summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1/priest.txt
blob: bc6f50971eead6744e4cbbd03383ab9b686f369e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
//===== rAthena Script ======================================= 
//= Priest Job Quest
//===== By: ================================================== 
//= Translated By: Pgro Team (OwNaGe)(Aegis)
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: ===================================== 
//= 2.6
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Job Change quest for Priest class.
//===== Additional Comments: ================================= 
//= Fully working.  Changed the way Priests enter the test room to help Acos.
//= Must use this with the included Acolyte quest to work properely.
//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Merged JFunc [Lupus]
//= 2.1a Fixed typo [KarLaeda]
//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.3a More bug fixes. [L0ne_W0lf]
//= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf]
//= 2.4a Deleted unused variables. [Samuray22]
//= 2.4b Corrected a Typo error ";;". [Samuray22]
//= 2.5 Added Quest Log commands. [Kisuka]
//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
//==========================================================

prt_church,16,41,4	script	High Bishop#prst	60,{
	// Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest.
	// Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character.
	//if (Class == Job_High_Priest) set .@AllowHPAssist,1;
	if (Upper == 1 && .@AllowHPAssist != 1) {
			mes "[Bishop Paul]";
			mes "Hm...?";
			mes "Ah, I sense that you are a warrior that has been to Valhalla. You who have been reborn... We are here to look after you.";
			next;
			mes "[Bishop Paul]";
			mes "Do not let evil conquer your soul. You have enough courage and power to overcome the hardest situation. May God bless you...";
			close;
	}
	if (BaseJob != Job_Acolyte) {
		if (BaseJob == Job_Priest) {
			mes "[Bishop Paul]";
			mes "Ah...";
			if (sex)
				mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
			else
				mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
			next;
			mes "[Bishop Paul]";
			mes "I'm pleased to see that you are continuing to lead the children of God on the right path. Is there anything I can help you with today?";
			next;
			switch(select("How is your health?:I want to help this Acolyte.:Father, I need your help.")) {
			case 1:
				mes "[Bishop Paul]";
				mes "Thank you for your concern. I'm doing fine and am in good health. Please give my regards to your brothers and sisters.";
				next;
				mes "[Bishop Paul]";
				mes "Keep in mind that we are God's messengers on this Earth. Always remember that we must always help others.";
				close;
			case 2:
				mes "[Bishop Paul]";
				mes "Ah, that's a good idea. Helping young Acolytes should also be one of a Priest's priorities.";
				next;
				mes "[Bishop Paul]";
				mes "However, there are certain things that an Acolyte must do alone. All Acolytes must complete their divine test by themselves.";
				next;
				mes "[Bishop Paul]";
				mes "I hope you will assist your Acolyte friend in the second test, the spiritual training.";
				next;
				mes "[Bishop Paul]";
				mes "You need to bring ^0000FF1 Rosary^000000 in order to accompany an Acolyte in spiritual training. If you have one of those, I can send you to the test area now.";
				next;
				mes "[Bishop Paul]";
				mes "Do you wish to help him out during the spiritual training?";
				next;
				if (select("Yes, I do.:Give me a second.") == 1) {
					if (countitem(2608) > 0) {
						mes "[Bishop Paul]";
						mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter...";
						next;
						mes "[Bishop Paul]";
						mes "I hope you will assist this Acolyte in becoming a Priest.";
						close2;
						warp "job_prist",26,178;
						end;
					}
					mes "[Bishop Paul]";
					mes "Unfortunately you didn't bring a ^0000FFRosary^000000. You need one of those in order to be in the testing area.";
					close;
				}
				mes "[Bishop Paul]";
				mes "I see, take your time. Don't forget to bring a ^0000FFRosary^000000...";
				close;
			case 3:
				mes "[Bishop Paul]";
				mes "You must be strong. Have faith, as you are loved by God. I pray the wounds of the body are healed soon...";
				next;
				percentheal 90,0;
				mes "[Bishop Paul]";
				mes "God, please look after your poor children. Help them overcome their hardships and difficulties. Refresh their spirits...";
				next;
				percentheal 0,90;
				mes "[Bishop Paul]";
				mes "I hope my invocation has eased your pain. Now please go forth and spread God's message. May God be with you...";
				close;
			}
		}
		else if (BaseClass == Job_Novice) {
			mes "[Bishop Paul]";
			mes "May God be";
			if (sex)
				mes "with you, brother.";
			else
				mes "with you, sister.";
			next;
			mes "[Bishop Paul]";
			mes "You are in";
			mes "the Sanctuary.";
			mes "What brings you here?";
			next;
			switch(select("I want to be an Acolyte.:I want to be a Priest.:Nothing, really.")) {
			case 1:
				mes "[Bishop Paul]";
				mes "Oh I see...";
				mes "If you wish to become an Acolyte, please visit the other room.";
				break;
			case 2:
				mes "[Bishop Paul]";
				mes "Oh I see. However, you must first become an Acolyte before becoming a Priest. Please visit the other room.";
				break;
			case 3:
				mes "[Bishop Paul]";
				mes "Please make yourself at home. On Earth, nowhere is safer than this Sanctuary.";
				break;
			}
			next;
			mes "[Bishop Paul]";
			mes "May God bless you.";
			close;
		}
		else {
			mes "[Bishop Paul]";
			mes "May God be";
			if (sex)
				mes "with you, brother.";
			else
				mes "with you, sister.";
			next;
			mes "[Bishop Paul]";
			mes "What brings you here";
			mes "to Prontera Sanctuary?";
			next;
			switch(select("Information about Priests.:Nothing.")) {
			case 1:
				mes "[Bishop Paul]";
				mes "Priests have the authority to perform and administer religious rites.";
				next;
				mes "[Bishop Paul]";
				mes "You must first be thoroughly disciplined as an Acolyte before you can be promoted to the position of Priest.";
				next;
				mes "[Bishop Paul]";
				mes "When you reach Acolyte Job level 40, you will be able to apply for the Priest test.";
				next;
				mes "[Bishop Paul]";
				mes "If you pass the test, you will be able to use more powerful skills that will be effective against Demon and Undead creatures...";
				next;
				mes "[Bishop Paul]";
				mes "With all of your ability, you will play an important role in towns and dungeons.";
				next;
				mes "[Bishop Paul]";
				mes "Our duty and obligation as Priests is to devote ourselves to helping others without expecting reward.";
				next;
				mes "[Bishop Paul]";
				mes "As we help others, we must not expect to treat us in a similar fashion. To be a great Priest is your choice and responsibility, not anyone else's.";
				next;
				mes "[Bishop Paul]";
				mes "However, those who receive should be polite. You should give an outstanding example, but you should also have your limits as a human.";
				next;
				mes "[Bishop Paul]";
				mes "I hope I explained enough of the class. Why don't you go outside and talk to some of the other Priests if you want to learn more about our way of life?";
				next;
				break;
			case 2:
				mes "[Bishop Paul]";
				mes "Please make yourself at home. Nowhere on Earth is safer than the Prontera Sanctuary.";
				next;
				break;
			}
			mes "[Bishop Paul]";
			mes "Well...";
			mes "May God";
			mes "bless you.";
			close;
		}
	}
	if (PRIEST_Q == 0) {
		mes "[Bishop Paul]";
		mes "May God bless";
		if (sex)
			mes "you, Brother.";
		else
			mes "you, Sister.";
		mes "What brings";
		mes "you to me?";
		next;
		switch(select("I want to be a Priest.:How are you, Father?")) {
		case 1:
			mes "[Bishop Paul]";
			mes "I see. So you wish to be a Priest. God will be delighted by your decision and will bless you.";
			next;
			mes "[Bishop Paul]";
			mes "I am Bishop Paul Cervantes, and am in charge of the Prontera Parish.";
			mes "I am glad to meet a person as eager and devoted to God such as yourself.";
			next;
			mes "[Bishop Paul]";
			mes "If you set your mind on becoming a Priest, you must undergo several tests. Only Acolytes who reach job level 40 are qualified for testing.";
			next;
			mes "[Bishop Paul]";
			mes "If you satisfy the requirements, I suggest that you apply for the Priest job first. Do you wish to apply now?";
			next;
			if (select("Yes, I do.:I need some time to think about it...") == 1) {
				if (JobLevel < 40) {
					mes "[Bishop Paul]";
					mes "You are not yet qualified to be a Priest. Please go out into the world and broaden your experiences.";
					next;
					mes "[Bishop Paul]";
					mes "There are still things that you must learn as an Acolyte. However, I look forward to meeting you again very soon.";
					close;
				}
				if (SkillPoint) {
					mes "[Bishop Paul]";
					mes "You have skill points left.";
					mes "I strongly recommend that you use all of these skill points before you apply for the Priest job change test.";
					close;
				}
				set PRIEST_Q,1;
				setquest 8009;
					mes "[Bishop Paul]";
				if (sex)
					mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
				else
					mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
				next;
				mes "[Bishop Paul]";
				mes "For the First Trial, you will make a pilgrimage, and visit three acscetic Priests in a specific order.";
				next;
				mes "[Bishop Paul]";
				mes "The Second Trial will consist of spiritual training. You must resist the temptations of Demons and the Undead.";
				next;
				mes "[Bishop Paul]";
				mes "In the Final Trial, you will promise your devotion to God. Your willingness to sacrifice yourself will also be questioned.";
				next;
				mes "[Bishop Paul]";
				mes "Acolytes that have reached Job Level 50 will be exempt from the First Trial, the pilgrimage, as they have already demonstrated their enthusiasm and devotion.";
				next;
				if (JobLevel == 50) {
					mes "[Bishop Paul]";
					mes "I can see the great effort you have exerted to reach job level 50. You have been a loyal servant to God.";
					next;
					mes "[Bishop Paul]";
					mes "Now, you may go directly go to the Second Trial: Spiritual Training. For this training, you may bring a Priest with you.";
					next;
					mes "[Bishop Paul]";
					mes "I have no doubt that you will do a good job by yourself. However, it will be easier with the aid of a Brother or Sister that has already become a Priest.";
					next;
					set PRIEST_Q,5;
					changequest 8009,8011;
					mes "[Bishop Paul]";
					mes "Well, are you ready for the Spiritual Training?";
					next;
					if (select("I am ready.:Give me a minute.") == 1) {
						mes "[Bishop Paul]";
						mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
						next;
						warp "job_prist",24,180;
						end;
					}
					mes "[Bishop Paul]";
					mes "No problem, take your time.";
					mes "May God give you the strength to overcome your fears...";
					close;
				}
				mes "[Bishop Paul]";
				mes "Well, let me tell you the order of the ascetic Priests that you must visit for your pilgrimage.";
				next;
				mes "[Bishop Paul]";
				mes "First, please visit Father";
				mes "Rubalkabara who is Northeast";
				mes "of the Prontera Ruins.";
				next;
				mes "[Bishop Paul]";
				mes "Second, please visit Sister Mathilda. She is located in";
				mes "an area near Morroc, Southwest of Prontera.";
				next;
				mes "[Bishop Paul]";
				mes "The third Priest you must visit is Father Yosuke. He is in a field Northwest of Prontera.";
				next;
				mes "[Bishop Paul]";
				mes "Well then, I wish you a safe journey. If you have any questions, please ask Sister Cecilia.";
				next;
				mes "[Bishop Paul]";
				mes "When you return from your pilgrimage, I will let you know";
				mes "of the next test.";
				next;
				mes "[Bishop Paul]";
				mes "May God";
				mes "bless you...";
				changequest 8009,8010;
				close;
			}
			mes "[Bishop Paul]";
			mes "Please take your time.";
			mes "You are always welcomed.";
			mes "May God bless you...";
			close;
		case 2:
			mes "[Bishop Paul]";
			mes "I see...";
			mes "I am doing fine";
			mes "and am in good health.";
			mes "Thank you for asking.";
			next;
			mes "[Bishop Paul]";
			if (sex)
				mes "I hope you will continue to go on your mission as God's servant, brother.";
			else
				mes "I hope you will continue to go on your mission as God's servant, sister.";
			next;
			mes "[Bishop Paul]";
			mes "Hopefully, our paths";
			mes "will cross again.";
			mes "May God bless you...";
			close;
		}
	}
	else if (PRIEST_Q == 1) {
		mes "[Bishop Paul]";
		mes "May I ask you the reason you're still here? You didn't forget your pilgrimage, did you?";
		next;
		if (select("Sorry father, I need to check the order.:No no no, not at all.") == 1) {
			mes "[Bishop Paul]";
			mes "Ah, I see. I will let you know the order of pilgrimage again, and hope that you will have a safe journey.";
			next;
			mes "[Bishop Paul]";
			mes "First, meet Father Rubalkabara. He's at the Northeast of the Prontera ruins.";
			next;
			mes "[Bishop Paul]";
			mes "Then, remember to meet Sister Mathilda. She's somewhere near the town of Morroc, Southwest of Prontera.";
			next;
			mes "[Bishop Paul]";
			mes "And lastly, please seek out Father Yosuke. He is in the a field Northwest of Prontera.";
			next;
			mes "[Bishop Paul]";
			mes "Well then, I shall pray for your safe journey. If you want more information, please ask Sister Cecilia.";
			next;
			mes "[Bishop Paul]";
			mes "When you get back from the pilgrimage, I will let you know the next test.";
			next;
			mes "[Bishop Paul]";
			mes "May God bless you...";
			close;
		}
		mes "[Bishop Paul]";
		mes "I see. But still, if you have any questions, you may wish to ask Sister Cecilia. She will address any of your concerns.";
		next;
		mes "[Bishop Paul]";
		mes "Well then, I shall pray for your safe journey. May God bless you...";
		close;
	}
	else if (PRIEST_Q == 2) {
		mes "[Bishop Paul]";
		mes "I see you have returned from your meeting with Father Rubalkabara. How is he doing? I am worried about his health, since he's been there all alone... ";
		next;
		mes "[Bishop Paul]";
		mes "For your next quest, you should meet Sister Mathilda. I shall be awaiting your safe return.";
		close;
	}
	else if (PRIEST_Q == 3) {
		mes "[Bishop Paul]";
		mes "I see that you have returned from your journey to meet Sister Mathilda. She has been meditating in the hot, dry desert for a long time.";
		next;
		mes "[Bishop Paul]";
		mes "Finally, it is now time for you to meet Father Yosuke. He is doing penance somewhere around a field Northwest of Prontera. Please seek him out, and then return here to me.";
		close;
	}
	else if (PRIEST_Q == 4) {
		set PRIEST_Q,5;
		changequest 8010,8011;
		mes "[Bishop Paul]";
		mes "You've accomplished";
		mes "your pilgrimage.";
		mes "Congratulations.";
		next;
		mes "[Bishop Paul]";
		mes "Now it is time to begin your spiritual training. As I mentioned before, you may bring a Priest to help you during this training.";
		next;
		mes "[Bishop Paul]";
		mes "Although you cannot receive their help throughout all of the testing, they can at least help you during the spiritual training.";
		next;
		mes "[Bishop Paul]";
		mes "Well, are you ready for";
		mes "the spiritual training?";
		next;
		if (select("I'm ready.:Give me a minute.") == 1) {
			mes "[Bishop Paul]";
			mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
			next;
			warp "job_prist",24,180;
			end;
		}
		mes "[Bishop Paul]";
		mes "No problem,";
		mes "take your time.";
		mes "May God grant you";
		mes "the strength to";
		mes "overcome your fears...";
		close;
	}
	else if (PRIEST_Q == 5) {
		mes "[Bishop Paul]";
		mes "You seem confident about the spiritual training. Shall we begin?";
		next;
		if (select("I'm ready.:Give me a minute.") == 1) {
			mes "[Bishop Paul]";
			mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training.";
			next;
			warp "job_prist",24,180;
			end;
		}
		mes "[Bishop Paul]";
		mes "No problem,";
		mes "take your time.";
		mes "May God grant you";
		mes "the strength to";
		mes "overcome your fears...";
		close;
	}
	else if (PRIEST_Q == 6) {
		mes "[Bishop Paul]";
		mes "You look tired and exhausted. However, you must endure even more suffering once you become a Priest.";
		next;
		mes "[Bishop Paul]";
		mes "Please endure these trials for the sake of your dream. Why don't you challenge the spiritual training again?";
		next;
		if (select("I'll try again.:Give me a minute.") == 1) {
			mes "[Bishop Paul]";
			mes "Good. I will send you to the training ground. Please ask for help from Brother Peter.";
			next;
			warp "job_prist",24,180;
			end;
		}
		mes "[Bishop Paul]";
		mes "No problem,";
		mes "take your time.";
		mes "May God grant you";
		mes "the strength to";
		mes "overcome your fears...";
		close;
	}
	else if (PRIEST_Q == 7) {
		mes "[Bishop Paul]";
		mes "I am glad that you've done well with the spiritual training. Congratulations. You are now qualified to be called a Priest.";
		next;
		mes "[Bishop Paul]";
		mes "Now, you must go and swear your devotion to God with Sister Cecilia. Don't be nervous...";
		next;
		mes "[Bishop Paul]";
		mes "Just answer honestly, and listen to the voice of God that speaks quietly in your heart.";
		next;
		mes "[Bishop Paul]";
		mes "Well then...";
		mes "I will be here";
		mes "waiting for you.";
		close;
	}
	else if (PRIEST_Q == 8) {
		mes "[Bishop Paul]";
		mes "Hmm? You haven't made your oath yet...? Without the conviction of an oath to God, you may be tempted by evil at anytime.";
		next;
		mes "[Bishop Paul]";
		mes "You should go to sister Cecilia and promise your devotion to God. Return here with honor, and listen to the voice of God that speaks quietly in your heart.";
		close;
	}
	else if (PRIEST_Q == 9) {
		if (SkillPoint) {
			mes "[Bishop Paul]";
			mes "You have remaining skills points. Please use these skill points to upgrade your skills, and then return to me.";
			close;
		}
		mes "[Bishop Paul]";
		mes "Congratulations, you have completed the trials required of all Priests. Let me promote you to the position of Priest right away.";
		next;
		mes "[Bishop Paul]";
		mes "God, grant your power to your servant standing before you.";
		changequest 8015,8016;
		if (sex)
			mes "Let him send your message throughout the ends of the earth.";
		else
			mes "Let her send your message throughout the ends of the earth.";
		next;
		mes "[Bishop Paul]";
		mes "Make this servant of yours an instrument of your miraculous works...";
		next;
		set .@joblvl,JobLevel;
		completequest 8016;
		callfunc "Job_Change",Job_Priest;
		callfunc "F_ClearJobVar";		// clears all job variables for the current player
		mes "[Bishop Paul]";
		mes "Now you are born again as a Priest. I congratulate you, and hope you will greatly help other people for the rest of your life.";
		next;
		mes "[Bishop Paul]";
		if (.@joblvl < 50) {
			getitem 1550,1; //Book
			mes "This book is for you. I hope it will aid you in spreading God's message on earth.";
		}
		else {
			getitem 1551,1; //Bible
			mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness.";
		}
		next;
		mes "[Bishop Paul]";
		mes "You've shown great effort, and have made admirable progress in your personal quest for holiness. Please lead your life as a sincere Priest...";
		close;
	}
}

prt_church,27,24,1	script	Sister Cecilia	79,{
	mes "[Sister Cecilia]";
	if (BaseJob != Job_Acolyte) {
		if (BaseJob == Job_Priest) {
			mes "May god bless you, "+ (Sex ? "brother":"sister") +". It brings my heart joy to see that you working hard to carry out the will of God.";
		} else if (Class == Job_Novice) {
			mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
			mes "Prontera parish welcomes you.";
			next;
			mes "[Sister Cecilia]";
			mes "Oh, you haven't chosen a job yet? Why don't you consider devoting your life to God?";
			next;
			mes "[Sister Cecilia]";
			mes "You can lead a fulfilling life as an Acolyte, helping out other people in need.";
			next;
			mes "[Sister Cecilia]";
			mes "If you're interested, please ask the Priest in the other room. You won't ever regret the choice to become an Acolyte.";
			next;
			mes "[Sister Cecilia]";
			mes "When you reach Job level 40 as an Acolyte, you can be promoted to a Priest.";
			next;
			mes "[Sister Cecilia]";
			mes "But please...";
			mes "Take your time, and decide what job will be the best for you.";
		} else {
			mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
			mes "Welcome to Prontera parish. How may I help you?";
			next;
			if (select("Tell me more about Priests.:Nothing.") == 1) {
				mes "[Sister Cecilia]";
				mes "Messengers of God are usually known as Priests. After becoming an Acolyte, you can train with the goal of becoming a Priest.";
				next;
				mes "[Sister Cecilia]";
				mes "Servants of God are prohibited to use weapons based on blades. For us, the meaning of battle with monsters is not in the killing, but in the enlightening of their souls.";
			} else {
				mes "[Sister Cecilia]";
				mes "I see. Well, feel free to relax and make yourself at home. Nowhere on earth is safer than the Prontera Sanctuary.";
				next;
				mes "[Sister Cecilia]";
				mes "May God bless you...";
			}
		}
		close;
	}
	if (PRIEST_Q == 0) {
		if (sex)
			mes "May God bless you, brother.";
		else
			mes "May God bless you, sister.";
		mes "May I ask what brings you here?";
		next;
		switch(select("I wish to become a Priest.:Nothing.")) {
		case 1:
			mes "[Sister Cecilia]";
			mes "I see. You've devoted yourself to God. Many Acolytes wish to become Priests to continue on their personal journey towards holiness.";
			next;
			mes "[Sister Cecilia]";
			mes "Let me introduce myself. I am Cecilia Margarita, and I am in charge of part of the Priest job change process.";
			next;
			mes "[Sister Cecilia]";
			mes "I've been supporting many people in becoming Priests ever since I joined the Prontera Parish. That is one of my main responsibilities.";
			next;
			mes "[Sister Cecilia]";
			mes "In order to become a Priest, you must complete 3 trials. A pilgrimage, a session of spiritual training, and an oath of devotion to God.";
			next;
			mes "[Sister Cecilia]";
			mes "If you wish to become a servant of God, please apply for the Priest job with Bishop Paul, and complete all 3 trials.";
			next;
			mes "[Sister Cecilia]";
			mes "If you experience a problem during any of your trials, feel free to visit me. I will help you as much as I can.";
			close;
		case 2:
			mes "[Sister Cecilia]";
			mes "Make yourself at home. I insist that you recover and take a rest in this Sanctuary. May God bless you...";
			close;
		}
	}
	else if (PRIEST_Q == 1) {
		mes "Ah, you've started your pilgrimage. Please do your best to accomplish this first trial.";
		next;
		mes "[Sister Cecilia]";
		mes "The first Priest you must meet is Father Rubalkabara. He is in the ruins Northeast of Prontera.";
		next;
		mes "[Sister Cecilia]";
		mes "Travel one field North from Prontera, and then three fields East, and you will arrive at the ruins.";
		next;
		mes "[Sister Cecilia]";
		mes "Of course, you can also head 1 field East from Prontera, then go 1 field north, and then go 2 fields East...";
		next;
		mes "[Sister Cecilia]";
		mes "Father Rubalkabara will be at the entrance of the Prontera Ruins. Be careful. That place is a habitat for aggressive Chocos.";
		next;
		mes "[Sister Cecilia]";
		mes "After meeting Father Rubalkabara, please visit Sister Mathilda and Father Yosuke. You can check your quest progress with me if you have any questions later.";
		next;
		mes "[Sister Cecilia]";
		mes "Well then, have a good journey. Please don't give up to short lived tribulations, and I hope that you accomplish your goals.";
		close;
	}
	else if (PRIEST_Q == 2) {
		mes "Oh, you've met Father Rubalkabara. Now it's time for you to visit Sister Mathilda. She is near a town named Morroc.";
		next;
		mes "[Sister Cecilia]";
		mes "She has been training her religious discipline somewhere in a field North of Morroc. If you look around that field, you will be able to find her.";
		next;
		mes "[Sister Cecilia]";
		mes "Of course, sometimes I want to devote myself to training like those other Priests, but I have my duty to assist those Acolytes applying for the Priest job.";
		next;
		mes "[Sister Cecilia]";
		mes "But I believe this is God's will, and that this is the work he has intended me to do as his servant. Have a safe journey, and come back safely.";
		close;
	}
	else if (PRIEST_Q == 3) {
		mes "Now, the final Priest that you must meet is Father Yosuke. I've heard that he is training near a lake located Northwest of Prontera.";
		next;
		mes "[Sister Cecilia]";
		mes "From Prontera, travel one field North, and then two fields towards the West. You may also travel two fields West first, and then travel one field to the North.";
		next;
		mes "[Sister Cecilia]";
		mes "Although there are still two trials awaiting you, I have faith that you will be able to accomplish your goal of becoming a Priest...";
		close;
	}
	else if (PRIEST_Q == 4) {
		mes "Welcome. You demonstrated great effort to accomplish your first trial. Now, speak to Bishop Paul so that you can begin your next trial on your path to Priesthood.";
		next;
		mes "[Sister Cecilia]";
		if (sex)
			mes "Brother "+ strcharinfo(0) +"...";
		else
			mes "Sister "+ strcharinfo(0) +"...";
		mes "The spiritual training is much more difficult than the pilgrimage, but I believe in you.";
		next;
		mes "[Sister Cecilia]";
		mes "I hope that you find someone who has already become a Priest to help during the spiritual training. Good luck, and have faith.";
		close;
	}
	else if (PRIEST_Q == 5) {
		mes "Oh, you haven't finished the spiritual training yet?";
		next;
		mes "[Sister Cecilia]";
		mes "I cannot let you know the specific details, but as long as you believe in yourself and have faith in all that is good, you will succeed.";
		next;
		mes "[Sister Cecilia]";
		mes "Please speak to Father Peter in the test hall for more details. He is a close friend of Bishop Paul and may give you some useful tips for the spiritual training.";
		close;
	}
	else if (PRIEST_Q == 6) {
		mes "Yes, I understand that you've been through a really difficult situation. However, do not give up and succumb to temptation. You must be able to resist evil to become a Priest.";
		next;
		mes "[Sister Cecilia]";
		mes "If you know somebody who has already become a Priest, ask them to help you during your spiritual training.";
		next;
		mes "[Sister Cecilia]";
		mes "May God give you guidance and protection. When you complete your training, please come back to me.";
		close;
	}
	else if (PRIEST_Q == 7 || PRIEST_Q == 8) {
		if (PRIEST_Q == 7) {
			if(checkquest(8014) == -1) {
				changequest 8013,8014;
			}
			mes "Welcome! I'm so glad to see you've come back! Now, there is one last trial left for you to complete.";
		}
		else if (PRIEST_Q == 8) {
			mes "...";
			next;
			mes "[Sister Cecilia]";
			mes "Welcome back.";
			mes "I hope that you've reflected on what you've said last time, and that you now have the attitude to become a Priest.";
		}
		next;
		mes "[Sister Cecilia]";
		if (sex)
			mes "Brother "+ strcharinfo(0) +"...";
		else
			mes "Sister "+ strcharinfo(0) +"...";
		mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
		next;
		mes "[Sister Cecilia]";
		if (sex)
			mes "Brother "+ strcharinfo(0) +",";
		else
			mes "Sister "+ strcharinfo(0) +",";
		mes "Are you willing";
		mes "to give your life to God?";
		next;
		if (select("Yes.:No!") == 2) {
			mes "[Sister Cecilia]";
			mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet...";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "You should reflect a little more on the teachings of holiness and come back later. You can't be a Priest if your spirit is weak.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Will you take advantage of the holy abilities given by God for selfish, destructive or greedy ends?";
		next;
		if (select("Yes.:No.") == 1) {
			mes "[Sister Cecilia]";
			mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Think about the qualities that make Priests people of respect. You can't be a Priest if your spirit is not in accordance with God.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Will you help aid others, even complete strangers, in battles by easing their suffering?";
		next;
		if (select("Yes.:No.") == 2) {
			mes "[Sister Cecilia]";
			mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Go and observe the adventurers that are fighting for peace in this world. They will teach you what you must do in order to help them.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Are you willing to sacrifice yourself for the sake of others?";
		next;
		if (select("Yes.:No.") == 2) {
			mes "[Sister Cecilia]";
			mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Go and think about the value of suffering and the meaning of sacrifice. When you think you understand more about helping those in need, come back to me.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Will you repeatly say the same phrase in public in order to send God's message to his children?";
		next;
		if (select("Yes.:No.") == 1) {
			mes "[Sister Cecilia]";
			mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Remember...";
			mes "You must be a moral person, and display maturity and respect to other players. This kind of attitude applies for all classes,";
			mes "I believe.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Will you lure many monsters to help your party members level up?";
		next;
		if (select("Yes.:No.") == 1) {
			mes "[Sister Cecilia]";
			mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Even if it looks like you are aiding your party members, such action results in bad karma. Please reflect on that for a while.";
			close;
		}
		mes "[Sister Cecilia]";
		mes "Will you follow God, no matter what it takes, even if he demands you to kill yourself?";
		next;
		if (select("Yes.:No.") == 2) {
			mes "[Sister Cecilia]";
			mes "With that spirit, you can't be a Priest. If it is God's will to sacrifice yourself for a good purpose, you must carry out God's will as his servant.";
			next;
			set PRIEST_Q,8;
			mes "[Sister Cecilia]";
			mes "Besides, God has also given Priests the resurrection power. Think about the meaning of life and death again, and then come back to me.";
			close;
		}
		mes "[Sister Cecilia]";
		if (sex)
			mes "Brother "+ strcharinfo(0) +"...";
		else
			mes "Sister "+ strcharinfo(0) +"...";
		mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?";
		next;
		if (select("I do.:No.") == 1) {
			set PRIEST_Q,9;
			changequest 8014,8015;
			mes "[Sister Cecilia]";
			mes "Now, you have completed your oath of Priesthood and accomplished all three trials required to become a Priest.";
			next;
			mes "[Sister Cecilia]";
			mes "Now go to Bishop Paul. And remember, we are all brothers and sisters in the eyes of God. Peace be with you...";
			close;
		}
		mes "[Sister Cecilia]";
		mes "...";
		next;
		mes "[Sister Cecilia]";
		mes "...";
		mes "......";
		next;
		set PRIEST_Q,8;
		mes "[Sister Cecilia]";
		mes "You've come so far...";
		mes "Why would you want";
		mes "to throw this all away...?";
		close;
	}
	else if (PRIEST_Q == 9) {
		mes "Congratulations.";
		mes "You've completed all three trials required for the Priesthood. Bishop Paul is now waiting for you.";
		next;
		mes "[Sister Cecilia]";
		mes "Peace be with you...";
		close;
	}
}

// 2nd Test
//==========================================================
job_prist,24,187,4	script	Peter S. Alberto	110,{
	mes "[Father Peter]";
	if (BaseJob == Job_Priest) {
		mes "Welcome!";
		if (sex)
			mes "Brother "+ strcharinfo(0) +"!";
		else
			mes "Sister "+ strcharinfo(0) +"!";
		mes "So good to see you again!";
		next;
		mes "[Father Peter]";
		mes "Are you here to help an Acolyte friend for the spiritual training? That's great~ I think you'll do a good job.";
		next;
		mes "[Father Peter]";
		mes "Remember, no matter how much you want to help this Acolyte, this is not your quest.";
		next;
		mes "[Father Peter]";
		mes "You may assist and lighten your friend's burden, but you take upon this task for yourself.";
		next;
		mes "[Father Peter]";
		mes "So...";
		mes "Are you gonna help him right now?";
		next;
		switch(select("Yes, I am.:Give me a minute.:I changed my mind.")) {
		case 1:
			mes "[Father Peter]";
			mes "Go for it! As your Acolyte enters, the test will begin. Now, I will send you to the testing area.";
			close2;
			warp "job_prist",24,44;
			end;
		case 2:
			mes "[Father Peter]";
			mes "Hm...?";
			mes "What for?";
			mes "Well, so long as you arrive in time to help your friend, it will be okay.";
			close;
		case 3:
			mes "[Father Peter]";
			mes "Oh...?";
			mes "Then please,";
			mes "go ahead. God bless";
			mes "you, and take care!";
			close2;
			warp "prontera",234,318;
			end;
		}
	}
	if (PRIEST_Q == 5) {
		mes "Welcome~!";
		mes "I congratulate you";
		mes "for passing the first trail.";
		next;
		mes "[Father Peter]";
		mes "My name is";
		mes "Peter S. Alberto.";
		mes "How is my buddy Paul?";
		mes "Is he doing alright";
		mes "these days?";
		next;
		mes "[Father Peter]";
		mes "Oh, I keep forgetting that he was promoted to Bishop. I think I'm supposed to call him Bishop Paul, or 'His Excellency.' Haha~";
		next;
		mes "[Father Peter]";
		mes "Anyway, let me give you a brief explanation of the spiritual training. Are you familiar with what the spiritual training is for Priests?";
		next;
		switch(select("Yes, I do.:Sorry...")) {
		case 1:
			mes "[Father Peter]";
			mes "Haha, I like you! But it never hurts to have too much information. The more well informed you are, the more easily you'll pass the test!";
			next;
			break;
		case 2:
			mes "[Father Peter]";
			mes "Oh, no need to be sorry. I'm here to give you the information you need anyway. So, don't worry.";
			next;
			break;
		}
		mes "[Father Peter]";
		mes "In spiritual training, you will be defeating evil creatures. Creatures of the Undead and Demons are all evil. In choosing to serve darkness, they are our enemies!";
		next;
		mes "[Father Peter]";
		mes "There are too many evil creatures that roam this world against the will of God. Innocents suffer as a result of their malignance.";
		next;
		mes "[Father Peter]";
		mes "We, as Priests, are obligated to exterminate all those creatures, thus spreading love and peace.";
		next;
		mes "[Father Peter]";
		mes "This training will test your ability to eliminate evil. Since this trial is pretty difficult to be accomplished by yourself,";
		mes "I recommend getting help from a Priest if you can.";
		next;
		mes "[Father Peter]";
		mes "If you are close to a Priest, you'd better ask him to assist you during this trial. Now, are you ready?";
		next;
		switch(select("I'm ready.:Please hold on.:I want to go back.")) {
		case 1:
			mes "[Father Peter]";
			mes "Now, let the spiritual training begin. It's simple. Just kill them all. Show no mercy to the creatures of darkness!";
			next;
			mes "[Father Peter]";
			mes "Now...";
			mes "Go for it!";
			close2;
			changequest 8011,8012;
			warp "job_prist",24,44;
			donpcevent "Zombie_Generator#prst::OnEnable";
			donpcevent "Peter S. Alberto::OnDisable";
			donpcevent "Peter S. Alberto#2::OnEnable";
			end;
		case 2:
			set PRIEST_Q,6;
			mes "[Father Peter]";
			mes "Hm? What is it you need?";
			mes "Well, no problem. You can";
			mes "afford to take your time.";
			close;
		case 3:
			set PRIEST_Q,6;
			mes "[Father Peter]";
			mes "What...?";
			mes "You wanna go back??";
			next;
			mes "[Father Peter]";
			mes "I understand. I suppose you have some important reason or business that you must attend to. Come back whenever you can.";
			close2;
			warp "prontera",234,318;
			end;
		}
	}
	else if (PRIEST_Q == 6) {
		mes "Are you ready this time?";
		mes "Complete this trial quickly,";
		mes "and become a Priest!";
		next;
		mes "[Father Peter]";
		mes "Are you ready then?";
		next;
		switch(select("I'm ready.:Please hold on.:I want to go back.")) {
		case 1:
			mes "[Father Peter]";
			mes "Now, let the spiritual training begin. For the glory of God, for peace on earth, and goodwill towards all men...";
			next;
			mes "[Father Peter]";
			mes "Go...";
			mes "Kill those";
			mes "misbegotten creatures!";
			close2;
			if(checkquest(8012) == -1) {
				changequest 8011,8012;
			}
			warp "job_prist",24,44;
			donpcevent "Zombie_Generator#prst::OnEnable";
			donpcevent "Peter S. Alberto::OnDisable";
			donpcevent "Peter S. Alberto#2::OnEnable";
			end;
		case 2:
			mes "[Father Peter]";
			mes "Hm? What is it you need?";
			mes "Well, no problem. You can";
			mes "afford to take your time.";
			close;
		case 3:
			mes "[Father Peter]";
			mes "What...?";
			mes "You wanna go back??";
			next;
			mes "[Father Peter]";
			mes "I understand. I suppose you have some important reason or business that you must attend to. Come back whenever you can.";
			close2;
			warp "prontera",234,318;
			end;
		}
	}
	else {
		mes "Go back!";
		close2;
		warp "prontera",234,318;
		end;
	}

OnEnable:
	enablenpc "Peter S. Alberto";
	end;

OnDisable:
	disablenpc "Peter S. Alberto";
	end;
}

job_prist,23,187,1	script	Peter S. Alberto#2	110,{
	mes "[Father Peter]";
	if (BaseJob == Job_Priest) {
		mes "Welcome!";
		if (sex)
			mes "Brother "+ strcharinfo(0) +"!";
		else
			mes "Sister "+ strcharinfo(0) +"!";
		mes "So good to see you!";
		next;
		mes "[Father Peter]";
		mes "Are you here to help an Acolyte friend for the spiritual training? That's great~ I think you'll do a good job.";
		next;
		mes "[Father Peter]";
		mes "Well, another Acolyte is in the training ground right now. You'll need to wait a little bit longer...";
		next;
		mes "[Father Peter]";
		mes "Please come back a little later. If this acolyte's done with the training, I will send you to the training area.";
		close;
	}
	if (PRIEST_Q == 5) {
		mes "Please hold on for a while. Another acolyte is in the training ground right now.";
		next;
		mes "[Father Peter]";
		mes "If you want to take the test, please wait a while and talk to me again.";
		close;
	}
	else if (PRIEST_Q == 6) {
		mes "Please hold on for a while. Another acolyte is in the training ground right now.";
		next;
		mes "[Father Peter]";
		mes "If you want to take the test, please wait a while and talk to me again.";
		close;
	}
	else {
		mes "Peace...";
		mes "Be with you.";
		close2;
		warp "prontera",234,318;
		end;
	}

OnInit:
	disablenpc "Peter S. Alberto#2";
	end;

OnEnable:
	enablenpc "Peter S. Alberto#2";
	end;

OnDisable:
	disablenpc "Peter S. Alberto#2";
	end;
}

-	script	Zombie_Generator#prst	110,{
OnInit:
	disablenpc "Zombie_Generator#prst";
	end;

OnEnable:
	donpcevent "Zombie1_1::OnEnable";
	donpcevent "Zombie2_1::OnEnable";
	donpcevent "Zombie3_1::OnEnable";
	donpcevent "Zombie4_1::OnEnable";
	donpcevent "Zombie5_1::OnEnable";
	initnpctimer;
	end;

Onm1:
	set .MyMobs,13;
	monster "job_prist",24,52,"Theft",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",18,52,"Want of Virtue",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",30,52,"Jealousy",1015,1,"Z_C#prst::OnMyMobDead";
	end;

Onm2:
	monster "job_prist",21,62,"Fury",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",27,62,"Envy",1015,1,"Z_C#prst::OnMyMobDead";
	end;

Onm3:
	monster "job_prist",24,72,"Arrogance",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",18,72,"Lewdness",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",30,72,"Sloth",1015,1,"Z_C#prst::OnMyMobDead";
	end;

Onm4:
	monster "job_prist",21,82,"Gluttony",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",27,82,"Greed",1015,1,"Z_C#prst::OnMyMobDead";
	end;

Onm5:
	monster "job_prist",24,92,"Despair",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",18,92,"Distrust",1015,1,"Z_C#prst::OnMyMobDead";
	monster "job_prist",30,92,"Fear",1015,1,"Z_C#prst::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Zombie_Generator#prst";
	killmonsterall "job_prist";
	end;

OnTimer300000:
	areawarp "job_prist",8,34,39,109,"prontera",234,318;
	end;

OnTimer300500:
	donpcevent "Zombie_Generator#prst::OnDisable";
	end;

OnTimer301500:
	donpcevent "Zombie_Generator#prst::OnDisable";
	donpcevent "Peter S. Alberto#2::OnDisable";
	donpcevent "Peter S. Alberto::OnEnable";
	end;

OnTimer302000:
	stopnpctimer;
	end;
}

-	script	Z_C#prst	-1,{
	end;

OnMyMobDead:
	set getvariableofnpc(.MyMobs,"Zombie_Generator#prst"),getvariableofnpc(.MyMobs,"Zombie_Generator#prst") - 1;
	end;
}

job_prist,24,44,0	script	Zombie Info	-1,1,1,{
OnTouch:
	if (BaseJob == Job_Priest) {
		mes "[Father Peter]";
		mes "When the Priest applicant enters, 5 minutes will be given to complete this trial. Proceed slowly and help your Acolyte.";
		next;
		mes "[Father Peter]";
		mes "Enter through the warp at the end of the hall, where you will be lead to the next test hall.";
		next;
		mes "[Father Peter]";
		mes "Remember...";
		mes "This trial must be";
		mes "completed within";
		mes "5 minutes. Best of luck~";
		close;
	}
	else if (BaseJob == Job_Acolyte){
		mes "[Father Peter]";
		mes "I will give you exactly 5 minutes! You must proceed slowly and eliminate the Zombies.";
		next;
		mes "[Father Peter]";
		mes "Slay all the zombies and go through the warp at the end of the hall. Make sure that you kill them all.";
		close;
	}
	end;
}

job_prist,24,52,0	script	Zombie1_1	-1,14,1,{
OnInit:
	disablenpc "Zombie1_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Zombie_Generator#prst::Onm1";
		donpcevent "Zombie1_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Zombie1_1";
	end;

OnDisable:
	disablenpc "Zombie1_1";
	end;
}

job_prist,21,62,0	script	Zombie2_1	-1,17,1,{
OnInit:
	disablenpc "Zombie2_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Zombie_Generator#prst::Onm2";
		donpcevent "Zombie2_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Zombie2_1";
	end;

OnDisable:
	disablenpc "Zombie2_1";
	end;
}

job_prist,24,72,0	script	Zombie3_1	-1,14,1,{
OnInit:
	disablenpc "Zombie3_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Zombie_Generator#prst::Onm3";
		donpcevent "Zombie3_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Zombie3_1";
	end;

OnDisable:
	disablenpc "Zombie3_1";
	end;
}

job_prist,21,82,0	script	Zombie4_1	-1,17,1,{
OnInit:
	disablenpc "Zombie4_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Zombie_Generator#prst::Onm4";
		donpcevent "Zombie4_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Zombie4_1";
	end;

OnDisable:
	disablenpc "Zombie4_1";
}

job_prist,24,92,0	script	Zombie5_1	-1,14,1,{
OnInit:
	disablenpc "Zombie5_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Zombie_Generator#prst::Onm5";
		donpcevent "Zombie5_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Zombie5_1";
	end;

OnDisable:
	disablenpc "Zombie5_1";
}

job_prist,24,109,4	script	prst1_1	45,3,3,{
OnTouch:
	set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst");
	if (BaseJob == Job_Priest) warp "job_prist",168,17;
	else if (BaseClass == Job_Acolyte && .@mobs < 1) {
		warp "job_prist",168,17;
		donpcevent "Zombie_Generator#prst::OnDisable";
		donpcevent "Peter S. Alberto#2::OnDisable";
		donpcevent "Peter S. Alberto::OnEnable";
		donpcevent "Zombie_Generator#prst::OnDisable";
	}
	end;
}

// 3rd Test
//==========================================================
job_prist,168,45,4	script	Deviruchi#prst	1109,8,1,{
OnTouch:
	if (BaseJob == Job_Priest) {
		mes "[Deviruchi]";
		mes "Whaaaaat...?";
		mes "What are you";
		mes "doing back here?";
		next;
		mes "[Deviruchi]";
		mes "Well, look who's the ^660000BMOC^000000 now. That's '^660000B^000000ig ^660000M^000000an ^660000O^000000n ^660000C^000000ampus,' if you didn't know. By the way, I was being sarcastic. You know, if you didn't notice.";
		next;
		mes "[Deviruchi]";
		mes "Are you really";
		mes "happy being a Priest?";
		mes "There's no possible way.";
		next;
		mes "[Deviruchi]";
		mes "Alright, alright, for old time's sake, I'll let you pass me. But only this once. But I better not catch you again! This is evil turf, you hear?!";
		close;
	}
	if (BaseClass == Job_Acolyte) {
		mes "[Deviruchi]";
		mes "Why...";
		mes "Hello little Aco.";
		next;
		mes "[Deviruchi]";
		mes "You must be here training hard to be a Priest. Funny, I know a lot of God's servants, actually. They tell me that it's really tough serving that God guy all the time. So... So ^666666tiring^000000 and ^666666unrewarding^000000.";
		next;
		mes "[Deviruchi]";
		mes "I mean, people are always crying to Priests for help no matter where they are. And Priests never get anything in return...";
		next;
		mes "[Deviruchi]";
		mes "It's tragic really, how unappreciated Priests are.";
		mes "It's so clear that any job is better. Anything at all...";
		next;
		mes "[Deviruchi]";
		mes "Wouldn't life be so much easier if you weren't a Priest? And it'd be so easy. All you'd have to do is quit right now...";
		next;
		if (select("You're right, I quit!:Out of my sight, demon!") == 1) {
			mes "[Deviruchi]";
			mes "^660000YES~!^000000 I mean...";
			mes "Good for you!";
			next;
			mes "[Deviruchi]";
			mes "Oh...?";
			mes "Look at the ^660000time^000000.";
			mes "You better get going.";
			next;
			mes "[Deviruchi]";
			mes "BWAHAHAHAHAHAH!";
			mes "GET THE JOKE!?";
			close2;
			warp "c_tower2",168,33;
			end;
		}
		mes "[Deviruchi]";
		mes "Out of your sight?";
		mes "I guess I'm not the";
		mes "cutest thing you've";
		mes "ever seen, huh?";
		next;
		mes "[Deviruchi]";
		mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt.";
		next;
		cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4;
		mes "[Deviruchi]";
		mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
		next;
		if (select("You're right, I'll take it!:Silence!") == 1) {
			mes "[Deviruchi]";
			mes "Good choice!";
			mes "This card can";
			mes "can be yours...";
			next;
			cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
			mes "[Deviruchi]";
			mes "Theoretically!";
			mes "BWAHAHAHAHAHAHAHA!";
			mes "Go and earn it yourself!";
			close2;
			warp "mjolnir_05",200,200;
			end;
		}
		cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
		mes "[Deviruchi]";
		mes "Did...";
		mes "Did you just tell";
		mes "me to shut up?";
		mes "Oh my God...";
		next;
		mes "[Deviruchi]";
		mes "Sorry...";
		mes "Oh ^660000your^000000 God.";
		mes "Fine, get going.";
		mes "But you'll regret";
		mes "your decision later!";
		close;
	}
	end;
}

job_prist,168,80,4	script	Doppelganger#prst	1046,8,1,{
OnTouch:
	if (BaseJob == Job_Priest) {
		mes "[Doppelganger]";
		mes "What are you doing here? You've already made your choice, there's no going back... Priest.";
		next;
		mes "[Doppelganger]";
		mes "Besides, this is none of your business. Whether or not this Acolyte becomes a Priest isn't up to you. Now get out of here, before I get violent.";
		close;
	}
	else if (BaseClass == Job_Acolyte) {
		mes "[Doppelganger]";
		mes "Hold on there, Acolyte.";
		mes "I'm not like Deviruchi,";
		mes "so I won't mince";
		mes "words with you.";
		next;
		mes "[Doppelganger]";
		mes "Now, why would you want to become a Priest? It's such a worthless, thankless job. If you want, I'll give you the chance to become a Novice. Then you can become something much better!";
		next;
		mes "[Doppelganger]";
		mes "Of course, I'll let you redistribute your stat points by your base level. Now, isn't that a sweet deal...?";
		next;
		if (select("Deal, Deal!:No deal... Doppelganger.") == 1) {
			mes "[Doppelganger]";
			mes "Good choice~";
			mes "I shall return your";
			mes "job to a Novice";
			mes "as you wish.";
			next;
			mes "[Doppelganger]";
			mes "Now go!!";
			mes "Never step into";
			mes "the light again!";
			close2;
			warp "gef_dun02",210,177;
			end;
		}
		mes "[Doppelganger]";
		mes "I don't think you understood what I just offered. Think about it again. I mean, this is your one and only chance to undo your life mistakes. I mean, becoming an Acolyte?";
		next;
		mes "[Doppelganger]";
		mes "Just don't become a Priest. I won't ask you more than once. Then you can choose a better job... perhaps a Swordman like me.";
		next;
		if (select("I don't want to be a Priest!:I'll never listen to you!") == 1) {
			mes "[Doppelganger]";
			mes "Excellent choice. Now, never return to this place. I shall return your job to Novice as you wish.";
			next;
			mes "[Doppelganger]";
			mes "Now go!!";
			mes "Never step into";
			mes "the light again!";
			close2;
			warp "gef_dun02",210,177;
			end;
		}
		mes "[Doppelganger]";
		mes "Hmpf. I admire";
		mes "your determination.";
		mes "Okay, you can pass.";
		mes "For now.";
		next;
		mes "[Doppelganger]";
		mes "But if by chance we meet again,";
		mes "I assure you... You won't be happy at all to see me.";
		close;
	}
}

job_prist,168,115,4	script	Dark Lord#prst	1272,8,1,{
OnTouch:
	if (BaseJob == Job_Priest) {
		mes "[Dark Lord]";
		mes "^330033All is doom, darkness and despair! Those who love you will betray you, and all that will be left is grieving and fury!^000000";
		next;
		mes "[Dark Lord]";
		mes "^330033To choose to become a servant of God is to choose eternal pain!";
		mes "I shall personally see to that, mortal.^000000";
		close;
	}
	else if (BaseClass == Job_Acolyte) {
		mes "[Dark Lord]";
		mes "^330033Halt, human.";
		mes "Who has granted";
		mes "you passage?^000000";
		next;
		mes "[Dark Lord]";
		mes "^330033You still wish to become a Priest?! Fool! Then, I shall not let you pass. Go back. Otherwise, you will not survive.^000000";
		next;
		mes "[Dark Lord]";
		mes "^330033It would be so easy for me to snap your fragile body in twain and grind your bones to dust.";
		mes "Now, go back mortal!^000000";
		next;
		if (select("I'm so sorry. Spare me!:God will protect me.") == 1) {
			mes "[Dark Lord]";
			mes "^330033Don't ever come back!^000000";
			close2;
			warp "gl_church",145,170;
			end;
		}
		mes "[Dark Lord]";
		mes "^330033It is no use to feign strength and courage. You are completely helpless before me. Your skills are laughable, and your weapons are but mere toys compared to my power.^000000";
		next;
		mes "[Dark Lord]";
		mes "^330033With just a wave of my hand, you will cease to exist. And no one will remember you. Tremble before the might of my infinite magic!^000000";
		next;
		if (select("I beg you, don't...!:Begone, vile fiend!") == 1) {
			mes "[Dark Lord]";
			mes "^330033Don't ever come back!^000000";
			close2;
			warp "gl_church",145,170;
			end;
		}
		mes "[Dark Lord]";
		mes "^330033Why...";
		mes "Why don't you fear me?!";
		mes "For a frail mortal, you";
		mes "are quite annoying.^000000";
		next;
		mes "[Dark Lord]";
		mes "^330033When next we meet, I will shall escort you to a realm of suffering where you shall spend years immersed in excruciating pain.";
		mes "Mark my words...^000000";
		close;
	}
}

job_prist,168,150,4	script	Baphomet#prst	736,8,1,{
OnTouch:
	if (BaseJob == Job_Priest) {
		mes "[Baphomet]";
		mes "I hate";
		mes "Priests...";
		next;
		mes "[Baphomet]";
		mes "I don't have any business with you, servant of God. Just pass through.";
		close;
	}
	else if (BaseClass == Job_Acolyte) {
		mes "[Baphomet]";
		mes "Greetings.";
		next;
		mes "[Baphomet]";
		mes "..."+ strcharinfo(0) +".";
		next;
		mes "[Baphomet]";
		mes "Yes, human,";
		mes "I know who you are.";
		next;
		mes "[Baphomet]";
		mes "I also know that Deviruchi, Doppelganger and the Dark Lord have all failed to convince you to turn away from the Priesthood.";
		mes "Now, I stand before";
		mes "you to offer a deal.";
		next;
		mes "[Baphomet]";
		mes "I can grant you any treasure you desire and infinite power at your fingertips. Powerful weapons that humans have never before seen...";
		next;
		mes "[Baphomet]";
		mes "Mountains of zeny that you cannot possibly hope to spend in a lifetime. Though, who's to say that your lifespan should be limited? Fame, power, immortality: It can all be yours.";
		next;
		mes "[Baphomet]";
		mes "I will be yours to summon at anytime. All other humans will dread making you their enemy. You will become the most powerful person in all of history!";
		next;
		mes "[Baphomet]";
		mes "Cease this foolishness of pursuing the Priesthood. Make a contract with me. The entire world is yours for the taking.";
		next;
		if (select("Deal.:No, Baphomet. You lose.") == 1) {
			mes "[Baphomet]";
			mes "Then we shall form a contract. You won't ever regret this moment...";
			next;
			mes "[Baphomet]";
			mes "Follow me.";
			mes "We will make the";
			mes "contract in my";
			mes "sanctum of darkness.";
			close2;
			warp "glast_01",200,203;
			end;
		}
		mes "[Baphomet]";
		mes "Foolish human...";
		mes "You have made your choice. I will leave you alone for now, then. However, your training won't be as easy as you think.";
		next;
		mes "[Baphomet]";
		mes "I shall be preparing my troops for you. The day will come when I shall enjoy watching you writhe in agony as my fiends slowly devour you.";
		close;
	}
}

job_prist,168,180,4	script	prst2_1	45,3,3,{
OnTouch:
	if (BaseJob == Job_Priest) warp "job_prist",98,40;
	else if (BaseClass == Job_Acolyte) {
		warp "job_prist",98,40;
		donpcevent "Mummy_Generator::OnEnable";
	}
	end;
}

// 4th Test
//==========================================================
job_prist,1,2,1	script	Mummy_Generator	110,1,1,{
OnInit:
	disablenpc "Mummy_Generator";
	end;

OnEnable:
	donpcevent "Mummy1_1::OnEnable";
	donpcevent "Mummy2_1::OnEnable";
	donpcevent "Mummy3_1::OnEnable";
	end;

Onm1:
	monster "job_prist",90,55,"Khamoz",1041,1;
	monster "job_prist",105,55,"Amocsis",1041,1;
	end;

Onm2:
	monster "job_prist",90,70,"Mentuhoteph",1041,1;
	monster "job_prist",105,70,"Akenaten",1041,1;
	end;

Onm3:
	monster "job_prist",90,85,"Mehnes",1041,1;
	monster "job_prist",105,85,"Snepheru",1041,1;
	end;

OnDisable:
	disablenpc "Mummy_Generator";
	killmonsterall "job_prist";
	end;
}

job_prist,90,55,0	script	Mummy1_1	-1,15,1,{
OnInit:
	disablenpc "Mummy1_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Mummy_Generator::Onm1";
		donpcevent "Mummy1_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Mummy1_1";
	end;

OnDisable:
	disablenpc "Mummy1_1";
	end;
}

job_prist,90,70,0	script	Mummy2_1	-1,15,1,{
OnInit:
	disablenpc "Mummy2_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Mummy_Generator::Onm2";
		donpcevent "Mummy2_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Mummy2_1";
	end;

OnDisable:
	disablenpc "Mummy2_1";
	end;
}

job_prist,90,85,0	script	Mummy3_1	-1,15,1,{
OnInit:
	disablenpc "Mummy3_1";
	end;

OnTouch:
	if (BaseJob == Job_Acolyte) {
		donpcevent "Mummy_Generator::Onm3";
		donpcevent "Mummy3_1::OnDisable";
	}
	end;

OnEnable:
	enablenpc "Mummy3_1";
	end;

OnDisable:
	disablenpc "Mummy3_1";
	end;
}

job_prist,98,105,4	script	prst3_1	45,3,3,{
OnTouch:
	if (BaseJob == Job_Priest) {
		warp "prt_church",15,36;
		end; 
	}
	else if (BaseClass == Job_Acolyte) {
		set PRIEST_Q,7;
		if(checkquest(8012) != -1) {
			changequest 8012,8013;
		}
		warp "prt_church",16,37;
		donpcevent "Mummy_Generator::OnDisable";
	}
	end;
}

// Functions
//==========================================================
function	script	F_FatherRub	{
	if (PRIEST_Q != 0) {
		if (PRIEST_Q == 1) {
			mes "Ah yes, so you're the young Acolyte who wishes to become a Priest.";
			next;
			mes "[Father Rubalkabara]";
			mes "I've received the message from Bishop Paul. Since you made the pilgrimage, I hope you accomplish your goal of becoming a Priest.";
			next;
			mes "[Father Rubalkabara]";
			mes "Also, if you have a chance, please visit this abbey again. It's a sacred place for our Church.";
			next;
			mes "[Father Rubalkabara]";
			mes "Well then, please head to your next destination for your pilgrimage. Be safe in your travels.";
			close2;
			savepoint "prt_fild03",361,255;
			set PRIEST_Q,2;
			end;
		}
		else if (PRIEST_Q == 2) {
			mes "Please be hurry to the next destination for your pilgrimage. I hope you become a Priest soon.";
			close;
		}
		mes "May I ask why you have returned? Please go back and continue your religious practice.";
		close;
	}
	mes "I have no idea what brought you here, but please excuse me.";
	close;
}

function	script	F_MotherMart	{
	if (PRIEST_Q != 0) {
		if (PRIEST_Q == 1) {
			mes "Hmm...";
			mes "It seems you're";
			mes "training to become";
			mes "a Priest.";
			next;
			mes "[Mother Mathilda]";
			mes "However, at this point in your pilgrimage, I am not the person that you should be visiting.";
			next;
			mes "[Mother Mathilda]";
			mes "Perhaps you should ask Bishop Paul or Sister Cecilia once again. Well, may God be with you...";
			close;
		}
		else if (PRIEST_Q == 2) {
			mes "Ah, are you";
			mes "a Priest trainee...?";
			mes "Welcome!";
			next;
			mes "[Mother Mathilda]";
			mes "We Priests are obliged to spread the message of God to";
			mes "the peoples of the Earth.";
			next;
			mes "[Mother Mathilda]";
			mes "After you become a Priest, your travels may take you to the Morroc Pyramids. I hope that you may release the Undead there from the evil to which they are bound.";
			next;
			mes "[Mother Mathilda]";
			mes "Well then...";
			mes "I shall pray to";
			mes "God for safety";
			mes "on your journey.";
			close2;
			savepoint "moc_fild07",35,355;
			set PRIEST_Q,3;
			end;
		}
		else if (PRIEST_Q == 3) {
			mes "Please leave soon, and";
			mes "continue your training.";
			close;
		}
		mes "May I ask you the reason you came back? Please continue your training.";
		close;
	}
	mes "May God";
	mes "be with you...";
	close;
}

function	script	F_FatherYos	{
	if (PRIEST_Q != 0) {
		if (PRIEST_Q == 1) {
			mes "Hmm...";
			mes "A Priest trainee, eh?";
			next;
			mes "[Father Yosuke]";
			mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later.";
			next;
			mes "[Father Yosuke]";
			mes "But that's your own fault.";
			mes "Now, go back to Church, kid.";
			close;
		}
		else if (PRIEST_Q == 2) {
			mes "Hmm...";
			mes "A Priest trainee, eh?";
			next;
			mes "[Father Yosuke]";
			mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later.";
			next;
			mes "[Father Yosuke]";
			mes "But that's your own fault. Go back to Church.";
			close;
		}
		else if (PRIEST_Q == 3) {
			mes "Hmm.";
			mes "A Priest";
			mes "trainee, eh? ";
			mes "Welcome.";
			next;
			mes "[Father Yosuke]";
			mes "I won't say";
			mes "anything more.";
			mes "Just devote your";
			mes "life to God.";
			next;
			mes "[Father Yosuke]";
			mes "Now go back to church.";
			mes "Hereby, the first of";
			mes "your trials is now";
			mes "completed.";
			close2;
			savepoint "prt_fild00",206,230;
			set PRIEST_Q,4;
			end;
		}
		else if (PRIEST_Q == 4) {
			mes "I told you to go back to church.";
			mes "Or do you want to live with me here for the rest of your life...?";
			close;
		}
		mes "Just go be a Priest. This isn't a playground for kids.";
		close;
	}
	mes "...Acolyte, you don't have any business with me here.";
	close;
}