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//================= Hercules Configuration ================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// Battle (Party) Configuration File
//=========================================================================
// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
//=========================================================================
// If someone steals (gank/steal skills), show name in party? (Note 1)
show_steal_in_same_party: false
// Interval before updating the party-member map mini-dots (milliseconds)
party_update_interval: 1000
// Method used to update party-mate hp-bars:
// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
// 1: Athena - bar is updated with the party map dots (up to 1 second delay)
party_hp_mode: 0
// When changing party leader, should the new leader be in the same map
// as the current leader. (Note 1)
// true: Aegis - They must be in the same map
// false: Athena - They can be in different maps
party_change_leader_same_map: true
// When 'Party Share' item sharing is enabled in a party,
// announce in the party which party-member received the item and what's he received? (Note 1)
show_party_share_picker: true
// What types of items are going to be announced when 'show_party_share_picker' is active?
// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
// 262144: IT_CASH
show_picker_item_type: 112
// Method of distribution when item party share is enabled in a party:
// 0: Normal (item goes to a random party member)
// 1: Item Share is disabled for non-mob drops (player/pet drops)
// 2: Round Robin (items are distributed evenly and in order among members)
// 3: 1+2
party_item_share_type: 0
// Is exp/item sharing disabled for idle members in the party?
// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: 0
// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).
party_even_share_bonus: 0
// Display party name regardless if player is in a guild.
// Official servers do not display party name unless the user is in a guild. (Note 1)
display_party_name: false
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