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//===== Hercules Script ======================================
//= Moscovia Town
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Moscovia Town Script
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Removed villagers (they are part of a quest). [Kisuka]
//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================

// Moscovia Transportation :: mosk_trans
//============================================================
-	script	::PR_Officer_moscovia	-1,{
	mes "[Moscovia P.R. Officer]";
	mes "Moscovia! Do you know Moscovia?";
	mes "the paradise spreading on the endless seas...";
	mes "Welcome to Moscovia";
	mes "It's adventurous and mystic.";
	next;
	switch(select("About Moscovia...:Go to Moscovia.:Cancel")) {
		case 1:
			mes "[Moscovia P.R. Officer]";
			mes "Moscovia is a beautiful kingdom";
			mes "on an island located north of Rune";
			mes "Midgarts.";
			next;
			mes "[Moscovia P.R. Officer]";
			mes "I'm sure that you will be";
			mes "absolutely fascinated";
			mes "by Moscovia's beautiful scenery";
			mes "and gorgeous palace.";
			next;
			mes "[Moscovia P.R. Officer]";
			mes "Now that our long winter has";
			mes "passed,";
			mes "I'm happy that I can now show you";
			mes "our gorgeous hometown.";
			next;
			mes "[Moscovia P.R. Officer]";
			mes "If you feel like visiting Moscovia";
			mes "take the chance now!";
			mes "I'll help you to have a nice trip";
			mes "to Moscovia!";
			close;
			
		case 2:
			mes "[Moscovia P.R. Officer]";
			mes "Ok then, let us start now.";
			mes "You should pay me 10,000 zeny";
			mes "to go to Moscovia.";
			mes "But when you come back,";
			mes "you don't have to pay.";
			next;
			mes "[Moscovia P.R. Officer]";
			mes "Can we leave now?";
			next;
			if (select("Let's go!:Cancel") == 2) {
				mes "[Moscovia P.R. Officer]";
				mes "If you're too busy now,";
				mes "please tell me again whenever you want.";
				mes "I'm always ready to guide anyone to Moscovia.";
				close;
			}
			if (Zeny < 10000) {
				mes "[Moscovia P.R. Officer]";
				mes "I'm sorry but you don't have";
				mes "enough zeny now";
				mes "You need 10,000 zeny";
				mes "to go to Moscovia";
				mes "Thank you.";
				close;
			} else {
				mes "[Moscovia P.R. Officer]";
				mes "Ok then, we're leaving now.";
				close2;
				Zeny -= 10000;
				warp "moscovia",163,55;
				end;
			}
		case 3:
			mes "[Moscovia P.R. Officer]";
			mes "If you're too busy now,";
			mes "please tell me again whenever you want.";
			mes "I'm always ready to guide anyone to Moscovia.";
			close;
	}
}

moscovia,166,53,4	script	Moscovia P.R. Officer#2	4_F_RUSWOMAN2,{
	mes "[Moscovia P.R. Officer]";
	mes "How was your trip?";
	mes "Do you have good memories from Moscovia?";
	mes "A ship is now leaving";
	mes "for Rune Midgarts.";
	next;
	if (select("Return to Alberta:Cancel") == 2) {
		mes "[Moscovia P.R. Officer]";
		mes "If you want to see more";
		mes "please take your time.";
		close;
	}
	mes "[Moscovia P.R. Officer]";
	mes "Please come and visit soon.";
	mes "Ok then, Let's get going.";
	close2;
	if (checkre(0))
		warp "alberta",244,52;
	else
		warp "alberta",243,67;
	end;
}


// Moscovia Palace :: mos_swan
//============================================================
moscovia,253,166,4	script	Soldier#mosk1	4_M_RUSKNIGHT,{
	mes "[Soldier]";
	mes "Our dear Csar Alexsay III is in the palace.";
	mes "He rules over Moscovia.";
	mes "Please be careful not to cause him any trouble.";
	close;
}

-	script	Soldier#mosk::MoscSoldier	4_M_RUSKNIGHT,{
	mes "[Soldier]";
	mes "Please be silent or the Csar will be angry.";
	close;
}
mosk_in,118,66,5	duplicate(MoscSoldier)	Soldier#mosk02	4_M_RUSKNIGHT
mosk_in,133,110,3	duplicate(MoscSoldier)	Soldier#mosk03	4_M_RUSKNIGHT
mosk_in,133,73,3	duplicate(MoscSoldier)	Soldier#mosk04	4_M_RUSKNIGHT
mosk_in,113,124,5	duplicate(MoscSoldier)	Soldier#mosk05	4_M_RUSKNIGHT