summaryrefslogtreecommitdiff
path: root/npc/merchants/ammo_boxes.txt
blob: 5cb63a57b764633c5397068077ff999fd20ffa1f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
//===== Hercules Script ======================================
//= Magazine Dealers
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= Turns bullets into magazines/packs.
//===== Additional Comments: =================================
//= 1.0 First version. [SinSloth]
//= 1.1 Optimized version - Reduced to only one function [SinSloth]
//= 1.2 Optimized^2, corrected npc's name [ultramage]
//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
//= 1.3 Updated to match AEGIS script. [Kisuka]
//= 1.4 Updated to match AEGIS script again. [Masao]
//= 1.5 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================

alberta,118,157,3	script	Magazine Dealer Kenny::mdk	83,{
	if (BaseJob == Job_Gunslinger) {
		mes "[Kenny]";
		mes "Welcome to my Magazine Shop.";
		mes "As you may know, large numbers";
		mes "of bullets can be carried more";
		mes "easily when they're in Magazines. Now, can I interest you in";
		mes "anything in particular?";
		next;
		switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
		case 1: callfunc "Func_Casing",13204,12144; break;
		case 2: callfunc "Func_Casing",13206,12145; break;
		case 3: callfunc "Func_Casing",13205,12146; break;
		case 4: callfunc "Func_Casing",13207,12147; break;
		case 5: callfunc "Func_Casing",13203,12148; break;
		case 6: callfunc "Func_Casing",13200,12149; break;
		case 7: callfunc "Func_Casing",13202,12150; break;
		case 8: callfunc "Func_Casing",13201,12151; break;
		case 9:
			mes "[Kenny]";
			mes "Well, if you ever find";
			mes "that you have too many";
			mes "bullets, come and see me.";
			mes "It's a smart idea to store";
			mes "bullets with my Magazines.";
			close;
		}
	}
	mes "[Kenny]";
	mes "Welcome to my shop.";
	mes "Here, I provide Magazines";
	mes "and Cartridges for Gunslingers.";
	mes "Sorry, but it doesn't look like";
	mes "my services would be of any";
	mes "use to you, adventurer.";
	next;
	mes "[Kenny]";
	mes "Eh, but if you happen to";
	mes "know any Gunslingers, send";
	mes "them my way. You can never";
	mes "have too many bullets.";
	close;
}

function	script	Func_Casing	{
	mes "[Kenny]";
	mes "Now, you can trade";
	mes "500 "+getitemname(getarg(0))+"s";
	mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
	mes "you have sufficient bullets";
	mes "and zeny for this exchange.";
	next;
	mes "[Kenny]";
	mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
	mes "with 1 "+getitemname(getarg(1))+".";
	next;
	mes "[Kenny]";
	mes "Remember that I can't give";
	mes "you more than 50 Magazines";
	mes "at a time. Now please enter";
	mes "the number of Magazines you";
	mes "want to receive. If you want to cancel, then just enter ''0.''";
	next;
	input .@amount;
	if (.@amount > 50 || .@amount == 0) {
		mes "[Kenny]";
		mes "Hey, I can't give you";
		mes "that many Magazines.";
		mes "Please try again, and";
		mes "enter a number no";
		mes "greater than 50.";
		close;
	}
	if (countitem(getarg(0)) >= (500*.@amount)) {
		if (Zeny >= (500*.@amount)) {
			if (checkweight(getarg(1),.@amount) == 0) {
				mes "[Kenny]";
				mes "Hey, you've got a lot";
				mes "of junk crammed in your";
				mes "Inventory. Free up some";
				mes "space, and then come back";
				mes "and trade your bullets for";
				mes "some Magazines later, okay?";
				close;
			}else{
				mes "[Kenny]";
				mes "Alright, here are";
				mes "your Magazines. Thanks";
				mes "for visiting my shop, and";
				mes "I hope that you use all";
				mes "of your ammo wisely.";
				set Zeny,Zeny-500*.@amount;
				delitem getarg(0),500*.@amount;
				getitem getarg(1),.@amount;
				close;
			}
		} else {
			mes "[Kenny]";
			mes "Sorry, but you don't";
			mes "have enough zeny for";
			mes "this Magazine exchange.";
			mes "Come back to my shop";
			mes "after you've saved up";
			mes "some more money.";
			close;
		}
	} else {
		mes "[Kenny]";
		mes "Sorry, but you don't";
		mes "have enough bullets for";
		mes "this Magazine exchange.";
		mes "Maybe you should double";
		mes "check your Inventory, and";
		mes "then come back to me later.";
		close;
	}
}