summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1/knight.txt
blob: dfad3c601d2238dc0d3dfeb2a8dd5c18ba8ff815 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
//===== eAthena Script ======================================= 
//= Knight Job Quest
//===== By: ================================================== 
//= PGRO TEAM (Aegis).
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: ===================================== 
//= 2.1
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//= Official RO Knight job quest converted from aegis script, and my own
//= RO screenies and play experience
//===== Additional Comments: ================================= 
//= 1.0 Fully working.  Please comment out any pre-existing warps for the
//= test rooms in any other files so that the ones specified here can work.
//= 1.1 Fixed a major bug.  Now using the initnpctimer command,
//= donpcevent, and new waitingroom event commands.  No more addtimer
//= spamming.  No longer have to talk to the npc to take the test.  Just enter the chat room.
//= 1.2 More bug fixes.  Changed global variable names to unique ones.
//= Added second set of items to first test. Added Awake pots award for job change.
//= 1.3 Added Baby Class support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Merged JFunc [Lupus]
//============================================================ 



//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
prt_in.gat,88,101,3	script	Chivalry Captain Herman	56,{
	callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman";

	if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check;

	mes "[Chivalry Captain Herman]";
	mes "Good Day.  This is the Prontera Chivarly, home of the famous Prontera Knights.";
M_Menu:
	next;
	menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End;

	M_0:
		mes "[Chivalry Captain Herman]";

		if(BaseJob != Job_Swordman){
			if(BaseJob == Job_Knight){
				mes "...(sighs)...what are you doing here WASTING my time??  GO FORTH!!, and continue protecting Rune Midgard my young Knight.";
				emotion e_pif;
				close;
			}
			if(BaseJob == Job_Novice){
				mes "Hahahaha!!  You have no job experience what so ever and yet you stumble in here asking to be a knight.  Hahahaha!!";
				emotion e_heh;
				next;
				mes "[Chivalry Captain Herman]";
				mes "You must first become a Swordsman before even thinking about becoming a Knight.  Now scurry along little novice.  Hahahahaha!!!";
				close;
			}
			mes "I'm sorry but only Swordsmen can become Knights.";
			close;
		}
		mes "Well then, first fill out this application form....";
		next;
		mes "...(you fill out the form and hand it back)...";
		next;
		mes "[Chivalry Captain Herman]";
		if(JobLevel < 40){
			mes "Hmm...it looks like you have not reached Job Level 40 yet.  Please come back when you do.  I shall be waiting here.";
			close;
		}
		mes "Impressive.  You have the job qualifications to become a knight..., however you will need much more than that to actually become one.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You will have to show me that you have these attributes before I can make you a knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Speak with ^0000ffSir Andrew Syloc^000000.  He will give you your first test.  Good luck!!  I expect to see you again soon!";
		set KNIGHT_Q, 1;
		set JBLVL, 40;
		close;

	M_1:
		mes "[Chivalry Captain Herman]";
		mes "The first requirement for becoming a Knight is that you must be a Swordsman.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The second requirement is that you must have at least a Job Level of 40.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join.";
		goto M_Menu;

	M_End:
		close;

L_Check:
	mes "[Chivalry Captain Herman]";
	if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000.  He will give you your first test.";
	if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test.  ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000.";
	if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test.  ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000.";
	if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test.  ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000.";
	if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test.  ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000.";
	if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test.  ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000.";
	if (KNIGHT_Q == 7) goto L_MakeKnight;
	next;
	mes "[Chivalry Captain Herman]";
	mes "Good luck!";
	close;

	L_MakeKnight:
		if(SkillPoint > 0) goto sL_SKpoint;

		mes "Oh, ^ff0000"+strcharinfo(0)+"^000000.  So you've passed Sir Grey's test?";
		mes "Let me just say that I applaud all of your hard work and your determination.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Let's start with Sir Andrew Syloc.  Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "Patience is a quality all Knights must have.  By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Very good Sir Syloc.  Sir James Syracuse, what say you?";
		next;
		mes "[Sir James Syracuse]";
		mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly.";
		mes "This displays a mastery of the basic concepts of the Knight class.";
		next;
		mes "[Sir James Syracuse]";
		mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "I see Sir Syracuse.  Sir Winsor what do you have to say?";
		next;
		mes "[Sir Winsor]";
		mes "..............................";
		next;
		mes "[Sir Winsor]";
		mes "Hmphf.  I have no objections.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Hahaha! You never waste words do you Sir Winsor.  What are your thoughts Lady Amy Beatris?";
		next;
		mes "[Lady Amy Beatris]";
		mes "A Knight will be involved in many different kinds of situations on his/her journey.";
		mes "It is a Knight's duty to make the right decisions in dealing with these situations.";
		next;
		mes "[Lady Amy Beatris]";
		mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions.";
		mes "I too recomend that this candidate be Knighted!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Thank you Lady Beatris.  How about you Sir Edmund?";
		next;
		mes "[Sir Edmund]";
		mes "A rock is an unchanging figure that never wavers in the face of adversity.";
		next;
		mes "[Sir Edmund]";
		mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm.";
		next;
		mes "[Sir Edmund]";
		mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test.";
		mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "As always Sir Edmund, a very profound observation.  Well we're down to the last tester.  Sir Grey, please give us your final desicion.";
		next;
		mes "[Sir Grey]";
		mes "What can I say.  ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully.";
		next;
		mes "[Sir Grey]";
		mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart.";
		next;
		mes "[Sir Grey]";
		if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him.";
		if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her.";
		mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Many thanks Sir Grey, and many thanks to all of you for your time.  Well it looks like it was a unanimous decision.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You have done extremely well and therefore are deserving of the honor of being called a Knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!";
		next;
		callfunc "Job_Change",Job_Knight;
		if(JBLVL != 50) getitem 656, 3;
		if(JBLVL == 50) getitem 656, 7;
		callfunc "F_ClearJobVar";		// clears all job variables for the current player
		mes "[Chivalry Captain Herman]";
		mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!";
		emotion e_no1;
		close;

		sL_SKpoint:
			mes "Please use up all of your skill points so that I can make you a Knight.";
			emotion e_ic;
			close;
}


//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\
prt_in.gat,75,107,4	script	Sir Andrew Syloc	65,{
	mes "[Sir Andrew Syloc]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 1) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Done;
L_Other:
	mes "We Knights of Prontera battle for peace and freedom!  We fight to ensure a prosperous future for the people of Rune-Midgard!";
	close;
L_Novice:
	mes "Oh, its a novice.  Welcome to the Prontera Chivalry!";
	next;
	mes "[Sir Andrew Syloc]";
	mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "Just stay safe and keep out of trouble.";
	close;
L_Knight:
	mes "Oh, your one of us, how are you doing?";
	next;
	mes "[Sir Andrew Syloc]";
	mes "It's important that you get the right equipment.  It will allow you fight a lot of monsters and inturn get a lot of zeny.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "You should remember though, that being a Knight isn't about amassing wealth.";
	close;


L_Test:
	if (KNIGHT_Q2 > 0) goto L_Check;
	mes "Oh so you've come to join the Prontera Chivalry have you.  Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?";
	next;
	mes "[Sir Andrew Syloc]";
	mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard.";
	next;
	menu "I'm ready.",M_1, "Give me time.",M_End;

	M_1:
		mes "[Sir Andrew Syloc]";
		if (joblevel == 50) goto sL_Skip;
		mes "To pass this test you will need to gather:";
		set KNIGHT_Q2, rand(1,2);
		if(KNIGHT_Q2 == 1) callsub sF_R1;
		if(KNIGHT_Q2 == 2) callsub sF_R2;
		next;
		mes "[Sir Andrew Syloc]";
		mes "When you have all of those items, return here and give them to me.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "Good luck and be carefull!  I shall await your return.";
		close;

		sF_R1:
			mes "^5533FF5 Elder Pixie's Mustache,";	//1040
			mes "5 Wings of Red Bat";	//7006
			mes "5 Orcish Vouchers";	//931
			mes "5 Moth Dust";		//1057
			mes "5 Reptile Tongues^000000";	//903
			mes "and ^5533FF5 Manes^000000.";		//1028
			return;
		sF_R2:
			mes "^5533FF5 Bug Legs";
			mes "5 Heart of Mermaid";
			mes "5 Snail's Shells";
			mes "5 Clam Flesh";
			mes "5 Old Frying Pans^000000";
			mes "and ^5533FF5 Maneater Blossoms^000000.";
			return;

		sL_Skip:
			mes "Wait..... what's this?";
			next;
			mes "[Sir Andrew]";
			mes "You seem to be an increadibly strong swordsman.  Yes, your strength and skill are amazing.";
			next;
			mes "[Sir Andrew]";
			mes "Hahaha! There's no need for you to take my test.  Why don't you go onto the next one ok.";
			next;
			mes "[Sir Andrew]";
			mes "Speak to ^5533FFSir James Syracuse^000000.  The tests you will be taking will teach you valuable life lessons, so please try hard.";
			set KNIGHT_Q, 2;
			set KNIGHT_Q2, 0;
			set JBLVL, 50;
			close;
	
	M_End:
		mes "[Sir Andrew Syloc]";
		mes "Take as much time as you need.  Come back when you're ready.";
		close;

L_Check:
	mes "You've come back ^ff0000"+strcharinfo(0)+"^000000.  Did you get all of the items I asked for?";
	next;
	if(KNIGHT_Q2 == 2) goto L_2;

	L_1:
		if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone;
		delitem 1040,5;
		delitem 7006,5;
		delitem 931,5;
		delitem 1057,5;
		delitem 903,5;
		delitem 1028,5;
		goto L_Cont;

	L_2:
		if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone;
		delitem 1042,5;
		delitem 950,5;
		delitem 946,5;
		delitem 966,5;
		delitem 7031,5;
		delitem 1032,5;

	L_Cont:
	mes "[Sir Andrew Syloc]";
	mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "You have done well and have past your first test! However you shouldn't get too excited.";
	mes "There are still more challenges that you will have to overcome before you can become a knight.";
	next;
	mes "[Sir Andrew Syloc]";

	L_Done:
	mes "Speak to the Chivalry Captain Herman and he will inform you about your next test.";
	mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000.  I know you will do well.";
	set KNIGHT_Q, 2;
	set KNIGHT_Q2, 0;
	close;

	L_NotDone:
		mes "[Sir Andrew Syloc]";
		mes "What? You don't have everything I asked for?";
		emotion e_swt;
		next;
		mes "[Sir Andrew Syloc]";
		mes "This is what you were SUPPOSED to collect....";
		if(KNIGHT_Q2 == 1) callsub sF_R1;
		if(KNIGHT_Q2 == 2) callsub sF_R2;
		next;
		mes "[Sir Andrew Syloc]";
		mes "Once you have ALL of those items come back and see me.";
		close;
}


//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\
prt_in.gat,71,91,6	script	Sir James Syracuse	65,{
	mes "[Sir James Syracuse]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Done;
L_Other:
	mes "Attacking and defending..... is there a way to do both at the same time?";
	mes "With a 'two-handed' weapon you have a great attack but no defense.  Is there anything that can compensate for this weakness?";
	next;
	mes "[Sir James Syracuse]";
	mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! ";
	close;
L_Novice:
	mes "What are you doing here novice?";
	next;
	mes "[Sir James Syracuse]";
	mes "Do you want to become a Knight? Well too bad novices can't become knights.";
	next;
	mes "[Sir James Syracuse]";
	mes "You have to be an experienced swordman in order to become a knight.";
	close;
L_Knight:
	mes "Hey, how are you doing... the guild is fine.";
	next;
	mes "[Sir James Syracuse]";
	mes "We are still recruiting knights.  I hear there's a bad knight out there ruining the good name of the Prontera Chivalry...";
	next;
	mes "[Sir James Syracuse]";
	mes "If you see him, teach him a lesson.";
	close;

L_Test:
	mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000.";
	next;
	mes "[Sir James Syracuse]";
	mes "First let me introduce myself, my name is James Syracuse.  I am of course a Knight here at the Prontera Chivalry.";
	next;
	mes "[Sir James Syracuse]";
	mes "This test will be on your knowledge of Knights.  You will also be asked about your opinions of Knights...";
	next;
	mes "[Sir James Syracuse]";
	mes "Dont' be nervous, I'll only be asking a few simple questions.";
	next;
	menu "Let's go",M_0,"I'm not ready yet.",M_End;
	
	M_0:
		mes "[Sir James Syracuse]";
		mes "Okay lets start, please answer the questions as quickly as you can.  If you get an answer wrong you will have to start the test all over again.";
		next;

		mes "[Sir James Syracuse]";
		//mes "Knights excel in both attack strength and defensive prowess.";
		mes "Can you tell me which of these swords is NOT a two handed sword?";
		next;
		menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d;

		sM_0a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword";
			mes "How will you manage to become a knight if you don't know about the swords that Knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!";
			mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Claymore IS a two-handed sword";
			mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0d:

		mes "[Sir James Syracuse]";
		mes "Okay, let me ask you a question about Knight skills.";
		mes "What skill listed below is NOT used for attacking an opponent?";
		next;
		menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d;

		sM_1a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_1b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_1c:
			goto L_Cont1;

		sM_1d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont1:
		mes "[Sir James Syracuse]";
		mes "Knights are different from other classes in that Knights can use spears and have special spear skills.";
		mes "What spear skill below uses the MOST sp?";
		next;
		menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d;

		sM_2a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_2b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_2c:
			goto L_Cont2;

		sM_2d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont2:
		mes "[Sir James Syracuse]";
		mes "Spears can also have elemental properites.";
		mes "Which of the elements below is strongest against Dark/Undead monsters?";
		next;
		menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d;

		sM_3a:
			goto L_Cont3;

		sM_3b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  Wind is NOT that strong against undead!";
			mes "These are basic stuff and you don't it how funny?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_3c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Poion is NOT strong against undead";
			mes "These are basic stuff and you don't it how funny";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_3d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Earth is NOT strong against undead";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont3:
		mes "[Sir James Syracuse]";
		mes "When you become a Knight you can ride a pecopeco.  However your attack speed drops significantly.";
		mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again.";
		next;
		mes "[Sir James Syracuse]";
		mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?";
		next;
		menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d;

		sM_4a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_4b:
			goto L_Cont4;

		sM_4c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_4d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont4:
		mes "[Sir James Syracuse]";
		mes "Good, looks like you know a lot about knights";
		mes "Ok.  Let me ask you some more questions";
		next;
		mes "[Sir James Syracuse]";
		mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should....";
		next;
		menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c;

		sM_5a:
			mes "[Sir James Syracuse]";
			mes "Yes! That's a good answer.  Novice's need to be independent and work hard on their own.";
			mes "This builds good character and helps them become stronger.";
			next;
			goto L_Cont5;

		sM_5b:
			mes "[Sir James Syracuse]";
			mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!";
			close;

		sM_5c:
			mes "[Sir James Syracuse]";
			mes "Do you think you're helping someone when you give them good weapons?";
			mes "You are basically KILLING them not helping them.  LEAVE NOW!";
			close;

		L_Cont5:
		mes "[Sir James Syracuse]";
		mes "If you're in a party and your party gets attacked, what would you do?";
		next;
		menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b,
			"Who cares, I just want the drops.",sM_6c;

		sM_6a:
			mes "[Sir James Syracuse]";
			mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills.";
			mes "We should try our best to take the brunt of any attack and allow our party members to provide support.";
			next;
			goto L_Cont6;

		sM_6b:
			mes "[Sir James Syracuse]";
			mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!";
			next;
			mes "[Sir James Syracuse]";
			mes "You....LEAVE NOW! You don't have what it takes to become a Knight!";
			close;

		sM_6c:
			mes "[Sir James Syracuse]";
			mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??";
			next;
			mes "[Sir James Syracuse]";
			mes "You don't have what it takes to become a knight... LEAVE NOW!!";
			close;

		L_Cont6:
		mes "[Sir James Syracuse]";
		mes "And finally, the last question.  What do you think is most important to a Knight?";
		next;
		menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c;

		sM_7a:
			mes "[Sir James Syracuse]";
			mes "Yes! Absolutely correct! A Knight's pride and honor come before all else.";
			mes "You have to always remember that!";
			next;
			mes "[Sir James Syracuse]";
			goto L_Done;

		sM_7b:
			mes "[Sir James Syracuse]";
			mes "You're a REALLY GREEDY PERSON!!";
			next;
			mes "[Sir James Syracuse]";
			mes "Leave now!! We DON'T want your kind here!";
			close;

		sM_7c:
			mes "[Sir James Syracuse]";
			mes "Did you want to a become a knight because you desired to become FAMOUS?";
			next;
			mes "[Sir James Syracuse]";
			mes "Leave now!! We DON'T need your kind here!";
			close;

		L_Done:
		mes "Good job on passing the second test.  Please speak with the Captain about your next test.";
		next;
		mes "[Sir James Syracuse]";
		mes "There is more to a Knight than raw strength.  Duty and honor are of the utmost importance to a Knight";
		mes "Remember this and you will have no problems with the rest of the tests.";
		set KNIGHT_Q, 3;
		close;

	M_End:
		mes "[Sir James Syracuse]";
		mes "I see.  Take your time.";
		close;

}


//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\
// Sir Windsor ---------------------------------------------------------
prt_in.gat,79,94,3	script	Sir Windsor#1	733,{
	mes "[Sir Windsor]";
	if(BaseJob == Job_Knight) goto L_Knight;
	if(BaseJob == Job_Novice) goto L_Novice;
	if(BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Test;
	if(BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Done;
L_Other:
	mes "..........";
	next;
	mes "[Sir Windsor]";
	mes "What're you looking at.....?";
	close;
L_Novice:
	mes "..........";
	next;
	mes "[Sir Windsor]";
	mes "Go play somewhere else......";
	close;
L_Knight:
	mes "Don't talk to me......";
	emotion e_dots;
	close;


L_Test:
	if(KNIGHT_Q2 == 2) goto L_Done;
	if(KNIGHT_Q2 == 1) goto sL_ReTest;
	mes ".............";
	next;
	mes "[Sir Windsor]";
	mes "... so you're here to take the test?";
	next;
	mes "[Sir Windsor]";
	mes "Follow me.....";
	next;
	set KNIGHT_Q2,1;
	savepoint "prt_in.gat",77,96;
	warp "job_knt",89,106;
	end;

	sL_ReTest:
		mes ".............";
		next;
		mes "[Sir Windsor]";
		mes "Hmf... your previous attempt was pathetic....";
		next;
		mes "[Sir Windsor]";
		mes "Lets go......";
		next;
		savepoint "prt_in.gat",77,96;
		warp "job_knt",89,106;
		end;

L_Done:
	mes "Hmf.......";
	next;
	mes "[Sir Windsor]";
	mes ".... You passed my test.";
	next;
	mes "[Sir Windsor]";
	mes ".... Go talk to the Chivalry Captain Herman.";
	set KNIGHT_Q2,0;
	set KNIGHT_Q,4;
	close;
}


// Waiting Room ---------------------------------------------------------------------------
job_knt.gat,89,110,4	script	Sir Windsor#2::SW2	733,{
	mes "[Sir Windsor]";
	mes ".........."; 
	next;
	mes "[Sir Windsor]";
	mes ".....You have a problem?";
	next;
	menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End;
			
	M_0:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....You are going to fight monsters.";
		next;
		mes "[Sir Windsor]";
		mes ".....You must kill every single monster in the arena.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....You have to survive three levels of viscous monsters.";
		next;
		mes "[Sir Windsor]";
		mes ".....I will give you 3 minutes for each level.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		close;

	M_1:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....Go to the waiting room first.";
		next;
		mes "[Sir Windsor]";
		mes ".....The test will start soon.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....If someones in there, you have to wait until they are done or fail.";
		next;
		mes "[Sir Windsor]";
		mes ".....Once that happens, you will be automatically warped to the test room..";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		close;

	M_2:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....Leave then.";
		next;
		warp "prt_in.gat",80,100;
		close;

	M_End:
		mes "[Sir Windsor]";
		mes "..........";
		close;

OnInit:
	waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1;
	end;

OnStart:
	set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165);			// get user count for first lvl
	set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71);		// get user count for second lvl + first lvl
	set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171);		// get user count for third lvl + second lvl + first lvl
	if($@KntUsers > 0) end;

	if ((getwaitingroomstate(33)) == 0) end;			// stops the rest of the script from running if there is no one in the waiting room;
	//kills off any left over monsters from other testers
	killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
	warpwaitingpc "job_knt.gat",43,146;
	donpcevent "KntLvl1::OnStart";
	end;
}

// First Level ---------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl1	-1,{

OnStart:
	set $@KntRm, 1;
	set $@KntMob,12;
	monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8;
	set $@KntMob, 0;
	addtimer 5000, "KntLvl2::OnStart";
	end;
}


// Second Level ---------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl2	-1,{

OnStart:
	set $@KntRm, 2;
	set $@KntMob,12;
	monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	warp "job_knt.gat",43,52;
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8;
	set $@KntMob, 0;
	addtimer 5000, "KntLvl3::OnStart";
	end;

}

// Third Level ---------------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl3	-1,{

OnStart:
	set $@KntRm, 3;
	set $@KntMob,7;
	monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead";
	warp "job_knt.gat",143,152;
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	set KNIGHT_Q2, 2;
	areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8;
	set $@KntMob, 0;
	addtimer 7000, "TimerKnt::OnTimer184000";
	end;

}

// Timer --------------------------------------------------------------------------------
job_knt.gat,1,1,1	script	TimerKnt	-1,{

OnTimer2000:
	set $@KntTime$, "You have 3 minutes...";
	donpcevent "SW2::OnStart";		//checks to see if anyone is still in the room, in case of logout or KO
	callsub AnnounceKnt;
OnTimer32000:
	donpcevent "SW2::OnStart";
	end;
OnTimer62000:
	set $@KntTime$, "You have 2 minutes left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer92000:
	donpcevent "SW2::OnStart";
	end;
OnTimer122000:
	set $@KntTime$, "You have 1 minute left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer152000:
	set $@KntTime$, "You have 30 seconds left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer162000:
	set $@KntTime$, "You have 10 seconds left...";
	callsub AnnounceKnt;
OnTimer182000:
	set $@KntTime$, "Times up! You failed!!";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer184000:
	stopnpctimer;
	if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96;
	if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96;
	if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96;
	areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8;
	killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
	donpcevent "SW2::OnStart";
	end;

AnnounceKnt:
	if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8;
	if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8;
	if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8;
	end;
}


//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\
prt_in.gat,69,107,5	script	Lady Amy Beatris	728,{
	mes "[Lady Amy Beatris]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test.";
	if (BaseJob == Job_Swordman && KNIGHT_Q == 5) close;
L_Other:
	mes "Welcome to the Prontera Chivalry.";
	next;
	mes "[Lady Amy Beatris]";
	mes "There are only Knights here so just relax.";
	close;
L_Novice:
	mes "Wow... A cute novice... soooo cute...";
	emotion e_lv2;
	next;
	mes "[Lady Amy Beatris]";
	mes "Do you want to become a Knight?";
	if(sex==0) mes "I bet you'll be lovely as a Knight.";
	if(sex==1) mes "I bet you'll be really handsome as a Knight.";
	next;
	mes "[Lady Amy Beatris]";
	if(sex==0) mes "If you become a Knight, come back and see me.  We Lady Knights should stick together.";
	if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)";
	close;
L_Knight:
	if(sex==1) goto L_Male;
	
	L_Female:
		mes "Oh my! Aren't you just the prettiest Knight.  I love how your sword matches with your shoes.";
		emotion e_lv2;
		next;
		mes "[Lady Amy Beatris]";
		mes "Anyway, I'm glad you came back to see me.  I'm always curious about how a Knight turns out.";
		mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!";
		close;

	L_Male:
		mes "Well hello handsome.  There's just something about men in armor....";
		emotion e_lv;
		next;
		mes "[Lady Amy Beatris]";
		mes "So, did you come back for some fun...?";
		next;
		menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No;

		M_Yes:
			mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000";
			emotion e_an;
			percentheal (-10),0;
			next;
			mes "[Lady Amy Beatris]";
			mes "How dare you!! Just what kind of girl do you take me for?";
			next;
			mes "[Lady Amy Beatris]";
			mes "Allways remember that a Knight's a Knight, no matter what gender they are.";
			mes "Also remember to be respectfull to women at all times!";
			emotion e_pif;
			close;
 
		M_No:
			mes "[Lady Amy Beatris]";
			mes "Teh he he.  Silly, I'm just playing with you.  You may be good looking, but I'm NOT that kind of girl.";
			emotion e_heh;
			next;
			mes "[Lady Amy Beatris]";
			mes "Anyway, I'm glad you came back to see me.  I'm always curious about how a Knight turns out.";
			mes "You look like you're doing fine so continue the good work okay?";
			emotion e_no1;
			close;


L_Test:
	if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?";	//for when someone retakes the test
	if(KNIGHT_Q2 == 1) goto M_Menu;
	mes "Hello.  Your ^ff0000"+strcharinfo(0)+"^000000, right?";
	next;
	mes "[Lady Amy Beatris]";
	mes "My name is Amy Beatris, a Knight of the Prontera Chivalry.";
	next;
	mes "[Lady Amy Beatris]";
	mes "For your test I will be asking you some questions";
	next;
	mes "[Lady Amy Beatris]";
	mes "Please listen carefully and pick the correct answer.";
M_Menu:
	next;
	menu "Ok.  I'm ready.",M_0, "Please give me some time.",M_End;

	M_0:
		set @score,0;

		mes "[Lady Amy Beatris]";
		mes "Let's say your in Morroc and you want to recruit a party member.  What would you do?";
		next;
		menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c;

		sM_0a:
			goto L_Cont1;

		sM_0b:
			set @score, @score + 10;
			goto L_Cont1;

		sM_0c:
			set @score, @score + 10;

		L_Cont1:
		mes "[Lady Amy Beatris]";
		mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin.";
		mes "The six of you decide to train in the Pyramids.";
		next;
		mes "[Lady Amy Beatris]";
		mes "Your party makes it to the fourth floor of the pyramid, what will you do now?";
		next;
		menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c;

		sM_1a:
			set @score, @score + 10;

		sM_1b:
			goto L_Cont2;

		sM_1c:
			set @score, @score + 10;

		L_Cont2:
		mes "[Lady Amy Beatris]";
		mes "A lame-o guy creates a mob right in front of your party and disappears.  What would you do?";
		next;
		menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c;

		sM_2a:
			set @score, @score + 10;
			goto L_Cont3;

		sM_2b:
			set @score, @score + 10;
			goto L_Cont3;

		sM_2c:

		L_Cont3:
		mes "[Lady Amy Beatris]";
		mes "Somehow you beat the mob.  Your party then journeys on and you stumble upon someone who has fainted.";
		next;
		mes "[Lady Amy Beatris]";
		mes "This guy begs you to help him, what will you do?";
		next;
		menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c;

		sM_3a:
			set @score, @score + 10;

		sM_3b:

		sM_3c:

		L_Cont4:
		mes "[Lady Amy Beatris]";
		mes "You guys have to go to different places so you guys seperate yourselves into smaller groups.";
		next;
		mes "[Lady Amy Beatris]";
		mes "During your previous battles, a monster dropped a very valuable item that you picked up.  What do you do with it?";
		next;
		menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c;

		sM_4a:
			set @score, @score + 10;

		sM_4b:
			goto L_Cont5;

		sM_4c:
			set @score, @score + 10;

		L_Cont5:
		mes "[Lady Amy Beatris]";
		mes "You decide to go back to Prontera and sell some of the valuble items you picked up.";
		mes "On the road, you see a lot of chatrooms.";
		next;
		mes "[Lady Amy Beatris]";
		mes "What would be the best way to sell them?";
		next;
		menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c;

		sM_5a:
			goto L_Cont6;

		sM_5b:
			set @score, @score + 10;
			goto L_Cont6;

		sM_5c:
			set @score, @score + 10;

		L_Cont6:
		mes "[Lady Amy Beatris]";
		mes "Someone comes up to you and begs you for money.  What would you do?";
		next;
		menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c;

		sM_6a:

		sM_6b:
			goto L_Cont7;
		sM_6c:
			set @score, @score + 10;

		L_Cont7:
		mes "[Lady Amy Beatris]";
		mes "Now your alone and training in a forest.  You are happily riding a pecopeco.";
		next;
		mes "[Lady Amy Beatris]";
		mes "You run into somone who's lost.  What do you do?";
		next;
		menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c;

		sM_7a:
			set @score, @score + 10;
			goto L_Cont8;

		sM_7b:
			set @score, @score + 10;

		sM_7c:

		L_Cont8:
		mes "[Lady Amy Beatris]";
		mes "You're still in the forest but now your busy fighting monsters.";
		mes "You realize that you've run out of healing items and your health is very low.";
		next;
		mes "[Lady Amy Beatris]";
		mes "Suddenly a priest appears! What would you do?";
		next;
		menu "'Give me a heal'",sM_8a, "'Would you please heal me.  I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c;

		sM_8a:
			goto L_Cont9;

		sM_8b:
			set @score, @score + 10;

		sM_8c:

		L_Cont9:
		mes "[Lady Amy Beatris]";
		mes "Your getting tired so you decide to head back to town.";
		next;
		mes "[Lady Amy Beatris]";
		mes "On the road back to town, you see a very valuable object.  What will you do?";
		next;
		menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c;

		sM_9a:
			goto L_Cont10;

		sM_9b:
			set @score, @score + 10;
			goto L_Cont10;

		sM_9c:
			set @score, @score + 10;

		L_Cont10:
		mes "[Lady Amy Beatris]";
		mes "Alright.  I'm finished with my questions.  Now that wasn't so bad was it?";
		next;
		mes "[Lady Amy Beatris]";
		mes "Okay, let me just quickly add up your score....";
		next;
		mes "[Lady Amy Beatris]";
		mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000.";
		next;
		mes "[Lady Amy Beatris]";
		if(@score == 100) goto L_100;
		if(@score >= 80) goto L_80;

		L_Failed:
			mes "I am sorry but you failed the test.  I hope you will try again and do better next time.";
			next;
			mes "[Lady Amy Beatris]";
			mes "When I ask you a question please think hard about it.";
			set KNIGHT_Q2, 1;	//flag for re-taking the test
			close;

		L_100:
			mes "Great job! You got a perfect score.  If you keep this up, you'll become one of the best knights around.";
			mes "Speak to the Chivalry Captain Herman about your next test.";
			next;
			mes "[Lady Amy Beatris]";
			mes "Keep up the good work and pass all the tests okay?";
			set KNIGHT_Q, 5;
			set KNIGHT_Q2, 0;
			close;
		L_80:
			mes "Not bad.  Not as good as had I hoped, but you did well enough to pass.";
			mes "Speak to the Chivalry Captain Herman about your next test.";
			next;
			mes "[Lady Amy Beatris]";
			mes "Good luck on the next test.  I hope you'll pass and become a knight soon.";
			set KNIGHT_Q, 5;
			set KNIGHT_Q2, 0;
			close;

	M_End:
		mes "[Lady Amy Beatris]";
		mes "Sure thing.  See me when you're ready.";
		close;

}


//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\
prt_in.gat,70,99,5	script	Sir Edmund	734,{
	mes "[Sir Edmund]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Swordman) goto L_Sword;
	if (BaseJob == Job_Novice) goto L_Novice;
L_Other:
	mes "Everything in this world exists in harmony.";
	next;
	mes "[Sir Edmund]";
	mes "Living without disrupting this harmony is the only true way to live your life....";
	close;
L_Novice:
	mes "A tree with deep roots will not be swayed by the wind.";
	next;
	mes "[Sir Edmund]";
	mes "Skills rooted in a strong foundation will one day shine their light...";
	next;
	mes "[Sir Edmund]";
	mes "You future will be decided by what you do now.... so strengthen those roots.";
	close;

	mes "[Sir Edmund]";
	mes "People who wants to be on the dark side will always have nightmares";
	next;
	mes "[Sir Edmund]";
	mes "If a person gets a nightmare everyday, all his dreams will be crushed...";
	close;

L_Knight:
	mes "Make your heart into a river.";
	next;
	mes "[Sir Edmund]";
	mes "A river will wash out everything in its path...";
	next;
	mes "[Sir Edmund]";
	mes "As a knight you must walk your path like a flowing river.";
	close;

L_Sword:
	if (KNIGHT_Q == 5) goto L_Test;
	if (KNIGHT_Q == 6) goto L_Done;
	mes "Those with ominous thoughts will only dream ominous dreams.";
	next;
	mes "[Sir Edmund]";
	mes "Having ominous dreams will result in no dreams at all....";
	close;
L_Test:
	if(KNIGHT_Q2 == 1) goto L_ReTest;
	if(KNIGHT_Q2 == 2) goto L_Done;
	mes "Oh so its your turn to take my test.";
	mes "I hope you can pass it";
	next;
	mes "[Sir Edmund]";
	mes "My name is Edmund.";
	mes "And iam a knight in the prontera Knight Guild.";
	next;
	mes "[Sir Edmund]";
	mes "Knights are like the people that keeps justice and peace in this world...";
	mes "If you can help people and be nice, you'll be one of the best knights in this world.";
	next;
	mes "[Sir Edmund]";
	mes "Your actions can't be slow, if you decide on something, you got to do it.";
	mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD.";
	next;
	mes "[Sir Edmund]";
	mes "You can't kill monsters because its fun.";
	mes "And sometimes you'll need time to calm down...";
	next;
	mes "[Sir Edmund]";
	mes "Okay lets start the test now.";
	next;
	warp "job_knt.gat",143,57;
	doevent "ev_Test::OnStart";
	end;

	L_ReTest:
		mes "Last time when you did the test you didn't try hard enough.";
		mes "A knights weapon should only be used to protect, not to bully weak monsters.";
		next;
		mes "[Sir Edmund]";
		mes "Everything in this world is equal, there shouldn't be any exceptions.";
		mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life...";
		next;
		mes "[Sir Edmund]";
		mes "Okay now, try again.";
		next;
		warp "job_knt.gat",143,57;
		doevent "ev_Test::OnStart";
		end;

	L_Done:
		mes "You have done very well to pass my test.";
		next;
		mes "[Sir Edmund]";
		mes "Remember that true strength comes from patience and understanding.";
		next;
		mes "[Sir Edmund]";
		mes "When you understand the world around you, you will be able to overcome any obstacle in life.";
		next;
		mes "[Sir Edmund]";
		mes "Go to the Chivalry Captain Herman and find out about your next challenge.  Good luck.";
		set KNIGHT_Q2,0;
		set KNIGHT_Q,6;
		close; 
}

// Test -----------------------------
job_knt.gat,1,1,1	script	ev_Test	-1,{

OnStart:
	killmonster "job_knt.gat","ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead";

	addtimer 240000, "ev_Test::OnTimerPass";
	end;

OnTimerPass:
	set KNIGHT_Q2, 2;
	areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0;
	addtimer 4000, "ev_Test::OnTimerWarp";
	end;

OnMyMobDead:
	set KNIGHT_Q2, 1;
	areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0;
	deltimer "ev_Test::OnTimerPass";
	addtimer 4000, "ev_Test::OnTimerWarp";
	end;

OnTimerWarp:
	if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100;
	if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251;
	end;
}


//<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\
prt_in.gat,87,90,3	script	Sir Grey	119,{
	mes "[Sir Grey]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 6) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
	if (BaseJob == Job_Swordman && KNIGHT_Q == 7) close;
L_Other:
	mes "Use your time wisely young one......";
	next;
	mes "[Sir Grey]";
	mes "You don't want to end up regreting missed opportunities.";
	close;
L_Novice:
	mes "Believe it or not, I was once a Novice as well.";
	next;
	mes "[Sir Grey]";
	mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person.....";
	next;
	mes "[Sir Grey]";
	mes "And somehow after all these years, I ended up becoming one.  Imagine that.... Hahaha.";
	emotion e_heh;
	close;
L_Knight:
	mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!";
	next;
	mes "[Sir Grey]";
	mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!";
	next;
	menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel;

	M_Info:
		mes "[Sir Grey]";
		mes "The Claymore is the best 2 handed sword a knight can get.  Its like a knight's bestfriend.";
		next;
		mes "[Sir Grey]";
		mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work.";
		next;
		mes "[Sir Grey]";
		mes "For the small fee of ^0000ff'74000 zeny'^000000  and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore.";
		next;
		mes "[Sir Grey]";
		mes "I'm in charge of selling them so if you would like one let me know.";
		close;

	M_Buy:
		if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough;

		mes "[Sir Grey]";
		mes "Good, you brought me the steel and have enough to cover the labor fee.";
		next;
		mes "[Sir Grey]";
		mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well.";
		delitem 999, 1;
		set Zeny, Zeny - 74000;
		getitem 1163, 1;
		close;

		L_NotEnough:
			mes "[Sir Grey]";
			mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000  and ^0000ff'1 Steel '^000000.";
			next;
			mes "[Sir Grey]";
			mes "When you get the steel and the money, come back and see me.";
			close;

	M_Cancel:
		mes "[Sir Grey]";
		mes "If your going to be a good knight, you'll need a claymore..";
		mes "I'll be glad to see you after your training...";
		close;

L_ReTest:
	mes "I see you're back.  Have you spent enough time reflecting on Knighthood?";
	mes "I hope that you are now ready for this test.";
	goto M_Menu;

L_Test:
	if (KNIGHT_Q2 == 1) goto L_ReTest;
	mes "Haha, so you already finished all the other tests eh?";
	next;
	mes "[Sir Grey]";
	mes "Okay then, lets start my test.  Its not any different from the other ones.";
M_Menu:
	next;
	menu "Bring it on!",M_0, "Maybe a little later.",M_End;
	
	M_0:
		set @score,0;
		mes "[Sir Grey]";
		mes "Let me ask you a few questions.";
		next;

		mes "[Sir Grey]";
		mes "First, why are you so determined to become a knight?";
		next;
		menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2;

		sM_0:
			mes "[Sir Grey]";
			mes "To become stronger huh.... It's true that becoming a knight does make you stronger but....";
			next;
			mes "[Sir Grey]";
			mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?";
			next;
			menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c;

			sM_0a:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "Money is important for a comfortable living, but a Knights strength can be used for more important things.";
				goto L_Cont1;

			sM_0b:
				mes "[Sir Grey]";
				mes "This is a very good idea.  By first learning how to protect yourself, you will then be able to protect others.";
				mes "I admire your thought very much.";
				goto L_Cont1;

			sM_0c:
				mes "[Sir Grey]";
				mes "It is a great idea to help others.  We Knights pride ourselves on serving the public in anyway we can.";
				goto L_Cont1;

		sM_1:
			mes "[Sir Grey]";
			mes "I see.  You have a very strong sense of community.";
			next;
			mes "[Sir Grey]";
			mes "With the power that comes with becoming Knight, what would you do to help the town?";
			next;
			menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c;

			sM_1a:
				mes "[Sir Grey]";
				mes "Good.  A Knight should always strive to help whatever the task.";
				goto L_Cont1;

			sM_1b:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "A town does need money to be prosperous, but that is not the most important thing a town needs.";
				mes "As a Knight you can provide the town with protection and other valuable services."; 
				goto L_Cont1;

			sM_1c:
				mes "[Sir Grey]";
				mes "A very noble idea indeed.  Towns people are often ill equiped to protect themselves from monsters.";
				mes "By providing them with protection, you can allow the towns people to live their lives peacefully.";
				goto L_Cont1;

		sM_2:
			set @score, @score + 5;
			mes "[Sir Grey]";
			mes "Hmm... that's very interesting.  Most people enjoy being a Swordsman.";
			next;
			mes "[Sir Grey]";
			mes "Well, what exactly don't you like about being a Swordsman?";
			next;
			menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c;

			sM_2a:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "A skill is only as good as the person who uses it.  Different skills are used for different situations.";
				next;
				mes "[Sir Grey]";
				mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?";
				goto L_Cont1;

			sM_2b:
				set @score, @score - 5;
				mes "[Sir Grey]";
				mes "What? Swordsman are the strongest of the 1st job classes.  A Knight's strength is the progression of a Swordsman's strength.";
				next;
				mes "[Sir Grey]";
				mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight.";
				goto L_Cont1;

			sM_2c:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "Hahaha!.  If you think it gets any easier as a Knight you're sadly mistaken my friend.";
				mes "With the added skills and strength a Knight gets, comes added challenges.";
				goto L_Cont1;

		L_Cont1:
		next;
		mes "[Sir Grey]";
		mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman.";
		next;
		mes "[Sir Grey]";
		mes "If you were to become a Knight right now, what would be the first thing you would do?";
		next;
		menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5;

		sM_3:
			mes "[Sir Grey]";
			mes "Okay... so you would battle and in doing so you would.....";
			next;
			menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c;

			sM_3a:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "Hold on there tiger.  Don't get too eager now.  You have to get the basics of Knighthood down first.";
				mes "Without it you may become the weakest warrior around.";
				goto L_Cont2;

			sM_3b:
				mes "[Sir Grey]";
				mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight.";
				goto L_Cont2;

			sM_3c:
				mes "[Sir Grey]";
				mes "As a Knight you will be able to train in places you couldn't as a Swordsman.";
				mes "But becarefull.  If you move to fast you may find yourself in a world of trouble.";
				goto L_Cont2;

		sM_4:
			mes "[Sir Grey]";
			mes "Who's waiting for you?";
			next;
			menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c;

			sM_4a:
				mes "[Sir Grey]";
				mes "Yes, he/she will be happy to see you.  Now you will be able to protect your freind when he/she is in danger.";
				goto L_Cont2;

			sM_4b:
				mes "[Sir Grey]";
				mes "A villager...... oh... ";
				goto L_Cont2;

			sM_4c:
				mes "[Sir Grey]";
				mes "Oh I see! Did you become a knight because of your this person?";
				next;
				mes "[Sir Grey]";
				if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!";
				if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!";
				next;
				mes "[Sir Grey]";
				mes "Good luck to you and your loved one.";
				goto L_Cont2;

		sM_5:
			mes "[Sir Grey]";
			mes "What else do you want to know?";
			next;
			menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c;

			sM_5a:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "There's no place in this world thats truly safe.  Especially for a Knight.";
				mes "A Knight is always expected to fight the strongest and most fearsome monsters";
				goto L_Cont2;

			sM_5b:
				mes "[Sir Grey]";
				mes "Ask other Knights around Rune-Midgard for advice.  You're sure to get some good tips.";
				goto L_Cont2;

			sM_5c:	
				set @score, @score + 15;
				mes "[Sir Grey]";
				mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard.";

		L_Cont2:
		next;
		mes "[Sir Grey]";
		mes "Well that's it.  This is the end of my test and the final test in your quest to become a Knight.";
		mes "Let me now give you my decision.....";
		next;

		if (@score == 0) goto L_1;
		if (@score == 5) goto L_2;
		if (@score == 10) goto L_3;

		L_0:
			set KNIGHT_Q2, 1;
			mes "[Sir Grey]";
			mes "Although I enjoyed speaking with you today.....";
			next;
			mes "[Sir Grey]";
			mes "I'm afraid that you are not ready for Knighthood.";
			mes "I think it would be best for you to stay a Swordman for the time being.";
			next;
			mes "[Sir Grey]";
			mes "Being a Knight requires not only strength, but discipline and ethical values as well.";
			mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body.";
			next;
			mes "[Sir Grey]";
			mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate.";
			next;
			mes "[Sir Grey]";
			mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me.";
			close;
		
		L_1:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "I am glad that I got a chance to speak with someone such as yourself.  You remind me of myself when i was young. Heh heh heh.";
			next;
			mes "[Sir Grey]";
			mes "More importantly...., CONGRATULATIONS!";
			next;
			mes "[Sir Grey]";
			mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood.";
			next;
			mes "[Sir Grey]";
			mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

		L_2:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "It was nice to talk to you.  As a Knight, I expect that you will expand your mind and fullfill your potential.";
			next;
			mes "[Sir Grey]";
			mes "That's right.  You have passed my test and are now ready to be Knighted.  Congratulations!";
			next;
			mes "[Sir Grey]";
			mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

		L_3:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard.";
			next;
			mes "[Sir Grey]";
			mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate.";
			next;
			mes "[Sir Grey]";
			mes "I'm sure with hard work and dedication you will make a fine Knight.  Congratulations! You have passed my test.";
			next;
			mes "[Sir Grey]";
			mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

	M_End:
		close;
}


//==============================================================================
// mapflag
//==============================================================================
job_knt.gat	mapflag	nomemo
job_knt.gat	mapflag	noteleport
job_knt.gat	mapflag	nosave	SavePoint
job_knt.gat	mapflag	nopenalty
job_knt.gat	mapflag	nobranch
job_knt.gat	mapflag	noexp
job_knt.gat	mapflag	noloot