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//===== Hercules Script ======================================
//= Expanded barter shop demo
//===== By: ==================================================
//= 4144
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Expanded barter shop demo in prontera.
//============================================================

prontera,160,284,4	trader	Expanded Barter Shop#prt	4_M_KID1,{
	end;
OnInit:
	tradertype(NST_EXPANDED_BARTER);

	// Selling Orange_Potion with items price and 4 items price
	startsellitem(Orange_Potion, 2, 100000);
	sellitemcurrency(Banana, 2);
	sellitemcurrency(Apple, 1);
	sellitemcurrency(Carrot, 2);
	sellitemcurrency(Sweet_Potato, 1);
	endsellitem();

	// sell item with price only in zeny
	sellitem(White_Herb, 1, 100);
	// sell item with zeny and item price
	sellitem(Blue_Herb, 22, 200, Orange_Potion, 2, 3);

	// sell item with price only in zeny (infinite amount)
	sellitem(Green_Herb, 3, -1);

	// sell item with zeny and two items price (1)
	sellitem(Orange_Potion, 20, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);

	// sell item with zeny and two items price (same as before but with different zeny price)
	sellitem(Orange_Potion, 1, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);

	// sell item with item price
	sellitem(Blade, 0, 1000, Sword, 2, -1);

	// sell item with zeny and two items price
	sellitem(Scimiter, 2000, -1, Sword, 1, 2, Sword, 1, 5);

	// sell item with zeny and two items price (selling another Orange_Potion)
	sellitem(Orange_Potion, 1, 100000, Green_Herb, 2, -1);

	// modify selling Orange_Potion with items price (same as previous)
	// modification reset amount stored in db
	startsellitem(Orange_Potion, 1, 100);
	sellitemcurrency(Green_Herb, 2);
	endsellitem();

	// sell item with zeny and item price (selling another White_Herb)
	sellitem(White_Herb, 10, 100, Banana, 1, -1);

	// stop selling blades
//	stopselling(Blade, 1);

	// sell item with zeny and two items price (modify amount for entry (1))
//	sellitem(Orange_Potion, 1, 200000, Banana, 2, -1, Berserk_Potion, 10, -1);

	end;
}