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//===== eAthena Script =======================================
//= Grandpa Pharmacist
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Trade in items for potions
//===============================
//= Breakdown of arguments used
//= arg(0): first item id#
//= arg(1): 2nd item id# if needed, or else use 0
//= arg(2): zeny cost
//= arg(3): potion id#
//= arg(4): potion name
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Created a subfunc for the potion making part.  Added more
//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
//============================================================


alberta_in,16,28,4	script	Grampa Pharmacist	61,{
	mes "[Grampa Pharmacist]";
	mes "Hmmm... what do you want...?";
	next;
	menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
	
	M_Make:
		mes "[Grampa Pharmacist]";
		mes "Did you prepare all the items needed? If so what potion do you want?";
		M_Menu:
		next;
		menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
			 "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
			 "Nah, I change my mind.",M_End;
		
		M_0:
			callsub sF_Make, 507, 0, 2, 501, "red";
			goto M_Menu;
		M_1:
			callsub sF_Make, 507, 508, 5, 502, "orange";
			goto M_Menu;
		M_2:
			callsub sF_Make, 508, 0, 10, 503, "yellow";
			goto M_Menu;
		M_3:
			callsub sF_Make, 509, 0, 20, 504, "white";
			goto M_Menu;
		M_4:
			callsub sF_Make, 510, 0, 30, 505, "blue";
			goto M_Menu;
		M_5:
			callsub sF_Make, 511, 0, 3, 506, "green";
			goto M_Menu;

	M_Talk:
		mes "[Grampa Pharmacist]";
		mes "The right type of medicinal Herbs can replenish a person's HP or SP";
		mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
		mes "must be getting old.....";
		next;
		mes "[Grampa Pharmacist]";
		mes "... A potion is merely an, 'easy to use', form of medicinal  Herbs";
		mes "..... nothing more and nothing less.";
		close;
	M_Info:
		mes "[Grampa Pharmacist]";
		mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
		mes "explain to you how potions work....";
		next;
		mes "[Grampa Pharmacist]";
		mes "Though the bennefits from consuming the various Herbs found around";
		mes "Rune-Midgard are great... by refining them into potions, the";
		mes "effects of the Herbs are dramatically enhanced.";
		next;
		mes "[Grampa Pharmacist]";
		mes "The process of refining herbs into potions is a special one that I";
		mes "created.  For a small fee I can make any potion you desire.";
		next;
		mes "[Grampa Pharmacist]";
		mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
		mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
		mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
		next;
		mes "[Grampa Pharmacist]";
		mes "^999999White Potion^000000 -  2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
		mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
		mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
		close;
	M_End:
		mes "[Grampa Pharmacist]";
		mes "Didn't you have something to say?!";
		close;

// Subfunction for making potions
//================================
sF_Make:
	set @herbnum, 2;
	if(getarg(1) != 0) set @herbnum, 1;
	if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
	if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs;
	if(countitem(713) < 1) goto L_NdBottle;
	if(Zeny < getarg(2)) goto L_NdZeny;

	mes "[Grampa Pharmacist]";
	mes "How many?";
	next;
	menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;

	sM_0a:
		set @amount, 1000;
		if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
		if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
		if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum;
		if(countitem(713) < @amount) set @amount, countitem(713);
		if(@amount > 0) goto L_End;
		mes "[Grampa Pharmacist]";
		mes "Jeez... you don't even have the right items.....";
		close;
		
	sM_0b:
		input @amount;
		if(@amount<1 || @amount>1000) goto L_BadAmnt;
		if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
		if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs;
		if(countitem(713) < @amount) goto L_NdBottle;
		if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;

	L_End:
		set Zeny, Zeny - (getarg(2)*@amount);
		delitem getarg(0), (@amount*@herbnum);
		if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
		delitem 713, @amount;
		getitem getarg(3), @amount;
		mes "[Grampa Pharmacist]";
		mes "Here are your " +getarg(4)+ " potions.";
		close;

	L_NdBottle:
		mes "[Grampa Pharmacist]";
		mes "You don't have enough empty bottles to put the medicine in you idiot!!";
		return;

	L_NdHerbs:
		mes "[Grampa Pharmacist]";
		mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
		return;

	L_NdZeny:
		mes "[Grampa Pharmacist]";
		mes "You don't have enough zeny for that many potions.";
		return;

	L_BadAmnt:
		mes "[Grampa Pharmacist]";
		mes "What?! That's not a valid amount!";	
		return;
}