1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
//===== rAthena Script =======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
prontera,146,194,3 script Swanhild#p2-1::Swanhild 722,{
end;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
prt_gld,244,126,8 script Swanhild#p2-2::Swanhild2 722,{
set .@GID, GetCastleData("prtg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
warp "prtg_cas02",71,36;
//warp "prtg_cas02",169,55;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
prt_gld,244,128,8 duplicate(Swanhild2) Swanhild#p2-3 722
prt_gld,236,126,8 duplicate(Swanhild2) Swanhild#p2-4 722
prt_gld,236,128,8 duplicate(Swanhild2) Swanhild#p2-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas02,40,227,4 script Swanhild#p2-6::Swanhild3 722,{
end;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
prtg_cas02,46,227,4 duplicate(Swanhild3) Swanhild#p2-7 722
prtg_cas02,11,219,4 duplicate(Swanhild3) Swanhild#p2-8 722
prtg_cas02,11,214,4 duplicate(Swanhild3) Swanhild#p2-9 722
prtg_cas02,20,219,4 duplicate(Swanhild3) Swanhild#p2-10 722
prtg_cas02,20,214,4 duplicate(Swanhild3) Swanhild#p2-11 722
prtg_cas02,79,227,8 duplicate(Swanhild3) Swanhild#p2-12 722
prtg_cas02,70,227,8 duplicate(Swanhild3) Swanhild#p2-13 722
prtg_cas02,38,189,8 duplicate(Swanhild3) Swanhild#p2-14 722
prtg_cas02,34,189,8 duplicate(Swanhild3) Swanhild#p2-15 722
prtg_cas02,153,161,4 duplicate(Swanhild3) Swanhild#p2-16 722
prtg_cas02,162,161,4 duplicate(Swanhild3) Swanhild#p2-17 722
// AGIT Manager
//============================================================
prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
// Steward
//============================================================
prtg_cas02,94,61,4 duplicate(Gld_Mngr_Template) Roy#prtg_cas02 55
// Guardians
//============================================================
prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1
// Kafra Staff
//============================================================
prtg_cas02,71,36,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas02 117
// Master's Room Exit
//============================================================
prtg_cas02,207,228,0 script #switch_Pt02 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
if(select("Pull.:Do not.") == 2) close;
warp "prtg_cas02",94,62;
end;
}
// Guild Treasure Protection
//============================================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas02 -1,6,6
// Guild Treasure Spawns
//============================================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
// Guild Dungeon Switch
//============================================================
prtg_cas02,84,72,0 duplicate(Gld_Dun_Template) #prtg_cas02 111
|