summaryrefslogtreecommitdiff
path: root/npc/cities/hugel.txt
blob: 7d9a9e984113693a7725f0c6f683e0c79a6d3746 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
//===== eAthena Script =======================================
//= Hugel City
//===== By: ==================================================
//= vicious_pucca, Poki#3, erKURITA
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
//= Cords and Sprites are 100% Correct, but the names are not.
//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
//= Note: Not all the sprites were correct :P [erKURITA]
//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
//=	Added more missing npc, but again, only locations and temp names =/ [erKURITA]
//=	Started the basis of Poring Track. [erKURITA]
//=	Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
//=	Special thanks to RockmanEXE who provided all necesary info =3
//=	Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
//=	  just using up memory. [erKURITA]
//============================================================

hu_in01.gat,23,311,4	script	Johsh	898,{
	set @npcname$, "[Josh]";

	mes @npcname$;
	mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
	mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
	next;
	switch(select("Yes Please:No thanks")) {
	case 1:
		if (Zeny < 500) {
			mes @npcname$;
			mes "Err sir, you don't have 500z zeny. I can't sell you anything";
			close;
		} else 
		set Zeny,Zeny-500;
		getitem 12018,5;
		mes @npcname$;
		mes "Good! here you go! Have fun with them!";
		close;
	case 2:
		mes @npcname$;
		mes "Aww~~ you miss it";
		close;
	case 255:
		end;
	}
}

//Should be moved later on to Bulletin Boards.txt
//hugel.gat,91,152,4	script	Bulletin Board	837,{end;}


//= New Npcs
//hugel.gat,76,134,4	script	Yahna	101,{end;}
//hugel.gat,71,137,5	script	Jamira	879,{end;}

//hugel.gat,175,115,5	script	Anhi Anh	897,{end;}
//hugel.gat,191,172,4	script	Yanhe	895,{end;}
//hugel.gat,196,164,3	script	Amnot	50,{end;}
//hugel.gat,203,166,0	script	Star#1	111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,209,164,0	script	Star#2	111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,216,158,0	script	Shellfish	111,{
//invisible but clickeable npc
//end;
//}
//hugel.gat,168,183,5	script	Thief	118,{end;}
//hugel.gat,126,151,4	script	Tanyee	90,{end;}
//hugel.gat,88,168,4	script	Zondaman	874,{end;}
//hugel.gat,71,198,3	script	Kampia	90,{end;}
//hugel.gat,84,125,4	script	Anzian	700,{end;}
//= End of new npcs

//hugel.gat,102,161,3	script	Young Sailor	100,{end;}
//hugel.gat,85,139,3	script	Yoko	86,{end;}
//hugel.gat,100,102,3	script	Grandpa Hohi	866,{end;}
//hugel.gat,85,93,3	script	Grandpa Hiho	866,{end;}
//hugel.gat,85,165,5	script	Cudy	896,{end;}
//hugel.gat,107,67,3	script	Kiddy the Kid	706,{end;}

//hugel.gat,71,83,4	script	Hon Kiki	900,{end;}
//hugel.gat,56,103,4	script	Sarko	709,{end;}
//hugel.gat,68,99,2	script	Billy the Bull	889,{end;}
//hugel.gat,169,112,5	script	Sani	892,{end;}
//hu_in01.gat,26,77,4	script	Bokie	50,{end;}
//hu_in01.gat,18,94,2	script	Katsuki	95,{end;}
//hu_in01.gat,16,20,4	script	Jamie	70,{end;}
//hu_in01.gat,14,11,4	script	Jana	49,{end;}
//hu_in01.gat,19,161,2	script	Matilda	803,{end;}
//hu_in01.gat,18,167,4	script	Gin	86,{end;}
//hu_in01.gat,381,304,5	script	Soldier	105,{end;}
//hu_in01.gat,111,386,4	script	Jino	86,{end;}
//Johsh was here!
//hu_in01.gat,246,107,2	script	Receptionist	53,{end;}
//hu_in01.gat,256,40,2	script	Garud	897,{end;}