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// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------
// eAthena Script Configuration File
//--------------------------------------------------------
// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
warn_func_no_comma: yes
warn_cmd_no_comma: yes
warn_func_mismatch_paramnum: yes
warn_cmd_mismatch_paramnum: yes
check_cmdcount: 65536
check_gotocount: 2048
//---- Custom script functions ----
// 0 - Event script is defined as an NPC by itself
// 1 - Event script can be called by script label
event_script_type: 0
// Name of event when a player has died
die_event_name: PCDieEvent
// Name of event when a player kills something
kill_event_name: PCKillEvent
// Name of event when a player logs out
logout_event_name: PCLogoutEvent
// Name of event when a player logs in
login_event_name: PCLoginEvent
// For events to be activated do we require
// a 'set [EventName],1;' to be called first?
event_requires_trigger: yes
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