_01",255;
					mes "[Prince Shammi]";
					mes "No? You didn't want";
					mes "to take a look? Please,";
					mes "you're an adventurer, I know";
					mes "you can be more daring than";
					mes "that! Be fashionably adventurous, you fashionable adventurer~";
					emotion e_lv,"Hair Dresser#i";
					close;
				}
			}
			else {
				switch(select("Spring Rabbit Style", "Harpy Style", "Medusa Style", "Isis Style", "Cancel")) {
				case 1:
					cutin "hair_f_20",4;
					mes "[Prince Shammi]";
					mes "Oh yes, this is the ";
					mes "^3131FFSpring Rabbit Style^000000.";
					mes "The bobbing forelock";
					mes "adds an aura of chic,";
					mes "cutsiness and playfulness.";
					mes "Yes? No? Yes? No? Oh yes!";
					break;
				case 2:
					cutin "hair_f_21",4;
					mes "[Prince Shammi]";
					mes "Ooh, are you interested";
					mes "in the ^3131FFHarpy Style^000000? The";
					mes "natural curl coupled with";
					mes "the pony tail results in";
					mes "a sophisticated, yet very";
					mes "natural and relaxed look~";
					break;
				case 3:
					cutin "hair_f_22",4;
					mes "[Prince Shammi]";
					mes "Ahh, the ^3131FFMedusa Style^000000~";
					mes "These boldy flowing locks";
					mes "scream power and dominance";
					mes "and is ideal for the big career";
					mes "woman who wishes to be...";
					mes "irresistable to men~";
					break;
				case 4:
					cutin "hair_f_23",4;
					mes "[Prince Shammi]";
					mes "Ooh, the ^3131FFIsis Style^000000~";
					mes "Yes, you'll look very cute";
					mes "with your hair in buns on";
					mes "on both sides of your head.";
					mes "It'll be very darling on you!";
					break;
				case 5:
					mes "[Prince Shammi]";
					mes "No? You didn't want";
					mes "to take a look? Please,";
					mes "you're an adventurer, I know";
					mes "you can be more daring than";
					mes "that! Be fashionably adventurous, you fashionable adventurer~";
					emotion e_lv,"Hair Dresser#li";
					close;
				}
			}
			break;
		case 2:
			if (Sex == 1) {
				switch(select("Emergency Heal Perm", "Aura Blade Cut", "Power Swing", "Renovatio Cut", "Cancel")) {
				case 1:
					cutin "hair_m_24",4;
					mes "[Prince Shammi]";
					mes "This is the ^3131FFEmergency Heal Perm^000000";
					mes "It is quite popular among the healing class.";
					break;
				case 2:
					cutin "hair_m_25",4;
					mes "[Prince Shammi]";
					mes "You must be after a lady yes?";
					mes "The ^3131FFAura Blade Cut^000000";
					mes "is known to make the ladies swoon, you tiger you!";
					break;
				case 3:
					cutin "hair_m_26",4;
					mes "[Prince Shammi]";
					mes "Oh you brute!";
					mes "^3131FFPower Swing Cut^000000";
					mes "Flex your style muscles with this hairstyle. This is definitely your look.";
					break;
				case 4:
					cutin "hair_m_27",4;
					mes "[Prince Shammi]";
					mes "Ah! I see you're only interested in the latest trends.";
					mes "Straight from the runway is the ^3131FFRenovatio Cut^000000.";
					break;
				case 5:
					mes "[Prince Shammi]";
					mes "No? You didn't want";
					mes "to take a look? Please,";
					mes "you're an adventurer, I know";
					mes "you can be more daring than";
					mes "that! Be fashionably adventurous, you fashionable adventurer~";
					emotion e_lv,"Hair Dresser#li";
					close;
				}
			}
			else {
				switch(select("Assumptio Perm", "Soul Changer Cut", "X Tornado Cut", "Oratio Cut", "Cancel")) {
				case 1:
					cutin "hair_f_24",4;
					mes "[Prince Shammi]";
					mes "This is the ^3131FFAssumptio Perm^000000";
					mes "It's a shorter style perm that allows for maximum spellcasting.";
					break;
				case 2:
					cutin "hair_f_25",4;
					mes "[Prince Shammi]";
					mes "You must be a man killer no?";
					mes "The ^3131FFSoul Changer Cut^000000";
					mes "will make any man open his wall... er heart to you!";
					break;
				case 3:
					cutin "hair_f_26",4;
					mes "[Prince Shammi]";
					mes "This is a bit of a trendy style";
					mes "^3131FFX Tornado Cut^000000";
					mes "It's for adventurous people who like change.";
					break;
				case 4:
					cutin "hair_f_27",4;
					mes "[Prince Shammi]";
					mes "Ah! I see you're only interested in the latest trends.";
					mes "Straight from the runway is the ^3131FFOratio Cut^000000.";
					mes "You'll be the envy of all of your friends with this hairstyle.";
					break;
				case 5:
					mes "[Prince Shammi]";
					mes "No? You didn't want";
					mes "to take a look? Please,";
					mes "you're an adventurer, I know";
					mes "you can be more daring than";
					mes "that! Be fashionably adventurous, you fashionable adventurer~";
					emotion e_lv,"Hair Dresser#li";
					close;
				}
			}
		}
		close2;
		cutin "",255;
		end;
	case 2:
		if (BaseLevel < 60) {
			mes "[Prince Shammi]";
			mes "Oh, I'm so sorry, but";
			mes "I can only perform my";
			mes "services for clients that have";
			mes "matured enough to find their";
			mes "true inner beauty. But please";
			mes "come back once you do, okay?";
			close;
		}
		else if ((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) < 100) || (countitem(Short_Daenggie) < 100) || (countitem(Long_Hair) < 100) || (countitem(Golden_Hair) < 100) || (countitem(Glossy_Hair) < 100) || (Zeny < 99800)) {
			mes "[Prince Shammi]";
			mes "If you've already decided";
			mes "what hairstyle you'd like,";
			mes "please have my service charge";
			mes "ready, as well as the materials";
			mes "I will need in performing this";
			mes "service, okay? Please bring...";
			next;
			mes "[Prince Shammi]";
			mes "^3355FF3 Counteragent^000000,";
			mes "^3355FF3 Mixture^000000,";
			mes "^3355FF100 Daenggie^000000,";
			mes "^3355FF100 Short Daenggie^000000...";
			next;
			mes "[Prince Shammi]";
			mes "^3355FF100 Black Hair^000000,";
			mes "^3355FF100 Golden Hair^000000,";
			mes "^3355FF100 Glossy Hair^000000";
			mes "and ^3355FF99,800 zeny^000000.";
			mes "Once you do that, I'll make";
			mes "a miracle out of your hair!";
			close;
		}
		mes "[Prince Shammi]";
		mes "Alright, please choose";
		mes "which hairstyle you wish";
		mes "to have from numbers 20 to 25.";
		mes "Here's a list of the style names just in case you need them~";
		next;
		mes "[Prince Shammi]";
		if (Sex == 1) {
			mes "No. 20: Petite Style";
			mes "No. 21: Executioner Style";
			mes "No. 22: Prince Style";
			mes "No. 23: Deviace Style";
			mes "No. 24: Emergency Heal Perm";
			mes "No. 25: Aura Blade Cut";
			mes "No. 26: Power Swing and";
			mes "No. 27: Renovatio Cut.";
		}
		else {
			mes "No. 20: Spring Rabbit Style";
			mes "No. 21: Harpy Style";
			mes "No. 22: Medusa Style";
			mes "No. 23: Isis Style";
			mes "No. 24: Assumptio Perm";
			mes "No. 25: Soul Changer Cut";
			mes "No. 26: X Tornado Cut and";
			mes "No. 27: Oratio Cut.";
		}
		next;
		input .@input;
		if (.@input == 0) {
			mes "[Prince Shammi]";
			mes "Oh...?";
			mes "You decided to cancel?";
			mes "Well, you know what's";
			mes "best for you, I suppose.";
			mes "Still, I'm so disappointed~";
			close;
		}
		else if ((.@input < 20) || (.@input > 27)) {
			mes "[Prince Shammi]";
			mes "Dearie, please enter";
			mes "a number from ''20'' to";
			mes "''25,'' alright? Then I can";
			mes "get right to work at making";
			mes "you soooooooo beautiful!";
			close;
		}
		else if (getlook(VAR_HEAD) == .@input) {
			mes "[Prince Shammi]";
			mes "Oh dear me, you're not";
			mes "going to waste money for";
			mes "the same hairstyle that you";
			mes "have now, are you? You can";
			mes "have someone else change";
			mes "your hair color, you know.";
			close;
		}
		else {
			if (Sex == 1)
				cutin "hair_m_"+.@input+".BMP",4;
			else
				cutin "hair_f_"+.@input+".BMP",4;
			mes "[Prince Shammi]";
			mes "Oooh! Now, is this the";
			mes "hairstyle that you wanted?";
			mes "This is No. "+.@input+", by the way.";
			next;
			switch(select("Yes.", "No.")) {
			case 1:
				if (getlook(VAR_HEADPALETTE) == 0) {
					mes "[Prince Shammi]";
					mes "Oh, Sweet Christmas,";
					mes "I almost forgot! Would";
					mes "you like me to dye your";
					mes "hair, free of charge? It's";
					mes "a part of my service, so";
					mes "please choose a color~";
					next;
					switch(select("Red", "Yellow", "Purple", "Orange", "Green", "Blue", "White", "Dark Brown")) {
					case 1:
						.@headpalette = 8;
						break;
					case 2:
						.@headpalette = 1;
						break;
					case 3:
						.@headpalette = 2;
						break;
					case 4:
						.@headpalette = 3;
						break;
					case 5:
						.@headpalette = 4;
						break;
					case 6:
						.@headpalette = 5;
						break;
					case 7:
						.@headpalette = 6;
						break;
					case 8:
						.@headpalette = 7;
						break;
					}
				}
				mes "[Prince Shammi]";
				mes "Okay, let's get";
				mes "started, shall we?";
				mes "Keep your head still,";
				mes "now. Yes, that's good...";
				next;
				mes "^3355FF*Snip snip*";
				mes "*Rustle rustle*";
				mes "*Clip clip clip clip*";
				mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000";
				next;
				Zeny -= 99800;
				delitem Counteragent,3;
				delitem Mixture,3;
				delitem Danggie,100;
				delitem Short_Daenggie,100;
				delitem Long_Hair,100;
				delitem Golden_Hair,100;
				delitem Glossy_Hair,100;
				setlook VAR_HEAD,.@input;
				setlook VAR_HEADPALETTE,.@headpalette;
				mes "[Prince Shammi]";
				mes "Well, we're all finished!";
				mes "And my, oh my, you look even";
				mes "more fabulous that I thought";
				mes "you would! Oh, I can't believe";
				if (Sex == 1) {
					mes "how tough and elegant you are~";
					mes "So ruggedly manly and handsome!";
				}
				else {
					mes "how graceful and elegant you";
					mes "look! Absolutely gorgeous!";
				}
				emotion e_kis,"Hair Dresser#li";
				next;
				mes "[Prince Shammi]";
				mes "You love your new";
				mes "hair, don't you? Feel";
				mes "free to come back anytime.";
				mes "I'll make you the best looking";
				mes "person in the entire world!";
				emotion e_no1,"Hair Dresser#li";
				close;
			case 2:
				mes "[Prince Shammi]";
				mes "Oh, did you forget which";
				mes "hairstyle goes with which";
				mes "number? By all means, please";
				mes "check again! Find the one that";
				mes "is perfect just for you, okay?";
				close;
			}
		}
		break;
	case 3:
		mes "[Prince Shammi]";
		mes "Humm ? ";
		mes "Maybe you don't understand";
		mes "my futuristic styles.";
		mes "Goodbye! ";
		close;
	}
}

lhz_in02,91,155,5	script	Assistant Beautician#li	4_F_LGTGIRL,{
	mes "[Assistant Beautician]";
	mes "Wah?! Sweet Jiminy,";
	mes "you freaked me out!";
	mes "What are you doing?!";
	emotion e_omg,"Assistant Beautician#li";
	next;
	mes "[Assistant Beautician]";
	mes "Oh! Um, a customer!";
	mes "H-h-h-h-h-hello! Can";
	mes "I help you with anything?";
	next;
	switch(select("What do you do?", "Please change my hairstyle.", "Who is Prince Shammi?")) {
	case 1:
		mes "[Assistant Beautician]";
		mes "Oh! Me...? I'm";
		mes "just an assistant";
		mes "beautician, but I'm";
		mes "training hard everyday";
		mes "so that I can become";
		mes "a real professional!";
		next;
		mes "[Assistant Beautician]";
		mes "Yeah, I do all sorts of";
		mes "grunt work for the boss while";
		mes "I'm in training. Sometimes, he";
		mes "makes me work pretty hard.";
		mes "In fact, I better get back to work before he gets angry at me!";
		close;
	case 2:
		if (BaseLevel < 60) {
			mes "[Assistant Beautician]";
			mes "Me...? Oh no,";
			mes "no I can't! I mean,";
			mes "I'd love to but, I'm";
			mes "still in training and";
			mes "I can't take responsibility";
			mes "if I mess up on a little kid!";
			close;
		}
		else if ((Zeny < 250000)) {
			mes "[Assistant Beautician]";
			mes "Well... I'm just an";
			mes "assistant, but I have been";
			mes "studying hairstyling after";
			mes "work. If you want, just bring";
			mes "me 250,000 zeny and I'll try";
			mes "my best to change your hair~";
			next;
			mes "[Assistant Beautician]";
			mes "I'd appreciate it if you'd";
			mes "give me this chance! The";
			mes "boss doesn't think I'm ready";
			mes "for styling real people yet, so";
			mes "I haven't had much practice!";
			next;
			mes "[Assistant Beautician]";
			mes "I just know I could";
			mes "do a good job on your";
			mes "hair! Just... Just please";
			mes "understand if I mess up.";
			mes "It won't be too bad, I promise~";
			close;
		}
		else {
			mes "[Assistant Beautician]";
			mes "You're really going to";
			mes "give me a chance to practice?";
			mes "Oh, I love you so much! Okay,";
			mes "I'll need 250,000 zeny to make";
			mes "up for the material expenses.";
			mes "Is that okay with you?";
			next;
			switch(select("Of course~", "On second thought...")) {
			case 1:
				mes "[Assistant Beautician]";
				mes "Great! Now, please";
				mes "choose a hairstyle";
				mes "from ''1'' to ''23.''";
				mes "Um, if you need to";
				mes "cancel, just enter ''0.''";
				next;
				input .@input;
				if (.@input == 0) {
					mes "[Assistant Beautician]";
					mes "Awwww...";
					mes "I guess you don't";
					mes "trust me after all...";
					close;
				}
				else if ((.@input < 1) || (.@input > 23)) {
					mes "[Assistant Beautician]";
					mes "Huh? I thought I asked";
					mes "you to enter a number from";
					mes "''1'' to ''23?'' What did I do";
					mes "wrong this time? Hmmm...";
					close;
				}
				else {
					mes "[Assistant Beautician]";
					mes "So this is the";
					mes "style you want me";
					mes "to try to do for you?";
					if (Sex == 1) {
						if (.@input < 10)
							cutin "hair_m_0"+.@input+".BMP",4;
						else
							cutin "hair_m_"+.@input+".BMP",4;
					}
					else {
						if (.@input < 10)
							cutin "hair_f_0"+.@input+".BMP",4;
						else
							cutin "hair_f_"+.@input+".BMP",4;
					}
					next;
					switch(select("Yes, let's try it~", "Cancel.")) {
					case 1:
						break;
					case 2:
						mes "[Assistant Beautician]";
						mes "Oooh, there must";
						mes "be some style that";
						mes "you like, right? Hmmm...";
						close;
					}
				}
				mes "[Assistant Beautician]";
				mes "Great, you finally";
				mes "picked one! What, which";
				mes "one did you pick again?";
				mes "Ah, I found it, I found it!";
				mes "Haha! No problem here!";
				mes "Now it's time to style!";
				next;
				nude;
				mes "[Assistant Beautician]";
				mes "Bwwwwaaaahhhh!";
				next;
				mes "[Assistant Beautician]";
				mes "Yap! Pwwwaaattt!";
				next;
				mes "[Assistant Beautician]";
				mes "Waaaah!";
				mes "Oh crap!";
				mes "Wait, I can...";
				mes "I can fix this!";
				next;
				.@style_r = rand(1,23);
				.@color_r = rand(1,8);
				mes "[Assistant Beautician]";
				mes "^333333*Pant Pant Pant*^000000";
				next;
				Zeny -= 250000;
				setlook VAR_HEAD,.@style_r;
				setlook VAR_HEADPALETTE,.@color_r;
				mes "[Assistant Beautician]";
				mes "Bwahahaha! Success!";
				if (.@input == .@style_r) {
					mes "So... How do you like";
					mes "your new style? I love it!";
				}
				else {
					mes "Wha...? This isn't what";
					mes "you wanted? Uh oh... Um...";
					mes "Well, next time I know I can";
					mes "do a much better job! Right!";
				}
				next;
				mes "[Assistant Beautician]";
				mes "Oh, you're such a";
				mes "sweetheart for helping";
				mes "me! Thank you for using";
				mes "my service and come again~";
				emotion e_kis,"Assistant Beautician#li";
				close;
			case 2:
				mes "[Assistant Beautician]";
				mes "Huh? Oh no, you're";
				mes "quitting? Well, I guess";
				mes "I couldn't trust me to";
				mes "style my hair either...";
				mes "You're... You're right.";
				close;
			}
		}
	case 3:
		mes "[Assistant Beautician]";
		mes "Prince Shammi?";
		mes "He's only a genius when";
		mes "it comes to hairstyling!";
		mes "I'm just his apprentice, but";
		mes "maybe someday, I can be a";
		mes "force in the fashion world too!";
		close;
	}
}