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// ==============================================================================
// BattleGround System - KvM 60~79
// ==============================================================================

// Registration NPC's
// *********************************************************************

bat_room,225,227,4	script	Registration::KvM02R_Guillaume	4_M_KY_KNT,{ // KvM Guillaume
	end;

OnInit:
	waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
	end;

OnEnterBG:
	set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
	end;
}

bat_room,225,204,0	script	Registration::KvM02R_Croix	4_M_CRU_KNT,{ // KvM Croix
	end;

OnInit:
	waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
	end;

OnEnterBG:
	set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
	end;
}

// Light Effects
// *********************************************************************

bat_c02,54,123,0	script	#bat_c02a	HIDDEN_NPC,{
	end;

OnKvM02LightA: specialeffect(EF_BEGINSPELL2); end;
OnKvM02LightB: specialeffect(EF_BEGINSPELL3); end;
OnKvM02LightC: specialeffect(EF_BEGINSPELL4); end;
}

bat_c02,56,125,0	duplicate(#bat_c02a)	#bat_c02b	HIDDEN_NPC
bat_c02,58,127,0	duplicate(#bat_c02a)	#bat_c02c	HIDDEN_NPC
bat_c02,141,56,0	duplicate(#bat_c02a)	#bat_c02d	HIDDEN_NPC
bat_c02,143,58,0	duplicate(#bat_c02a)	#bat_c02e	HIDDEN_NPC
bat_c02,145,60,0	duplicate(#bat_c02a)	#bat_c02f	HIDDEN_NPC

// Battleground Engine
// *********************************************************************

-	script	KvM02_BG	FAKE_NPC,{
	end;

OnInit:
	setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
	setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
	setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
	setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
	disablenpc "TherapistKvM02a";
	disablenpc "TherapistKvM02b";
	disablenpc "VintenarKvM02a";
	disablenpc "VintenarKvM02b";
	end;

OnGuillaumeJoin:
OnCroixJoin:
	donpcevent "KvM02_BG::OnReadyCheck";
	end;

OnGuillaumeQuit:
	set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
	if( $@KvM02BG == 2 )
	{
		set .Guillaume_Count, .Guillaume_Count - 1;
		set .Croix_Score, .Croix_Score + 1;
		bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
		if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
	}
	end;

OnCroixQuit:
	set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
	if( $@KvM02BG == 2 )
	{
		set .Croix_Count, .Croix_Count - 1;
		set .Guillaume_Score, .Guillaume_Score + 1;
		bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
		if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
	}
	end;

OnReadyCheck:
	if( $@KvM02BG )
		end;
	set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
	set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");

	if( .@Guillaume < 5 || .@Croix < 5 )
	{
		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
		{
			announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
			set $@KvM_Flood, gettimetick(2) + 15;
		}
		else
			mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
		end;
	}

	set $@KvM02BG, 1; // Starting
	donpcevent "KvM02R_Croix::OnEnterBG";
	donpcevent "KvM02R_Guillaume::OnEnterBG";
	donpcevent "KvM02_BG::OnStart";
	end;

OnStart:
	announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
	enablenpc "TherapistKvM02a";
	enablenpc "TherapistKvM02b";
	disablenpc "VintenarKvM02a";
	disablenpc "VintenarKvM02b";
	set $@KvM02BG_Victory, 0;
	sleep 2000;
	// Warp Teams
	bg_warp $@KvM02BG_id1,"bat_c02",53,128;
	bg_warp $@KvM02BG_id2,"bat_c02",146,55;
	// ScoreBoard
	set .Guillaume_Score, 0;
	set .Croix_Score, 0;
	initnpctimer;
	end;

OnTimer5000:
	areapercentheal "bat_c02",50,123,58,131,100,100;
	areapercentheal "bat_c02",141,52,149,60,100,100;
	mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
	end;

OnTimer26000:
	mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
	end;

OnTimer27000:
	donpcevent "::OnKvM02LightA";
	end;

OnTimer28000:
	donpcevent "::OnKvM02LightB";
	end;

OnTimer29000:
	donpcevent "::OnKvM02LightC";
	end;

OnTimer30000:
	// Team Members
	set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
	set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
	if( .Guillaume_Count < 5 || .Croix_Count < 5 )
	{
		set $@KvM02BG_Victory, 3;
		set $@KvM02BG, 3;
		mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
		stopnpctimer;
		sleep 2000;
		donpcevent "KvM02_BG::OnStop";
		end;
	}

	set $@KvM02BG, 2; // Playing
	areapercentheal "bat_c02",50,123,58,131,100,100;
	bg_warp $@KvM02BG_id1,"bat_c02",62,119;
	areapercentheal "bat_c02",141,52,149,60,100,100;
	bg_warp $@KvM02BG_id2,"bat_c02",137,64;
	end;

OnTimer32000:
	mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
	end;

OnTimer300000:
	mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
	end;

OnTimer330000:
	if( .Croix_Count > .Guillaume_Count )
		donpcevent "KvM02_BG::OnCroixWin";
	else if( .Croix_Count < .Guillaume_Count )
		donpcevent "KvM02_BG::OnGuillaumeWin";
	else
	{ // Draw Game
		set $@KvM02BG, 3;
		set $@KvM02BG_Victory, 3;

		stopnpctimer;
		sleep 2000;
		mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
		donpcevent "KvM02_BG::OnStop";
	}
	end;

OnGuillaumeWin:
	set $@KvM02BG, 3;
	set $@KvM02BG_Victory, 1;

	stopnpctimer;
	sleep 2000;
	mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
	donpcevent "KvM02_BG::OnStop";
	end;

OnCroixWin:
	set $@KvM02BG, 3;
	set $@KvM02BG_Victory, 2;

	stopnpctimer;
	sleep 2000;
	mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
	donpcevent "KvM02_BG::OnStop";
	end;

OnStop:
	disablenpc "TherapistKvM02a";
	disablenpc "TherapistKvM02b";
	enablenpc "VintenarKvM02a";
	enablenpc "VintenarKvM02b";
	// Warp Teams
	bg_warp $@KvM02BG_id1,"bat_c02",53,128;
	bg_warp $@KvM02BG_id2,"bat_c02",146,55;
	donpcevent "KvM02_BG_Out::OnBegin";
	end;

OnReset:
	stopnpctimer;
	stopnpctimer "KvM02_BG_Out";
	set .Croix_Count, 0;
	set .Guillaume_Count, 0;
	set .Croix_Score, 0;
	set .Guillaume_Score, 0;
	set $@KvM02BG_Victory, 0;
	if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
	if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
	disablenpc "TherapistKvM02a";
	disablenpc "TherapistKvM02b";
	disablenpc "VintenarKvM02a";
	disablenpc "VintenarKvM02b";
	sleep 1000;
	mapwarp "bat_c02","bat_room",155,150;
	sleep 2000;
	maprespawnguildid "bat_c02",0,3; // Just in case someone else
	bg_updatescore "bat_c02",0,0;
	sleep 2000;
	set $@KvM02BG, 0;
	donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
	end;
}

-	script	KvM02_BG_Out	FAKE_NPC,{
	end;

OnBegin:
	initnpctimer;
	end;

OnTimer3000:
	mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
	end;
OnTimer30000:
	mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
	end;
OnTimer50000:
	mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
	end;
OnTimer60000:
	donpcevent "KvM02_BG::OnReset";
	end;
}

// Battleground Therapist
// *********************************************************************

bat_c02,51,130,5	script	Therapist in battle::TherapistKvM02a	4_F_SISTER,{
	mes "[Therapist in battle]";
	mes "Just close your eyes, and take a deep breathe.";
	mes "You can be free from pain.";
	specialeffect(312, AREA, playerattached());
	close;
}

bat_c02,148,53,1	script	Therapist in battle::TherapistKvM02b	4_F_SISTER,{
	mes "[Therapist in battle]";
	mes "Just close your eyes, and take a deep breathe.";
	mes "You can be free from pain.";
	specialeffect(312, AREA, playerattached());
	close;
}

// Battleground rewards
// *********************************************************************

bat_c02,51,130,5	script	Guillaume Vintenar::VintenarKvM02a	4_M_KY_HEAD,{
	if( $@KvM02BG_Victory )
	{
		if( $@KvM02BG_Victory == 3 )
		{
			setquest 6025;
			bg_leave;
			warp "bat_room",155,150;
			end;
		}
		else if( $@KvM02BG_Victory == Bat_Team )
		{ // Victory
			set .@reward, 3;
			mes "[Swandery]";
			mes "Blessed Guillaume!!";
			mes "Let's enjoy our glorious victory!";
			mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
			close2;
		} else {
			set .@reward, 1;
			mes "[Swandery]";
			mes "You lost, but you're dedicated to this battle.";
			mes "This is a reward for your great dedication by Guillaume Marollo!";
			mes "Just take this defeat a lesson, and later you would definitely learn.";
			close2;
		}

		setquest 6025;
		getitem 7773, .@reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}

bat_c02,148,53,1	script	Croix Vintenar::VintenarKvM02b	4_M_CRU_HEAD,{
	if( $@KvM02BG_Victory )
	{
		if( $@KvM02BG_Victory == 3 )
		{
			setquest 6025;
			bg_leave;
			warp "bat_room",155,150;
			end;
		}
		else if( $@KvM02BG_Victory == Bat_Team )
		{ // Victory
			set .@reward, 3;
			mes "[Swandery]";
			mes "Blessed Croax!!";
			mes "Let's enjoy our glorious victory!";
			mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
			close2;
		} else {
			set .@reward, 1;
			mes "[Swandery]";
			mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
			mes "Even though we didn't win, we did our best.";
			mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
			close2;
		}

		setquest 6025;
		getitem 7773, .@reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}