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//===== eAthena Script =======================================
//= Magazine Dealer Kenny
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Turns bullets/spheres into packs/casings.
//===== Additional Comments: =================================
//= 1.0 First version. [SinSloth]
//= 1.1 Optimized version - Reduced to only one function [SinSloth]
//= 1.2 Optimized^2, corrected npc's name [ultramage]
//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
//============================================================
que_ng,187,149,3 script Magazine Dealer Kenny 83,{
mes "[Kenny]";
mes "I am the Casing Dealer, Kenny!";
if(BaseJob != Job_Gunslinger) {
mes "I'm here to package the Shells";
mes "and Bullets for Gunslingers.";
next;
mes "[Kenny]";
mes "But you don't look like a";
mes "Gunslinger to me. I'm afraid";
mes "that I must ask you to leave";
mes "after you're done looking around.";
close;
}
mes "If your bullets are getting";
mes "too heavy, come to me!";
next;
mes "[Kenny]";
mes "I can make you Casings and Packs,";
mes "which will let you carry the";
mes "Spheres at a lower weight!";
mes "Come on! Take a look!";
next;
switch(select("Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel")) {
case 1: callfunc "Func_Casing",13204,12144; break;
case 2: callfunc "Func_Casing",13206,12145; break;
case 3: callfunc "Func_Casing",13205,12146; break;
case 4: callfunc "Func_Casing",13207,12147; break;
case 5: callfunc "Func_Casing",13203,12148; break;
case 6: callfunc "Func_Casing",13200,12149; break;
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
default:
mes "[Kenny]";
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
}
close;
}
function script Func_Casing {
mes "[Kenny]";
mes "Please input the amount you want.";
next;
mes "[Kenny]";
mes "" +getitemname(getarg(1))+ " will";
if(getarg(0) == 13202)
mes "cost 500 Shells of Blood";
else
mes "cost 500 " +getitemname(getarg(0))+ "s";
mes "and 500 zeny each.";
next;
mes "[Kenny]";
mes "You can trade a maximum of 50.";
mes "Input 0 if you want to cancel.";
next;
input .@amount;
mes "[Kenny]";
if(.@amount < 1) {
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
}
if(.@amount > 50) {
mes "You've exceeded the limit!";
mes "Try again next time?";
close;
}
//Weight checking
if(checkweight(getarg(1), .@amount) != 1) {
mes "You are overweight.";
mes "Please clear your inventory.";
close;
}
//Materials checking
if(countitem(getarg(0)) < .@amount * 500) {
mes "Huh......";
mes "You don't have enough";
mes "materials to trade for";
mes "the number of items you";
mes "want. Please come with the";
mes "correct amount of items.";
close;
}
//Zeny checking
if(Zeny < .@amount * 500) {
mes "Erm... You don't have enough money.";
mes "The fee is 500 zeny";
mes "Check your zeny and come again.";
close;
}
mes "Ah very well!";
mes "The number is confirmed!";
if(getarg(1) < 12149)
mes "I'll get you the Packs right away.";
else
mes "I'll get you the Casings right away.";
set Zeny, Zeny - .@amount * 500;
delitem getarg(0), .@amount * 500;
getitem getarg(1), .@amount;
close;
}
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