summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2a/Stalker.txt
blob: 861d54b2cf0439a1027bae4b61951448d28b6cc6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
//===== eAthena Script ======================================= 
//= Advance Class jobchanger after kRO Normals.
//===== By: ==================================================
//= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena 1.0 +
//===== Description: ========================================= 
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: ================================= 
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
//= v1.2 Made numbers into constants. [Vicious]
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================ 

valkyrie,53,58,3	script	Stalker#Valkyrie	747,{
	if (ADVJOB == 0 || Upper != 1) {
		set .@karma_d,rand(1,10);
		if (.@karma_d > 4) {
			mes "[Stalker]";
			mes "Congratulations.";
			mes "Honor to the warriors!";
			close;
		}
		mes "[Stalker]";
		mes "Heh...";
		mes "It's tough";
		mes "being a hero";
		mes "and being shady,";
		mes "untrustworthy,";
		mes "sneaky...";
		next;
		mes "[Stalker]";
		mes "But when the";
		mes "going gets rough";
		mes "my pals know they";
		mes "can count on me.";
		mes "I need them and";
		mes "they need me.";
		close;
	}
	else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) {
		mes "[Stalker]";
		mes "This world needs";
		mes "more heroes who are";
		mes "willing to walk the line";
		mes "between order and lawlessness.";
		next;
		mes "[Stalker]";
		mes "Are you ready";
		mes "to join the ranks";
		mes "of the sneakiest of";
		mes "warriors? Are you ready";
		mes "to become a Stalker?";
		next;
		if (select("No.:Yes.") == 1) {
			mes "[Stalker]";
			mes "When you're ready,";
			mes "feel free to come back.";
			mes "Honor to the warriors!";
			close;
		}
		if (SkillPoint) {
			mes "[Stalker]";
			mes "It is still possible for you to learn more skills. Please use";
			mes "all of your remaining Skill Points before returning to me.";
			close;
		}
		jobchange Job_Stalker;
		set ADVJOB,0;
		mes "[Stalker]";
		mes "Congratulations!";
		mes "As a Stalker, I hope";
		mes "you stab the right people";
		mes "in the back. Banish the";
		mes "wicked using their own";
		mes "dastardly methods!";
		close;
	}
	mes "[Stalker]";
	mes "Welcome";
	mes "to Valhalla,";
	mes "the Hall of Honor.";
	next;
	mes "[Stalker]";
	mes "Please make";
	mes "yourself comfortable";
	mes "while you are here.";
	mes "Honor to the warriors!";
	close;
}