summaryrefslogtreecommitdiff
path: root/npc/guides/guides_lighthalzen.txt
blob: 045e7b1a25d15324f1013b99cbfbb84be380cfe3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//===== rAthena Script ======================================= 
//= Lighthalzen Guides
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= rAthena  SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Guides for the city of Lighthalzen
//===== Additional Comments: ================================= 
//= 1.0 First version, Renewal guide.
//============================================================ 

lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
	cutin "ein_soldier",2;
	mes "[Lighthalzen Guide]";
	mes "Welcome to ^8B4513Lighthalzen^000000,";
	mes "the Corporation City-State.";
	mes "If you need any guidance";
	mes "around the city, feel free";
	mes "to ask me and I'll do my";
	mes "very best to help you.";
	next;
	mes "[Lighthalzen Guide]";
	mes "Please be aware that I'm";
	mes "in charge of providing info";
	mes "regarding the West District";
	mes "of ^8B4513Lighthalzen^000000. Now, please";
	mes "select the location that you'd";
	mes "like to learn more about.";
	next;
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
				case 1:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^FF0000Hotel^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,160,217,0,0xFF0000;
					next;
					break;
				case 2:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^FF4500Bank^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,203,257,1,0xFF4500;
					next;
					break;
				case 3:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^DAA520Airport^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,262,75,2,0xDAA520;
					next;
					break;
				case 4:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^7B68EEWeapon Shop^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,194,35,3,0x7B68EE;
					next;
					break;
				case 5:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^B91A4DDepartment Store^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,202,106,4,0xB91A4D;
					next;
					break;
				case 6:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^008000Police Station^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,234,276,5,0x008000;
					next;
					break;
				case 7:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^0000FFJewelry Store^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,96,110,6,0x0000FF;
					next;
					break;
				case 8:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^000080Cool Event Corp.^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,238,217,7,0x000080;
					next;
					break;
				case 9:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^800080Somatology Laboratory^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,101,243,8,0x800080;
					next;
					break;
				case 10:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location of";
					mes "^0A9696Alchemist Association^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,54,132,9,0x0A9696;
					next;
					break;
				case 11:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
				case 1:
					mes "[Lighthalzen Guide]";
					mes "You may go to Fulerr,";
					mes "the ^0A9696Armsmith^000000";
					mes "on the 1st floor of the Weapon Shop.";
					viewpoint 1,194,35,10,0x0A9696;
					next;
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^0A9696Armsmith^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					next;
					break;
				case 2:
					mes "[Lighthalzen Guide]";
					mes "^4B0082Seiyablem^000000 adds";
					mes "sockets on your items";
					mes "on the 1st floor";
					mes "of the Weapon Shop.";
					viewpoint 1,194,35,11,0x4B0082;
					next;
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of ^4B0082Seiyablem^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					next;
					break;
				case 3:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^FF4500Pet Groomer^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,222,191,12,0xFF4500;
					next;
					break;
				case 4:
					mes "[Lighthalzen Guide]";
					mes "I will mark the locations";
					mes "of the ^008080Kafra Employees^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,164,99,13,0x008080;
					viewpoint 1,164,99,14,0x008080;
					next;
					break;
				case 5:
					mes "[Lighthalzen Guide]";
					mes "I will mark the location";
					mes "of the ^FF1493Cool Event Corp. Staff^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,94,247,15,0xFF1493;
					next;
					break;
				case 6:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			mes "[Lighthalzen Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,160,217,0,0xFFFFFF;
			viewpoint 2,203,257,1,0xFFFFFF;
			viewpoint 2,262,75,2,0xFFFFFF;
			viewpoint 2,194,35,3,0xFFFFFF;
			viewpoint 2,202,106,4,0xFFFFFF;
			viewpoint 2,234,276,5,0xFFFFFF;
			viewpoint 2,96,110,6,0xFFFFFF;
			viewpoint 2,238,217,7,0xFFFFFF;
			viewpoint 2,101,243,8,0xFFFFFF;
			viewpoint 2,54,132,9,0xFFFFFF;
			viewpoint 2,194,35,10,0xFFFFFF;
			viewpoint 2,194,35,11,0xFFFFFF;
			viewpoint 2,222,191,12,0xFFFFFF;
			viewpoint 2,164,99,13,0xFFFFFF;
			viewpoint 2,164,99,14,0xFFFFFF;
			viewpoint 2,94,247,15,0xFFFFFF;
			next;
			break;
		case 4:
			mes "[Lighthalzen Guide]";
			mes "Enjoy your adventures!";
			close2;
			cutin "ein_soldier",255;
			end;
		}
	}
}

lighthalzen,220,310,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz02	852
lighthalzen,154,100,5	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz03	852
lighthalzen,307,224,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz04	852