summaryrefslogtreecommitdiff
path: root/npc/events/gdevent_sch.txt
blob: 343c21ead82c2078ee7dfb163d56d7719eda2406 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
//===== Hercules Script ======================================
//= Guild dungeon event, Schwaltzvalt.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Guild dungeon event, Schwaltzvalt. Retrieve Morestone's
//= pickaxe from Kublin.
//===== Additional Comments: =================================
//= 1.0 First version
//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
//= 1.2 Added GM management function. [Euphy]
//============================================================

schg_dun01,1,1,1	script	Monster Controler#sch_gd	4_DOG01,{
OnInit:
	donpcevent "Monster Controler1#sch::OnKill";
	initnpctimer;
	end;

OnTimer3600000:
	donpcevent "Monster Controler1#sch::OnEnable";
	mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
	mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
	stopnpctimer;
	end;
}

schg_dun01,1,2,1	script	Monster Controler1#sch	4_DOG01,{
OnEnable:
	set .@callwhere,rand(1,4);
	if (.@callwhere == 1) {
		monster "schg_dun01",164,236,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
	}
	else if (.@callwhere == 2) {
		monster "schg_dun01",172,122,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
	}
	else if (.@callwhere == 3) {
		monster "schg_dun01",247,159,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
	}
	else {
		monster "schg_dun01",250,224,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
	}
	end;

OnKill:
	killmonster "schg_dun01","Monster Controler1#sch::OnMyMObDead";
	end;

OnMyMobDead:
	if (mobcount("schg_dun01","Monster Controler1#sch::OnMyMObDead") == 0) {
		mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
		mapannounce "schg_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
		donpcevent "Dwarf#sch_gd::OnEnable";
	}
	end;
}

schg_dun01,194,148,5	script	Dwarf#sch_gd	4_M_DWARF,{
	if (getcharid(2) == 0) {
		mes "[Dwarf]";
		mes "Hey did you see an ugly Goblin come by? He stole something from me!";
		close;
	}
	set .@chk_urquest,checkquest(2143,PLAYTIME);
	set .@chk_yourgdname$,getguildname(getcharid(2));
	if ($@gdeventv_s1 == 0) {
		if ($@gdevents_s$ == "") {
			set $@gdeventv_s1,1;
			set $@gdevents_s$,.@chk_yourgdname$;
			mes "[Dwarf]";
			mes "Help me!";
			mes "Please, help me!";
			next;
			switch(select("What happened?:Nevermind.")) {
			case 1:
				mes "[Dwarf]";
				mes "I am Morestone and I collect rare gems.";
				next;
				mes "[Morestone]";
				mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
				mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
				next;
				select("Pickaxe!");
				mes "[Morestone]";
				mes "Yes, my beloved pickaxe!";
				mes "I always carry it with me, you know?";
				next;
				mes "[Morestone]";
				mes "We started working here together.";
				mes "After a few days, we finally found something!";
				next;
				select("Something strange??");
				mes "[Morestone]";
				mes "No, but it was worth quite alot.";
				mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
				mes "His name was^3131FFKublin^000000!";
				next;
				mes "[Morestone]";
				mes "He stole my Pickaxe!";
				mes "I can't live without it...";
				next;
				if (countitem(6010) > 0) {
					mes "[" + strcharinfo(0) + "]";
					mes "Is this the pickaxe that you've been looking for?";
					next;
					mes "[Morestone]";
					mes "You found my Pickaxe?";
					mes "Show me, please!";
					next;
					mes "[Morestone]";
					mes "Oh, my! You've returned it to me!";
					mes "My precious pickaxe, I thought I lost you forever.";
					next;
					mes "[Morestone]";
					mes "You are great! What guild are you from?";
					mes "Could it be Gravity or Mercury?";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
					next;
					mes "[Morestone]";
					mes "Oh... That guild will receive my greatest respect.";
					next;
					mes "[Morestone]";
					mes "Oh! My friend, I am very grateful for your help.";
					mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
					next;
					select("A mysterious area?");
					mes "[Morestone]";
					mes "That's right. I found it when I was digging around here.";
					mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
					next;
					mes "[Morestone]";
					mes "Instead of going there alone, I think it would be more fun to go with your friends...";
					next;
					mes "[Morestone]";
					mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
					mes "Do you want to go there now?";
					next;
					switch(select("Wait! I'm not ready yet.:Let's go!")) {
					case 1:
						set $@gdeventv_s1,0;
						set $@gdevents_s$,"";
						mes "[Morestone]";
						mes "Take your time, and find a place to gather your friends.";
						close;
					case 2:
						mes "[Morestone]";
						mes "Alright! Let's go.";
						mes "If your friends visit me again later, I will guide them to that area again.";
						mes "Don't forget, dwarves are grateful beings! Hahaha!";
						delitem 6010,1; //Pickaxe
						set $@gdeventv_s1,1;
						set $@gdevents_s$,.@chk_yourgdname$;
						close2;
						setquest 2144;
						warp "schg_que01",103,133;
						end;
					}
				}
				else {
					set $@gdeventv_s1,0;
					set $@gdevents_s$,"";
					mes "[Morestone]";
					mes "I will tell you how to find him.";
					mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
					close;
				}
			case 2:
				set $@gdeventv_s1,0;
				set $@gdevents_s$,"";
				emotion e_sob;
				mes "[Dwarf]";
				mes "Ahhh...";
				close;
			}
		}
		else if ($@gdevents_s$ == .@chk_yourgdname$) {
			set .@chk_urquest1,checkquest(2144);
			if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
				mes "[Morestone]";
				mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
				mes "Oh, you are a member.";
				mes "Would you like to go to the mysterious area?";
				next;
				switch(select("Let's go.:No, thanks.")) {
				case 1:
					mes "[Morestone]";
					mes "I hope you enjoy yourself, my friend.";
					close2;
					warp "schg_que01",103,133;
					end;
				case 2:
					mes "[Morestone]";
					mes "If you need my assistance, just ask.";
					mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
					close;
				}
			}
			else {
				set $@gdeventv_s1,1;
				set $@gdevents_s$,.@chk_yourgdname$;
				mes "[Dwarf]";
				mes "Help me!";
				mes "Please, help me!";
				next;
				switch(select("What happened?:Nevermind.")) {
				case 1:
					mes "[Dwarf]";
					mes "I am Morestone and I collect rare gems.";
					next;
					mes "[Morestone]";
					mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
					mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
					next;
					select("Pickaxe!");
					mes "[Morestone]";
					mes "Yes, my beloved pickaxe!";
					mes "I always carry it with me, you know?";
					next;
					mes "[Morestone]";
					mes "We started working here together.";
					mes "After a few days, we finally found something!";
					next;
					select("Something strange??");
					mes "[Morestone]";
					mes "No, but it was worth quite alot.";
					mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
					mes "His name was^3131FFKublin^000000!";
					next;
					mes "[Morestone]";
					mes "He stole my Pickaxe!";
					mes "I can't live without it...";
					next;
					if (countitem(6010) > 0) {
						mes "[" + strcharinfo(0) + "]";
						mes "Is this the pickaxe that you've been looking for?";
						next;
						mes "[Morestone]";
						mes "You found my Pickaxe?";
						mes "Show me, please!";
						next;
						mes "[Morestone]";
						mes "Oh, my! You've returned it to me!";
						mes "My precious pickaxe, I thought I lost you forever.";
						next;
						mes "[Morestone]";
						mes "You are great! What guild are you from?";
						mes "Could it be Gravity or Mercury?";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
						next;
						mes "[Morestone]";
						mes "Oh... That guild will receive my greatest respect.";
						next;
						mes "[Morestone]";
						mes "Oh! My friend, I am very grateful for your help.";
						mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
						next;
						select("A mysterious area?");
						mes "[Morestone]";
						mes "That's right. I found it when I was digging around here.";
						mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
						next;
						mes "[Morestone]";
						mes "Instead of going there alone, I think it would be more fun to go with your friends...";
						next;
						mes "[Morestone]";
						mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
						mes "Do you want to go there now?";
						next;
						switch(select("Wait! I'm not ready yet.:Let's go!")) {
						case 1:
							set $@gdeventv_s1,0;
							set $@gdevents_s$,"";
							mes "[Morestone]";
							mes "Take your time, and find a place to gather your friends.";
							close;
						case 2:
							mes "[Morestone]";
							mes "Alright! Let's go.";
							mes "If your friends visit me again later, I will guide them to that area again.";
							mes "Don't forget, dwarves are grateful beings! Hahaha!";
							delitem 6010,1; //Pickaxe
							set $@gdeventv_s1,1;
							set $@gdevents_s$,.@chk_yourgdname$;
							close2;
							setquest 2144;
							warp "schg_que01",103,133;
							end;
						}
					}
					else {
						set $@gdeventv_s1,0;
						set $@gdevents_s$,"";
						mes "[Morestone]";
						mes "I will tell you how to find him.";
						mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
						close;
					}
				case 2:
					set $@gdeventv_s1,0;
					set $@gdevents_s$,"";
					emotion e_sob;
					mes "[Dwarf]";
					mes "Ah....";
					close;
				}
			}
		}
		else {
			mes "[Morestone]";
			mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
			mes "Hm, you're not a member.";
			mes "Could you please give them my greetings?";
			close;
		}
	}
	else {
		if ($@gdevents_s$ == .@chk_yourgdname$) {
			set .@chk_urquest1,checkquest(2144);
			if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
				mes "[Morestone]";
				mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
				mes "Oh, you are a member.";
				mes "Would you like to go to the mysterious area?";
				next;
				switch(select("Let's go.:No, thanks.")) {
				case 1:
					mes "[Morestone]";
					mes "I hope you enjoy yourself, my friend.";
					close2;
					warp "schg_que01",103,133;
					end;
				case 2:
					mes "[Morestone]";
					mes "If you need my assistance, just ask.";
					mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
					close;
				}
			}
			else {
				set $@gdeventv_s1,1;
				set $@gdevents_s$,.@chk_yourgdname$;
				mes "[Dwarf]";
				mes "Help me!";
				mes "Please, help me!";
				next;
				switch(select("What happened?:Nevermind.")) {
				case 1:
					mes "[Dwarf]";
					mes "I am Morestone and I collect rare gems.";
					next;
					mes "[Morestone]";
					mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
					mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
					next;
					select("Pickaxe!");
					mes "[Morestone]";
					mes "Yes, my beloved pickaxe!";
					mes "I always carry it with me, you know?";
					next;
					mes "[Morestone]";
					mes "We started working here together.";
					mes "After a few days, we finally found something!";
					next;
					select("Something strange??");
					mes "[Morestone]";
					mes "No, but it was worth quite alot.";
					mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
					mes "His name was^3131FFKublin^000000!";
					next;
					mes "[Morestone]";
					mes "He stole my Pickaxe!";
					mes "I can't live without it...";
					next;
					if (countitem(6010) > 0) {
						mes "[" + strcharinfo(0) + "]";
						mes "Is this the pickaxe that you've been looking for?";
						next;
						mes "[Morestone]";
						mes "You found my Pickaxe?";
						mes "Show me, please!";
						next;
						mes "[Morestone]";
						mes "Oh, my! You've returned it to me!";
						mes "My precious pickaxe, I thought I lost you forever.";
						next;
						mes "[Morestone]";
						mes "You are great! What guild are you from?";
						mes "Could it be Gravity or Mercury?";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
						next;
						mes "[Morestone]";
						mes "Oh... That guild will receive my greatest respect.";
						next;
						mes "[Morestone]";
						mes "Oh! My friend, I am very grateful for your help.";
						mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
						next;
						select("A mysterious area?");
						mes "[Morestone]";
						mes "That's right. I found it when I was digging around here.";
						mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
						next;
						mes "[Morestone]";
						mes "Instead of going there alone, I think it would be more fun to go with your friends...";
						next;
						mes "[Morestone]";
						mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
						mes "Do you want to go there now?";
						next;
						switch(select("Wait! I'm not ready yet.:Let's go!")) {
						case 1:
							set $@gdeventv_s1,0;
							set $@gdevents_s$,"";
							mes "[Morestone]";
							mes "Take your time, and find a place to gather you friends.";
							close;
						case 2:
							mes "[Morestone]";
							mes "Alright! Let's go.";
							mes "If your friends visit me again later, I will guide them to that area again.";
							mes "Don't forget, dwarves are grateful beings! Hahaha!";
							delitem 6010,1; //Pickaxe
							set $@gdeventv_s1,1;
							set $@gdevents_s$,.@chk_yourgdname$;
							close2;
							setquest 2144;
							warp "schg_que01",103,133;
							end;
						}
					}
					else {
						set $@gdeventv_s1,0;
						set $@gdevents_s$,"";
						mes "[Morestone]";
						mes "I will tell you how to find him.";
						mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
						close;
					}
				case 2:
					set $@gdeventv_s1,0;
					set $@gdevents_s$,"";
					emotion e_sob;
					mes "[Dwarf]";
					mes "Ah....";
					close;
				}
			}
		}
		else {
			mes "[Morestone]";
			mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
			mes "Hm, you're not a member.";
			mes "Could you please give them my greetings?";
			close;
		}
	}
	end;

OnInit:
	disablenpc "Dwarf#sch_gd";
	set $@gdeventv_s1,0;
	set $@gdevents_s$,"";
	end;

OnEnable:
	enablenpc "Dwarf#sch_gd";
	end;
}

schg_que01,100,81,3	script	Pierrot Pier#sch_gd	4_M_PIERROT,{
	specialeffect EF_POISONHIT;
	set .@sprchg_gd,rand(1,5);
	if (.@sprchg_gd == 1) {
		setnpcdisplay "Pierrot Pier#sch_gd", 4_GHOSTRING;
	}
	else if (.@sprchg_gd == 2) {
		setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
	}
	else if (.@sprchg_gd == 3) {
		setnpcdisplay "Pierrot Pier#sch_gd", 4_F_06;
	}
	else if (.@sprchg_gd == 4) {
		setnpcdisplay "Pierrot Pier#sch_gd", 4_M_UMDANCEKID2;
	}
	else {
		setnpcdisplay "Pierrot Pier#sch_gd", 4_CAT;
	}
	if (checkweight(1201,1) == 0) {
		mes "- Wait!! -";
		mes "- You're carrying too many items, -";
		mes "- you can't receive the materials. -";
		mes "- Please use the Kafra Services, -";
		mes "- and come back later. -";
		close;
	}
	if (strcharinfo(0) == getguildmaster(getcharid(2))) {
		if ($@gdeventv_s2 == 0) {
			set .@que_2143,checkquest(2143,PLAYTIME);
			if (.@que_2143 == -1) {
				setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
				mes "A lonely clown is juggling.";
				next;
				mes "When looked at closely, the clown is just a puppet that looks like a human.";
				next;
				mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
				next;
				mes "[Pierrot Pier]";
				mes "Beep beep beep.";
				mes "Hello, my friends!";
				mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "I am the loyal servant of Gergath, and I have finally received my orders.";
				mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
				mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Did you get permission from Gergath?";
				mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
				next;
				switch(select("I need to check that.:No.")) {
				case 1:
					mes "[Pierrot Pier]";
					mes "Please give me the palm of your hand.";
					mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "Let me see...";
					mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
					next;
					emotion e_dots;
					mes "[Pierrot Pier]";
					mes "Hm...";
					mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
					next;
					emotion e_dots;
					mes "[Pierrot Pier]";
					mes "Okay, I see...";
					mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
					next;
					emotion e_dots;
					mes "[Pierrot Pier]";
					mes "Indeed...";
					mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
					next;
					emotion e_bzz;
					mes "[Pierrot Pier]";
					mes "Verification completed!";
					mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
					next;
					break;
				case 2:
					mes "[Pierrot Pier]";
					mes "Hm? that's right.";
					mes "When is that person coming? I am very bored~!";
					close;
				}
				mes "[Pierrot Pier]";
				mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
				mapannounce "schg_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
				next;
				emotion e_ho;
				mes "[Pierrot Pier]";
				mes "Hm? You don't think so?";
				mapannounce "schg_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
				next;
				emotion e_heh;
				mes "[Pierrot Pier]";
				mes "Haha, I'm just kidding. Beep beep.";
				mes "Ah, you are the one my master speaks of.";
				mapannounce "schg_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Come, the Gergath has left a message for you.";
				mes "It's a bit old, but it should still be legible.";
				next;
				mes "[Pierrot Pier]";
				mes "Alright, let's begin!";
				setquest 2143;
				donpcevent "Gergath#sch_gd::OnEnable";
				close;
			}
			else if ((.@que_2143 == 0) || (.@que_2143 == 1)) {
				mes "[Pierrot Pier]";
				mes "Let's talk after I finished reading my master's message. Beep beep.";
				close;
			}
			else {
				mes "[Pierrot Pier]";
				mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
				next;
				mes "[Pierrot Pier]";
				mes "Alright, would you like to play the game Gergath has prepared for you?";
				next;
				switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
				case 1:
					mes "[Pierrot Pier]";
					mes "The game prepared by my master is very unique, yet simple and fun!";
					mapannounce "schg_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "It's called \"Find the Treasure Map\"!!";
					mapannounce "schg_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "Do you see this large and green field? Beep, beep?";
					mes "I will show you the most incredible magic here.";
					mes "I will turn this place very white. Veeery white!";
					mapannounce "schg_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "The game instruction is just to find the treasure map within the time limit.";
					mes "Sounds easy, right?";
					mapannounce "schg_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
					next;
					break;
				case 2:
					break;
				case 3:
					emotion e_sob;
					mes "[Pierrot Pier]";
					mes "Oh, you don't want to play?";
					close;
				}
				mes "[Pierrot Pier]";
				mes "Okay, I'm ready to begin.";
				mes "Shall we start? Beep, beep?";
				next;
				switch(select("No.:Start.")) {
				case 1:
					mes "[Pierrot Pier]";
					mes "Let me know when you are ready.";
					close;
				case 2:
					mes "[Pierrot Pier]";
					mes "Alright! Let us begin!";
					next;
					mes "[Pierrot Pier]";
					mes "Ladies, and gentlemen.";
					mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "Who will find the treasure map in this white world?";
					mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "Amongst all of you, who shall be the lucky one?";
					mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
					next;
					mes "[Pierrot Pier]";
					mes "Let the game.. Begin!";
					mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
					set $@gdeventv_s2,1;
					donpcevent "Controller#gdevent_s::Ongame_start";
					erasequest 2143;
					close;
				}
			}
		}
		else if ($@gdeventv_s2 == 1) {
			mes "[Pierrot Pier]";
			mes "Did you find the treasure map?";
			mes "Show me what you have in your hands! Beep, beep!";
			next;
			mes "[Pierrot Pier]";
			mes "Let me see...";
			next;
			if (countitem(6031) > 0) {
				donpcevent "Controller#gdevent_s::OnStop";
				set $@gdeventv_s2,3;
				donpcevent "eff_mvp#sch_gd::Onmvp";
				mes "[Pierrot Pier]";
				mes "Wow~~!!";
				mes "Success~!!";
				mes "What a success~!!";
				mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
				delitem 6031,1; //Glitering_PaperB
				close;
			}
			else {
				if (countitem(6030) > 0) {
					mes "[Pierrot Pier]";
					mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
					mes "Quickly! Your time is running out! Hurry up!";
					close;
				}
				else {
					mes "[Pierrot Pier]";
					mes "I don't see anything. Have you even started yet? Beep?";
					mes "Hehe, while you're talking to me, the time is slowly ticking away~";
					close;
				}
			}
		}
		else if ($@gdeventv_s2 == 2) {
			mes "[Pierrot Pier]";
			mes "Wah, why is it like this~!!";
			mes "Not enough? But this makes the game fun, no? Hahaha!";
			next;
			mes "[Pierrot Pier]";
			mes "What did you think?";
			next;
			switch(select("It was pretty hard.:I should've been successful...")) {
			case 1:
				mes "[Pierrot Pier]";
				mes "It's like trying to find a needle in a haystack!";
				mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
				next;
				break;
			case 2:
				mes "[Pierrot Pier]";
				mes "Aaah~! Time is gold.";
				mes "Precious time goes by so fast.";
				next;
				break;
			}
			mes "[Pierrot Pier]";
			mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
			mapannounce "schg_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "Your success is my happiness!";
			mes "I'll give you one more chance. How's that? Beep?";
			mapannounce "schg_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "Okay, I'm ready to begin.";
			mes "Shall we start? Beep, beep?";
			mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
			next;
			switch(select("No.:Start.")) {
			case 1:
				mes "[Pierrot Pier]";
				mes "Let me know when you are ready.";
				close;
			case 2:
				mes "[Pierrot Pier]";
				mes "Alright! Let us begin!";
				next;
				mes "[Pierrot Pier]";
				mes "Ladies, and gentlemen.";
				mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Who will find the treasure map in this white world?";
				mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Amongst all of you, who shall be the lucky one?";
				mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Let the game.. Begin!";
				mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
				set $@gdeventv_s2,10;
				donpcevent "Controller#gdevent_s::Ongame_start";
				close;
			}
		}
		else if ($@gdeventv_s2 == 3) {
			set .@que_2143,checkquest(2143);
			if (.@que_2143 == 3) {
				erasequest 2143;
			}
			mes "[Pierrot Pier]";
			mes "How did you do it?";
			mapannounce "schg_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "You managed to find a needle in a haystack!";
			mes "Amazing!";
			mapannounce "schg_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
			mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
			mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
			donpcevent "eff_mvp#sch_gd::Onmvp";
			set $@gdeventv_s2,5;
			getitem 14596,10; //Pierre_Treasurebox
			close;
		}
		else if ($@gdeventv_s2 == 4) {
			mes "[Pierrot Pier]";
			mes "Incredible! Unbelievable! Beep beep!";
			close;
		}
		else if ($@gdeventv_s2 == 5) {
			mapannounce "schg_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
			mes "[Pierrot Pier]";
			mes "Did you have fun?";
			next;
			mes "[Pierrot Pier]";
			mes "Seeing your smiles, makes Pierrot feel very happy~";
			next;
			mes "[Pierrot Pier]";
			mes "I hope to see you again very soon, I must go back to being a doll now.";
			mes "See you next time!";
			erasequest 2144;
			close;
		}
		else {
			mes "[Pierrot Pier]";
			mes "Did you find the treasure map?";
			mes "Show me what you have in your hands! Beep, beep!";
			next;
			mes "[Pierrot Pier]";
			mes "Let me see.";
			next;
			if (countitem(6031) > 0) {
				donpcevent "Controller#gdevent_s::OnStop";
				set $@gdeventv_s2,3;
				donpcevent "eff_mvp#sch_gd::Onmvp";
				mes "[Pierrot Pier]";
				mes "Wow~~!!";
				mes "Success~!!";
				mes "What a success~!!";
				delitem 6031,1; //Glitering_PaperB
				close;
			}
			else {
				if (countitem(6030) > 0) {
					mes "[Pierrot Pier]";
					mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
					mes "Quickly! Your time is running out! Hurry up!";
					close;
				}
				else {
					mes "[Pierrot Pier]";
					mes "I don't see anything. Have you even started yet? Beep?";
					mes "Hehe, while you're talking to me, the time is slowly ticking away~";
					close;
				}
			}
		}
	}
	else {
		if ($@gdeventv_s2 == 0) {
			setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
			mes "A lonely clown is juggling.";
			next;
			mes "When looked at closely, the clown is just a puppet that looks like a human.";
			next;
			mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
			next;
			mes "[Pierrot Pier]";
			mes "Beep beep beep.";
			mes "Hello, my friends!";
			mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "I am the loyal servant of Gergath, and I have finally received my orders.";
			mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
			mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
			next;
			mes "[Pierrot Pier]";
			mes "Did you get permission from the Gergath?";
			mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
			next;
			switch(select("I need to check that.:No.")) {
			case 1:
				mes "[Pierrot Pier]";
				mes "Please give me the palm of your hand.";
				mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
				next;
				mes "[Pierrot Pier]";
				mes "Let me see...";
				mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
				next;
				emotion e_dots;
				mes "[Pierrot Pier]";
				mes "Hm...";
				mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
				next;
				emotion e_dots;
				mes "[Pierrot Pier]";
				mes "Okay, I see...";
				mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
				next;
				emotion e_dots;
				mes "[Pierrot Pier]";
				mes "Indeed...";
				mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
				next;
				emotion e_bzz;
				mes "[Pierrot Pier]";
				mes "Verification completed!";
				mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
				next;
				break;
			case 2:
				mes "[Pierrot Pier]";
				mes "Hm? that's right.";
				mes "When is that person coming? I am very bored~!";
				close;
			}
			emotion e_heh;
			mes "[Pierrot Pier]";
			mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
			next;
			emotion e_swt2;
			mes "[Pierrot Pier]";
			mes "Hm? You don't think so?";
			next;
			mes "[Pierrot Pier]";
			mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
			next;
			mes "[Pierrot Pier]";
			mes "Pierrot wants to be someone like that, too. Beep.";
			close;
		}
		else if ($@gdeventv_s2 == 1) {
			mes "[Pierrot Pier]";
			mes "Did you find the treasure map?";
			mes "Show me what you have in your hands! Beep, beep!";
			next;
			mes "[Pierrot Pier]";
			mes "Let me see...";
			next;
			if (countitem(6031) > 0) {
				donpcevent "Controller#gdevent_s::OnStop";
				set $@gdeventv_s2,3;
				donpcevent "eff_mvp#sch_gd::Onmvp";
				mes "[Pierrot Pier]";
				mes "Wow~~!!";
				mes "Success~!!";
				mes "What a success~!!";
				mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
				delitem 6031,1; //Glitering_PaperB
				close;
			}
			else {
				if (countitem(6030) > 0) {
					mes "[Pierrot Pier]";
					mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
					mes "Quickly! Your time is running out! Hurry up!";
					close;
				}
				else {
					mes "[Pierrot Pier]";
					mes "I don't see anything. Have you even started yet? Beep?";
					mes "Hehe, while you're talking to me, the time is slowly ticking away~";
					close;
				}
			}
		}
		else if ($@gdeventv_s2 == 2) {
			mes "[Pierrot Pier]";
			mes "Wah, why is it like this~!!";
			mes "Not enough? But this makes the game fun, no? Hahaha!";
			close;
		}
		else if ($@gdeventv_s2 == 3) {
			mes "[Pierrot Pier]";
			mes "Congratulations, you have succeeded!";
			mes "I will talk to your leader about other details.";
			close;
		}
		else if ($@gdeventv_s2 == 4) {
			mes "[Pierrot Pier]";
			mes "Incredible! Unbelievable! Beep beep!";
			close;
		}
		else if ($@gdeventv_s2 == 5) {
			mes "[Pierrot Pier]";
			mes "Did you have fun?";
			next;
			mes "[Pierrot Pier]";
			mes "Seeing your smiles, makes Pierrot feel very happy~";
			next;
			mes "[Pierrot Pier]";
			mes "I hope to see you again very soon, I must go back to being a doll now.";
			mes "See you next time!";
			close;
		}
		else {
			mes "[Pierrot Pier]";
			mes "Did you find the treasure?";
			mes "Show me that thing you are holding, now!";
			next;
			mes "[Pierrot Pier]";
			mes "Let me see...";
			next;
			if (countitem(6031) > 0) {
				donpcevent "Controller#gdevent_s::OnStop";
				set $@gdeventv_s2,3;
				donpcevent "eff_mvp#sch_gd::Onmvp";
				mes "[Pierrot Pier]";
				mes "Wow~~!!";
				mes "Success~!!";
				mes "What a success~!!";
				delitem 6031,1; //Glitering_PaperB
				close;
			}
			else {
				if (countitem(6030) > 0) {
					mes "[Pierrot Pier]";
					mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
					mes "Quickly! Your time is running out! Hurry up!";
					close;
				}
				else {
					mes "[Pierrot Pier]";
					mes "I don't see anything. Have you even started yet? Beep?";
					mes "Hehe, while you're talking to me, the time is slowly ticking away~";
					close;
				}
			}
		}
	}
}

schg_que01,10,10,3	script	Controller#gdevent_s	4_DOG01,{
OnInit:
	set $@gdeventv_s2,0;
	end;

Onwin:
	donpcevent "treg#sch_gd::OnEnable";
	end;

Ongame_start:
	initnpctimer;
	donpcevent "paper_sp_1_s::OnEnable";
	donpcevent "paper_sp_2_s::OnEnable";
	donpcevent "paper_sp_3_s::OnEnable";
	donpcevent "paper_sp_4_s::OnEnable";
	donpcevent "paper_sp_5_s::OnEnable";
	donpcevent "paper_sp_6_s::OnEnable";
	donpcevent "paper_sp_7_s::OnEnable";
	donpcevent "paper_sp_8_s::OnEnable";
	donpcevent "paper_sp_9_s::OnEnable";
	set .@roulette_where,rand(1,9);
	if (.@roulette_where == 1) {
		donpcevent "paper_sp_1_s::OnBingo";
	}
	else if (.@roulette_where == 2) {
		donpcevent "paper_sp_2_s::OnBingo";
	}
	else if (.@roulette_where == 3) {
		donpcevent "paper_sp_3_s::OnBingo";
	}
	else if (.@roulette_where == 4) {
		donpcevent "paper_sp_4_s::OnBingo";
	}
	else if (.@roulette_where == 5) {
		donpcevent "paper_sp_5_s::OnBingo";
	}
	else if (.@roulette_where == 6) {
		donpcevent "paper_sp_6_s::OnBingo";
	}
	else if (.@roulette_where == 7) {
		donpcevent "paper_sp_7_s::OnBingo";
	}
	else if (.@roulette_where == 8) {
		donpcevent "paper_sp_8_s::OnBingo";
	}
	else {
		donpcevent "paper_sp_9_s::OnBingo";
	}
	end;

OnStop:
	stopnpctimer;
	end;

OnTimer40000:
	mapannounce "schg_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
	end;

OnTimer60000:
	mapannounce "schg_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
	mapwarp "schg_que01","schg_que01",100,79;
	enablenpc "removepp_sch_gd";
	set $@gdeventv_s2,2;
	end;

OnTimer63000:
	stopnpctimer;
	end;
}

schg_que01,87,93,0	script	paper_sp_1_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while1,0;
	while(1) {
		if (.@paper_while1 == 100) {
			break;
		}
		else {
			set .@paper_while1,.@paper_while1+1;
			set .@paper_x1,rand(81,95);
			set .@paper_y1,rand(87,100);
			makeitem 6030,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x1,rand(81,95);
	set .@paper_y1,rand(87,100);
	makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
	end;
}

schg_que01,102,93,0	script	paper_sp_2_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while2,0;
	while(1) {
		if (.@paper_while2 == 100) {
			break;
		}
		else {
			set .@paper_while2,.@paper_while2+1;
			set .@paper_x2,rand(96,110);
			set .@paper_y2,rand(87,100);
			makeitem 6030,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x2,rand(96,110);
	set .@paper_y2,rand(87,100);
	makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
	end;
}

schg_que01,117,93,0	script	paper_sp_3_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while3,0;
	while(1) {
		if (.@paper_while3 == 100) {
			break;
		}
		else {
			set .@paper_while3,.@paper_while3+1;
			set .@paper_x3,rand(111,124);
			set .@paper_y3,rand(87,100);
			makeitem 6030,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x3,rand(111,124);
	set .@paper_y3,rand(87,100);
	makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
	end;
}

schg_que01,87,80,0	script	paper_sp_4_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while4,0;
	while(1) {
		if (.@paper_while4 == 100) {
			break;
		}
		else {
			set .@paper_while4,.@paper_while4+1;
			set .@paper_x4,rand(81,95);
			set .@paper_y4,rand(73,86);
			makeitem 6030,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x4,rand(81,95);
	set .@paper_y4,rand(73,86);
	makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
	end;
}

schg_que01,102,80,0	script	paper_sp_5_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while5,0;
	while(1) {
		if (.@paper_while5 == 100) {
			break;
		}
		else {
			set .@paper_while5,.@paper_while5+1;
			set .@paper_x5,rand(96,110);
			set .@paper_y5,rand(73,86);
			makeitem 6030,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x5,rand(96,110);
	set .@paper_y5,rand(73,86);
	makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
	end;
}

schg_que01,117,80,0	script	paper_sp_6_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while6,0;
	while(1) {
		if (.@paper_while6 == 100) {
			break;
		}
		else {
			set .@paper_while6,.@paper_while6+1;
			set .@paper_x6,rand(111,124);
			set .@paper_y6,rand(73,86);
			makeitem 6030,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x6,rand(111,124);
	set .@paper_y6,rand(73,86);
	makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
	end;
}

schg_que01,87,65,0	script	paper_sp_7_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while7,0;
	while(1) {
		if (.@paper_while7 == 100) {
			break;
		}
		else {
			set .@paper_while7,.@paper_while7+1;
			set .@paper_x7,rand(81,95);
			set .@paper_y7,rand(59,72);
			makeitem 6030,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x7,rand(81,95);
	set .@paper_y7,rand(59,72);
	makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
	end;
}

schg_que01,102,65,0	script	paper_sp_8_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while8,0;
	while(1) {
		if (.@paper_while8 == 100) {
			break;
		}
		else {
			set .@paper_while8,.@paper_while8+1;
			set .@paper_x8,rand(96,110);
			set .@paper_y8,rand(59,72);
			makeitem 6030,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x8,rand(96,110);
	set .@paper_y8,rand(59,72);
	makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
	end;
}

schg_que01,117,65,0	script	paper_sp_9_s	HIDDEN_WARP_NPC,{
	end;

OnEnable:
	set .@paper_while9,0;
	while(1) {
		if (.@paper_while9 == 100) {
			break;
		}
		else {
			set .@paper_while9,.@paper_while9+1;
			set .@paper_x9,rand(111,124);
			set .@paper_y9,rand(59,72);
			makeitem 6030,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
		}
	}
	end;

OnBingo:
	set .@paper_x9,rand(111,124);
	set .@paper_y9,rand(59,72);
	makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
	end;
}

schg_que01,100,80,0	script	removepp_sch_gd	-1,5,5,{
	end;

OnInit:
	disablenpc "removepp_sch_gd";
	end;

OnTouch2:
	set .@paper_sch_gd,countitem(6030);
	set .@spaper_sch_gd,countitem(6031);
	if ((.@paper_sch_gd > 0) || (.@spaper_sch_gd > 0)) {
		delitem 6030,.@paper_sch_gd; //Glitering_PaperA
		delitem 6031,.@spaper_sch_gd; //Glitering_PaperB
	}
	end;
}

schg_que01,6,6,1	script	eff_mvp#sch_gd	CLEAR_NPC,{
	end;

Onmvp:
	initnpctimer;
	end;

OnTimer1000:
	specialeffect EF_MVP,AREA,"paper_sp_1_s";
	specialeffect EF_MVP,AREA,"paper_sp_3_s";
	specialeffect EF_MVP,AREA,"paper_sp_5_s";
	specialeffect EF_MVP,AREA,"paper_sp_7_s";
	specialeffect EF_MVP,AREA,"paper_sp_9_s";
	end;

OnTimer2000:
	specialeffect EF_MVP,AREA,"paper_sp_2_s";
	specialeffect EF_MVP,AREA,"paper_sp_4_s";
	specialeffect EF_MVP,AREA,"paper_sp_6_s";
	specialeffect EF_MVP,AREA,"paper_sp_8_s";
	end;

OnTimer3000:
	specialeffect EF_MVP,AREA,"paper_sp_1_s";
	specialeffect EF_MVP,AREA,"paper_sp_3_s";
	specialeffect EF_MVP,AREA,"paper_sp_5_s";
	specialeffect EF_MVP,AREA,"paper_sp_7_s";
	specialeffect EF_MVP,AREA,"paper_sp_9_s";
	end;

OnTimer4000:
	specialeffect EF_MVP,AREA,"paper_sp_2_s";
	specialeffect EF_MVP,AREA,"paper_sp_4_s";
	specialeffect EF_MVP,AREA,"paper_sp_6_s";
	specialeffect EF_MVP,AREA,"paper_sp_8_s";
	stopnpctimer;
	end;
}

schg_que01,100,75,5	script	Gergath#sch_gd	4_M_OLDFRIAR,{
	end;

OnInit:
	disablenpc "Gergath#sch_gd";
	end;

OnEnable:
	enablenpc "Gergath#sch_gd";
	specialeffect EF_FORESTLIGHT;
	initnpctimer;
	end;

OnTimer5000:
	mapannounce "schg_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
	end;

OnTimer10000:
	mapannounce "schg_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "schg_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
	end;

OnTimer20000:
	mapannounce "schg_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
	end;

OnTimer25000:
	mapannounce "schg_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
	end;

OnTimer30000:
	mapannounce "schg_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
	end;

OnTimer35000:
	mapannounce "schg_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
	end;

OnTimer40000:
	mapannounce "schg_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
	end;

OnTimer45000:
	mapannounce "schg_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
	end;

OnTimer50000:
	mapannounce "schg_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
	disablenpc "Gergath#sch_gd";
	stopnpctimer;
	end;
}

schg_que01,104,140,0	warp	back#sch_gd	1,1,schg_dun01,199,192

/*
schg_que01,104,140,1	script	treg#sch_gd	CLEAR_NPC,{
	end;

OnEnable:
	monster "schg_que01",87,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",102,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",117,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",87,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",102,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",117,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",87,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",102,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	monster "schg_que01",117,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("schg_que01","treg#sch_gd::OnMyMobDead") == 0) {
		mapannounce "schg_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
		set $@gdeventv_s2,5;
	}
	end;
}
*/

schg_que01,98,105,3	script	#sch_flower_01::GD_Ev_Flower2	4_YELL_FLOWER,{
	end;
}

schg_que01,94,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_02	4_RED_FLOWER
schg_que01,90,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_03	4_YELL_FLOWER
schg_que01,86,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_04	4_RED_FLOWER
schg_que01,82,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_05	4_YELL_FLOWER
schg_que01,79,103,3	duplicate(GD_Ev_Flower2)	#sch_flower_06	4_RED_FLOWER
schg_que01,79,100,3	duplicate(GD_Ev_Flower2)	#sch_flower_07	4_YELL_FLOWER
schg_que01,79,97,3	duplicate(GD_Ev_Flower2)	#sch_flower_08	4_RED_FLOWER
schg_que01,79,97,3	duplicate(GD_Ev_Flower2)	#sch_flower_09	4_YELL_FLOWER
schg_que01,79,94,3	duplicate(GD_Ev_Flower2)	#sch_flower_10	4_RED_FLOWER
schg_que01,79,91,3	duplicate(GD_Ev_Flower2)	#sch_flower_11	4_YELL_FLOWER
schg_que01,79,88,3	duplicate(GD_Ev_Flower2)	#sch_flower_12	4_RED_FLOWER
schg_que01,79,85,3	duplicate(GD_Ev_Flower2)	#sch_flower_13	4_YELL_FLOWER
schg_que01,79,82,3	duplicate(GD_Ev_Flower2)	#sch_flower_14	4_RED_FLOWER
schg_que01,79,79,3	duplicate(GD_Ev_Flower2)	#sch_flower_15	4_YELL_FLOWER
schg_que01,79,76,3	duplicate(GD_Ev_Flower2)	#sch_flower_16	4_RED_FLOWER
schg_que01,79,73,3	duplicate(GD_Ev_Flower2)	#sch_flower_17	4_YELL_FLOWER
schg_que01,79,70,3	duplicate(GD_Ev_Flower2)	#sch_flower_18	4_RED_FLOWER
schg_que01,79,67,3	duplicate(GD_Ev_Flower2)	#sch_flower_19	4_YELL_FLOWER
schg_que01,79,64,3	duplicate(GD_Ev_Flower2)	#sch_flower_20	4_RED_FLOWER
schg_que01,79,61,3	duplicate(GD_Ev_Flower2)	#sch_flower_21	4_YELL_FLOWER
schg_que01,79,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_22	4_RED_FLOWER
schg_que01,84,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_23	4_YELL_FLOWER
schg_que01,89,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_24	4_RED_FLOWER
schg_que01,94,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_25	4_YELL_FLOWER
schg_que01,99,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_26	4_RED_FLOWER
schg_que01,104,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_27	4_YELL_FLOWER
schg_que01,109,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_28	4_RED_FLOWER
schg_que01,114,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_29	4_YELL_FLOWER
schg_que01,119,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_30	4_RED_FLOWER
schg_que01,124,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_31	4_YELL_FLOWER
schg_que01,129,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_32	4_RED_FLOWER
schg_que01,129,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_33	4_YELL_FLOWER
schg_que01,129,103,3	duplicate(GD_Ev_Flower2)	#sch_flower_34	4_RED_FLOWER
schg_que01,129,100,3	duplicate(GD_Ev_Flower2)	#sch_flower_35	4_YELL_FLOWER
schg_que01,129,97,3	duplicate(GD_Ev_Flower2)	#sch_flower_36	4_RED_FLOWER
schg_que01,129,97,3	duplicate(GD_Ev_Flower2)	#sch_flower_37	4_YELL_FLOWER
schg_que01,129,94,3	duplicate(GD_Ev_Flower2)	#sch_flower_38	4_RED_FLOWER
schg_que01,129,91,3	duplicate(GD_Ev_Flower2)	#sch_flower_39	4_YELL_FLOWER
schg_que01,129,88,3	duplicate(GD_Ev_Flower2)	#sch_flower_40	4_RED_FLOWER
schg_que01,129,85,3	duplicate(GD_Ev_Flower2)	#sch_flower_41	4_YELL_FLOWER
schg_que01,129,82,3	duplicate(GD_Ev_Flower2)	#sch_flower_42	4_RED_FLOWER
schg_que01,129,79,3	duplicate(GD_Ev_Flower2)	#sch_flower_43	4_YELL_FLOWER
schg_que01,129,76,3	duplicate(GD_Ev_Flower2)	#sch_flower_44	4_RED_FLOWER
schg_que01,129,73,3	duplicate(GD_Ev_Flower2)	#sch_flower_45	4_YELL_FLOWER
schg_que01,129,70,3	duplicate(GD_Ev_Flower2)	#sch_flower_46	4_RED_FLOWER
schg_que01,129,67,3	duplicate(GD_Ev_Flower2)	#sch_flower_47	4_YELL_FLOWER
schg_que01,129,64,3	duplicate(GD_Ev_Flower2)	#sch_flower_48	4_RED_FLOWER
schg_que01,129,61,3	duplicate(GD_Ev_Flower2)	#sch_flower_49	4_YELL_FLOWER
schg_que01,129,58,3	duplicate(GD_Ev_Flower2)	#sch_flower_50	4_RED_FLOWER
schg_que01,124,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_51	4_YELL_FLOWER
schg_que01,119,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_52	4_RED_FLOWER
schg_que01,114,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_53	4_YELL_FLOWER
schg_que01,109,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_54	4_RED_FLOWER
schg_que01,104,105,3	duplicate(GD_Ev_Flower2)	#sch_flower_55	4_BLUE_FLOWER

schg_dun01,5,5,1	script	Event controller#sch_gd	4_DOG01,{
	if (callfunc("F_GM_NPC",1854,0) < 1) {
		mes "Incorrect password.";
		close;
	} else {
		mes "How can I help you?";
		next;
		switch(select("Reset.:No, thanks.")) {
		case 1:
			mes "Completed.";
			donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
			donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
			disablenpc "Dwarf#sch_gd";
			set $@gdeventv_s1,0;
			set $@gdeventv_s2,0;
			set $@gdevents_s$,"";
			close;
		case 2:
			mes "Good bye~";
			close;
		}
	}
}