summaryrefslogtreecommitdiff
path: root/npc/jobs/1-1e/ninja.txt
blob: 990d268423185f99ce32993bb9fe9a386d71bf5b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
//===== eAthena Script ======================================= 
//= Ninja Job Quest
//===== By: ================================================== 
//= Legionaire
//===== Current Version: ===================================== 
//= 1.2
//===== Compatible With: ===================================== 
//= eAthena SVN that supports Ninjas
//===== Description: ========================================= 
//= Semi-official Ninja Job Change script using dialogue from
//= Mandarin Aegis Ninja script.
//===== Additional Comments: ================================= 
//= The dialouge isn't exactly the best available, but until
//= The official dialouge in English comes out, this is the
//= Best that I can do.
//= 1.1 Optimized, updated, checked [Lupus]
//= 1.2 Added Akagi [Playtester]
//============================================================ 

alberta,30,65,3	script	Akagi#nq	730,{

	if(Class == Job_Novice){
		if(JobLevel > 9){
			mes "[Akagi]";
			mes "Hmm...";
			mes "Some force must have lead your feet to this dark alley because you are needed here.";
			mes "Would you like to walk the path of Patience?";
			next;
			if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){
				mes "[Akagi]";
				mes "Ok.";
				mes ".....";
				mes "Then farewell.";
				close;
			}else{
				mes "[Akagi]";
				mes "Very well, I'll send you over right away.";
				close2;
				switch (rand(3)) {
					case 1:
						warp "amatsu", 170, 229;
						break;
					case 2:
						warp "amatsu", 216, 188;
						break;
					default:
						warp "amatsu", 178, 176;
						break;
				}
				end;
			}
		}
		else{
			mes "[Akagi]";
			mes "This isn't where you should be.";
			mes "Come back after you've become stronger.";
			close;
		}
	}
	else{
		mes "[Akagi]";
		mes "I have nothing to say to you.";
		mes "Go back to where you came from.";
		close;
	}
}

que_ng,30,65,3	script	Cool Kid#nq	730,{
	set @npcname$,"[Cool Kid]";
	if(Class == Job_Novice && JobLevel > 9){
		switch(NINJ_Q){
		case 1:
			mes @npcname$;
			mes "Mmm... This isn't a pressing matter.";
			mes "Though I hope you can do it soon.";
			mes "Wildcat Zhao, he's over in";
			mes "Einbroch";
			close;
		case 2:
			mes @npcname$;
			mes "Don't forget to get something from him.";
			mes "Otherwise he'll forget.";
			close;
		case 3:
			mes @npcname$;
			mes "Did you bring it back?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Yup, right here.";
			next;
			mes @npcname$;
			mes "Ohh, not bad";
			mes "Hand it over.";
			mes "Let's see... Well.";
			mes "- *letter opening sounds*... -";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- He's intently reading -";
			mes "- the letter I brought back. -";
			next;
			mes @npcname$;
			mes "Ai YA~!! How can this be?!";
			mes "He rejected my offer of a ceasefire!!!";
			mes "Could it be... Could it be...!";
			mes "That he's already made another sword?...";
			next;
			mes @npcname$;
			mes "Ohhh, my head hurts now.";
			mes "Hey, sorry to bother you again.";
			mes "I need something to fight";
			mes "Zhao with,";
			mes "but I don't have the materials.";
			next;
			mes @npcname$;
			mes "If you bring me the materials...";
			mes "I'll acknowledge you...";
			mes "And let you become a Ninja.";
			mes "I need you to get me...";
			mes "One piece of Phracon.";
			mes "and five cyfar, quick, there's no time!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Aahh!!";
			mes "This is...";
			next;
			mes @npcname$;
			mes "Hmm, what's the matter?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "These items... Were the ones";
			mes "I promised to Mr. Zhao...";
			next;
			mes @npcname$;
			mes "WHAT?!!!";
			mes "Then the person helping him...";
			mes "IS!";
			mes "Aaahhh...";
			mes "Ai ya, you fool!!!!";
			next;
			mes @npcname$;
			mes "Oh.. Oh... Calm.. Must be calm.";
			mes "Haha...";
			next;
			mes @npcname$;
			mes "Well, you've already promised to help me.";
			mes "No point in arguing now...";
			mes "We can do that later.";
			mes "Quick, gather the items.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh.. Oh.. Ok..";
			next;
			mes @npcname$;
			mes "Quick~~!!";
			mes "Aiii~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I have to give him 1 Phracon... -";
			mes "- and 5 Cyfars -";
			set NINJ_Q,4;
			close;
		case 4:
			mes @npcname$;
			if(countitem(7053) < 5 || countitem(1010) < 1){
				mes "Bring me a Phracon";
				mes "and five cyfar";
				mes "Right now, you still don't have enough.";
				mes "It's urgent.. So do it quickly.";
				close;
			}
			if(getskilllv(1) < 9){
				mes "Come back once you have the basic skills...";
				close;
			}
			delitem 1010,1;
			delitem 7053,5;
			mes "Oh... you've brought it.";
			mes "Let's see...";
			mes "Mmm~ so you've brought it all";
			mes "and followed my instructions.";
			next;
			mes @npcname$;
			mes "Huu... This doesn't look too bad.";
			mes "Better than I expected at least?";
			next;
			mes @npcname$;
			mes "Ok.";
			mes "I'll follow through with the ritual";
			mes "and change you into a Ninja.";
			next;
			mes @npcname$;
			mes "Well, I guess I can introduce myself to you now.";
			mes "I am part of the Doga Ninja clan";
			mes "the top Ninja head in the clan.";
			mes "I'm the squad leader of the team...";
			mes "trying to find our chief, Kazma";
			mes "So here I am.";
			next;
			mes @npcname$;
			mes "Actually, there's been a bit of a distrubance";
			mes "amongst our ranks";
			mes "so actually, I didn't want you";
			mes "to join the clan";
			mes "at first.";
			next;
			mes @npcname$;
			mes "But Zhao, in the letter...";
			mes "rate you pretty high, and you performed";
			mes "orders rather well,";
			mes "so I had a change of mind.";
			next;
			mes @npcname$;
			mes "Being a Ninja is a solitary job.";
			mes "We value our work above all";
			mes "but not to the point of fanaticism.";
			next;
			mes @npcname$;
			mes "Your path will be one of hardship.";
			mes "Many of us live within villages...";
			mes "Working away covertly.";
			next;
			mes @npcname$;
			mes "Our techniques and our equipmnet...";
			mes "How to handle and use them...";
			mes "That is all done covertly";
			mes "As well, buying and selling...";
			mes "is also done via special means, so,";
			mes "be especially careful.";
			next;
			mes @npcname$;
			mes "Well, from now on";
			mes "You're a member of the ...";
			mes "Doga Ninja Clan.";
			next;
			mes @npcname$;
			mes "Speed, as that of the western wind.";
			mes "Movement, like the falling leaf in that wind";
			mes "Soft!!!";
			next;
			mes @npcname$;
			mes "Haaa!!!!";
			next;
			nude;
			callfunc "Job_Change",Job_Ninja;
			callfunc "F_ClearJobVar";				
			getitem 13010,1;
			close;
		default:
			mes "["+strcharinfo(0)+"]";
			mes "Hey.";
			next;
			mes @npcname$;
			mes "Oh?...";
			mes "That's impossible~!!";
			mes "You can see me!";
			next;
			mes @npcname$;
			mes "Aaaahhh~!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- Kick the man with the chopsticks. -";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- Huu~! -";
			mes "Ahh~!";
			mes "Ahh~! What are you doing?!";
			next;
			mes @npcname$;
			mes "Oh?...";
			mes "You aren't an assassin trying to kill me.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh jeez... What did I get myself into.";
			mes "This guy is nuts.";
			mes "Hasn't even seen me and is throwing stuff around...";
			next;
			mes @npcname$;
			mes "ohohoh~! Anger, anger~~";
			mes "My forever rival... Forever hated enemy!";
			mes "Wildcat!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "........";
			next;
			mes @npcname$;
			mes "Ahah~~~!!!";
			mes "E~E~";
			mes "Pa! Pa! Pa~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I'm right here... -";
			next;
			mes @npcname$;
			mes "Mmm...";
			mes "Oh! Who are you?!";
			mes "When did you suddenly appear";
			mes "beside me!";
			mes "Here, TAKE THIS!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Augh...~";
			mes "Jeez, can't you stop...";
			mes "What are you doing now..";
			next;
			mes @npcname$;
			mes "Ohoho...";
			mes "Not bad, not bad~";
			mes "You managed to dodge my attacks...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- What.. Is wrong with him... -";
			mes "- Not listening to me at all. -";
			next;
			mes @npcname$;
			mes "mmm~ok~";
			mes "Well, why did you come find me?";
			mes "What do you need?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes ".........";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh...mm...";
			mes "Right.";
			mes "I want to become a Ninja.";
			next;
			mes @npcname$;
			mes "Ok, great, perfect...";
			mes "BUT!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes ".....";
			next;
			mes @npcname$;
			mes "It's not that simple.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "... What now~";
			next;
			mes @npcname$;
			mes "I still have no trust in you.";
			mes "In my opinion, you have no experience.";
			mes "You'll have trouble becoming a Ninja.";
			next;
			mes @npcname$;
			mes "So...";
			mes "You should!!!Go home~!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...........";
			next;
			mes @npcname$;
			mes "Mmm...";
			mes "Right!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...........";
			next;
			mes @npcname$;
			mes "Well, if you aren't deaf, leave.";
			mes "You've seen it for yourself, I'm a busy fellow.";
			mes "Aahh...";
			next;
			mes @npcname$;
			mes "My opponents are everywhere...";
			mes "I cannot afford to waste time!";
			next;
			mes @npcname$;
			mes "Well now, I've got to run";
			mes "You know, for practice and all.";
			mes "*prepares to leave*";
			next;
			mes @npcname$;
			mes "I shall win next time!";
			mes "Wait for me.";
			mes "Wildcat Zhao!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wildcat... Zhao?";
			mes "You're fighting a cat?";
			next;
			mes @npcname$;
			mes "Uhh..? Oh that, hahaha~";
			mes "Wildcat Zhao is that fellow's...";
			mes "title.";
			next;
			mes @npcname$;
			mes "He's a vicious and barbaric fellow.";
			mes "For victory...";
			mes "He'll use any method.";
			next;
			mes @npcname$;
			mes "His ninjutsu";
			mes "is also a bit too strong...";
			next;
			mes @npcname$;
			mes "Right now, both of our";
			mes "shuriken and scrolls...";
			mes "are still in repair, so,";
			mes "we're temporarily calling it a break.";
			next;
			mes @npcname$;
			mes "If you really...";
			mes "Want to become a Ninja.";
			mes "Wanna help me out?";
			mes "If you help me...";
			mes "I probably won't be able to make you a Ninja";
			mes "But I'll teach you several skills?";
			next;
			if(select("Sure.:Reject.") == 2){
				mes "["+strcharinfo(0)+"]";
				mes "I'm not here to help";
				mes "Just looking for someone to teach me the skills.";
				mes "Sorry.";
				mes "Find somebody else.";
				next;
				mes @npcname$;
				mes "Oh... I see...";
				mes "Ok then.";
				mes "Sorry if I offended you.";
				mes "You may leave now.";
				close;
			}
			mes "["+strcharinfo(0)+"]";
			mes "Mm... Ok then.";
			next;
			mes @npcname$;
			mes "Ok..great.";
			mes "Bring this letter";
			mes "Over to Wildcat Zhao";
			mes "Grr... That fellow.";
			next;
			mes @npcname$;
			mes "It basically says...";
			mes "Let's have a ceasefire";
			mes "While our equipment is being fixed.";
			mes "You must get a reply from him.";
			next;
			mes @npcname$;
			mes "I heard he's somewhere...";
			mes "in Einbroch...";
			mes "Don't know.";
			mes "What's he doing over there?";
			mes "...";
			next;
			mes @npcname$;
			mes "Zhao...";
			mes "He changes his appearance...";
			mes "So check everybody, since you won't know who he is.";
			next;
			mes @npcname$;
			mes "Don't give up though.";
			mes "He likes high places.";
			mes "Search around.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Ok~";
			mes "Ok.";
			set NINJ_Q,1;
			close;
		}
	}else if(Class == Job_Novice && JobLevel < 10){
		mes @npcname$;
		mes "Not enough training.";
		mes "Come back later.";
		close;
	}
	mes @npcname$;
	if(Class == Job_Ninja){
		mes "Mm... How's it been?";
		mes "Missions can happen at any moment";
		mes "At any time";
		mes "Don't slack off";
		close;
	}
	mes "Oh what, this smell!!";
	mes "It's coming from you!.";
	mes "It's been a long time since I've";
	mes "smelled anybody so stinky.";
	mes "Away with you!";
	close;
}

einbroch,184,194,3	script	Exceptional Man	881,{
	if(NINJ_Q >= 3 || Class == Job_Ninja)
		set @npcname$,"[Red Cougar Zhao]";
	else
		set @npcname$,"[Exceptional Man]";
	if(!NINJ_Q){
		mes @npcname$;
		if(Class == Job_Ninja){
			mes "Oh, you're a Ninja now.";
			mes "Stay true to the path, though there...";
			mes "may be difficulties ahead, remember...";
			mes "train hard.";
			close;
		}
		mes "Whoo... So happy.";
		mes "I've been to many places.";
		mes "But a building this tall...";
		mes "First time I've seen it, and the scenery is beautiful too.";
		mes "Really too sad that I don't have the time to admire it";
		mes "*sighs*";
		close;
	}
	switch(NINJ_Q){
	case 1:
		mes @npcname$;
		mes "The place I lived in...";
		mes "was peaceful, the air was good, the houses were small";
		mes "but warm.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, it can't be!";
		mes "Amatsu?!!!";
		next;
		mes @npcname$;
		mes "Nope.";
		mes "....";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Mmm~";
		mes "Wait...";
		mes "You've lived in Izlude before?";
		next;
		mes @npcname$;
		mes "Yes.";
		mes "I come from Izlude.";
		next;
		mes @npcname$;
		mes "Due to certain events though...";
		mes "I've come here, to the mines.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Really...";
		mes "Oh, do you know a person called.... Wildcat Zhao?";
		mes "He's a Ninja from Amatsu";
		next;
		mes @npcname$;
		mes "Hmm that's the first time I've heard that name.";
		mes "You have some important reason..";
		mes "to meet him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, I have a latter to give him";
		mes "and I need a reply letter";
		mes "before I can change class";
		mes "and become a Ninja.";
		next;
		mes @npcname$;
		mes "Mm.. So I see, you too, are a traveller.";
		next;
		mes @npcname$;
		mes "Oh, I remember now";
		mes "I think... I know";
		mes "Who you're trying to find.";
		next;
		mes @npcname$;
		mes "I saw him here";
		mes "or at least... I think I did.";
		next;
		mes @npcname$;
		mes "I'd really like to help you";
		mes "but I still have...";
		mes "some unfinished business.";
		next;
		mes @npcname$;
		mes "If you can help me do something";
		mes "I'll help you find him.";
		next;
		if(select("I'll find him myself.:Ok, I'll help you.") == 1){
			mes @npcname$;
			mes "Ahh ok.";
			mes "I understand.";
			mes "Well, good luck";
			mes "if you ever are in";
			mes "need of help.";
			mes "Before I leave";
			mes "tell me...";
			close;
		}else{
			mes @npcname$;
			mes "Mm Ok.";
			mes "I came here";
			mes "to find some ores.";
			mes "I have something that needs these ores";
			mes "in order to work";
			next;
			mes @npcname$;
			mes "I would come with you....";
			mes "But I need to watch over this, so.";
			mes "If you can get me five Cyfars, and";
			mes "one Phracon...";
			mes "I would really appreciated it.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I need to bring, one Phracon and five Cyfars. -";
			set NINJ_Q,2;
			close;
		}
	case 2:
		if(countitem(1010) < 1 || countitem(7053) < 5){
			mes @npcname$;
			mes "1 Phracon and 5 Cyfars.";
			mes "Hmm the amount isn't enough.";
			mes "Even though there's no hurry, still,";
			mes "bring back the correct amount.";
			close;
		}
		mes @npcname$;
		mes "Very good, very good..";
		mes "Mmm.... Ok.";
		mes "You've given me what I needed";
		mes "now I need to help you in return";
		mes "and find him. Mmm....";
		next;
		mes @npcname$;
		mes "Let me see the letter.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "?????!!";
		next;
		mes @npcname$;
		mes "Oh? Can it be him...";
		mes "that sent it?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh.... So you are";
		mes "Wildcat~!";
		next;
		mes @npcname$;
		mes "No.";
		mes "My name is not Wildcat Zhao";
		mes "It is Cougar Zhao.";
		mes "Wildcat is the name that kid";
		mes "uses in order";
		mes "to aggravate me, haha.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hahaha... ~~";
		next;
		set @npcname$,"[Red Cougar Zhao]";
		mes @npcname$;
		mes "If you want to become a Ninja";
		mes "then you must not trust";
		mes "what you see.";
		next;
		mes @npcname$;
		mes "The clothing and gear you see in books.";
		mes "Is not used by real Ninjas";
		mes "or rather, there are very few";
		mes "who wear such things.";
		next;
		mes @npcname$;
		mes "Do not forget.";
		mes "Once the identity of a Ninja";
		mes "has been revealed, his life is";
		mes "forfeit.";
		next;
		mes @npcname$;
		mes "Even right now";
		mes "what I say and tell you";
		mes "may not be the truth.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Ohh...";
		mes "...........";
		next;
		mes @npcname$;
		mes "Well, can I see it?";
		mes "That letter.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh ok.";
		mes "Hmm.";
		mes "-*Takes out letter*-";
		next;
		mes @npcname$;
		mes "Mmmm.. Let's see...";
		mes "Oh, and here, I thought it would be";
		mes "another declaration of battle.";
		mes "He wants a ceasfire now.";
		next;
		mes @npcname$;
		mes "What to do, what to do.";
		mes "You've already helped me";
		mes "make another sword.";
		mes "Haha~";
		next;
		mes @npcname$;
		mes "I'll write a reply I guess.";
		mes "From my point of view though";
		mes "based on the speed that you got what I asked for";
		mes "if you want to become a Ninja";
		mes "learn to become a bit faster";
		mes "and more experienced";
		next;
		mes "["+strcharinfo(0)+"]";
		mes ".....";
		next;
		mes @npcname$;
		mes "Wait.";
		mes "I shall write a reply letter.";
		mes "Let's see...";
		mes "Mm...*slides letter in*......";
		next;
		mes @npcname$;
		mes "Here you go.";
		mes "Give it to him";
		mes "and he'll understand.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "- Good, got the letter -";
		mes "- that Mr. Zhao wrote in a second. -";
		next;
		mes @npcname$;
		mes "Well now, be on your way.";
		mes "If you want to become a Ninja";
		mes "learn to treasure what time you have.";
		next;
		mes @npcname$;
		mes "When you do become a Ninja";
		mes "Come have a chat with me";
		mes "I will be waiting for you.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Mmm.... Then I'll....";
		next;
		mes @npcname$;
		mes "Ohh.... It'll take awhile to get to Amatsu";
		mes "definitely a long trip.";
		mes "I'll take "+strcharinfo(0)+" to Amatsu.";
		mes "Ok.";
		delitem 1010,1;
		delitem 7053,5;
		set NINJ_Q,3;
		close2;
		warp "amatsu",113,127;
		end;
	case 3:
		mes @npcname$;
		mes "Hmmm I wonder what happened";
		mes "you haven't seen him yet";
		mes "why are you here?";
		next;
		mes @npcname$;
		mes "If you want";
		mes "I'll take you back to Amatsu.";
		next;
		if(select("No thanks.:Sure.") == 1){
			mes @npcname$;
			mes "Mm, ok then.";
			mes "The decision is yours to make.";
			close;
		}
		mes @npcname$;
		mes "Ok. Then I'll take you to Amatsu.";
		close2;
		warp "amatsu",113,127;
		end;
	case 4:
		mes @npcname$;
		mes "Haha, the kid seems to order you";
		mes "to do lots of bothersome chores.";
		mes "Work hard, all of these tasks";
		mes "will help you become a Ninja.";
		close;
	}
}