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//===== Hercules Script ======================================
//= Bullet Dealers
//===== By ===================================================
//= Playtester, Paradox924X
//===== Version ==============================================
//= 1.5
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
//= 1.0 First version [Playtester]
//= 1.1 Converted from Aegis [Paradox924X]
//= 1.2 More optimized conversion [Legionaire]
//= 1.2a Removed .GATs [Lupus]
//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
//= 1.4 Updated to match AEGIS script. [Kisuka]
//= 1.5 Updated to match AEGIS script again. [Masao]
//= 1.6 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================
alberta,118,160,3 script Bullet Dealer Tony#alb::bdt 4_M_04,{
if (BaseJob == Job_Gunslinger) {
mes "[Tony]";
mes "I'm Tony, the Bullet Dealer.";
mes "Come to me whenever you're";
mes "short on ammo. Just bring me";
mes "the materials, and I'll make";
mes "you the bullets you need.";
next;
switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
case 1: callfunc "Bullet_Trade",937,10,13205; break;
case 2: callfunc "Bullet_Trade",7097,2,13203; break;
case 3: callfunc "Bullet_Trade",7053,3,13204; break;
case 4: callfunc "Bullet_Trade",1024,5,13206; break;
case 5: callfunc "Bullet_Trade",7054,2,13207; break;
case 6:
mes "[Tony]";
mes "Changed your mind?";
mes "Well, if you ever need";
mes "any bullets, I'll be right";
mes "here. Come back whenever";
mes "you think you'll need more";
mes "ammunition, Gunslinger.";
close;
}
}
mes "[Tony]";
mes "Hey, I'm Tony. I'm in";
mes "charge of distributing";
mes "and making bullets for";
mes "Gunslingers. It's just";
mes "how our guild likes";
mes "to do things.";
next;
mes "[Tony]";
mes "I'm sorry if you came";
mes "here to buy some bullets.";
mes "I can only do business with";
mes "fully fledged Gunslingers.";
close;
}
function script Bullet_Trade {
mes "[Tony]";
mes "For every set of";
mes "30 "+getitemname(getarg(2))+"s,";
mes "you must give me";
mes "1 Emveretarcon,";
mes "1 Phracon, and";
mes ""+getarg(1)+" "+getitemname(getarg(0))+".";
next;
mes "[Tony]";
mes "Remember that I can give";
mes "a maximum of 500 sets of";
mes "30 bullets at a time. Please";
mes "enter the number of bullet sets";
mes "that you'd like. If you want to";
mes "cancel, then just enter ''0.''";
next;
input .@amount;
if (.@amount < 1 || .@amount > 500) {
mes "[Tony]";
mes "Hey, I can't give you";
mes "that many bullets. Don't";
mes "forget to enter a number";
mes "that's no higher than 500";
mes "if you want to trade your";
mes "items for some bullets.";
close;
}
if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
if (checkweight(getarg(2),.@amount * 30) == 0) {
mes "[Tony]";
mes "Eh? Your Inventory doesn't";
mes "have enough space for this";
mes "many bullets. Come back later";
mes "after you make more space";
mes "available. Try putting some of";
mes "your things into Kafra Storage.";
close;
} else {
mes "[Tony]";
mes "Great, everything seems";
mes "to be in order. Let me take";
mes "these materials, and here are";
mes "your bullets. It's a pleasure";
mes "to do business with you~";
delitem 1010,.@amount;
delitem 1011,.@amount;
delitem getarg(0),.@amount * getarg(1);
getitem getarg(2),.@amount * 30;
close;
}
} else {
mes "[Tony]";
mes "Huh. It looks like you";
mes "don't have enough materials";
mes "for that many bullets. Well,";
mes "it's no problem. Just come";
mes "back after gathering everything";
mes "that you need, okay?";
close;
}
}
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