summaryrefslogtreecommitdiff
path: root/npc/guild/gldfunc_treasure.txt
blob: 8f42355569376ec2aa3633a844e07f57909c65c2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
//===== eAthena Script =======================================
//= War of Emperium Guild Treasure Room Functions
//===== By: ==================================================
//= holyAngelX (1.0)
//= 1.1 by Akaru and ho|yAnge|X
//===== Current Version: =====================================
//= 1.2b
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= F_GldTreas spawns treasure chests used by the guild master.
//= F_GldTreasSw allows the player to get out of the treasure room.
//==============================================
//= Break down of arguments used in the F_GldTreas:
//=   arg(0): name of guild castle
//=   arg(1): name of script that called the function
//=   arg(2): $variable for number of boxes to spawn for specific castle
//=   arg(2): $variable to be used as a counter
//=   arg(4): $variable for box/monster id number.
//=   arg(5): box/monster id#
//=   arg(6): x1 coordinate for areamonster call
//=   arg(7): y1 coordinate for areamonster call
//=   arg(8): x2 coordinate for areamonster call
//=   arg(9): y1 coordinate for areamonster call
//=   arg(10): 
//= Break down of arguments used in the F_GldTreasSw:
//=   arg(0): name of guild castle.
//=   arg(1): x1 coordinate for warp back to guild castle
//=   arg(2): y1 coordinate for warp back to guild castle
//===== Additional Comments: =================================
//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
//= v1.2a Function now returns to script that called it.  Removed TreasureSpawn2.
//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
//============================================================


//================================================
// Treasure Spawning Function
//================================================
function	script	F_GldTreas	{
	
	if(getarg(10) == 1) goto TreasureSpawn;
	SetCastleData getarg(0)+".gat",4,0;
	SetCastleData getarg(0)+".gat",5,0;
	KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
	if (GetCastleData(getarg(0)+".gat",2) > 100) return;
	if (GetCastleData(getarg(0)+".gat",1) == 0) return;
	set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
	if (getarg(2) <= 0) return;
	set getarg(3), getarg(2);	//sets the counter variable = to the box number amount

TreasureSpawn:
	set getarg(4), getarg(5);	//sets the box id variable = to the box id
	set $@temp, rand(4);
	if ($@temp > 2) set getarg(4), getarg(4) + 1;
	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
	set getarg(3), getarg(3) - 1;
	if(getarg(3) > 0) goto TreasureSpawn;
	return;
}

//==============================================================
//  Treasure Room Switch 
//===============================================================
function	script	F_GldTreasSw	{
	mes " ";
	mes "There is little switch over here";
	mes "Would you like to pull the switch down?";
	next;
	menu "Yes",M_1,"No",-;
	close;
	
	M_1:
		warp getarg(0)+".gat",getarg(1),getarg(2);
		return;
}