1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
|
//===== eAthena Script =======================================
//= Alberta Town
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Fixed typos in script [massdriller]
//= 1.3 Ran through spellcheck system [massdriller]
//= 1.4 Someone forget a in an NPC header [Fredzilla]
//= 1.5 Fixed typo in script. [massdriller]
//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
//= 1.7 Fixed Phelix bugs [Lupus]
//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
//= 2.0 Removed Duplicates [Silent]
//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
//============================================================
//NewsPaper(?)
alberta,148,53,1 script Newspaper Girl 831,{end;}
//???
alberta,148,60,3 script Man#03 833,{end;}
// Young Man -----------------------------------------------------------
alberta_in,20,183,6 script Young Man 49,{
mes "[Merchant]";
mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
close;
}
// Merchant -------------------------------------------------
alberta,97,51,7 script Merchant#01 84,{
mes "[Merchant]";
mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
next;
mes "[Merchant]";
mes "Apparently there are cards which seal the power of certain monsters within them.";
mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
next;
mes "[Merchant]";
mes "Bah! I don't believe it though.";
close;
}
// Merchant ---------------------------------------------------------
alberta,53,39,8 script Merchant#02 74,{
mes "[Merchant]";
mes "Oh, you look like a stranger. Welcome to Alberta.";
emotion e_gasp;
next;
mes "[Merchant]";
mes "I was just brainstorming on some ideas I have for my business.";
next;
mes "[Merchant]";
mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
next;
mes "[Merchant]";
mes "Cha-Ching! (you see dollar signs in her eyes)";
emotion e_cash;
close;
}
// Merchant -------------------------------------------------
alberta,58,80,8 script Merchant#03 99,{
mes "[Merchant]";
if(rand(2)) goto R_1;
mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
next;
mes "[Merchant]";
mes "We can also rent carts which allow us to load up with goods and make our business portable.";
mes "This way, business is more convenient and safe.";
close;
R_1:
mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
next;
mes "[Merchant]";
mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
close;
}
// Phina -------------------------------------------------------
alberta,62,156,2 script Phina 102,{
set @TEMP,rand(3);
mes "[Phina]";
if(@TEMP == 1) goto R_1;
if(@TEMP == 0) goto R_0;
mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
next;
mes "[Phina]";
mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
next;
mes "[Phina]";
mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
emotion e_gasp;
next;
mes "[Phina]";
mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
close;
R_1:
mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
mes "You know... the ones that play around with the flies that make that buzzing noise.";
next;
mes "[Phina]";
mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
next;
mes "[Phina]";
mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
emotion e_wah;
next;
mes "[Phina]";
mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
close;
R_0:
mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
next;
mes "[Phina]";
mes "So be careful if you ever decide to fight one.";
close;
}
// Grandma -----------------------------------------------------
alberta,93,174,2 script Grandma 103,{
mes "[Grandma]";
mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
next;
mes "[Grandma]";
mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
next;
mes "[Grandma]";
mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
next;
mes "[Grandma]";
mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
next;
mes "[Grandma]";
mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
next;
mes "[Grandma]";
mes "They then created an event called the ^0000ddSunken Ship^000000.";
next;
mes "[Grandma]";
mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
next;
mes "[Grandma]";
mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
next;
mes "[Grandma]";
mes "I have to say, though, I don't think it's worth risking your life for......";
close;
}
// Drunken old man ----------------------------------------------------------------
alberta,131,139,4 script Drunken old man 709,{
mes "[Drunken old man]";
mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
next;
menu "Stay",-,"Leave him alone",M_1;
mes "[Drunken old man]";
mes "Hahahaha (~hiccup~)... So you got some nerve...";
next;
mes "[Drunken old man]";
mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
next;
menu "Is that a ship?",-,"Really? No kidding!",sM_1;
mes "[Drunken old man]";
mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
emotion e_what;
next;
sM_1:
mes "[Drunken old man]";
mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
next;
mes "[Drunken old man]";
mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
next;
mes "[Drunken old man]";
mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
next;
mes "[Drunken old man]";
mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
emotion e_sob;
close;
M_1:
mes "[Drunken old man]";
mes "That's right! Go AWAY~";
emotion e_pif;
close;
}
// Soda Man ----------------------------------------------------
alberta,90,71,3 script Soda Man 89,{
mes "[Soda Man]";
mes "Ummm.... delicious....";
emotion e_ok;
next;
mes "[Soda Man]";
mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
next;
mes "[Soda Man]";
mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
mes "At that point it will have a marshmallow consistency.";
next;
mes "[Soda Man]";
mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
next;
mes "[Soda Man]";
mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
next;
mes "[Soda Man]";
mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
close;
}
//<=================================================== Marina (Docks/Port) ===================================================>\\
// Sailor Fisk ----------------------------------------------------------------
alberta,189,151,5 script Sailor Fisk 100,{
mes "[Sailor Fisk]";
mes "Ahoy matey, where'd ya wanna go?";
next;
menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
if(Zeny < 500) goto L_NoZeny;
set Zeny, Zeny - 500;
warp "izlude",176,182;
close;
L_NoZeny:
mes "[Sailor Fisk]";
mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
close;
M_End:
close;
}
// Phelix ------------------------------------------------------------------
alberta,190,173,4 script Phelix 85,{
mes "[Phelix]";
mes "What the hell are you doing here?";
next;
mes "[Phelix]";
mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
next;
mes "[Phelix]";
mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
next;
mes "[Phelix]";
mes "How does that sound?";
next;
menu "Sounds good",-,"Nah",M_End;
M_Yes:
mes "[Phelix]";
mes "What do you want to exchange your Jellopies for?";
next;
menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
set @item, 501;
goto L_Get;
M_1:
set @item, 516;
L_Get:
mes "[Phelix]";
mes "Please enter an amount. Enter 0 to cancel.";
next;
set @input,0;
input @input;
if(@input < 1 || @input > 1000) goto M_Yes;
if(checkweight(@item,@input)==0) goto L_OverW;
if(@item == 501) set @amount, @input*10;
if(@item == 516) set @amount, @input*3;
if(countitem(909) < @amount) goto L_NotEnough;
getitem @item,@input;
delitem 909, @amount;
close;
L_NotEnough:
mes "[Phelix]";
mes "I'm sorry but you do not have enough Jellopies.";
next;
goto M_Yes;
L_OverW:
mes "[Phelix]";
mes "I'm sorry but you can't carry so many things.";
next;
goto M_Yes;
M_End:
close;
}
//<=================================================== Sunken Ship ======================================================>\\
// Paul ----------------------------------------------------------------
alberta,195,151,3 script Paul 86,{
mes "[Paul]";
mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
next;
mes "[Paul]";
mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
emotion e_gasp;
next;
mes "[Paul]";
mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
next;
menu "Enter",-,"Quit",M_End;
if(Zeny < 200) goto L_NoZeny;
set Zeny, Zeny - 200;
warp "alb2trea",62,69;
close;
M_End:
mes "[Paul]";
mes "Come back anytime.";
close;
L_NoZeny:
mes "[Paul]";
mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
mes "Please come back later when you have enough.";
close;
}
// Sailor --------------------------------------------------
alb2trea,39,50,5 script Sailor 100,{
mes "[Sailor]";
mes "Do you wanna return?";
next;
menu "Return to Alberta",-,"Quit",MEnd;
warp "alberta",192,169;
MEnd:
close;
}
|