summaryrefslogtreecommitdiff
path: root/npc/events/easter_2008.txt
blob: 4d914ebcb5f830d67e00857c82e214e598f49518 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Easter Event (2008)
//================= Description ===========================================
//= iRO Easter Event. (2008)
//= Create Holy Eggs
//= Help a suspicious man.
//================= Current Version =======================================
//= 1.1
//=========================================================================

//== Prontera ==============================================
prontera,111,99,5	script	Egg Salesman#prt::EggVendor	4W_M_02,{
	mes "[Egg Salesman]";
	mes "^FF0000Chicken Eggs^000000! Come and";
	mes "buy as many Chicken Eggs";
	mes "as you want, whenever you";
	mes "want! Hey buddy, you wanna";
	mes "take a look at the Chicken";
	mes "Eggs that I'm selling?";
	next;
	while(1) {
		switch(select("What are you doing?", "Why Chicken Eggs?", "Sure, I'll buy some.", "Never mind.")) {
		case 1:
			mes "[Egg Salesman]";
			mes "What am I--? I'm";
			mes "selling Chicken Eggs!";
			mes "For this special event";
			mes "period, I'm selling as many";
			mes "Chicken Eggs as you could";
			mes "want for only 500 zeny each!";
			next;
			mes "[Egg Salesman]";
			mes "Boys, girls, friends,";
			mes "family, old people, young";
			mes "people, um, maybe not most";
			mes "vegetarians or raw foodists,";
			mes "but almost everyone likes eggs!";
			next;
			mes "[Egg Salesman]";
			mes "Can you imagine a world";
			mes "without eggs? There'd be";
			mes "no bread, pastries, cake";
			mes "or frosting... Ice cream";
			mes "would be a lot runnier...";
			mes "Pranks wouldn't be as fun...";
			next;
			break;
		case 2:
			mes "[Egg Salesman]";
			mes "I'm not really sure why, but";
			mes "Chicken Eggs are popular";
			mes "around this time of year.";
			mes "They're hot items right";
			mes "now, and I aim to cash in!";
			next;
			break;
		case 3:
			mes "[Egg Salesman]";
			mes "Great! How many do you";
			mes "want? Remember that each";
			mes "Chicken Egg is 500 zeny.";
			mes "Remember that you won't";
			mes "always be able to buy";
			mes "Chicken Eggs so easily!";
			next;
			while(1) {
				input .@input;
				if (.@input == 0) {
					mes "[Egg Salesman]";
					mes "Hey, if you're not";
					mes "going to buy anything,";
					mes "then would you mind getting";
					mes "out of the way so I can";
					mes "help out my customers?";
					close;
				}
				else if (.@input < 0 || .@input > 1000) {
					mes "[Egg Salesman]";
					mes "Hey, you mind giving";
					mes "me a real number? I also";
					mes "can't sell you more than";
					mes "1,000 Chicken Eggs at a time,";
					mes "you know. C'mon, tell me how";
					mes "many you want for real now.";
					next;
				}
				else {
					.@egg_zeny = .@input*500;
					if (Zeny < .@egg_zeny) {
						mes "[Egg Salesman]";
						mes "You don't have enough Zeny.";
						next;
						mes "[Egg Salesman]";
						mes "No discount, go and get enough Zeny.";
						close;
					}
					else {
						if (checkweight(Chicken_Egg,.@input) == 0) {
							mes "[Egg Salesman]";
							mes "Hey, I know you really";
							mes "want to buy some Chicken";
							mes "Eggs, but you won't be able";
							mes "to carry that much now. Why";
							mes "don't you free up some";
							mes "Inventory space first?.";
							close;
						}
						else {
							mes "[Egg Salesman]";
							mes "Here's your Chicken Eggs!";
							mes "I guess there's some festival";
							mes "happening where you'll need";
							mes "them, but I don't know anything";
							mes "about that. Well, have a good";
							mes "time, and I'll see you again!";
							Zeny -= .@egg_zeny;
							getitem Chicken_Egg,.@input;
							close;
						}
					}
				}
			}
		case 4:
			mes "[Egg Salesman]";
			mes "Not interested in buying";
			mes "Chicken Eggs, huh? Well,";
			mes "word's going around that";
			mes "there's some kind of festival";
			mes "where they'll come in handy...";
			mes "Can you really pass this up?";
			close;
		}
	}
}

prontera,113,98,0	script	Dowdy Matron#prt::EggMatron	4_F_GODEMOM,{
	mes "[Dowdy Matron]";
	mes "This festival is going";
	mes "to be so much fun! Ooh!";
	mes "I should buy some Chicken";
	mes "Eggs to make some decorations.";
	next;
	mes "[Dowdy Matron]";
	mes "Speaking of which,";
	mes "I've heard the nun that";
	mes "can make Holy Eggs is back";
	mes "in Prontera. Though, I think";
	mes "she's using Chicken Eggs rather";
	mes "than regular Eggs to make them.";
	close;
}

prontera,108,96,5	script	Cantankerous Geezer#prt::EggGeezer	4_M_SEAMAN,{
	mes "[Cantankerous Geezer]";
	mes ".Hey, do you know how";
	mes "Chicken Eggs got to be so";
	mes "expensive? I mean, 500 zeny";
	mes "is a lot! I think it's because";
	mes "some guy in Morroc is trying";
	mes "to amass a ton of Holy Eggs!";
	next;
	mes "[Cantankerous Geezer]";
	mes "I don't know what he's";
	mes "offering for those Holy";
	mes "Eggs, but adventurers are";
	mes "coming to him with Holy Eggs";
	mes "in droves. I wonder what he's";
	mes "giving to them in return?";
	close2;
	if (easter2008 < 1) {
		easter2008 = 1;
	}
	end;
}

//- Payon -
payon,172,173,5	duplicate(EggVendor)	Egg Salesman#pay	4W_M_02
payon,175,171,1	duplicate(EggMatron)	Dowdy Matron#pay	4_F_GODEMOM
payon,170,171,5	duplicate(EggGeezer)	Cantankerous Geezer#pay	4_M_SEAMAN

//- Geffen -
geffen,136,64,5	duplicate(EggVendor)	Egg Salesman#gef	4W_M_02
geffen,138,63,1	duplicate(EggMatron)	Dowdy Matron#gef	4_F_GODEMOM
geffen,133,63,5	duplicate(EggGeezer)	Cantankerous Geezer#gef	4_M_SEAMAN

//- Aldebaran -
aldebaran,133,119,5	duplicate(EggVendor)	Egg Salesman#alde	4W_M_02
aldebaran,135,117,1	duplicate(EggMatron)	Dowdy Matron#ald	4_F_GODEMOM
aldebaran,132,116,5	duplicate(EggGeezer)	Cantankerous Geezer#ald	4_M_SEAMAN

//- Alberta -
alberta,90,55,5	duplicate(EggVendor)	Egg Salesman#alb	4W_M_02
alberta,92,53,1	duplicate(EggMatron)	Dowdy Matron#alb	4_F_GODEMOM
alberta,88,52,5	duplicate(EggGeezer)	Cantankerous Geezer#alb	4_M_SEAMAN

//== Create Holy Eggs ======================================
prontera,230,312,3	script	Nerlen#es07	1_F_PRIEST,{
	mes "[Nerlen]";
	mes "Hello! If you'd like,";
	mes "I can take your Chicken";
	mes "Eggs and transform them";
	mes "into Holy Eggs. It's something";
	mes "I do for others in celebration";
	mes "of this holy season.";
	next;
	mes "[Nerlen]";
	mes "Holy Eggs represent";
	mes "rebirth and, fittingly,";
	mes "can be used to restore";
	mes "life to your friends.";
	mes "Would you like me to";
	mes "make some for you?";
	next;
	switch(select("What do I need to make Holy Eggs?", "I want to make Holy Eggs.", "Maybe next time.")) {
	case 1:
		mes "[Nerlen]";
		mes "For each Holy Egg";
		mes "that you want me to";
		mes "make, you will need";
		mes "to bring me...";
		next;
		mes "[Nerlen]";
		mes "^4D4DFF1 White Herb^000000,";
		mes "^4D4DFF1 Green Herb^000000,";
		mes "^4D4DFF1 Yellow Herb^000000,";
		mes "^4D4DFF1 Holy Water^000000, and";
		mes "^4D4DFF1 Chicken Egg^000000.";
		close;
	case 2:
		mes "[Nerlen]";
		mes "Alright, how many";
		mes "Holy Eggs would you";
		mes "like me to make you?";
		mes "I can only make up to";
		mes "10 Holy Eggs at a time.";
		mes "Enter ''0'' to cancel.";
		next;
		while(1) {
			input .@input;
			if (.@input == 0) {
				mes "[Nerlen]";
				mes "Oh, you changed your";
				mes "mind? Feel free to visit me";
				mes "whenever you want me to";
				mes "make you some Holy Eggs~";
				close;
			}
			else if (.@input < 0 || .@input > 10) {
				mes "[Nerlen]";
				mes "I'm sorry, but I can only";
				mes "make up to 10 Holy Eggs";
				mes "at a time. If you wanted to";
				mes "cancel, then just enter ''0.''";
				next;
			}
			else {
				if ((countitem(White_Herb) < .@input) || (countitem(Green_Herb) < .@input) || (countitem(Yellow_Herb) < .@input) || (countitem(Holy_Water) < .@input) || (countitem(Chicken_Egg) < .@input)) {
					mes "[Nerlen]";
					mes "I'm sorry, but you don't";
					mes "have enough items to make";
					mes "Holy Eggs. You need the";
					mes "following for me to create";
					mes "each Holy Egg for you.";
					next;
					mes "[Nerlen]";
					mes "^4D4DFF1 White Herb^000000,";
					mes "^4D4DFF1 Green Herb^000000,";
					mes "^4D4DFF1 Yellow Herb^000000,";
					mes "^4D4DFF1 Holy Water^000000, and";
					mes "^4D4DFF1 Chicken Egg^000000.";
					close;
				}
				else {
					break;
				}
			}
		}
		if (checkweight(Holy_Egg,.@input) == 0) {
			mes "[Nerlen]";
			mes "I'm sorry, but you";
			mes "won't be able to carry";
			mes "that many Holy Eggs now...";
			mes "You'd better free up more";
			mes "space in your Inventory first.";
			close;
		}
		else {
			delitem White_Herb,.@input;
			delitem Green_Herb,.@input;
			delitem Yellow_Herb,.@input;
			delitem Holy_Water,.@input;
			delitem Chicken_Egg,.@input; //Egg
			getitem Holy_Egg,.@input;
			mes "[Nerlen]";
			mes "Thank you!";
			mes "I hope you enjoy";
			mes "these Holy Eggs~";
			mes "Hope you to be with God's love.";
			close;
		}
	case 3:
		mes "[Nerlen]";
		mes "Alright, I understand.";
		mes "May God bless you.";
		close;
	}
}

//== Easter Quest ==========================================
morocc,131,26,5	script	Secret Corps#egg	4_M_MASKMAN,{
	if (easter2008 == 1) {
		mes "[Corps Member]";
		mes "How are you doing?";
		mes "Death... It's inescapable.";
		mes "Even you'll die someday. But...";
		next;
		if (countitem(Holy_Egg) > 0) {
			mes "[Corps Member]";
			mes "Oh, yes. That's it.";
			mes "You have it. The egg you";
			mes "hold has a secret power.";
			mes "I think that... Yes. Someone";
			mes "like you would understand";
			mes "us, fit well into our group.";
			next;
			mes "[Corps Member]";
			mes "Why don't";
			mes "you... Join us?";
			next;
			switch(select("What for?", "Um... But you're suspicious!")) {
			case 1:
				mes "[Corps Member]";
				mes "I see I've caught your";
				mes "interest! Well, if you'd";
				mes "like to join us and learn";
				mes "more, then why don't you";
				mes "bring me 10 Holy Eggs?";
				mes "That is my condition.";
				easter2008 = 2;
				close;
			case 2:
				mes "[Corps Member]";
				mes "Really? Well, I suppose";
				mes "I can't help it. Let me";
				mes "assure you that our";
				mes "organization works";
				mes "for the greater good.";
				close;
			}
		}
		else {
			mes "[Corps Member]";
			mes "We should all enjoy";
			mes "life while we still can.";
			mes "Who knows? Perhaps";
			mes "there will be other lives";
			mes "to live after this one.";
			mes "Perhaps, perhaps....";
			close;
		}
	}
	else if (easter2008 == 2) {
		mes "[Corps Member]";
		mes "Ah, you have returned.";
		mes "Did you still wish to";
		mes "join our ranks? If so,";
		mes "I hope you brought the";
		mes "10 Holy Eggs I require.";
		next;
		switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
		case 1:
			mes "[Corps Member]";
			mes "So you do wish to";
			mes "join our organization.";
			mes "First, let me check if you";
			mes "brought the Holy Eggs...";
			next;
			if (countitem(Holy_Egg) > 9) {
				mes "[Corps Member]";
				mes "Very well. In return";
				mes "for these Holy Eggs, let";
				mes "me give you a small present";
				mes "for joining us. Now, I can";
				mes "tell you about what we do.";
				delitem Holy_Egg,10;
				easter2008 = 3;
				getitem Gift_Box,2;
				next;
				mes "[Corps Member]";
				mes "^333333*Cough Cough*^000000";
				mes "Excuse me, I've got--";
				mes "^333333*Cough!*^000000 A... A bit of a";
				mes "sore throat. Give me a sec...";
				close;
			}
			else {
				mes "[Corps Member]";
				mes "Hm. You don't have enough";
				mes "Holy Eggs to meet the condition";
				mes "I set for you. Did you leave";
				mes "them in your Storage?";
				close;
			}
		case 2:
			mes "[Corps Member]";
			mes "Hm? I suppose I can't";
			mes "blame you for being a bit";
			mes "suspicious of us. Let me";
			mes "assure you that ours is";
			mes "a mission of holiness.";
			close;
		}
	}
	else if (easter2008 == 3) {
		mes "[Corps Member]";
		mes "We are an organization";
		mes "that is dedicated to...";
		mes "Resurrecting dead heroes!";
		next;
		mes "[Corps Member]";
		mes "Those Holy Eggs that you've";
		mes "brought have the power to";
		mes "restore life to the dead.";
		mes "In large quantities...";
		mes "They can even revive";
		mes "ancient fallen heroes!";
		next;
		mes "[Corps Member]";
		mes "When you bring me";
		mes "33 Holy Eggs, I will";
		mes "enchant them so that you";
		mes "can use them on areas where";
		mes "ancient heroes had died.";
		next;
		mes "[Corps Member]";
		mes "Go and bring me";
		mes "33 Holy Eggs! I shall be";
		mes "waiting here for your return...";
		easter2008 = 4;
		close;
	}
	else if (easter2008 == 4) {
		mes "[Corps Member]";
		mes "Ah, you've returned";
		mes "Now, did you bring me";
		mes "33 Holy Eggs for your task?";
		next;
		switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
		case 1:
			if (countitem(Holy_Egg) > 32) {
				mes "[Corps Member]";
				mes "Ah, these will do!";
				mes "Now, make a note of the";
				mes "destination I describe as";
				mes "I infuse these Holy Eggs";
				mes "with additional magic.";
				next;
				if (BaseLevel < 41) {
					mes "[Corps Member]";
					mes "You must go to the";
					mes "entrance of Payon Dungeon,";
					mes "where a nimble hero has fallen.";
					mes "Sacrifice the Holy Eggs there,";
					mes "and then return to me. Now...";
					mes "Go, and bring him back to life!";
					easter2008 = 5;
					close;
				}
				else if ((BaseLevel > 40) && (BaseLevel < 61)) {
					mes "[Corps Member]";
					mes "Go to the 3rd level of";
					mes "Izlude dungeon... A hero.";
					mes "that sought wisdom perished";
					mes "at the entrance to the 4th";
					mes "level. Sacrifice the Holy Eggs";
					mes "there, and return him to life!";
					easter2008 = 6;
					close;
				}
				else if ((BaseLevel > 60) && (BaseLevel < 81)) {
					mes "[Corps Member]";
					mes "Go to the abandoned mine";
					mes "dungeon where a brave hero";
					mes "died to protect his comrades.";
					mes "Sacrifice the Holy Eggs as soon";
					mes "as you get to the 3rd floor.";
					mes "Go, and bring him back to life!";
					easter2008 = 7;
					close;
				}
				else {
					mes "[Corps Member]";
					mes "Go to Glastheim, and";
					mes "sacrifice the Holy Eggs";
					mes "as soon as you enter the";
					mes "2nd floor. A hero perished";
					mes "there, but you shall bring";
					mes "him back to the living!";
					easter2008 = 8;
					close;
				}
			}
			else {
				mes "[Corps Member]";
				mes "Hm? This isn't";
				mes "33 Holy Eggs. Did you";
				mes "leave some in your Storage?";
				close;
			}
		case 2:
			mes "[Corps Member]";
			mes "Don't you understand";
			mes "the righteousness of";
			mes "our cause? Returning fallen";
			mes "heroes will bring peace to";
			mes "our lands much more quickly!";
			close;
		}
	}
	else if (easter2008 >= 5 && easter2008 <= 8) {
		mes "[Corps Member]";
		mes "Did you forget";
		mes "where you must go?";
		mes "Let me remind you";
		mes "so that you do not";
		mes "lose your way...";
		next;
		mes "[Corps Member]";
		switch(easter2008) {
		case 5:
			mes "[Corps Member]";
			mes "You must go to the";
			mes "entrance of Payon Dungeon,";
			mes "where a nimble hero has fallen.";
			mes "Sacrifice the Holy Eggs there,";
			mes "and then return to me. Now...";
			mes "Go, and bring him back to life!";
			close;
		case 6:
			mes "[Corps Member]";
			mes "Go to the 3rd level of";
			mes "Izlude dungeon... A hero.";
			mes "that sought wisdom perished";
			mes "at the entrance to the 4th";
			mes "level. Sacrifice the Holy Eggs";
			mes "there, and return him to life!";
			close;
		case 7:
			mes "[Corps Member]";
			mes "Go to the abandoned mine";
			mes "dungeon where a brave hero";
			mes "died to protect his comrades.";
			mes "Sacrifice the Holy Eggs as soon";
			mes "as you get to the 3rd floor.";
			mes "Go, and bring him back to life!";
			close;
		case 8:
			mes "Go to Glastheim, and";
			mes "sacrifice the Holy Eggs";
			mes "as soon as you enter the";
			mes "2nd floor. A hero perished";
			mes "there, but you shall bring";
			mes "him back to the living!";
			close;
		}
	}
	else if (easter2008 == 9) {
		mes "[Corps Member]";
		mes "Ah, I hope you've come";
		mes "back with good news.";
		mes "So did it work?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Actually...";
		mes "Nothing happened....";
		next;
		mes "[Corps Member]";
		mes "What? It can't be.";
		mes "The magic... It should";
		mes "have been powerful enough...";
		mes "Well, it's too bad that we";
		mes "failed. Even so, I am grateful";
		mes "for all your help thus far...";
		next;
		mes "[Corps Member]";
		mes "We'll investigate what";
		mes "could have gone wrong,";
		mes "and then try again next year.";
		mes "Farewell, my friend, and I hope";
		mes "that you'll assist us again.";
		easter2008 = 10;
		if (BaseLevel < 41) {
			getexp 5000,0;
			getexp 5000,0;
		}
		else if ((BaseLevel > 40) && (BaseLevel < 61)) {
			getexp 50000,0;
			getexp 50000,0;
		}
		else if ((BaseLevel > 60) && (BaseLevel < 81)) {
			getexp 500000,0;
		}
		else if ((BaseLevel > 80) && (BaseLevel < 99)) {
			getexp 1000000,0;
		}
		else {
			if (Upper == 2) {
				getexp 0,10000000;
			}
			else {
				getexp 2000000,0;
			}
		}
		close;
	}
	else {
		mes "[Corps Member]";
		mes "Shh! Tell no one";
		mes "that I am here.";
		close;
	}
}

pay_dun00,22,127,0	script	Trace#egg1	CLEAR_NPC,{
	if (easter2008 == 5) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well...";
		mes "This is the place";
		mes "the Corps Member";
		mes "wanted me to find...";
		mes "Time to use all of";
		mes "these Holy Eggs.";
		next;
		if (countitem(Holy_Egg) > 32) {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Here we go...";
			mes "Will this really bring";
			mes "this ancient hero";
			mes "back to life? I'm...";
			mes "I'm kind of scared!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "^333333*Whew!*^000000 Nothing happened!";
			mes "I guess I better go back to";
			mes "that Corps Member and let";
			mes "him know that it didn't work.";
			close2;
			delitem Holy_Egg,33;
			easter2008 = 9;
			end;
		}
		else {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Huh? Where did I put";
			mes "those 33 Holy Eggs";
			mes "that I needed for this?";
			close;
		}
	}
	else {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "There was something";
		mes "here, but I can't tell";
		mes "for sure what it was...";
		close;
	}
}

iz_dun02,340,346,0	script	Trace#egg	CLEAR_NPC,{
	if (easter2008 == 6) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well...";
		mes "This is the place";
		mes "the Corps Member";
		mes "wanted me to find...";
		mes "Time to use all of";
		mes "these Holy Eggs.";
		next;
		if (countitem(Holy_Egg) > 32) {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Here we go...";
			mes "Will this really bring";
			mes "this ancient hero";
			mes "back to life? I'm...";
			mes "I'm kind of scared!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "^333333*Whew!*^000000 Nothing happened!";
			mes "I guess I better go back to";
			mes "that Corps Member and let";
			mes "him know that it didn't work.";
			close2;
			delitem Holy_Egg,33;
			easter2008 = 9;
			end;
		}
		else {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Huh? Where did I put";
			mes "those 33 Holy Eggs";
			mes "that I needed for this?";
			close;
		}
	}
	else {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "There was something";
		mes "here, but I can't tell";
		mes "for sure what it was...";
		close;
	}
}

mjo_dun03,308,256,0	script	Trace#egg2	CLEAR_NPC,{
	if (easter2008 == 7) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well...";
		mes "This is the place";
		mes "the Corps Member";
		mes "wanted me to find...";
		mes "Time to use all of";
		mes "these Holy Eggs.";
		next;
		if (countitem(Holy_Egg) > 32) {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Here we go...";
			mes "Will this really bring";
			mes "this ancient hero";
			mes "back to life? I'm...";
			mes "I'm kind of scared!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "^333333*Whew!*^000000 Nothing happened!";
			mes "I guess I better go back to";
			mes "that Corps Member and let";
			mes "him know that it didn't work.";
			close2;
			delitem Holy_Egg,33;
			easter2008 = 9;
			end;
		}
		else {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Huh? Where did I put";
			mes "those 33 Holy Eggs";
			mes "that I needed for this?";
			close;
		}
	}
	else {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "There was something";
		mes "here, but I can't tell";
		mes "for sure what it was...";
		close;
	}
}

gl_prison,157,176,0	script	Trace#egg3	CLEAR_NPC,{
	if (easter2008 == 8) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well...";
		mes "This is the place";
		mes "the Corps Member";
		mes "wanted me to find...";
		mes "Time to use all of";
		mes "these Holy Eggs.";
		next;
		if (countitem(Holy_Egg) > 32) {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Here we go...";
			mes "Will this really bring";
			mes "this ancient hero";
			mes "back to life? I'm...";
			mes "I'm kind of scared!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "^333333*Whew!*^000000 Nothing happened!";
			mes "I guess I better go back to";
			mes "that Corps Member and let";
			mes "him know that it didn't work.";
			close2;
			delitem Holy_Egg,33;
			easter2008 = 9;
			end;
		}
		else {
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Huh? Where did I put";
			mes "those 33 Holy Eggs";
			mes "that I needed for this?";
			close;
		}
	}
	else {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "There was something";
		mes "here, but I can't tell";
		mes "for sure what it was...";
		close;
	}
}