summaryrefslogtreecommitdiff
path: root/npc/cities/izlude.txt
blob: e0dfb6de38be01b51484c6a69daa9f9dd8f4bc0b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
//===== eAthena Script ======================================= 
//= Izlude Town
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.6
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Fully working
//= 1.1 fixed 2 zeny bugs/checks [Lupus]
//= 1.2 Fixed a lot of typos [Nexon]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
//=	the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
//= 1.6 Removed Duplicates [Silent]
//============================================================



// Welcome Sign ----------------------------------------------------------
izlude.gat,125,116,1	script	Welcome Sign::ws_izlude	111,{
  mes "~sign reads...~";
  mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
  close;
}

// Sign: Marina -----------------------------------------------------------------
izlude.gat,179,183,1	script	Izlude Marina	111,{
  mes "~sign reads...~";
  mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
  close;
}

// Sign: Swordsman Assoc. ----------------------------------------------------
izlude.gat,54,139,1	script	Swordsman Association	111,{
  mes "~sign reads...~";
  mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
  close;
}

//Bonne-----------------------------------------------------------------------------------
izlude.gat,55,74,2	script	Bonne	90,{
	mes "[Bonne]";
	mes "Greetings!";
	mes "Izlude welcomes you.";
	next;
	mes "[Bonne]";
	mes "Izlude is the satelite city of";
	mes "Prontera, capital of the";
	mes "kingdom of Rune-Midgard.";
	next;
	mes "[Bonne]";
	mes "Izlude is key to our kingdom";
	mes "because of the Swordsman";
	mes "Association located here, as well";
	mes "as the fact that Izlude is in";
	mes "charge of protecting the";
	mes "Rune-Midgard coastline.";
	next;
	mes "[Bonne]";
	mes "I know, this bridge might look weak";
	mes "and fragile, but it is actually";
	mes "state of the art, built with the";
	mes "most sophisticated technology.";
	next;
	mes "[Bonne]";
	mes "No matter how strong storms may be,";
	mes "or how many people may stand on it,";
	mes "this bridge will NEEEEVER";
	mes "collapse.";
	next;
	mes "[Bonne]";
	mes "Please enjoy";
	mes "your visit";
	mes "here in Izlude.";
	close;
}


//Cuskoal-------------------------------------------------------------------------------------
izlude.gat,119,121,1	script	Cuskoal	124,{
	set @TEMP, rand(2);
	mes "[Cuskoal]";
	if(@TEMP != 0) goto L_R0;
	mes "The Arena here is THE place for";
	mes "capable young people from all over";
	mes "the Rune-Midgarts Kingdom to";
	mes "challenge themsleves and test their";
	mes "skills.";
	next;
	mes "[Cuskoal]";
	mes "You can battle with monsters of";
	mes "different levels. So, the number of";
	mes "stages you survive will be a";
	mes "testiment to you battle powers.";
	next;
	mes "[Cuskoal]";
	mes "So, whaddya say?";
	close;

	L_R0:
		mes "The pubs in Prontera are always";
		mes "full of people from local areas and";
		mes "from out-of-town. It can get pretty";
		mes "busy.";
		next;
		mes "[Cuskoal]";
		mes "It's a pretty good place to stop by";
		mes "for general information and to";
		mes "listen to rumors.";
		next;
		mes "[Cuskoal]";
		mes "So if you listen carefully, you";
		mes "just might get lucky and learn some";
		mes "very useful information for";
		mes "yourself.";
		close;
}

//Charfri-------------------------------------------------------------------------------------
izlude.gat,135,78,2	script	Charfri	91,{
	set @TEMP,rand(2);
	mes "[Charfri]";
	if(@TEMP != 0) goto L_R0;
	mes "Some people may think Izlude is";
	mes "just a satelite city of Prontera,";
	mes "and not really that important...";
	next;
	mes "[Charfri]";
	mes "But Izlude is a beautiful town";
	mes "right next to the ocean, as well as";
	mes "beautiful Byalan Island.";
	next;
	mes "[Charfri]";
	mes "You'll have to board on a ship at";
	mes "the port to get to Byalan Island.";
	mes "There are dangerous dungeons on";
	mes "that island, so don't go snooping";
	mes "around just anywhere.";
	close;

	L_R0:
		mes "Though it is very beautiful, Byalan";
		mes "Island has a mysterious dungeon";
		mes "that extends deep under the sea.";
		next;
		mes "[Charfri]";
		mes "People who've actually been there";
		mes "have said that if you go deep";
		mes "enough, the dungeon actually";
		mes "descends underwater.";
		next;
		mes "[Charfri]";
		mes "Surprisingly, once you're";
		mes "underwater, you can breathe just";
		mes "like a fish. Maybe some kind of";
		mes "supernatural force is in effect.";
		next;
		mes "[Charfri]";
		mes "Ah...";
		mes "The people who've seen the";
		mes "underwater view say it is so";
		mes "fantastic that they've kept";
		mes "dreaming of it ever since.";
		next;
		mes "[Charfri]";
		mes "But unfortunately, the monsters are";
		mes "too strong for ordinary people to";
		mes "merely go sight seeing there.";
		mes "Still, just once, I'd like to go";
		mes "down there...";
		close;
}

//Dega-------------------------------------------------------------------------------------
izlude.gat,150,118,3	script	Dega	84,{
	set @TEMP,rand(3);
	mes "[Dega]";
	if(@TEMP != 0) goto L_R0;
	mes "Mt. Mjolnir, located north of";
	mes "Prontera, is a tough";
	mes "and steep climb.";
	next;
	mes "[Dega]";
	mes "Aside from the dangers of the";
	mes "mountain itself, insanely vicious";
	mes "insects live there too. I mean,";
	mes "they'll just attack you for no";
	mes "reason.";
	next;
	mes "[Dega]";
	mes "If you ever want to visit somewhere";
	mes "pas Mt. Mjolnir, then you prepare";
	mes "your self for the challenge. Or you";
	mes "could walk around it.";
	close;

	L_R0:
		if(@TEMP != 1) goto L_R1;
		mes "Some monsters in the world have the.";
		mes "unique ability to sense mystical";
		mes "energy, and can detect Magic spells";
		mes "before they are cast.";
		next;
		mes "[Dega]";
		mes "Golem of the desert is one of them.";
		mes "Don't underestimate it due to it's";
		mes "sluggishness...";
		next;
		mes "[Dega]";
		mes "If you try to cast magic near it,";
		mes "it will notice and saunter over to";
		mes "smash you. So you better watch out";
		mes "for Golem.";
		close;
	L_R1:
		mes "There's a very delightful place";
		mes "where you can find every";
		mes "type of Poring.";
		next;
		mes "[Dega]";
		mes "It's somewhere near the bridge";
		mes "connecting the forest and the";
		mes "desert, on the way to the city of";
		mes "Payon which is Southeast from";
		mes "here.";
		next;
		mes "[Dega]";
		mes "There are not only pink Porings but";
		mes "also Drops, which can be found at";
		mes "the desert, and the green";
		mes "Poporing.";
		next;
		mes "[Dega]";
		mes "But be careful, before you realize";
		mes "it, you may come face to face with";
		mes "Ghostring, a deadly Poring that";
		mes "floats around the air like a";
		mes "ghost.";
		next;
		mes "[Dega]";
		mes "Well, of course, they are all very";
		mes "cute, but Ghostring is an";
		mes "EXCEPTION. It is very very";
		mes "dangerous.";
		next;
		mes "[Dega]";
		mes "If you are lucky enough, you might";
		mes "even bump into Angeling, the";
		mes "Poring with Angel wings.";
		next;
		menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;

			mes "[Dega]";
			mes "Ghostring is a grayish Poring that";
			mes "floats around in the air like a";
			mes "ghost. Just like other ghosts,";
			mes "physical attacks can't do any";
			mes "damage to it.";
			next;
			mes "[Dega]";
			mes "Those whose main attack methods are";
			mes "physical like Swordman and Archer";
			mes "might have to run for their lives";
			mes "when facing Ghostrings.";
			next;
			mes "[Dega]";
			mes "But don't leave just yet~! There is";
			mes "great news for people with those";
			mes "jobs. Making a weapon of some";
			mes "elemental property is the key.";
			next;
			mes "[Dega]";
			mes "This way, even a Swordman or an";
			mes "Archer can inflict damage, the way";
			mes "Magic does, on Ghostrings.";
			close;
		M1:
			mes "[Dega]";
			mes "Angelings are immune to Magic";
			mes "attacks. If people who can only";
			mes "attack with Magic face an";
			mes "Angeling, then it's time for";
			mes "them to run.";
			next;
			mes "[Dega]";
			mes "If you've got an extra knife or";
			mes "sword, you could give it a shot.";
			mes "But it will be very difficult";
			mes "alone, don't you think?";
			close;
		MEnd:
			mes "[Dega]";
			mes "Good Luck~";
			close;
}

//Kylick-------------------------------------------------------------------------------------
izlude.gat,150,143,4	script	Kylick	97,{
	set @TEMP,rand(2);
	mes "[Kylick]";
	if (@TEMP != 0) goto L_R0;

	mes "Don't you think Binoculars";
	mes "are really COOL?! You can";
	mes "see all sorts of places...!";
	next;
	mes "[Kylick]";
	mes "Here in Izlude, we are responsible";
	mes "for maintaining peace not only on";
	mes "land but also at sea. That's why";
	mes "this city has a huge telescope.";
	next;
	mes "This telescope constantly watches";
	mes "over the sea, so that we can";
	mes "prevent any serious trouble from";
	mes "happening. You know...";
	next;
	mes "An ounce of";
	mes "prevention is worth";
	mes "a pound of cure";
	mes "after all, right?";
	close;

	L_R0:
		mes "I was thinking, even though the";
		mes "people of Izlude live so close to";
		mes "the ocean...";
		next;
		mes "[Kylick]";
		mes "There are other cultures that have";
		mes "completely developed by living off";
		mes "of the sea. Of course, I'm talking";
		mes "about Amatsu.";
		next;
		mes "[Kylick]";
		mes "I hear the cuisine there is really";
		mes "good! Although the idea of eating";
		mes "raw fish is new to me, I would love";
		mes "to go there, and try it just once!";
		close;
}

// Soldier ------------------------------------------------------------------------------
izlude.gat,124,178,4	script	Soldier	105,{
	mes "[Soldier]";
	mes "Hehehehe... Hahahaha";
	mes "Huh? Why am I so happy?";
	mes "You wanna know?";
	next;
	menu "Sure, why?",-, "Not really, I don't care.",M_1;
	
		mes "[Soldier]";
		mes "Ah~~ There's not much for us to do";
		mes "these days. You see, Merchants buy";
		mes "items dropped by monsters. But you";
		mes "knew that, right?";
		next;
		menu "Of course",sM_0, "Eh? Really?",sM_1;
		
		sM_0:
			mes "[Soldier]";
			mes "Haha, in fact, that used to be part";
			mes "of our job. But there were more and";
			mes "more hunters who come in order to";
			mes "get paid, so it became too much to";
			mes "handle.";
			next;
			mes "[Soldier]";
			mes "We had to work overtime every day.";
			mes "Ah, it was a nightmare...! Anyways,";
			mes "the government eventually made a";
			mes "wise decision in creating the";
			mes "Registration System.";
			next;
			mes "[Soldier]";
			mes "The Office of Prize Compensation";
			mes "only pays those who have the";
			mes "Registration. Of course, you'd have";
			mes "to be a merchant and stay in the";
			mes "same place all day long.";
			next;
			mes "[Soldier]";
			mes "The Office gives away the";
			mes "registration to any merchant who";
			mes "fulfills those requirements. So";
			mes "nowadays, the hunters sell their";
			mes "goods to the registered merchants.";
			next;
			mes "[Soldier]";
			mes "So nowadays, the hunters sell their";
			mes "goods to the registered merchants.";
			mes "Not too many people come to us for";
			mes "that anymore.";
			next;
			mes "[Soldier]";
			mes "I mean we are still busy, but";
			mes "that's nothing compared to how it";
			mes "was before. People who have felt";
			mes "suffering know how to appreciate";
			mes "even the slightest comfort.";
			close;
		sM_1:
			mes "[Soldier]";
			mes "What?! What do you mean you didn't";
			mes "know?! Well, you know you can get";
			mes "items by killing monsters. If you";
			mes "bring and sell those to a merchant,";
			mes "you can make some money.";
			next;
			mes "[Soldier]";
			mes "HaHa, in fact, that used to be part";
			mes "of our job. But there were more and";
			mes "more hunters who come in order to";
			mes "get paid, so it became too much to";
			mes "handle.";
			next;
			mes "[Soldier]";
			mes "We had to work overtime every day.";
			mes "Ah, it was a nightmare...! Anyways,";
			mes "the government eventually made a";
			mes "wise decision in creating the";
			mes "Registration System.";
			next;
			mes "[Soldier]";
			mes "The Office of Prize Compensation";
			mes "only pays those who have the";
			mes "Registration. Of course, you'd have";
			mes "to be a merchant and stay in the";
			mes "same place all day long.";
			next;
			mes "[Soldier]";
			mes "The Office gives away the";
			mes "registration to any merchant who";
			mes "fulfills those requirements. So";
			mes "nowadays, the hunters sell their";
			mes "goods to the registered merchants.";
			next;
			mes "[Soldier]";
			mes "I mean we are still busy, but";
			mes "that's nothing compared to how it";
			mes "was before. People who have felt";
			mes "suffering know how to appreciate";
			mes "even the slightest comfort.";
			close;
	M_1:
		mes "[Soldier]";
		mes "Okay Good bye~~";
		close;
}

//Red-------------------------------------------------------------------------------------
izlude.gat,58,126,1	script	Red	98,{

	mes "[Red]";
	mes "The only skill that's needed for a";
	mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
	mes "ONLY ^FF0000BASH^000000! No need to waste time";
	mes "and effort for smaller skills!";
	mes "Everything else is for cowards and";
	mes "wusses!";
	next;
	mes "[Cebalis]";
	mes "What are you talking about!? The";
	mes "ideal Swordman resolutely stands";
	mes "alone, surrounded by countless";
	mes "enemies and smashing them all with";
	mes "one awesome attack.";
	next;
	mes "[Cebalis]";
	mes "^FF0000MAGNUM BREAK^000000";
	mes "That's right, Magnum Break";
	mes "is the skill that does";
	mes "the job right~!!";
	next;
	mes "[Cebalis]";
	mes "Well... Sometimes the explosive";
	mes "damage might accidentally hit some";
	mes "wandering monsters, and those guys";
	mes "end up coming after you, but that's";
	mes "a risk a Swordman should be willing";
	mes "to take!!";
	next;
	mes "[Red]";
	mes "That's exactly why you're dumb, you";
	mes "idiot! And what's this about the";
	mes "'the ideal Swordman?' I still";
	mes "remember the last time you used";
	mes "Magnum Break...";
	next;
	mes "[Red]";
	mes "You ended up running away from all";
	mes "those monsters you hit with that";
	mes "stupid skill! Weakling! All those";
	mes "Porings around you got hit and they";
	mes "all tried to kill you.";
	next;
	mes "[Cebalis]";
	mes "Hmpf. As I recall, you were running";
	mes "away too, apparently too busy to";
	mes "use your precious bash. In any";
	mes "case, Magnum Break is THE skill for";
	mes "a Swordman~!!";
	next;
	mes "[Cebalis]";
	mes "Something simplistic like Bash";
	mes "is just one of the little steps";
	mes "towards Magnum Break.";
	next;
	mes "[Red]";
	mes "Oh man~";
	mes "Hey, I know you just";
	mes "heard everything.";
	mes "So what do you think?";
	next;
	mes "[Red]";
	mes "Which one do you think is better?";
	mes "The critical damage skill, ^FF0000Bash^000000, or";
	mes "the Splash damage skill, ^FF0000Magnum^000000";
	mes "^FF0000Break^000000?";
	next;
	menu "Bash",-,"Magnum Break",L1;
	
		mes "[Red]";
		if( baseClass == Job_Swordman ) goto L00;
		mes "Hahahaha!! See!? Someone who";
		mes "pursues a different job agrees with";
		mes "me~! You really are a great guy!";
		mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
		mes "suits a Swordman. Please tell that";
		mes "to this NIMROD over here~ Hahaha!";
		close;
		
		L00:
			mes "Hahahaha!!! I knew you'd see things";
			mes "my way! You ARE a great guy!!";
			mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
			mes "Swordman. Please tell that to this";
			mes "BONEHEAD over here~ Hahaha!";
			next;
			mes "[Red]";
			mes "Hmm, let me give you a bit of";
			mes "advice. After you achieve level 5";
			mes "Bash', the amount of SP consumed";
			mes "by the skill increased greatly, so";
			mes "watch out for your SP.";
			close;
	L1:
		mes "[Cebalis]";
		if( baseClass == Job_Swordman ) goto L01;
		mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
		mes "You know what you're talking about,";
		mes "eh? I don't know why this jerk face";
		mes "is being sooooo stubborn.";
		close;

		L01:
			mes "Alright!! ^FF0000Magnum Break^000000 is the";
			mes "BEST!! Now you're talking~!! You";
			mes "know the stuff~Hahaha!";
			next;
			mes "[Cebalis]";
			mes "You wanna know some useful";
			mes "information? Okay, lemme tell";
			mes "ya! Magnum Break has Fire";
			mes "Property.";
			next;
			mes "[Cebalis]";
			mes "So it won't be too effective";
			mes "against monsters with the Water";
			mes "property, but this is THE skill to";
			mes "use against Undead and Earth";
			mes "property monsters!";
			next;
			mes "[Cebalis]";
			mes "And most importantly, look around";
			mes "before you use it. Otherwise you'll";
			mes "be in BIG trouble~";
			close;
}

//Cebalis-------------------------------------------------------------------------------------
izlude.gat,56,126,7	script	Cebalis	85,{

	mes "[Red]";
	mes "The only slill that's needed for a";
	mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
	mes "ONLY ^FF0000BASH^000000! No need to waste time";
	mes "and effort for smaller skills!";
	mes "Everything else is for cowards and";
	mes "wusses!";
	next;
	mes "[Cebalis]";
	mes "What are you talking about!? The";
	mes "ideal Swordman resolutely stands";
	mes "alone, surrounded by countless";
	mes "enemies and smashing them all with";
	mes "one awesome attack.";
	next;
	mes "[Cebalis]";
	mes "^FF0000MAGNUM BREAK^000000";
	mes "That's right, Magnum Break";
	mes "is the skill that does";
	mes "the job right~!!";
	next;
	mes "[Cebalis]";
	mes "Well... Sometimes the explosive";
	mes "damage might accidentally hit some";
	mes "wandering monsters, and those guys";
	mes "end up coming after you, but that's";
	mes "a risk a Swordman should be willing";
	mes "to take!!";
	next;
	mes "[Red]";
	mes "That's exactly why you're dumb, you";
	mes "idiot! And what's this about the";
	mes "'the ideal Swordman?' I still";
	mes "remember the last time you used";
	mes "Magnum Break...";
	next;
	mes "[Red]";
	mes "You ended up running away from all";
	mes "those monsters you hit with that";
	mes "stupid skill! Weakling! All those";
	mes "Porings around you got hit and they";
	mes "all tried to kill you.";
	next;
	mes "[Cebalis]";
	mes "Hmpf. As I recall, you were running";
	mes "away too, apparently too busy to";
	mes "use your precious bash. In any";
	mes "case, Magnum Break is THE skill for";
	mes "a Swordman~!!";
	next;
	mes "[Cebalis]";
	mes "Something simplistic like Bash";
	mes "is just one of the little steps";
	mes "towards Magnum Break.";
	next;
	mes "[Red]";
	mes "Oh man~";
	mes "Hey, I know you just";
	mes "heard everything.";
	mes "So what do you think?";
	next;
	mes "[Red]";
	mes "Which one do you think is better?";
	mes "The critical damage skill, ^FF0000Bash^000000, or";
	mes "the Splash damage skill, ^FF0000Magnum^000000";
	mes "^FF0000Break^000000?";
	next;
	menu "Bash",-,"Magnum Break",L1;
	
		mes "[Red]";
		if( baseClass == Job_Swordman ) goto L00;
		mes "Hahahaha!! See!? Someone who";
		mes "pursues a different job agrees with";
		mes "me~! You really are a great guy!";
		mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
		mes "suits a Swordman. Please tell that";
		mes "to this NIMROD over here~ Hahaha!";
		close;
		
		L00:
			mes "Hahahaha!!! I knew you'd see things";
			mes "my way! You ARE a great guy!!";
			mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
			mes "Swordman. Please tell that to this";
			mes "BONEHEAD over here~ Hahaha!";
			next;
			mes "[Red]";
			mes "Hmm, let me give you a bit of";
			mes "advice. After you achieve level 5";
			mes "Bash', the amount of SP consumed";
			mes "by the skill increased greatly, so";
			mes "watch out for your SP.";
			close;
	L1:
		mes "[Cebalis]";
		if( baseClass == Job_Swordman ) goto L01;
		mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
		mes "You know what you're talking about,";
		mes "eh? I don't know why this jerk face";
		mes "is being sooooo stubborn.";
		close;

		L01:
			mes "Alright!! ^FF0000Magnum Break^000000 is the";
			mes "BEST!! Now you're talking~!! You";
			mes "know the stuff~HaHaHa!";
			next;
			mes "[Cebalis]";
			mes "You wanna know some useful";
			mes "information? Okay, lemme tell";
			mes "ya! Magnum Break has Fire";
			mes "Property.";
			next;
			mes "[Cebalis]";
			mes "So it won't be too effective";
			mes "against monsters with the Water";
			mes "property, but this is THE skill to";
			mes "use against Undead and Earth";
			mes "property monsters!";
			next;
			mes "[Cebalis]";
			mes "And most importantly, look around";
			mes "before you use it. Otherwise you'll";
			mes "be in BIG trouble~";
			close;
}

//Aaron-------------------------------------------------------------------------------------
izlude_in.gat,125,164,5	script	Aaron	65,{
	mes "[Aaron]";
	mes "Don't you think Strong VIT and";
	mes "training in a unique breathing";
	mes "method which enables quick HP";
	mes "recovery are the greatest";
	mes "advantages for a Swordman?";
	next;
	mes "[Aaron]";
	mes "If you train your skills very hard,";
	mes "you can even see your HP";
	mes "recovering. The amount of";
	mes "recovered depends on";
	mes "vitality, or VIT.";
	next;
	mes "[Aaron]";
	mes "So if you invest more of your stats";
	mes "in VIT, you'll recover more HP";
	mes "overall when resting.";
	next;
	mes "[Aaron]";
	mes "But of course, it'd be good to have";
	mes "high Attack, wouldn't it? You can";
	mes "either acquire a good weapon or";
	mes "bring up your STR to support you";
	mes "Attack.";
	next;
	mes "[Aaron]";
	mes "You know you'll need some strength";
	mes "anyways to swing good weapons";
	mes "easily, anyway.";
	next;
	mes "[Aaron]";
	mes "Another important thing is how";
	mes "accurate you can hit your";
	mes "opponents. DEX is the key here. If";
	mes "you train DEX, then the gap between";
	mes "the MIN and MAX damage will also";
	mes "decrease.";
	next;
	mes "[Aaron]";
	mes "Hm...";
	mes "Are you bored by all this talk? Or";
	mes "do you want me to go on?";
	next;
	menu "Tell me more please.",-,"End conversation",LEnd;
	
		mes "[Aaron]";
		mes "Hmm...";
		mes "In that case, I'll explain about";
		mes "the other attributes to you";
		mes "briefly. In order to attack and";
		mes "evade quickly, you've gotta pay";
		mes "attention to AGI.";
		next;
		mes "[Aaron]";
		mes "In case you want to make more";
		mes "critical hits, it's a good idea to";
		mes "invest in LUK. INT also increases";
		mes "Max SP, which is needed to use";
		mes "various skills... but it's really";
		mes "up to you.";
		close;
	LEnd:
		mes "[Aaron]";
		mes "Okay then,";
		mes "train hard~~";
		close;
}

//Edgar-------------------------------------------------------------------------------------
izlude.gat,182,186,6	script	Edgar	709,{
	
	mes "[Edgar]";
	mes "My town, Izlude is connected to";
	mes "Alberta by the harbor in the West.";
	mes "There is so much traffic between";
	mes "us, I almost become an Albertian.";
	mes "Hehehe~";
	next;
	mes "[Edgar]";
	mes "There's this guy I know pretty";
	mes "well, Phelix, who lives in Alberta.";
	mes "That guy is really stingy... He";
	mes "charges for everything!";
	next;
	mes "[Edgar]";
	mes "But he's a really nice guy and";
	mes "likes helping other people. He has";
	mes "a good heart and will give you his";
	mes "support if you meet his price.";
	next;
	mes "[Edgar]";
	mes "Lately, people in Alberta say that";
	mes "he is really trying to help folks";
	mes "and that his demand for Jellopies";
	mes "is just a cover-up. Well, you";
	mes "should take a look at what he has";
	mes "to offer.";
M_Menu:
	next;
	menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End;
	
		mes "[Edgar]";
		mes "Huh? Well, you can use your feet";
		mes "and just walk. But if you have";
		mes "money, I'd like to suggest that you";
		mes "take a ship.";
		next;
		menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1;
		
			mes "[Edgar]";
			mes "Alright, Take  Care~";
			close;

		sM_1:
			if (MISC_QUEST & 16) goto sM_2;
			mes "[Edgar]";
			mes "Okay...";
			mes "You don't want to walk AND you've";
			mes "got no cash, but you still want to";
			mes "go there? Oh geez.";
			next;
			mes "[Edgar]";
			mes "Fine fine. Me, being the captain of";
			mes "a ship, can afford to bring you";
			mes "there at a lower price. How does";
			mes "250 Zeny sound?";
			next;
			menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b;
			
				set MISC_QUEST,MISC_QUEST | 16;
				if(Zeny < 250) goto sl_NoZeny;
				set Zeny, Zeny - 250;
				warp "alberta.gat",195,164;

			sm_1b:
				mes "[Edgar]";
				mes "Boy oh boy,";
				mes "if you think";
				mes "that's a rip off...";
				close;

			sM_2:
				mes "[Edgar]";
				mes "So are you heading to Alberta";
				mes "again? Let me give you the same";
				mes "discount and only charge 250 Zeny,";
				mes "just like the last time.";
				mes "How's that sound?";
				next;
				menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b;

				if(Zeny < 250) goto sl_NoZeny;
				set Zeny, Zeny - 250;
				warp "alberta.gat",195,164;

			sM_2b:
				mes "[Edgar]";
				mes "It's just the way I am. That, and";
				mes "your devilish smile reminds me of";
				mes "my beloved blond haired son who";
				mes "left home years ago to become a";
				mes "Sailor on his own ship. Bless his";
				mes "soul, wherever he is.";
				close;

				sl_NoZeny:
					mes "[Edgar]";
					mes "Um...";
					mes "This isn't";
					mes "enough money.";
					mes "Go and get";
					mes "some more.";
					close;

	M_End:
		mes "[Edgar]";
		mes "Yeah, alright.";
		mes "See you later~";
		close;

}

//Sailor-------------------------------------------------------------------------------------
izlude.gat,201,181,2	script	Sailor#06	100,{
	mes "[Sailor]";
	mes "Hey Everybody!";
	mes "Attention, attention!";
	mes "Come and Ride the Wind";
	mes "on a Fantastic Ship!";
	mes "Hurry, hurry";
	next;
	menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
	
		if(Zeny < 150) goto sl_NoZenyBya;
		set Zeny, Zeny - 150;
		warp "izlu2dun.gat",107,50;
		close;
	L1:
		if(Zeny < 500) goto sl_NoZenyMar;
		set Zeny, Zeny - 500;
		warp "alberta.gat",188,169;
	LEnd:
		close;
	sl_NoZenyBya:
		mes "[Sailor]";
		mes "150 Zeny!";
		mes "Only 150 Zeny to ride!";
		close;
	sl_NoZenyMar:
		mes "[Sailor]";
		mes "500 Zeny!";
		mes "Only 500 Zeny to ride!";
		close;
}

//Sailor-------------------------------------------------------------------------------------
izlu2dun.gat,108,27,4	script	Sailor#07	100,{
	mes "[Sailor]";
	mes "Wanna";
	mes "head back?";
	next;
	menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
	
		warp "izlude.gat",176,182;
	L1:
		close;
}

izlude.gat,171,185,3	script	Honeymoon Helper#Izlude I	71,{

	mes "[Marry Happy]";
	mes "Newly weds and already weds...";
	mes "You can go to the imaginary recreational area anytime.";
	mes "Welcome to Jawaii!";
	next;
	menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;

			mes "[Marry Happy]";
			mes "A distant island from the continent of Rune Midgard... ";
			mes "there is a peaceful and charming recreational area,";
			mes "that can't be easily reached by people.";
			mes "Since it is a famous spot for honeymoon,";
			mes "only married couples are allowed to go there.";
			next;
			mes "[Marry Happy]";
			mes "Since it's a special journey,";
			mes "the payment will be a bit expensive than normal. It will cost you 100,000z !!";
			mes "And that's what lets you enjoy";
			mes "a peaceful and fascinating";
			mes "honey moon trip...?";
			close;

s_Go:
			if(getpartnerid() == 0)
{
				mes "[Marry Happy]";
				mes "UhOh, I'm sorry.";
				mes "You can't go there if you're not married...";
				mes "Why don't you go to the Prontera Inn,";
				mes "and cheer yourself up?";
				close;
}
			else if(Zeny < 100000)
{
					mes "[Marry Happy]";
					mes "I've explained about the trip to 'Jawaii'.";
					mes "You'll need 100,000 z.";
					mes "If you do not have enough zeny,";
					mes "why don't you seek help from your partner...?";
					close;
}
				set Zeny,Zeny - 100000;
				mes "[Marry Happy]";
				mes "Enjoy your trip...!!";
				mes "Let's go to 'Jawaii'...!!";
				close2;
				warp "jawaii.gat",241,115;
				end;

s_Cancel:
			mes "[Marry Happy]";
			mes "There's nothing that is as exciting as";
			mes "travelling together, especially when";
			mes "you're travelling with your loved ones.";
			mes "You must be very happy, aren't you?";
			close;
}