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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Gepard
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Coin Merchants
//================= Description ===========================================
//= Coin redemption NPCs.
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Manuk & Splendide =====================================
- script ::merchant_13_2 FAKE_NPC,{
.@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
mes .@n$;
if (isequipped(2782) && ep13_2_rhea == 100) {
if (!checkweight(Knife,1)) {
mes "It looks like you're carrying too many things.";
mes "Why not put some of your items in storage and come back?";
close;
}
mes "Hello.";
mes "What are you looking for?";
next;
if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") {
setarray .@items[2],12342,12343,12348;
.@Book = 11019; //Manuk_Selling_Item
.@coin = 6080; //Manuk_Coin
.@i = select("View item description", "Manuk's Opportunity", "Manuk's Courage", "Manuk's Faith", "Cancel");
}
else {
setarray .@items[2],12344,12345,12349;
.@Book = 11018; //Splendide_Selling_Item
.@coin = 6081; //Splendide_Coin
.@i = select("View item description", "Buy Pinguicula's Fruit Jam", "Buy Luciola's Honey Jam", "Buy Cornus' Tears", "Do nothing");
}
mes .@n$;
if (.@i == 1) {
mes "Here are the item descriptions.";
close2;
readbook .@Book,1;
end;
}
else if (.@i < 5) {
mes "I can sell you 3 "+getitemname(.@items[.@i])+" for ^3131FF1 coin^000000.";
next;
switch(select("Purchase", "Do not purchase")) {
case 1:
if (countitem(.@coin)) {
mes .@n$;
mes "Thank you for coming.";
delitem .@coin,1;
getitem .@items[.@i],3;
close;
}
else {
mes .@n$;
mes "You don't have enough coins.";
close;
}
case 2:
mes .@n$;
break;
}
}
mes "Come again if you change your mind.";
close;
}
else {
if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") {
mes "Rtt od d";
mes "Qwo hd is d irr";
}
else {
mes "BurWehAla";
mes "tasnarAndu Ie Ru";
}
close;
}
}
man_in01,286,16,1 duplicate(merchant_13_2) Merchant of Manuk 4_MAN_PIOM
spl_in01,110,326,5 duplicate(merchant_13_2) Merchant of Splendide 4_F_FAIRYKID4
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