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|
// ==============================================================================
// BattleGround System - Flavius 1
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,86,227,4 script Registration::Fl1R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
end;
}
bat_room,85,204,0 script Registration::Fl1R_Croix 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
end;
OnEnterBG:
set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
end;
}
// Battleground Engine
// *********************************************************************
- script Flavius_BG1 FAKE_NPC,{
end;
OnInit:
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
end;
OnGuillaumeQuit:
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
end;
OnGuillaumeJoin:
OnCroixJoin:
if( $@FlaviusBG1 == 0 )
donpcevent "Flavius_BG1::OnReadyCheck";
end;
OnReadyCheck:
if( $@FlaviusBG1 )
end;
set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
end;
}
// BG Variables
set $@FlaviusBG1, 1;
set $@FlaviusBG1_Victory, 0;
set .Guillaume_Score, 0;
set .Guillaume_Loss, 0;
set .Croix_Score, 0;
set .Croix_Loss, 0;
set .Match, 0;
// Prepare NPC
donpcevent "#gfl1_respawn::OnBGStart";
donpcevent "#cfl1_respawn::OnBGStart";
enablenpc "Therapist in battle#fl11";
enablenpc "Therapist in battle#fl12";
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
// Build and Warp Teams
donpcevent "Fl1R_Guillaume::OnEnterBG";
donpcevent "Fl1R_Croix::OnEnterBG";
announce "Battleground -- Flavius [80-99] has started!",0,0x006400;
initnpctimer;
// Start Match!!
OnRoundStart:
sleep 2000;
if( $@FlaviusBG1 != 1 ) end;
areapercentheal "bat_b01",382,2,397,17,100,100;
areapercentheal "bat_b01",2,282,17,297,100,100;
bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
sleep 2000;
if( $@FlaviusBG1 != 1 ) end;
set .Match, .Match + 1;
// Crystal Spawn
set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak");
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,1;
set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak");
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,1;
// Guardian Spawns
bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian";
bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian";
set .Guillaume_Guardian, 2;
bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian";
bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian";
set .Croix_Guardian, 2;
// Announces
mapannounce "bat_b01","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x006400;
end;
OnRoundStop:
// Remove Monsters
killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
setcell "bat_b01",327,151,329,149,cell_walkable,0;
setcell "bat_b01",327,151,329,149,cell_basilica,0;
killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
setcell "bat_b01",62,149,60,151,cell_walkable,0;
setcell "bat_b01",62,149,60,151,cell_basilica,0;
killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
end;
OnGuiGuardian:
if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
{
setcell "bat_b01",327,151,329,149,cell_walkable,0;
setcell "bat_b01",327,151,329,149,cell_basilica,0;
mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
}
end;
OnCroGuardian:
if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
{
setcell "bat_b01",62,149,60,151,cell_walkable,0;
setcell "bat_b01",62,149,60,151,cell_basilica,0;
mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
}
end;
OnGuillaumeBreak:
donpcevent "Flavius_BG1::OnRoundStop";
set .Guillaume_Loss, .Guillaume_Loss + 1;
if( set(.Croix_Score, .Croix_Score + 1) < 2 )
{
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF;
donpcevent "Flavius_BG1::OnRoundStart";
}
else
{
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
set $@FlaviusBG1_Victory, 2;
donpcevent "Flavius_BG1::OnMatchEnd";
}
end;
OnCroixBreak:
donpcevent "Flavius_BG1::OnRoundStop";
set .Croix_Loss, .Croix_Loss + 1;
if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
{
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000;
donpcevent "Flavius_BG1::OnRoundStart";
}
else
{
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
set $@FlaviusBG1_Victory, 1;
donpcevent "Flavius_BG1::OnMatchEnd";
}
end;
OnTimer2400000:
mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400;
end;
OnTimer2640000:
mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400;
end;
OnTimer2700000:
if( .Croix_Score > .Guillaume_Score )
{
mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
set $@FlaviusBG1_Victory, 2;
}
else if( .Croix_Score < .Guillaume_Score )
{
mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
set $@FlaviusBG1_Victory, 1;
}
else
{
mapannounce "bat_b01","The Battle of Flavius is over. The time is out, this is a Tie",1,0x006400;
set $@FlaviusBG1_Victory, 3;
}
OnMatchEnd:
set $@FlaviusBG1, 2;
stopnpctimer;
donpcevent "#gfl1_respawn::OnBGStop";
donpcevent "#cfl1_respawn::OnBGStop";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
enablenpc "Guillaume Vintenar#fl1";
enablenpc "Croix Vintenar#fl1";
sleep 2000;
bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
sleep 3000;
mapannounce "bat_b01","Battle of Flavius will close in 1 minute!",1,0x006400;
initnpctimer;
end;
OnTimer30000:
if( $@FlaviusBG1 == 2 )
mapannounce "bat_b01","Battle of Flavius will close in 30 seconds!",1,0x006400;
end;
OnTimer50000:
if( $@FlaviusBG1 == 2 )
mapannounce "bat_b01","Battle of Flavius will close in 10 seconds!",1,0x006400;
end;
OnTimer60000:
if( $@FlaviusBG1 != 2 )
end;
OnReset:
stopnpctimer;
donpcevent "Flavius_BG1::OnRoundStop";
set .Guillaume_Score, 0;
set .Guillaume_Crystal, 0;
set .Guillaume_Loss, 0;
set .Croix_Score, 0;
set .Croix_Crystal, 0;
set .Croix_Loss, 0;
set .Match, 0;
set $@FlaviusBG1_Victory, 0;
// NPC's
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
sleep 1000;
mapwarp "bat_b01","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_b01",0,3; // Just in case someone else
sleep 2000;
bg_updatescore "bat_b01",0,0;
set $@FlaviusBG1, 0;
donpcevent "Flavius_BG1::OnReadyCheck";
end;
}
// Battleground rewards
// *********************************************************************
bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
if( $@FlaviusBG1_Victory )
{
if( $@FlaviusBG1_Victory == Bat_Team )
{ // Victory
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
set .@reward, 3;
}
setquest 2070;
getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
if( $@FlaviusBG1_Victory )
{
if( $@FlaviusBG1_Victory == Bat_Team )
{ // Victory
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
set .@reward, 3;
}
setquest 2070;
getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// Battleground Therapist
// *********************************************************************
bat_b01,390,13,5 script Therapist in battle#fl12 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect(312, AREA, playerattached());
close;
}
bat_b01,10,293,5 script Therapist in battle#fl11 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect(312, AREA, playerattached());
close;
}
// Battleground Respawn
// *********************************************************************
bat_b01,390,10,0 script #gfl1_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
specialeffect(EF_SANCTUARY);
end;
OnTimer25000:
areapercentheal "bat_b01",382,2,397,17,100,100;
areawarp "bat_b01",382,2,397,17,"bat_b01",311,224;
initnpctimer;
end;
}
bat_b01,10,290,0 script #cfl1_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer24000:
specialeffect(EF_SANCTUARY);
end;
OnTimer25000:
areapercentheal "bat_b01",2,282,17,297,100,100;
areawarp "bat_b01",2,282,17,297,"bat_b01",87,75;
initnpctimer;
end;
}
// Flags
// *********************************************************************
bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 1_FLAG_LION
bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 1_FLAG_LION
bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 1_FLAG_LION
bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 1_FLAG_LION
bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 1_FLAG_LION
bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 1_FLAG_LION
bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 1_FLAG_LION
bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 1_FLAG_LION
bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 1_FLAG_LION
bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 1_FLAG_LION
bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 1_FLAG_LION
bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 1_FLAG_LION
bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 1_FLAG_LION
bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 1_FLAG_EAGLE
bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 1_FLAG_EAGLE
bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 1_FLAG_EAGLE
bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 1_FLAG_EAGLE
bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 1_FLAG_EAGLE
bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 1_FLAG_EAGLE
bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 1_FLAG_EAGLE
bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 1_FLAG_EAGLE
bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 1_FLAG_EAGLE
bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 1_FLAG_EAGLE
bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 1_FLAG_EAGLE
bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 1_FLAG_EAGLE
bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 1_FLAG_EAGLE
|