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//===== eAthena Script ======================================= 
//= Gonryun Town
//===== By: ================================================== 
//= x[tsk], KarLaeda
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//
//===== Additional Comments: ================================= 
// May be missing npc's and dialogue.
//= 1.1 Fixed Typo�s [Nexon]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Max NPC Name is 23 [Toms]
//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
//= 1.4 Added missing NPC [KarLaeda]
//============================================================


alberta,245,69,4	script	Public Relations#01	776,{
	mes "[Waba]";
	mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
	mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
	M_Menu:
	next;
	menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End;

	M_1:
		mes "[Waba]";
		mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!";
		next;
		mes "[Waba]";
		mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try.";
		mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!";
		goto M_Menu;
	M_2:
		mes "[Waba]";
		mes "The traveling expenses are ^0000ff10,000 zeny^000000.  The fee is a bit pricy but this is because of the dangerous nature of the trip.";
		mes "The return trip is free, however. Are you prepared to go?";
		next;
		menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
		
			if (Zeny < 10000){
				mes "[Waba]";
				mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
				close;
			}
			set Zeny,Zeny-10000;
			warp "gon_fild01",258,82;
			end;
	M_End:
		mes "[Waba]";	
		mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
		close;

}

//===============================================================================

gon_fild01,255,79,6	script	Public Relations#02	776,{
	mes "[Waba]";
	mes "We are ready to head back as soon as the conditions are favorable.";
	next;
	menu "ALBERTA.",-,"I'll stay a bit longer.",M_End;

		warp "alberta",243,68;
		end;
	M_End:
		mes "[Waba]";
		mes "Oh there's no rush! Enjoy yourself and take in all the sights!";
		close;
}

//===============================================================================

gon_fild01,187,239,4	script	Public Relations#03	776,{
	mes "[Choseryu]";
	mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
	mes "I hope you will have many fond memories of Gonryun before you leave.";
	close;
}

//===============================================================================

gonryun,153,64,0	script	Public Relations#04	776,{
	mes "[Choseryu]";
	mes "If you're ready to set sail I can send you back to the harbor.";
	next;
	menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End;

		mes "[Choseryu]";
		mes "Please come back to visit soon!";
		next;
		warp "gon_fild01",258,82;
		close;
	M_End:
		mes "[Choseryu]";
		mes "Be sure to see all that Gonryun has to offer!";
		close;
}

//===============================================================================
//Inn
//===============================================================================

gon_in,153,35,4	script	Hotel Manager	702,{
	mes "[Mayouban]";
	mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently.";
	mes "We've been quite short-handed here at the hotel.";
	next;
	mes "[Mayouban]";
	mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business.";
	next;
	menu "I'd like something to drink.",-,"I'll be on my way.",M_End;

		mes "[Mayouban]";
		mes "Here you go.  There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself.";
		close;
	M_End:
		mes "[Mayouban]";
		mes "May you have a safe journey! Come back any time.";
		close;
}

//===============================================================================

gonryun,139,142,6	script	Girl#08	772,{
	mes "[Sanfayon]";
	mes "................";
	mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
	next;
	mes "[Sanfayon]";
	mes "I have been so afraid of the foreigners.....";
	emotion e_wah;
	close;
}

//===============================================================================

gon_in,18,27,4	script	Elder's Wife	771,{
	mes "[Sangufayon]";
	mes "Oh my! You look like an important visitor from the outside. Aren't you?";
	next;
	menu "Yes, I am.",-,"Where is the village Elder?",M_End;

		mes "[Sangufayon]";
		mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!";
		close;
	M_End:
		mes "[Sangufayon]";
		mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho.";
		close;
}

//===============================================================================

gonryun,119,111,4	script	Chen Wan Sok	89,{
	mes "[Chen Wan Sok]";
	mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes.";
	next;
	mes "[Chen Wan Sok]";
	mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with.";
	close;
}

//===============================================================================

gonryun,237,225,4	script	Hanyon Kyou	776,{
	mes "[Hanyon Kyou]";
	mes "How could I have done something like this?";
	mes "..............";
	next;
	mes "[Hanyon Kyou]";
	mes "I've dropped my lucky knife! Now it's probably gone forever."; 
	close;
}

//===============================================================================

gonryun,51,101,4	script	Gaiysonchoru	778,{
	mes "[Gaiysonchoru]";
	emotion e_swt;
	mes "..............";
	next;
	mes "[Gaiysonchoru]";
	mes "Well......... I'm worried.";
	next;
	mes "[Gaiysonchoru]";
	mes "So very worried.";
	close;
}

//===============================================================================

gonryun,237,226,3	script	YunKyoHam#gn	776,{
	mes "[YunKyoHam]";
	if (nakha < 2) {
		mes "Oh no~ Holy cow!";
		mes "Can't believe I dropped";
		mes "my valuable knife! ahhhhhh.";
		if (baselevel >= 20) {
			next;
			if (nakha == 0) set nakha,1;
			mes "[YunKyoHam]";
			mes "I need to go down to get it";
			mes "but...the monsters..";
			mes "I am so scared..  What should I do!";
		}
	} else if (nakha == 2) {
		mes "ehhhh.. what should I do..";
		mes "got any business to";
		mes "take care of?";
		mes "hmm?";
		if (countitem(1201) < 1) close;
		next;
		mes "[YunKyoHam]";
		mes "uk! that...that knife";
		mes "is my ancestor's knife that";
		mes "I dropped from here.";
		mes "Where did you get it?";
		next;
		mes "[YunKyoHam]";
		mes "I dropped that knife from";
		mes "here and it belongs to my";
		mes "ancestor's property. It sure is";
		mes "a cheap knife,";
		mes "but really valuable to me";
		mes "and my family.";
		next; 
		mes "[YunKyoHam]";
		mes "Would you hand that";
		mes "knife to me?";
		next;
		if (select("give.:ignore.") == 2 || countitem(1201) < 1) {
			mes "[YunKyoHam]";
			mes "Huk! my family heiloom!!";
			mes "You Evil! Satan! Animal! Hode";
			mes "My curse shall be on his head!!!";
			close;
		}
		mes "[YunKyoHam]";
		mes "ohoh! Thank you!";
		mes "Take these potions.";
		mes "They are not expensive";
		mes "but my favorites.";
		set nakha,3;
		delitem 1201, 1; // Knife
		getitem 505,2; // Blue_Potion
		next;
		mes "[YunKyoHam]";
		mes "You kept my family";
		mes "treasure safe. Thank you!!";
		mes "hahaha";
	} else {
		mes "next.. I heard my neighbor";
		mes "is worrying about something";
		mes "these days.. well, I got my";
		mes "own business to take care of.";
	}
	close;
}

gon_fild01,245,257,0	script	lost knife#gn	139,1,1,{
	if (nakha == 1) {
		set nakha, 2;
		mes "-something is hidden underneath the sand dunes-";
		mes " ";
		mes "-You have found an -";
		mes "-undefined knife.-";
		close2;
		getitem 1201, 1; // Knife
		end;
	}
}

gonryun,200,82,3	script	Sungson Gam#gn	774,{
	mes "[Sungson Gam]";
	mes "Festival is always wonderful.";
	mes "That's why I love this town.";
	mes "This town make me feel that I am";
	mes "in the middle of festival all the time. hehe.";
	close;
}

gonryun,268,88,3	script	Joonpo Lyang#gn	776,{
	mes "[Joonpo Lyang]";
	mes "We are proud in name of independent nation";
	mes "We've been fighting againt the evil envaders";
	mes "who wanted to take this blessed land.";
	mes "And we did win the battles and kept our land until now.";
	next;
	mes "[Joonpo Lyang]";
	mes "We believe in Victory of Triumphal song!";
	mes "That represents our sunrise!";
	close;
}

gonryun,118,111,5	script	Wonsuk Chen#gn	89,{
	mes "[Wonsuk Chen]";
	mes "A chieft of this town is";
	mes "an open-hearted man.";
	mes "But I heard that there are some";
	mes "people who don't like his character. hmm..";
	next;
	mes "[Wonsuk Chen]";
	mes "Well, I like my town. Chief's efforts";
	mes "make our town way better. I just hope";
	mes "I don't get to see some dummies";
	mes "around the town anymore.";
	close;
}

gonryun,181,161,3	script	Moonjin Chung#gn	773,{
	mes "[Moonjin Chung]";
	mes "The men in our town, Gonryun are";
	mes "all brave and energetic.";
	mes "But, they are unable to get married";
	mes "these days..";
	next;
	mes "[Moonjin Chung]";
	mes "It's all because there are";
	mes "way more men than women.";
	mes "I am not even sure whether";
	mes "my son could get married";
	mes "or not. hmm..";
	close;
}

gonryun,113,135,6	script	Gatekeeper#gn1	780,{
	mes "[Gatekeeper]";
	mes "Welcome. This is a resident";
	mes "of SaYumMoon, a chief";
	mes "of this town.";
	next;
	mes "[Gatekeeper]";
	mes "It won't likely to happen";
	mes "but, if we see anything suspicious,";
	mes "we'll arrest you right away.";
	next;
	mes "[Gatekeeper]";
	mes "But do not worry that much.";
	mes "Nothing will happen I believe.";
	mes "Enjoy your visit.";
	close;
}

gonryun,113,127,6	script	Gatekeeper#gn2	780,{
	mes "[Gatekeeper]";
	mes "Welcome. This is a resident";
	mes "of SaYumMoon, a chief";
	mes "of this town.";
	next;
	mes "[Gatekeeper]";
	mes "It won't likely to happen";
	mes "but, if we see anything suspicious,";
	mes "we'll arrest you right away.";
	next;
	mes "[Gatekeeper]";
	mes "But do not worry that much.";
	mes "Nothing will happen I believe.";
	mes "Enjoy your visit.";
	close;
}

gon_in,73,82,5	script	SungChul Ki#gn	778,{
	mes "[SungChul Ki]";
	if (nakha != 3) {
		mes "............";
		next;
		mes "[SungChul Ki]";
		mes "puuuuu....This sure is";
		mes "something to worry about.";
		close;
	}
	set cha, 1;
	mes "SungChul Ki is my name.";
	mes "I am a great tea maker.";
	mes "I give all my efforts";
	mes "in making tasty tea";
	mes "night and day.";
	next;
	mes "[SungChul Ki]";
	mes "hu...but I haven't make any";
	mes "great tea lately.";
	mes "I need some special";
	mes "ingredients...";
	next;
	mes "[SungChul Ki]";
	mes "There's a rumor says with snake,";
	mes "it's possible to make great tea.";
	mes "But where can I find and how can";
	mes "I catch one? that's not possible.";
	mes "hmm...";
	close;

//	no idea what should happen after you started the quest...
//	if ((v[cha] == 1) & (v[�ǰ-ȯ] > 0))
//		mes "[SungChul Ki]"
//		mes "...�_? ���> ��_�_- _���"
//		mes "�����̶��? ���_..."
//		mes "���� ��_�� ��_ƺ���_°�."
//		mes "�̸R �ຸ��. �ѹ� ����"
//		mes "����_��_�!"
//		next;
//		mes "................................"
//		next;
//		mes "................................"
//		next;
//		mes "................................"
//		next;
//	endif
//
//
//
}

//==============���� ���R��================
//npc "gon_in" "�_�� _�" 4_M_TWMIDMAN 101 21 3 5 5
//OnClick:
//	mes "[�_�� _�]"
//	mes "�޿�... ������+�."
//	mes "____ �̹����� ������ ����"
//	mes "Ÿ�̹��� ��_��_ _�����"
//	mes "������ ���� �����غ�"
//	mes "����_�_�_�..."
//	next;
//	mes "[�_�� _�]"

gon_in,173,27,3	script	Kuha Woo#gn	774,{
	mes "[Kuha Woo]";
	mes "Like I expected, with my age,";
	mes "they don't sell alcohol to me.";
	mes "Adults seems enjoying drinks.";
	mes "I wonder how it taste.";
	next;
	mes "[Kuha Woo]";
	mes "However, they're making";
	mes "some tasty tea that even kid";
	mes "like me can enjoy.";
	mes "It's such a heart beating";
	mes "just even thinking about this new tea.";
	close;
}

gonryun,163,60,4	script	Gonryun Guide	780,{
	mes "[Wonchi Ha]";
	mes "Come to Gonryun where passion";
	mes "and energy overflows. You can feel liveliness";
	mes "just by walking around!";
	next;
	mes "[Wonchi Ha]";
	mes "I am responsible to help you";
	mes "with any questions you may have.";
	mes "so please feel free to ask any";
	next;
	switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){
	case 1:
		viewpoint 1,109,131,1,0xFF3355;
		mes "[Wonchi Ha]";
		mes "In your minimap";
		mes "Head to ^FF3355+^000000";
		mes "You'll get to a resident of chief.";
		mes "Enjoy your trip in";
		mes "lovely Gonryun!";
		break;
	case 2:
		viewpoint 1,147,82,2,0xCE6300;
		mes "[Wonchi Ha]";
		mes "In your minimap";
		mes "Head to ^CE6300+^000000";
		mes "You'll get to a Tool Dealer.";
		mes "Enjoy your trip in";
		mes "lovely Gonryun!";
		break;
	case 3:
		viewpoint 1,174,104,3,0x55FF33;
		mes "[Wonchi Ha]";
		mes "In your minimap";
		mes "Head to ^55FF33+^000000";
		mes "You'll get to a Weapon Dealer.";
		mes "Enjoy your trip in";
		mes "lovely Gonryun!";
		break;
	case 4:
		viewpoint 1,173,84,4,0x3355FF;
		mes "[Wonchi Ha]";
		mes "In your minimap";
		mes "Head to ^3355FF+^000000";
		mes "You'll get to an Armor Dealer.";
		mes "Enjoy your trip in";
		mes "lovely Gonryun!";
		break;
	case 5:
		viewpoint 1,215,114,5,0xFFFFFF;
		mes "[Wonchi Ha]";
		mes "In your minimap";
		mes "Head to ^FFFFFF+^000000";
		mes "You'll get to a wine shop.";
		mes "Enjoy your trip in";
		mes "lovely Gonryun!";
		break;
	}
	close;
}

gonryun,166,196,3	script	Soldier#gn	780,{
	mes "[Waguo]";
	if (b_sword < 7) {
		mes "You know what?";
		mes "This place used to be a shrine.";
		mes "From the certain period time,";
		mes "the Taoist hermits who failed to";
		mes "get to the kingdom in the sky began";
		mes "to gather, it became a den of monsters.";
	} else if (b_sword > 6 && b_sword < 10){
		mes "It was pretty noisy last night huh?";
		mes "Because of that theif, it was a mess.";
		mes "Noisier than the festivals.";
		mes "I couldn't sleep at all...";
		next;
		mes "[Waguo]";
		mes "Ahh~~~~!";
		mes "I was night working last night";
		mes "and all of a sudden, I saw";
		mes "something running straight";
		mes "into a shrine.";
		next;
		mes "[Waguo]";
		mes "It was moving so fast that";
		mes "I couldn't even decide to chase it";
		mes "at all.  It was a ponderous creature";
		mes "looked like human.  I wonder";
		mes "what it was...";
	} else {
		mes "You know what??";
		mes "This place used to be a shrine.";
		mes "From the certain period time,";
		mes "the Taoist hermits who failed to";
		mes "get to the kingdom in the sky began";
		mes "to gather, it became a den of monsters.";
		next;
		mes "[Waguo]";
		mes "Town is getting ready for the";
		mes "Festival, But it's taking long time.";
		mes "It never happended in the past.";
	}
	close;
}

gonryun,169,71,3	script	Guide#gn	770,{
	mes "[Leeheemin]";
	mes "Welcome~";
	mes "Did you enjoy sightseeing";
	mes "on the way?";
	mes "Small buildings you saw are a structures";
	mes "we made with hard working efforts.";
	next;
	mes "[Leeheemin]";
	mes "They are a miniatures of";
	mes "Rune-Midgarts Kingdom.";
	mes "You can have a view of";
	mes "cities at a glance.";
	mes "It was not easy to work on it.";
	mes "Don't you think they're masterpiece?";
	next;
	mes "[Leeheemin]";
	mes "If you look around carefully,";
	mes "You'll find a lots of beautiful";
	mes "sights all over the town.";
	close;
}