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//===== eAthena Script =======================================
//= Grandpa Pharmacist
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Trade in items for potions
//===============================
//= Breakdown of arguments used
//= arg(0): first item id#
//= arg(1): 2nd item id# if needed, or else use 0
//= arg(2): zeny cost
//= arg(3): potion id#
//= arg(4): potion name
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Created a subfunc for the potion making part. Added more
//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
//============================================================
alberta_in.gat,16,28,4 script Grampa Pharmacist 61,
{
mes "[Grampa Pharmacist]";
mes "Hmmm... what do you want...?";
next;
menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
M_Make:
mes "[Grampa Pharmacist]";
mes "Did you prepare all the items needed? If so what potion do you want?";
M_Menu:
next;
menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
"White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
"Nah, I change my mind.",M_End;
M_0:
callsub sF_Make, 507, 0, 2, 501, "red";
goto M_Menu;
M_1:
callsub sF_Make, 507, 508, 5, 502, "orange";
goto M_Menu;
M_2:
callsub sF_Make, 508, 0, 10, 503, "yellow";
goto M_Menu;
M_3:
callsub sF_Make, 509, 0, 20, 504, "white";
goto M_Menu;
M_4:
callsub sF_Make, 510, 0, 30, 505, "blue";
goto M_Menu;
M_5:
callsub sF_Make, 511, 0, 3, 506, "green";
goto M_Menu;
M_Talk:
mes "[Grampa Pharmacist]";
mes "The right type of medicinal Herbs can replenish a person's HP or SP";
mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
mes "must be getting old.....";
next;
mes "[Grampa Pharmacist]";
mes "... A potion is merely an, 'easy to use', form of medicinal Herbs";
mes "..... nothing more and nothing less.";
close;
M_Info:
mes "[Grampa Pharmacist]";
mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
mes "explain to you how potions work....";
next;
mes "[Grampa Pharmacist]";
mes "Though the bennefits from consuming the various Herbs found around";
mes "Rune-Midgard are great... by refining them into potions, the";
mes "effects of the Herbs are dramatically enhanced.";
next;
mes "[Grampa Pharmacist]";
mes "The process of refining herbs into potions is a special one that I";
mes "created. For a small fee I can make any potion you desire.";
next;
mes "[Grampa Pharmacist]";
mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
next;
mes "[Grampa Pharmacist]";
mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
close;
M_End:
mes "[Grampa Pharmacist]";
mes "Didn't you have something to say?!";
close;
// Subfunction for making potions
//================================
sF_Make:
set @herbnum, 2;
if(getarg(1) != 0) set @herbnum, 1;
if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
if((countitem(getarg(1)) < @herbnum) && (getarg(1) != 0)) goto L_NdHerbs;
if(countitem(713) < 1) goto L_NdBottle;
if(Zeny < getarg(2)) goto L_NdZeny;
mes "[Grampa Pharmacist]";
mes "How many?";
next;
menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;
sM_0a:
set @amount, 1000;
if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) set @amount, countitem(getarg(1))/@herbnum;
if(countitem(713) < @amount) set @amount, countitem(713);
if(@amount > 0) goto L_End;
mes "[Grampa Pharmacist]";
mes "Jeez... you don't even have the right items.....";
close;
sM_0b:
input @amount;
if(@amount<1 || @amount>1000) goto L_BadAmnt;
if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) goto L_NdHerbs;
if(countitem(713) < @amount) goto L_NdBottle;
if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
L_End:
mes "[Grampa Pharmacist]";
mes "Here are your " +getarg(4)+ " potions.";
delitem getarg(0), (@amount*@herbnum);
if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
delitem 713, @amount;
set Zeny, Zeny - (getarg(2)*@amount);
getitem getarg(3), @amount;
close;
L_NdBottle:
mes "[Grampa Pharmacist]";
mes "You don't have enough empty bottles to put the medicine in you idiot!!";
return;
L_NdHerbs:
mes "[Grampa Pharmacist]";
mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
return;
L_NdZeny:
mes "[Grampa Pharmacist]";
mes "You don't have enough zeny for that many potions.";
return;
L_BadAmnt:
mes "[Grampa Pharmacist]";
mes "What?! That's not a valid amount!";
return;
}
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