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//===== Hercules Script ======================================
//= Bullet Dealers
//===== By ===================================================
//= Playtester, Paradox924X
//===== Version ==============================================
//= 1.5
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
//= 1.0 First version [Playtester]
//= 1.1 Converted from Aegis [Paradox924X]
//= 1.2 More optimized conversion [Legionaire]
//= 1.2a Removed .GATs [Lupus]
//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
//= 1.4 Updated to match AEGIS script. [Kisuka]
//= 1.5 Updated to match AEGIS script again. [Masao]
//= 1.6 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================

alberta,118,160,3	script	Bullet Dealer Tony#alb::bdt	4_M_04,{
	if (BaseJob == Job_Gunslinger) {
		mes "[Tony]";
		mes "I'm Tony, the Bullet Dealer.";
		mes "Come to me whenever you're";
		mes "short on ammo. Just bring me";
		mes "the materials, and I'll make";
		mes "you the bullets you need.";
		next;
		switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
		case 1: callfunc "Bullet_Trade",937,10,13205; break;
		case 2: callfunc "Bullet_Trade",7097,2,13203; break;
		case 3: callfunc "Bullet_Trade",7053,3,13204; break;
		case 4: callfunc "Bullet_Trade",1024,5,13206; break;
		case 5: callfunc "Bullet_Trade",7054,2,13207; break;
		case 6:
			mes "[Tony]";
			mes "Changed your mind?";
			mes "Well, if you ever need";
			mes "any bullets, I'll be right";
			mes "here. Come back whenever";
			mes "you think you'll need more";
			mes "ammunition, Gunslinger.";
			close;
		}
	}
	mes "[Tony]";
	mes "Hey, I'm Tony. I'm in";
	mes "charge of distributing";
	mes "and making bullets for";
	mes "Gunslingers. It's just";
	mes "how our guild likes";
	mes "to do things.";
	next;
	mes "[Tony]";
	mes "I'm sorry if you came";
	mes "here to buy some bullets.";
	mes "I can only do business with";
	mes "fully fledged Gunslingers.";
	close;
}

function	script	Bullet_Trade	{
	mes "[Tony]";
	mes "For every set of";
	mes "30 "+getitemname(getarg(2))+"s,";
	mes "you must give me";
	mes "1 Emveretarcon,";
	mes "1 Phracon, and";
	mes ""+getarg(1)+" "+getitemname(getarg(0))+".";
	next;
	mes "[Tony]";
	mes "Remember that I can give";
	mes "a maximum of 500 sets of";
	mes "30 bullets at a time. Please";
	mes "enter the number of bullet sets";
	mes "that you'd like. If you want to";
	mes "cancel, then just enter ''0.''";
	next;
	input .@amount;
	if (.@amount < 1 || .@amount > 500) {
		mes "[Tony]";
		mes "Hey, I can't give you";
		mes "that many bullets. Don't";
		mes "forget to enter a number";
		mes "that's no higher than 500";
		mes "if you want to trade your";
		mes "items for some bullets.";
		close;
	}
	if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
		if (checkweight(getarg(2),.@amount * 30) == 0) {
			mes "[Tony]";
			mes "Eh? Your Inventory doesn't";
			mes "have enough space for this";
			mes "many bullets. Come back later";
			mes "after you make more space";
			mes "available. Try putting some of";
			mes "your things into Kafra Storage.";
			close;
		} else {
			mes "[Tony]";
			mes "Great, everything seems";
			mes "to be in order. Let me take";
			mes "these materials, and here are";
			mes "your bullets. It's a pleasure";
			mes "to do business with you~";
			delitem 1010,.@amount;
			delitem 1011,.@amount;
			delitem getarg(0),.@amount * getarg(1);
			getitem getarg(2),.@amount * 30;
			close;
		}
	} else {
		mes "[Tony]";
		mes "Huh. It looks like you";
		mes "don't have enough materials";
		mes "for that many bullets. Well,";
		mes "it's no problem. Just come";
		mes "back after gathering everything";
		mes "that you need, okay?";
		close;
	}
}