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//===== rAthena Script =======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Additional Comments: =================================  
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================

prontera,160,155,4	script	Disguise Event	795,{

	// Currently set to run every two hours.
	// To change times, edit the OnClock labels below.

	set .@GMLevel,60;	// GM level required to access NPC.
	set .@n$,"[^0000FFDisguise NPC^000000]";

	if (getgmlevel()>=.@GMLevel) {
		mes .@n$;
		mes "Select an option.";
		next;
		switch(select("Turn ON/OFF Event:Event Settings")) {
			case 1:
				mes .@n$;
				if ($@EventON) {
					mes "The Event is currently: [^0000FFON^000000]";
					mes "Would you like to turn it OFF?"; }
				else {
					mes "The Event is currently: [^FF0000OFF^000000]";
					mes "Would you like to turn it ON?"; }
				if(select("Yes:No")==2) close;
				if ($@EventON) {
					set $@EventON,0; set $@Timer,0;
					setnpctimer 0; stopnpctimer;
					announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
					deletepset 1;
					setnpcdisplay "Disguise Event",795;
					close; }
				set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
				set $@ResetCounter,$@ResetCounter+1;
				announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
				announce "The Event is being held in Prontera.",bc_all | bc_blue;
				close;
			case 2:
				mes .@n$;
				mes "Pick a setting to modify.";
				next;
				switch(select("Monster Display:Number of Rounds:Prize Settings")) {
					case 1:
						setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
						mes .@n$;
						mes "Choose a disguise rule.";
						next;
						set $Rule, select(implode(.@r$,":"));
						mes .@n$;
						mes "The Disguise Rule has been set:";
						mes "  > ^0055FF"+.@r$[$Rule-1]+"^000000";
						close;
					case 2:
						mes .@n$;
						mes "Input the number of rounds you want the event to last.";
						mes "Current number: [^0000FF"+$Rounds+"^000000]";
						next;
						input .@Rounds;
						set $Rounds,.@Rounds;
						mes .@n$;
						mes "The number of rounds has been changed to "+$Rounds+".";
						close;
					case 3:
						mes .@n$;
						mes "Input the Item ID of the prize given each round.";
						mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
						next;
						input .@Prize;
						mes .@n$;
						if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
							mes "That item does not exist. Please try again.";
							close; }
						set $Prize,.@Prize;
						mes "Input the amount to be given.";
						next;
						input .@amount;
						mes .@n$;
						if (.@amount<=0 || .@amount>=10000) {
							mes "That amount is invalid. Using default ammount of 1.";
							set .@amount,1;
							next;
							mes .@n$; }
						set $PrizeAmt,.@amount;
						mes "The Prize has been changed successfully.";
						mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
						close;
				}
		}
	}
	if ($@EventON) end;
	mes .@n$;
	mes "Welcome.";
	mes "How may I be of assistance?";
	if(select("Information:Nothing, just passing through.")==2) close;
	next;
	mes .@n$;
	mes "This event is quite simple.";
	mes "At the start of the event, I will";
	mes "disguise myself as a random";
	mes "monster. You have to shout";
	mes "that monter's name out loud.";
	next;
	mes "If you are correct, you will receive";
	mes "a prize. If not, keep trying!";
	mes "That's all that there is to this event.";
	close;

OnInit:
	defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
	activatepset 1;
	set $@EventON,0;
	set $@Wait,0;
	set $@Winner,0;
	set $@ResetCounter,0;
	set $Points,$Points;
	if (!$Rounds) set $Rounds,10;
	else set $Rounds,$Rounds;
	if (!$Prize) set $Prize,512;
	else set $Prize,$Prize;
	if (!$PrizeAmt) set $PrizeAmt,1;
	else set $PrizeAmt,$PrizeAmt;
	if ($Rule) set $Rule,1;
	else set $Rule,$Rule;
	setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
	                  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
				   1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
				   2156,2165;
	setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
						1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
						2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
						2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
						2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
						2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
						2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
						2117,2118;
	setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
	end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
	set $@ResetCounter,$@ResetCounter+1;
	set $@EventON,1;
	set $@Timer,1;
	set $@Wait,1;
	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer10000:
	if ($@Timer || $@Change) end;
	set $@Wait,0;
	goto iDisguise;
	end;
OnTimer30000:
	if ($@Timer) end;
	set $@Change,0;
	setnpcdisplay "Disguise Event",795;
	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
	specialeffect 725;
	set $MonsterName$,"";
	deletepset 1;
	stopnpctimer;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer60000:
	if ($@Timer!=1) end;
	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer120000:
	if ($@Timer!=1) end;
	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer180000:
	if ($@Timer!=1) end;
	announce "The Disguise Event has begun!",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	set $@Timer,0; stopnpctimer;
	setnpctimer 0; initnpctimer;
	goto iDisguise;
	end;
iDisguise:
	if ($Rule==1) {
		set $@Winner,0;
		set $@Monster,1000+rand(1,995);
		for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
			if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
		if ($@Monster==$@LastMonster) goto iDisguise;
		set $@LastMonster,$@Monster;
		set $MonsterName$,getmonsterinfo($@Monster,0); }
	if ($Rule==2) {
		set $@Winner,0;
		set $@Monster,rand(49);
		set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
	deletepset 1;
	defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
	activatepset 1;
	if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
	if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
	set $@Change,1;
	setnpctimer 0;
	end;
iCorrect:
	if ($@Winner) {
		dispbottom "Someone has already won this round."; end; }
	set $@Winner,1;
	set $@RoundCount,$@RoundCount+1;
	deletepset 1;
	activatepset 1;
	getitem $Prize,$PrizeAmt;
	announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
	if ($@RoundCount>=$Rounds) {
		setnpcdisplay "Disguise Event",795;
		set $@RoundCount,0; set $@Change,0; set $@EventON,0;
		setnpctimer 0; stopnpctimer;
		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
		end; }
	setnpcdisplay "Disguise Event",795;
	set $@Change,0;
	setnpctimer 0;
	end;
}