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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) brianluau
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//================= Description ===========================================
//= War of Emperium Treasure Rooms for Novice Guild Castles
//================= Current Version =======================================
//= 1.3b
//=========================================================================
//== Treasure Spawning Function ============================
function script F_GldTreas {
if(getarg(10) != 1) {
setcastledata getarg(0),4,0;
setcastledata getarg(0),5,0;
// Why on earth are we killing old treasure chest spawns?
//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
// Don't spawn treasures if Castle is empty, or Eco is greater than 100
if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
// Only spawn one treasure chest for novice castles.
if (compare(getarg(0),"nguild"))
set getarg(2),1;
else
set getarg(2),getcastledata(getarg(0),2)/5+4;
if (getarg(2) <= 0) return;
//sets the counter variable = to the box number amount
set getarg(3), getarg(2);
}
for (.@i = 1; .@i <= getarg(3); ++.@i) {
// set treasure box ID
set getarg(4), getarg(5) + (.@i+1) % 2;
areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
}
return;
}
//== Treasure Room Switch ==================================
function script F_GldTreasSw {
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if (select("Pull.:Do not.") == 1) {
warp getarg(0),getarg(1),getarg(2);
return;
}
close;
}
//== Castle 1 ==============================================
//- Treasure Spawn -
nguild_alde,1,1,1 script Treasure_N01 FAKE_NPC,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
$@bxN01 = $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
--$boxNumN01;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
//- Treasure Room Switch -
nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//== Castle 2 ==============================================
//- Treasure Spawn -
nguild_gef,1,1,1 script Treasure_N02 FAKE_NPC,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
$@bxN02 = $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
--$boxNumN02;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
//- Treasure Room Switch -
nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//== Castle 3 ==============================================
//- Treasure Spawn -
nguild_pay,1,1,0 script Treasure_N03 FAKE_NPC,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
$@bxN03 = $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
--$boxNumN03;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
//- Treasure Room Switch -
nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//== Castle 4 ==============================================
//- Treasure Spawn -
nguild_prt,1,1,0 script Treasure_N04 FAKE_NPC,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
$@bxN04 = $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
--$boxNumN04;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
//- Treasure Room Switch -
nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}
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