summaryrefslogtreecommitdiff
path: root/npc/airports/airships.txt
blob: 7b0bad0bff05a1b088920e6bdae0b226f1237014 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
//===== eAthena Script ======================================= 
//= The Airship System Script
//===== By: ================================================== 
//= eAthena Dev Team
//===== Current Version: ===================================== 
//= 1.1b
//===== Compatible With: ===================================== 
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= 
//= The Airship System used in the official servers, however this
//= one is still about 25% custom and is missing some npcs.
//===== Additional Comments: ================================= 
//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
//= 	 warping you to the same location as Airport Staff#Ein
//= 0.2 Implemented some more airship NPCs, more are to come.
//= 0.3 Implemented some more NPCs [MasterOfMuppets]
//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
//= 0.5 Removed Duplicates [Silent]
//= 0.5a Fixed a typo [Evera] 
//= 0.5b Fixed appledice bugs [Lupus]
//= 0.6 Added Rachel to the international route [Playtester]
//= 0.7 Implemented Few Missings NPCs like (Pilot, Aanos, etc...).
//=	Corrected Dialogs from some NPCs.
//=	Added sistem to work with the "How Does the Airship Work" Quest [Samuray22]
//= 0.8 Moved Gambling NPC Kaci since it's part of a quest. [SinSloth]
//= 0.8b Fixed a Little Bug with the "How Does the Airship Work" Quest. [Samuray22]
//= 0.9 Fixed a incorrect variable changed form "mob_inv" to "mobinv". [Samuray22]
//= 0.9b Fixed a typo and bad variable use in the Typing Challenge [ultramage]
//= 1.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.1 Touch-ups, and changed references of "Yuno" to "Juno",  [L0ne_W0lf]
//= 1.1a Small fix to comparison check. [Paradox924X]
//= 1.1b Small fix to zeny check. [Kisuka]
//============================================================ 

//============================================================ 
//= The Airship System (Juno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
//============================================================ 

airplane,243,74,4	script	#AirshipWarp-1	45,2,2,{
OnTouch:
	if($@airplanelocation == 1)warp "einbroch",90,275;
	if($@airplanelocation == 2)warp "yuno",85,265;
	if($@airplanelocation == 3)warp "lighthalzen",302,75;
	if($@airplanelocation == 4)warp "hugel",182,150;
	end;

OnHide:
	misceffect 16;
	end;
OnUnhide:
	misceffect 215;
	end;
}

airplane,243,29,4	script	#AirshipWarp-2	45,2,2,{
OnTouch:
	if($@airplanelocation == 1)warp "einbroch",90,275;
	if($@airplanelocation == 2)warp "yuno",85,265;
	if($@airplanelocation == 3)warp "lighthalzen",302,75;
	if($@airplanelocation == 4)warp "hugel",182,150;
	end;

OnHide:
	misceffect 16;
	end;
OnUnhide:
	misceffect 215;
	end;
}

airplane,1,1,0	script	EinYuno_Airship	-1,{
OnInit:
while(1)
{
	initnpctimer;
	setnpctimer 0;
	set $@airplanelocation,0;
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	disablenpc "#AirshipWarp-1";
	disablenpc "#AirshipWarp-2";
	mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
	end;
OnTimer15000:
	mapannounce "airplane","We are heading to Hugel.",1,0xBA55D3;
	end;
OnTimer30000:
	mapannounce "airplane","We will arrive in Hugel shortly.",1,0xBA55D3;
	end;
OnTimer45000:
	set $@airplanelocation,4;
	enablenpc "#AirshipWarp-1";
	enablenpc "#AirshipWarp-2";
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";	
	mapannounce "airplane","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
	end;
OnTimer55000:
	mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
	end;
OnTimer65000:
	set $@airplanelocation,0;
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	disablenpc "#AirshipWarp-1";
	disablenpc "#AirshipWarp-2";
	mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
	end;
OnTimer80000:
	mapannounce "airplane","We are heading to Einbroch.",1,0x00FF00;
	end;
OnTimer95000:
	mapannounce "airplane","We will arrive in Einbroch shortly.",1,0x00FF00;
	end;
OnTimer110000:
	set $@airplanelocation,1;
	enablenpc "#AirshipWarp-1";
	enablenpc "#AirshipWarp-2";
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
	end;
OnTimer120000:
	mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
	end;
OnTimer130000:
	set $@airplanelocation,0;
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	disablenpc "#AirshipWarp-1";
	disablenpc "#AirshipWarp-2";
	mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
	end;
OnTimer145000:
	mapannounce "airplane","We are heading to Lighthalzen.",1,0xFF8600;
	end;
OnTimer160000:
	mapannounce "airplane","We will arrive in Lighthalzen shortly.",1,0xFF8600;
	end;
OnTimer175000:
	set $@airplanelocation,3;
	enablenpc "#AirshipWarp-1";
	enablenpc "#AirshipWarp-2";
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
	end;
OnTimer185000:
	mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
	end;
OnTimer195000:
	set $@airplanelocation,0;
	donpcevent "#AirshipWarp-1::OnHide";
	donpcevent "#AirshipWarp-2::OnHide";
	disablenpc "#AirshipWarp-1";
	disablenpc "#AirshipWarp-2";
	mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",1,0x70DBDB;
	end;
OnTimer210000:
	mapannounce "airplane","We are heading to Juno.",1,0x70DBDB;
	end;
OnTimer225000:
	mapannounce "airplane","We will arrive in Juno shortly.",1,0x70DBDB;
	end;
OnTimer240000:
	set $@airplanelocation,2;
	enablenpc "#AirshipWarp-1";
	enablenpc "#AirshipWarp-2";
	donpcevent "#AirshipWarp-1::OnUnhide";
	donpcevent "#AirshipWarp-2::OnUnhide";
	mapannounce "airplane","Welcome to Juno. Have a safe trip.",1,0x70DBDB;
	end;
OnTimer250000:
	mapannounce "airplane","Currently, we are in Juno. The Airship will leave shortly.",1,0x70DBDB;
	end;
OnTimer260000:
	stopnpctimer;
}
}

//C4644E

//============================================================ 
//= Some normal NPCS (airplane)
//============================================================ 

airplane,240,64,5	script	Exit#01::Exit2	857,{
	end;
}

airplane,247,64,5	duplicate(Exit2)	Exit#02	857

airplane,240,39,1	duplicate(Exit2)	Exit#03	857

airplane,247,39,1	duplicate(Exit2)	Exit#04	857

airplane,100,69,2	script	Airship Crew#01::Airship Crew	852,{
	mes "[Airship Crew]";
	mes "If we've landed at";
	mes "your destination and";
	mes "you'd like to leave the";
	mes "Airship, please use the";
	mes "stairs up ahead. Thank";
	mes "you for you patronage.";
	close;
}

airplane,250,59,3	script	Airship Staff::AirshipInfo	67,{
	mes "[Airship Staff]";
	mes "Welcome";
	mes "to the Airship.";
	mes "How may I help you?";
	next;
	menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;

	mes "[Airship Staff]";
	mes "Well, I hope you like";
	mes "your flight aboard";
	mes "our Airships. Thank";
	mes "you and have a good day.";
	close;

s_Use:
	mes "[Airship Staff]";
	mes "When you see a broadcast";
	mes "announcing that we have";
	mes "arrived at your destination,";
	mes "please use one of the exits";
	mes "located at the north and";
	mes "south ends of the Airship";
	next;
	mes "[Airship Staff]";
	mes "If you happen to miss";
	mes "your stop, don't worry.";
	mes "The airship is constantly";
	mes "on route and you'll get";
	mes "another chance to arrive";
	mes "to your intended destination.";
	close;

s_Capt:
	mes "[Airship Staff]";
	mes "The Captain's Cabin";
	mes "is located at the front";
	mes "of the Airship. There, you";
	mes "can meet the captain and";
	mes "the pilot of the Airship.";
	close;

s_Faci:
	mes "[Airship Staff]";
	mes "The Airship provides";
	mes "various Mini Games for";
	mes "the entertainment of all";
	mes "our passengers. We invite";
	mes "you to try your luck and skills";
	mes "in the Airship's Mini Games~";
	close;

}

airplane,50,66,4	script	Meltz::AirshipApples	86,{

	mes "[Meltz]";
	mes "Welcome to Meltz's";
	mes "Shop where you can";
	mes "purchase Apples or grind";
	mes "them to make Apple Juice.";
	next;
	menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;

s_Cancel:
	mes "[Meltz]";
	mes "Thanks for stopping";
	mes "by my shop. Farewell!";
	mes "Come back anytime when";
	mes "you feel like having an";
	mes "Apple to snack on~";
	close;

s_Buy:
	mes "[Meltz]";
	mes "Please enter the amount";
	mes "of Apples that you wish to";
	mes "buy. Each Apple is 15 zeny";
	mes "and you can buy a maximum";
	mes "of 500 at a time. Please enter";
	mes "\"0\" to cancel your order.";
	next;
	input @tempapple;
	if(!@tempapple)goto s_Cancel;
	if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
	if(@tempapple < 0)close;
	mes "[Meltz]";
	mes "The maximum amount of apples";
	mes "you can buy at the same time";
	mes "is 500. " + @tempapple + " is clearly";
	mes "over 500.";
	close;

s_AppleBuy:
	mes "[Meltz]";
	mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
	mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
	mes "Would you like to continue?";
	next;
	menu "Yes",-,"No",s_Cancel;

	if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
	mes "[Meltz]";
	mes "Thanks for stopping by";
	mes "my shop. I hope you enjoy";
	mes "the flavor of these Apples~!";
	getitem 512,@tempapple;
	set zeny,zeny - (@tempapple * 15);
	close;

s_NEnoughZeny:
	mes "[Meltz]";
	mes "I'm sorry buy you don't";
	mes "seem to have enough zeny.";
	mes "Come back anytime when";
	mes "you feel like having an";
	mes "Apple to snack on~";
	close;

s_Juice:
	mes "[Meltz]";
	mes "Okay, I'll need";
	mes "^FF00003 Apples and 1 Empty Bottle^000000";
	mes "to make 1 Apple Juice for you.";
	mes "Would you like to proceed?";
	next;
	menu "Yes",-,"No",s_Cancel;

	if(countitem(512) < 3 || !countitem(713))goto s_Material;
	mes "[Meltz]";
	mes "Thank you,";
	mes "please wait";
	mes "just a moment.";
	next;
	mes "*Grind grind*";
	mes "*Grind grind*";
	mes "*Clang...!*";
	next;
	mes "[Meltz]";
	mes "There you go~";
	mes "I hope you enjoy!";
	mes "Please feel free to";
	mes "stop by for your Apple";
	mes "and Apple Juice needs";
	mes "at anytime, adventurer~";
	delitem 512,3;
	delitem 713,1;
	getitem 531,1;
	close;

s_Material:
	mes "[Meltz]";
	mes "I'm sorry, but you don't";
	mes "have enough materials to";
	mes "create a bottle of Apple Juice.";
	mes "Remember, I need 3 Apples";
	mes "and 1 Empty Bottle to do it.";
	close;

}

airplane,80,71,4	script	Zerta	834,{
	mes "[Zerta]";
	mes "Oh, hello adventurer.";
	mes "I am currently on a";
	mes "sacred journey, offering";
	mes "prayer for the sake of the";
	mes "Rune-Midgard continent.";
	close;
}

airplane,65,63,4	script	Maelin	714,{
	mes "[Maelin]";
	mes "Um, this Airship is";
	mes "to Lutie, isn't it? I've";
	mes "been waiting so long,";
	mes "but I haven't heard any";
	mes "broadcast about Lutie.";
	close;
}

airplane,72,34,2	script	Aanos	702,{
	mes "[Aanos]";
	mes "Oh wooow~";
	mes "The sky looks";
	mes "so different and";
	mes "pretty from up there!";
	close;
}

airplane,32,61,4	script	Nils::TypingContest	49,{
	callfunc "F_ClearGarbage"; //Clear outdated, unused variables
loopback:
	mes "[Nils]";
	mes "Welcome to the";
	mes "^FF0000RO Typing Challenge^000000.";
	mes "Would you like to play";
	mes "a quick typing game?";
	next;
	menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;

	mes "[Nils]";
	mes "Feel free to take on the";
	mes "Ro Typing Challenge";
	mes "anytime. I'll be here~";
	close;

s_Play:
	mes "[Nils]";
	mes "Okay, we have";
	mes "a new challenger!";
	mes "Enter the following";
	mes "text as quickly as you";
	mes "can without making any";
	mes "mistakes! Let's start~!";
	next;
	//below arrays are for simplified entering of new lines ;P

	//first lines array
	setarray $@textstringsa$[0],
	"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
	"^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
	"^00FFFFCoboman no chikara-yumei na",
	"^993366belief love luck grimace sweat rush",
	"^00FFFFcallipygian salacious lascivious",
	"^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
	"^00CCFFburrdingdingdilidingdingphoohudaamb",
	"^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
	"^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
	"^00CCFFI'm the King of all Weirdos! Now",
	"^00CCFFBy the power of^000000",
	"^00CCFF...silence. quiet benevolence...";

	//second lines array
	setarray $@textstringsb$[0],"skemd",
	"",
	"chikara-dalookii na chikara da ze!",
	"folktale rodimus optimus bumblebee",
	"licentious prurient concupiscent",
	"BoWLiNg aGaINST tHe KarMA of YoUtH",
	"andoora^0000FFbambarambambamburanbamding",
	"kabamturubamdingding",
	"RiGhT BuRn OrIGInAL GaNgSteR SmACk",
	"you know of my true power. Obey~!",
	"p-po-poi-po-poi-poin-poing",
	"soul mate... wonder. enigma...";
	//for the few 3-liners... =X

	setarray $@textstringsc$[0],"",
	"",
	"COBO ON!",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"GOD-POING. I NEVER LOSE!",
	"cloud.";

	//comparisation strings
	setarray $@compstring$[0],
	"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
	"hfjdkeldjsieldjshfjdjeiskdlefvbd",
	"Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON!",
	"belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
	"callipygian salacious lascivious licentious prurient concupiscent",
	"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
	"burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
	"barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
	"LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
	"I'm the King of all Weirdos! Now you know of my true power. Obey~!",
	"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
	"...silence. quiet benevolence... soul mate... wonder. enigma... cloud";

	//lengths
	setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;

	//	initnpctimer;
	// pick 2 distinct phrases and initialize related variables
	set @index,rand(1,getarraysize($@textstringsa$))-1;
	set @string1a$,$@textstringsa$[@index];
	set @string1b$,$@textstringsb$[@index];
	set @string1c$,$@textstringsc$[@index];
	set @typingstring1$,$@compstring$[@index];

	set @index2,rand(1,getarraysize($@textstringsa$))-1;
	while (@index2 == @index) {
		set @index2,rand(1,getarraysize($@textstringsa$))-1;
	}
	set @string2a$,$@textstringsa$[@index2];
	set @string2b$,$@textstringsb$[@index2];
	set @string2c$,$@textstringsc$[@index2];
	set @typingstring2$,$@compstring$[@index2];

	set @typingkeys,$@lengths[@index]+$@lengths[@index2];
	set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);

	mes "[Nils]";
	mes @string1a$;
	if(@string1b$ != "")mes @string1b$;
	if(@string1c$ != "")mes @string1c$;
	input @comparisonvar$[1];
	next;
	mes "^000000[Nils]";
	mes @string2a$;
	if(@string2b$ != "")mes @string2b$;
	if(@string2c$ != "")mes @string2c$;
	input @comparisonvar$[2];
	next;
	if(@comparisonvar$[1] != @typingstring1$ || @comparisonvar$[2] != @typingstring2$) goto s_Fail;
	set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
	set @mypoints,(@typingkeys * 100) / @time;
	mes "[Nils]";
	mes "Your typing time";
	mes "was ^FF0000" + @time + " seconds^000000";
	mes "and your score is";
	mes "^0000FF" + @mypoints + "^000000 points";
	next;
	if(@mypoints <= $TypingRecord)goto loopback;
	mes "[Nils]";
	mes "Congratulations!";
	mes "It's a new record.";
	mes "I'll put you on the high-";
	mes "score list immediately.";
	set $TypingRecord,@mypoints;
	set $TypingRecord$,strcharinfo(0);
	close;

s_Fail:
	mes "^000000[Nils]";
	mes "I'm sorry you didn't type";
	mes "all characters correctly.";
	mes "But remember, practice makes";
	mes "perfect!";
	close;

s_Info:
	mes "[Nils]";
	mes "The RO Typing Challenge";
	mes "is a game where you enter";
	mes "the given text as quickly as you";
	mes "can. The name of the top player";
	mes "is recorded for posterity. If you";
	mes "want fame, here's your chance!";
	next;
	mes "[Nils]";
	mes "I'd just like to let";
	mes "you know that you type";
	mes "all the text that you see";
	mes "in the single input line that";
	mes "you're given. So don't press";
	mes "the enter key, just click 'OK'.";
	close;

s_Record:
	mes "[Nils]";
	mes "^0000FF" + $TypingRecord$ + "^000000";
	mes "is the current";
	mes "record holder with";
	mes "a record of ^0000FF" + $TypingRecord + "^000000";
	mes "points. Try to beat";
	mes "that record next time~";
	close;

}

airplane_01,221,158,6	script	Pilot#air-0::Pilot	852,{
	set .@pilot, rand(1,4);
	if (.@pilot == 1) {
		mes "[Pilot]";
		mes "Longitude, 131 degrees east.";
		mes "Latitude, 37 degrees north.";
		mes "We're right on course, captain.";
	} else if(.@pilot == 2) {
		mes "[Pilot]";
		mes "Looks like a really";
		mes "cloudy day. Always hard";
		mes "to navigate when the skies";
		mes "aren't clear. Guess we'll";
		mes "need to amp the radar.";
	} else if(.@pilot == 3) {
		mes "[Pilot]";
		mes "The Captain is a good";
		mes "man and I can't think of";
		mes "a finer person to command";
		mes "this ship. Still, he's pretty";
		mes "tough, a real slave driver.";
		next;
		mes "[^ff0000Tarlock^000000]";
		mes "^ff0000Hey...!^000000";
		mes "^ff0000Less chit-chat^000000";
		mes "^ff0000and more piloting!^000000";
		next;
		mes "[Pilot]";
		mes "R-right away, sir!";
		mes "(See what I mean?)";
	} else {
		mes "[Pilot]";
		mes "This uniform is";
		mes "really dapper, but";
		mes "it's way too thick to";
		mes "wear around the Airship.";
		next;
		mes "[Pilot]";
		mes "...";
		mes "......";
		mes "No one ever really";
		mes "comes into this room.";
		mes "And the captain IS a reindeer.";
		mes "I could just strip to my boxers.";
		next;
		//Emotion "Pilot#airplane_01" ET_HUK
		mes "[Pilot]";
		mes "Oh...! Hello there!";
		mes "E-e-enjoying your flight?!";
	}
	close;
}

//============================================================ 
//= The Airship System (Izlude -> Juno -> Rachel -> Repeat)
//============================================================ 

airplane_01,243,74,4	script	#AirshipWarp-3	45,2,2,{
OnTouch:
	if($@airplanelocation2 == 1)warp "izlude",202,56;
	if($@airplanelocation2 == 2)warp "yuno",20,265;
	if($@airplanelocation2 == 3)warp "ra_fild12",292,204;
	end;

OnHide:
	misceffect 16;
	end;
OnUnhide:
	misceffect 215;
	end;
}

airplane_01,243,29,4	script	#AirshipWarp-4	45,2,2,{
OnTouch:
	if($@airplanelocation2 == 1)warp "izlude",202,56;
	if($@airplanelocation2 == 2)warp "yuno",20,265;
	if($@airplanelocation2 == 3)warp "ra_fild12",292,204;
	end;

OnHide:
	misceffect 16;
	end;
OnUnhide:
	misceffect 215;
	end;
}

airplane_01,1,1,0	script	YunoIzl_Airship	-1,{
OnInit:
while(1)
{
	disablenpc "Quest_Izl";
	initnpctimer;
	setnpctimer 0;
	set $@airplanelocation2,0;
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	disablenpc "#AirshipWarp-3";
	disablenpc "#AirshipWarp-4";
	mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
	end;
OnTimer15000:
	set $@mobinv, $@mobinv+1;
	set $@mobrand, rand(1,3);
	if($@mobinv >= 9 && $@mobrand == 3) {
		stopnpctimer;
		enablenpc "Quest_Izl";
		donpcevent "Quest_Izl::OnInvasion";
	}
	mapannounce "airplane_01","We are heading to Izlude.",1,0x00FF00;
	end;
OnTimer30000:
	mapannounce "airplane_01","We will arrive in Izlude shortly.",1,0x00FF00;
	end;
OnTimer45000:
	set $@airplanelocation2,1;
	enablenpc "#AirshipWarp-3";
	enablenpc "#AirshipWarp-4";
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";	
	mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
	end;
OnTimer55000:
	mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
	end;
OnTimer65000:
	set $@airplanelocation2,0;
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	disablenpc "#AirshipWarp-3";
	disablenpc "#AirshipWarp-4";
	mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Juno.",1,0x70DBDB;
	end;
OnTimer80000:
	mapannounce "airplane_01","We are heading to Juno.",1,0x70DBDB;
	end;
OnTimer95000:
	mapannounce "airplane_01","We will arrive in Juno shortly.",1,0x70DBDB;
	end;
OnTimer110000:
	set $@airplanelocation2,2;
	enablenpc "#AirshipWarp-3";
	enablenpc "#AirshipWarp-4";
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";
	mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",1,0x70DBDB;
	end;
OnTimer120000:
	mapannounce "airplane_01","Currently, we are in Juno. The Airship will take off shortly.",1,0x70DBDB;
	end;
OnTimer130000:
	set $@airplanelocation2,0;
	donpcevent "#AirshipWarp-3::OnHide";
	donpcevent "#AirshipWarp-4::OnHide";
	disablenpc "#AirshipWarp-3";
	disablenpc "#AirshipWarp-4";
	mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",1,0xFF8600;
	end;
OnTimer145000:
	mapannounce "airplane_01","We are heading to Rachel.",1,0xFF8600;
	end;
OnTimer160000:
	mapannounce "airplane_01","We will arrive in Rachel shortly.",1,0xFF8600;
	end;
OnTimer175000:
	set $@airplanelocation2,3;
	enablenpc "#AirshipWarp-3";
	enablenpc "#AirshipWarp-4";
	donpcevent "#AirshipWarp-3::OnUnhide";
	donpcevent "#AirshipWarp-4::OnUnhide";
	mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",1,0xFF8600;
	end;
OnTimer185000:
	mapannounce "airplane_01","Currently, we are in Rachel. The Airship will leave shortly.",1,0xFF8600;
	end;
OnTimer195000:
 	stopnpctimer;
}
OnReturn:
	killmonsterall "airplane_01";
	set $@mobinv, 0;
	mapannounce "airplane_01","Monster threat nullfied. The Airship is now returning to normal operation.",1,0x00FF00;
	startnpctimer;
	end;
}

//============================================================ 
//= Some normal NPCS (airplane_01)
//============================================================ 

airplane_01,240,64,5	duplicate(Exit2)	Exit#05	857

airplane_01,247,64,5	duplicate(Exit2)	Exit#06	857

airplane_01,240,39,1	duplicate(Exit2)	Exit#07	857

airplane_01,247,39,1	duplicate(Exit2)	Exit#08	857

airplane_01,100,69,2	duplicate(Airship Crew)	Airship Crew#02	852

airplane_01,250,59,3	duplicate(AirshipInfo)	Airship Staff#info	67

airplane_01,50,66,4	duplicate(AirshipApples)	Meltz	86

airplane_01,32,61,4	duplicate(TypingContest)	Nils	49	

airplane_01,221,158,6	duplicate(Pilot)	Pilot#air-1	852


airplane_01,83,61,2	script	Dianne	72,{
	mes "[Dianne]";
	mes "It's so weird!";
	mes "I went to visit the";
	mes "Airship Captain and";
	mes "all I saw was this";
	mes "weird reindeer. Oh!";
	mes "Do you think that...";
	close;
OnTouch:
	Emotion 28, "Dianne";
	end;
}

airplane_01,69,63,2	script	Old Man#06	55,{
	mes "[Mendel]";
	mes "As I expected, the";
	mes "in-flight meals are";
	mes "three star quality at best.";
	mes "^111111*Harrrumph*^000000 I really should";
	mes "have brought my chef so that";
	mes "I could enjoy a real meal.";
	close;
}

airplane_01,33,68,4	script	Clarice	74,{
	mes "[Clarice]";
	mes "Hi, I'm Clarice~";
	mes "How would you like";
	mes "to wager some Apples";
	mes "in a friendly game of Dice?";
	next;
	callfunc "applegamble","Clarice";
	end;
}

airplane_01,71,31,6	script	Swordman Shimizu	106,{
	mes "[Swordsman Shimizu]";
	mes "Finally, after five";
	mes "years of waiting...";
	mes "I can have my revenge!";
	next;
	mes "[Swordsman Shimizu]";
	mes "I just...";
	mes "Have to make sure that";
	mes "I don't keep missing my";
	mes "stop. But soon, very soon,";
	mes "vengeance will be mine!";
	close;
}

//============================================================ 
//= The Izlude Airship Staff
//============================================================

izlude,201,54,3	script	Airship Staff#izl	91,{
	mes "[Airship Staff]";
	mes "Welcome to the International Airship.";
	mes "How may I help you?";
	next;
	if (select("Board the Airship:Cancel") == 1) {
		mes "[Airship Staff]";
		mes "The Airship boarding fee";
		mes "is 1,200 zeny, but if you've";
		mes "got a Free Ticket for Airship,"; 
		mes "the fee will be waived. Will";
		mes "you board the Airship?";
		next;
		if (select("Yes:No") == 1) {
			if(countitem(7311) > 0) {
				delitem 7311,1;
				warp "airplane_01",224,64;
				close;
			}
			if(Zeny >= 1200) {
				set Zeny, Zeny - 1200;
				warp "airplane_01",224,64;
				close;
			}
			mes "[Airship Staff]";
			mes "You don't have enough zeny.";
			close;
		}
	}
	mes "[Airship Staff]";
	mes "Thank you and";
	mes "have a nice day.";
	close;
}

//============================================================ 
//= The Hugel Airship Staff
//============================================================

hugel,182,150,3	script	Airship Staff#hu	91,{
	mes "[Airship Staff]";
	mes "Welcome to the International Airship.";
	mes "How may I help you?";
	next;
	if (select("Board the Airship:Cancel") == 1) {
		mes "[Airship Staff]";
		mes "The Airship boarding fee";
		mes "is 1,200 zeny, but if you've";
		mes "got a Free Ticket for Airship,"; 
		mes "the fee will be waived. Will";
		mes "you board the Airship?";
		next;
		if (select("Yes:No") == 1) {
			if(countitem(7311) > 0) {
				delitem 7311,1;
				warp "airplane",224,64;
				close;
			}
			if(Zeny >= 1200) {
				set Zeny, Zeny - 1200;
				warp "airplane",224,64;
				close;
			}
			mes "[Airship Staff]";
			mes "You don't have enough zeny.";
			close;
		}
	}
	mes "[Airship Staff]";
	mes "Thank you and";
	mes "have a nice day.";
	close;
}

//============================================================ 
//= The Rachel Airship Staff
//============================================================

ra_fild12,295,208,3	script	Airship Staff#ra	45,1,1,{
OnTouch:
	mes "T use the airship, you are";
	mes "required to pay 1,200 zeny or a";
	mes "Free Airship Ticket. Would you like to use the service?";
	next;
	if (select("Yes:No") == 1) {
		if (countitem(7311) > 0) {
			delitem 7311,1;
			warp "airplane_01",224,64;
			close;
		}
		if (Zeny >= 1200) {
			set Zeny, Zeny - 1200;
			warp "airplane_01",224,64;
			close;
		}
		mes "You don't have enough zeny.";
		close;
	}
	mes "Thank you and, please come again.";
	close;
}

//============================================================ 
//= Juno Airport NPCs
//============================================================

y_airport,144,63,4	script	Airport Staff#Ein	91,{
	mes "[Airship Staff]";
	mes "Good day!";
	mes "Would you like to go";
	mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
	mes "^FF0000Lighthalzen^000000?";
	next;
	if (select("Yes.:No.") == 1) {
		mes "[Airship Staff]";
		mes "Thank you and";
		mes "have a nice day.";
		close2;
		warp "yuno",57,240;
		end;
	}
	mes "[Airship Staff]";
	mes "Thank you and";
	mes "have a nice day.";
	close;
}
	
y_airport,141,63,4	script	Airport Staff#Izl	91,{
	mes "[Airship Staff]";
	mes "Good day!";
	mes "Would you like to go";
	mes "to ^FF0000Izlude^000000 or ^FF0000Rachel^000000?";
	next;
	if (select("Yes.:No.") == 1) {
		mes "[Airship Staff]";
		mes "Thank you and";
		mes "have a nice day.";
		close2;
		warp "yuno",50,240;
		end;
	}
	mes "[Airship Staff]";
	mes "Thank you and";
	mes "have a nice day.";
	close;
}

yuno,14,262,3	script	Airship Staff#yuno01::Airship Staff	91,{
	mes "[Airship Staff]";
	mes "Welcome to Juno Airport.";
	mes "Please use this door to";
	mes "board the Airship that will";
	mes "be flying all the way to Izlude";
	mes "in the Rune-Midgarts Kingdom.";
	next;
	mes "[Airship Staff]";
	mes "Otherwise, if Juno is";
	mes "your intended destination,";
	mes "please head down the stairs";
	mes "and ask the Arrival Staff to lead";
	mes "you to the main terminal. Thank";
	mes "you, and enjoy your travels.";
	close;
}

yuno,88,263,5	duplicate(Airship Staff)	Airship Staff#yuno02	91

//============================================================ 
//= Apple Gambling Function
//============================================================

function	script	applegamble	{

	switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
	case 3:
		mes "["+getarg(0)+"]";
		mes "I'm up for a game of";
		mes "dice whenever you feel";
		mes "like it. Just talk to me if";
		mes "you ever get hit with the";
		mes "sudden urge to gamle, kay?";
		close;
	case 2:
		mes "["+getarg(0)+"]";
		mes "The rules for the Dice game";
		mes "are pretty simple. First, you";
		mes "place a bet by wagering Apples.";
		mes "You can bet a maximum of 50";
		mes "Apples at a time. To keep things";
		mes "legal, I can only accept Apples.";
		next;
		mes "["+getarg(0)+"]";
		mes "But hey, if all that zeny";
		mes "is burning a hole in your";
		mes "pocket, head over to Fruitz";
		mes "and you can buy as many";
		mes "Apples as you want, playah~";
		next;
		mes "["+getarg(0)+"]";
		mes "Now, we begin with me";
		mes "rolling wto 6-sided dice.";
		mes "When it's your turn, you'll";
		mes "roll two 6-sided dice. After";
		mes "that, both of us will have the";
		mes "option of rolling a third die.";
		next;
		mes "["+getarg(0)+"]";
		mes "Now here's the important";
		mes "thing. If your total is higher";
		mes "than 12, you'll bust, meaning";
		mes "that you lose. Otherwise, the";
		mes "person with the higher total";
		mes "is the winner. Got it?";
		next;
		mes "["+getarg(0)+"]";
		mes "Now, you'll be the first";
		mes "to decide whether or not";
		mes "you'll roll the third die. Then,";
		mes "depending on your result, I'll";
		mes "roll my third die... Or maybe not.";
		next;
		mes "["+getarg(0)+"]";
		mes "When you win, you'll";
		mes "receive twice as many";
		mes "Apples as you wagered.";
		mes "But if we happen to tie, you";
		mes "get the Apples that you bet";
		mes "returned to you. Fair, right?";
		close;
	case 1:
		break;
	}
	mes "["+getarg(0)+"]";
	mes "Ooh, so you'll play with";
	mes "me? Great! How many";
	mes "Apples would you like to bet?";
	mes "Remember, you can wager";
	mes "up to 50 Apples. If you'd like";
	mes "to cancel, please enter '0'.";
	next;
L_Input:
	input @amount;
	if(@amount == 0) {
		mes "["+getarg(0)+"]";
		mes "Changed your mind?";
		mes "I understand. Well then,";
		mes "I hope we can play sometime.";
		close;
	}
	if(@amount > 50) set @amount,50;
	mes "["+getarg(0)+"]";
	mes "So you'll be";
	mes "betting ^FF0000"+@amount+"^000000 Apples.";
	mes "Is that right?";
	next;
	if(select("Yes:No")==2){
		mes "["+getarg(0)+"]";
		mes "Mm, made a mistake?";
		mes "Alright, please enter the";
		mes "number of Apples you";
		mes "wish to place in this bet";
		next;
		goto L_Input;
	}
	if(countitem(512)<@amount){
		//more apples then in inventory
		//-Improvised-
		mes "["+getarg(0)+"]";
		mes "Ooh...";
		mes "You don't have that";
		mes "many Apples with you,";
		mes "now do you?";
		close;
	}
	delitem 512,@amount;
	mes "["+getarg(0)+"]";
	mes "Good!";
	mes "Now we can start";
	mes "this game! I'll roll first~";
	next;
	mes "^0000FF*Rolling and rumbling*";
	set @table1,rand(1,6);
	set @table2,rand(1,6);
	set @tablesub,@table1+@table2;
	next;
	mes "I rolled a "+@table1+" and a "+@table2+",";
	mes "giving me a total of "+@tablesub+".";
	mes "Now it's your turn,";
	mes strcharinfo(0)+".";
	next;
	menu "Roll Dice.",-;

	mes "^0000FF*Rolling and rumbling*";
	set @player1,rand(1,6);
	set @player2,rand(1,6);
	set @playersub,@player1+@player2;
	next;
	mes "["+getarg(0)+"]";
	mes strcharinfo(0)+",";
	mes "you rolled a "+@player1+" and a "+@player2+",";
	mes "giving you a total of ^FF0000"+@playersub+"^000000.";
	next;
	mes "["+getarg(0)+"]";
	if(@playersub == @tablesub) {
		mes "Well, well, well.";
		mes "Both of us have a total";
		mes "of "+@playersub+". Well, the ball's in";
		mes "your court. Are you going";
		mes "to roll your third die,";
		mes strcharinfo(0)+"?";
	} else if(@playersub > @tablesub) {
		mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
		mes "you have the advantage for";
		mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
		mes "you wanna roll one more die?";
		mes "Remember, you'll bust if all three";
		mes "of your dice total more than 12.";
	} else if(@tablesub > @playersub) {
		mes "Since my total is ^0000FF"+@tablesub+"^000000,";
		mes "I have the advantage for";
		mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
		mes "you wanna roll one more die?";
		mes "Remember, you'll bust if all three";
		mes "of your dice total more than 12.";
	}
	next;
	if(select("Roll another dice.:Don't Roll.")==2){
		mes "["+getarg(0)+"]";
		mes "Not gonna roll, huh?";
		if(@tablesub == @playersub) {
			mes "You better hope I roll";
			mes "too high and bust, or";
			mes "I'll beat you for sure!";
			mes "Okay, here goes nothing...";
			next;
			goto L_Table3;
		} else if(@tablesub < @playersub) {
			next;
			mes "["+getarg(0)+"]";
			mes "Alright, I see that you";
			mes "don't want to risk rolling";
			mes "higher than 12 and busting.";
			mes "I'll go ahead and roll then.";
			next;
			goto L_Table3;
		} else if(@tablesub > @playersub) {
		//you have a lower sub total then table, and do not roll 3th -Improvised-
			mes "["+getarg(0)+"]";
			mes "Not gonna roll, huh?";
			mes "Well, then I'm not";
			mes "gonna roll either.";
			next;
			mes "["+getarg(0)+"]";
			mes "That means that I";
			mes "have a total of ^0000FF"+@tablesub+"^000000";
			mes "wich beats your ^FF0000"+@playersub+"^000000.";
			mes "I'm sorry, but you lose";
			mes "this game, "+strcharinfo(0)+". Better";
			mes "luck next time.";
		}
		close;
	}
	mes "^0000FF*Rolling and rumbling*";
	set @player3,rand(1,6);
	set @playersub,@playersub+@player3;
	if(@playersub > 12) {
	//player bust --Improvised--
		next;
		mes "["+getarg(0)+"]";
		mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
		mes "making your total ^FF0000"+@playersub+"^000000.";
		mes "That's more then 12, meaning you bust.";
		mes "Sorry, but you lose this";
		mes "game, "+strcharinfo(0)+".";
		close;
	}
	next;
	mes "["+getarg(0)+"]";
	mes "Oh hey! You rolled";
	if(@playersub >= @tablesub) {
		mes "a ^FF0000"+@player3+"^000000, giving you a total";
		mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
		mes "roll, I'll lose for sure!";
		mes "I'm gonna go for it...";
		next;
		goto L_Table3;
	} else if(@playersub < @tablesub) {
		//player's sub together with 3th die is still too low
		//--Improvised--
		mes "a ^FF0000"+@player3+"^000000, giving";
		mes "you a total of ^FF0000"+@playersub+"^000000.";
		mes "Wich still isn't enough";
		mes "to beat my ^0000FF"+@tablesub+"^000000.";
		mes "Sorry, but you lose this";
		mes "game, "+strcharinfo(0)+". Them's";
		mes "the breaks, I suppose...";
		close;
	}
L_Table3:
	mes "^0000FF*Rolling and rumbling*";
	set @table3,rand(1,6);
	set @tablesub,@tablesub+@table3;
	next;
	if(@tablesub > 12) {
		mes "["+getarg(0)+"]";
		mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
		mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
		mes "it, but I gambled and lost.";
		mes "Take your winnings before";
		mes "I cry, "+strcharinfo(0)+"~!";
		close2;
		getitem 512,@amount*2;
		end;
	}
	mes "["+getarg(0)+"]";
	if(@tablesub < @playersub) {
		mes "I rolled a "+@table3+", which";
		mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
		mes "But... It's still not enough";
		mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
		mes "like I can't compete with";
		mes "you, "+strcharinfo(0)+"...";
		close2;
		getitem 512,@amount*2;
		end;
	} else if(@tablesub > @playersub) {
	mes "I rolled a ^0000FF"+@table3+"^000000, giving";
	mes "me a total of ^0000FF"+@tablesub+"^000000 which";
	mes "beats your total of ^FF0000"+@playersub+"^000000.";
	mes "Sorry, but you lose this";
	mes "game, "+strcharinfo(0)+". Them's";
	mes "the breaks, I suppose...";
	close;
	} else if(@tablesub == @playersub) {
		//Result = tie, --Improvised--
		mes "I rolled a ^0000FF"+@table3+"^000000, giving";
		mes "me a total of ^0000FF"+@tablesub+"^000000, which";
		mes "is the same as your total.";
		mes "Well, this game didn't have a";
		mes "winner or loser, "+strcharinfo(0)+".";
		close2;
		getitem 512,@amount;
		end;
	}
}