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path: root/npc/merchants/elemental_trader.txt
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//===== eAthena Script ======================================= 
//= Elemental Stone Trader
//===== By: ================================================== 
//= eAthena team & others? & MasterOfMuppets
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Trade impure types of elemental stones for pure ones.
//===== Additional Comments: ================================= 
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================ 

// Elemental Stone Trader
//============================================================ 
ama_in02,61,27,7	script	Alchemist#ama	749,{
	mes "[Laspuchin Gregory]";
	mes "KeekeekeeKeheheh.";
	mes "This is amazing!";
	mes "The results are extraordinary!!";
	next;
	mes "[Laspuchin Gregory]";
	mes "Using my skills in this distant";
	mes "land was unexpected...";
	mes "Keheheh... The lord of palace";
	mes "was quite accomodating.";
	next;
	mes "[Laspuchin Gregory]";
	mes "Oops, I better be careful...";
	mes "If the guild finds out my";
	mes "location, stupid Myster will";
	mes "get mad at me. Kehehehkeh...";
	next;
	mes "[Laspuchin Gregory]";
	mes "What? Wanna say something?";
	mes "If you are here for tourism,";
	mes "enjoy your day off, then go back to your hometown.";
	mes "Keekeekee... Or else,";
	mes "I will let you taste my acid bottle...!";
	next;
	if (select("Please, excuse me:Do you need help?") == 1) {
		mes "[Laspuchin Gregory]";
		mes "Keheheh... Did you hear";
		mes "what I said? It would be";
		mes "better to forget...";
		mes "Keekeekeekeekee...";
		close;
	}
	mes "[Laspuchin Gregory]";
	mes "Help, eh?...";
	mes "Now that I think about it...";
	mes "I need some items right now...";
	mes "Keeheeheekeehee...";
	next;
	mes "[Laspuchin Gregory]";
	mes "Sir Laspuchin needs some";
	mes "enchant stones for an experiment.";
	mes "I will use it efficiently...";
	mes "Do you have them now?";
	next;
	if (select("Nope:I got some") == 1) {
		mes "[Laspuchin Gregory]";
		mes "Then, find 8 stones of one kind.";
		mes "If you bring 8 of one kind of";
		mes "enchant stones, I will change it";
		mes "to a better one...";
		next;
		mes "[Laspuchin Gregory]";
		mes "Then, find 8 stones of one kind.";
		mes "not the round gemstones but";
		mes "enchant stones.";
		mes "If you bring the wrong stones,";
		mes "I will throw a flame bottle!";
		next;
		mes "[Laspuchin Gregory]";
		mes "Bring me stones, slave~!!";
		mes "And keep your promise! Kehehehkehkeh...";
		close;
	}
	mes "[Laspuchin Gregory]";
	mes "Uh-huh, what did you bring?";
	next;
	switch(select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")) {
	case 1:
		if (countitem(995) > 7) {
			mes "[Laspuchin Gregory]";
			mes "I will take 8 of them and";
			mes "give you an enchant stone.";
			mes "How's that sound?";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "HeeHee, what do you want? Choose one!";
			next;
			switch(select("Great Nature:Flame Heart:Rough Wind:Cancel the trade")) {
			case 1:
				delitem 995,8; //Mistic_Frozen
				getitem 997,1; //Great_Nature
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 2:
				delitem 995,8; //Mistic_Frozen
				getitem 994,1; //Flame_Heart
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have!";
				close;
			case 3:
				if (countitem(995) > 11) {
					delitem 995,12; //Mistic_Frozen
					getitem 996,1; //Rough_Wind
					mes "[Laspuchin Gregory]";
					mes "Kehhehheh, You know something?";
					mes "I don't have many of those";
					mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
					mes "Of course, it is okay.";
					mes "It is an honor to help Laspuchin!";
					close;
				}
				mes "[Laspuchin Gregory]";
				mes "Keheheh, You know something.";
				mes "I don't have many of these so";
				mes "I can't just get 8 of yours.";
				mes "If you want to change them to Rough Wind,";
				mes "bring me 4 more stones. 8 + 4 = 12...";
				mes "Requires ^0000FF12^000000 stones.";
				next;
				mes "[Laspuchin Gregory]";
				mes "Bring me stones, slave~!!";
				mes "And keep your promise! Kehheheheheh...";
				close;
			case 4:
				mes "[Laspuchin Gregory]";
				mes "Oh, well.";
				mes "Don't tell anyone about my location...";
				mes "Keheheh...after all, you did promise~";
				close;
			}
		}
		else if (countitem(995) > 0) {
			mes "[Laspuchin Gregory]";
			mes "You can't help Laspuchin with just a couple";
			mes "of enchant stones... I said 8!";
			mes "Bring me just 8 stones!";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Bring me stones, slave~!!";
			mes "And keep your promise! Keheheheheh...";
			close;
		}
		mes "[Laspuchin Gregory]";
		mes "Keheheh~ Check your pockets";
		mes "before you tell me";
		mes "how foolish you are.....";
		next;
		mes "[Laspuchin Gregory]";
		mes "Bring me stones! You said you are going to help me!";
		mes "Keep your promises! Kehehehkehkeh...";
		close;
	case 2:
		if (countitem(997) > 7) {
			mes "[Laspuchin Gregory]";
			mes "I will have 8 of them and";
			mes "give you an enchant stone.";
			mes "Hows it sound?";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Keekee, what do you want? Choose one!";
			next;
			switch(select("Mystic Frozen:Flame Heart:Rough Wind:Cancel the trade")) {
			case 1:
				delitem 997,8; //Great_Nature
				getitem 995,1; //Mistic_Frozen
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 2:
				delitem 997,8; //Great_Nature
				getitem 994,1; //Flame_Heart
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 3:
				if (countitem(997) > 11) {
					delitem 997,12; //Great_Nature
					getitem 996,1; //Rough_Wind
					mes "[Laspuchin Gregory]";
					mes "Keheheh, You know something?";
					mes "I don't have many of these";
					mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
					mes "Of course, it is okay.";
					mes "It is an honor to help Laspuchin!";
					close;
				}
				mes "[Laspuchin Gregory]";
				mes "Keheheh, You know something?";
				mes "I don't have many of these so";
				mes "I can't just get 8 of yours.";
				mes "If you want to change them to Rough Wind,";
				mes "bring me 4 more stones. 8 + 4 = 12...";
				mes "Requires ^0000FF12^000000 stones.";
				next;
				mes "[Laspuchin Gregory]";
				mes "Bring me stones, slave~!!";
				mes "And keep your promise! Kehehehkehkeh...";
				close;
			case 4:
				mes "[Laspuchin Gregory]";
				mes "Oh, well.";
				mes "Don't tell anyone about my location...";
				mes "Keheheh...You did promise after all...";
				close;
			}
		}
		else if (countitem(997) > 0) {
			mes "[Laspuchin Gregory]";
			mes "You can't help Laspuchin with just a couple";
			mes "of enchant stones... I said 8!";
			mes "Bring me just 8 stones!";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Bring me stones, slave!!";
			mes "And keep your promise! Kehehehkehkeh...";
			close;
		}
		mes "[Laspuchin Gregory]";
		mes "Keheheh~ Check your pockets";
		mes "before you tell me";
		mes "how stupid you are.....";
		next;
		mes "[Laspuchin Gregory]";
		mes "Bring me stones! You said you are going to help me,";
		mes "so keep your promise! Keheheheheh...";
		close;
	case 3:
		if (countitem(994) > 7) {
			mes "[Laspuchin Gregory]";
			mes "I will take 8 of them and";
			mes "give you an enchant stone.";
			mes "Hows it sound?";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Keekee, what do you want? Choose one!";
			next;
			switch(select("Mystic Frozen:Great Nature:Rough Wind:Cancel the trade")) {
			case 1:
				delitem 994,8; //Flame_Heart
				getitem 995,1; //Mistic_Frozen
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 2:
				delitem 994,8; //Flame_Heart
				getitem 997,1; //Great_Nature
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 3:
				if (countitem(994) > 11) {
					delitem 994,12; //Flame_Heart
					getitem 996,1; //Rough_Wind
					mes "[Laspuchin Gregory]";
					mes "Keheheh, You know something.";
					mes "I don't have many of these";
					mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
					mes "Of course, it is okay.";
					mes "It is an honor to help Laspuchin!";
					close;
				}
				mes "[Laspuchin Gregory]";
				mes "Keheheh, You know something?";
				mes "I don't have many of these so";
				mes "I can't just get 8 of yours.";
				mes "If you want to change them to Rough Wind,";
				mes "bring me 4 more stones. 8 + 4 = 12...";
				mes "Requires ^0000FF12^000000 stones.";
				next;
				mes "[Laspuchin Gregory]";
				mes "Bring me stones, slave~!!";
				mes "Keep your promise! Kehehehkehkeh...";
				close;
			case 4:
				mes "[Laspuchin Gregory]";
				mes "Oh, well.";
				mes "Don't tell anyone about my location...";
				mes "Keheheh...You did promise, after all...";
				close;
			}
		}
		else if (countitem(994) > 0) {
			mes "[Laspuchin Gregory]";
			mes "You can't help Laspuchin with just a couple";
			mes "of enchant stones... I said 8!";
			mes "Bring me just 8 stones!";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Bring me stones, slave~!!";
			mes "And keep your promise! Kehehehkehkeh...";
			close;
		}
		mes "[Laspuchin Gregory]";
		mes "Keheheh, Check your pockets";
		mes "before you tell me";
		mes "how foolish you are.....";
		next;
		mes "[Laspuchin Gregory]";
		mes "Bring me stones! You said you are going to help me,";
		mes "so keep your promise! Kehehehkehkeh...";
		close;
	case 4:
		if (countitem(996) > 7) {
			mes "[Laspuchin Gregory]";
			mes "I will take 8 of them and";
			mes "give you an enchant stone.";
			mes "Hows it sound?";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Keekee, what do you want? Choose one!";
			next;
			switch(select("Mystic Frozen:Great Nature:Flame Heart:Cancel the trade")) {
			case 1:
				delitem 996,8; //Rough_Wind
				getitem 995,1; //Mistic_Frozen
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 2:
				delitem 996,8; //Rough_Wind
				getitem 997,1; //Great_Nature
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 3:
				delitem 996,8; //Rough_Wind
				getitem 994,1; //Flame_Heart
				mes "[Laspuchin Gregory]";
				mes "Keheheh! You've chosen a good one!";
				mes "Use it well...";
				mes "Bring me other stones if you have them!";
				close;
			case 4:
				mes "[Laspuchin Gregory]";
				mes "Oh, well.";
				mes "Don't tell anyone about my location...";
				mes "Keheheh... You did promise, after all...";
				close;
			}
		}
		else if (countitem(996) > 0) {
			mes "[Laspuchin Gregory]";
			mes "You can't help Laspuchin with just a couple";
			mes "of enchant stones... I said 8!";
			mes "Bring me just 8 stones!";
			mes "Keheheh.....";
			next;
			mes "[Laspuchin Gregory]";
			mes "Bring me stones, slave~!!";
			mes "And keep your promise! Kehehehkehkeh...";
			close;
		}
		mes "[Laspuchin Gregory]";
		mes "Keheheh, Check your pockets";
		mes "before you tell me";
		mes "how stupid you are.....";
		next;
		mes "[Laspuchin Gregory]";
		mes "Bring me stones! You said you are going to help me,";
		mes "so keep your promise! Kehehehkehkeh...";
		close;
	}
}