1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
|
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
//Note 4: Use bitmask values to specify who is affected
// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100
// Delay time after casting (Note 2)
delay_rate: 100
// Is the delay time is dependent on the caster's DEX? (Note 1)
// Note: On Official servers Dex does NOT affect delay time
delay_dependon_dex: no
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
// At what dex does the cast time become zero (instacast)
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
skill_add_range: 15
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
// Default 6 (mobs + pets)
skillrange_by_distance: 6
// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
skillrange_from_weapon: no
// Should a check on the caster's status be performed in all skill attacks?
// When set to yes, meteors, storm gust and any other ground skills will have
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
status_cast_cancel: no
// Will certain negative skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen and
// Strip Equipment effects are removed when you logout.
debuff_on_logout: yes
// Should ground placed skills be removed as soon as the caster dies?
clear_skills_on_death: yes
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
defunit_not_enemy: no
// Do skills do at least 'hits' damage when they don't miss/are blocked?
//(for example, will firebolts always do "number of bolts" damage versus plants?)
//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
skill_min_damage: 6
// The delay rate of monk's combo (Note 2)
combo_delay_rate: 100
// Use alternate auto Counter Attack Skill Type? (Note 4)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
auto_counter_type: 0
// Can ground skills be placed on top of each other? (Note 4)
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
skill_reiteration: 0
// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset: 1
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
// Default on official servers: yes for player-traps
gvg_traps_target_all: 1
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
// NOTE: It may degrade performance to enable this.
skill_wall_check: no
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
// Note: When set to no players can always cloak away from walls and move around
// freely even if the skill level is below 3.
// no or 0 = doesn't check for walls (you can cloak without walls)
// 1 = it checks for walls
// 2 = it doesn't checks for walls + your cloaking lasts forever
// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
player_cloak_check_type: 1
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no
// Will Player Skills Stay Within Land Limit or not? (Note 1)
player_land_skill_limit: yes
// Will Monster Skills Stay Within Land Limit or not? (Note 1)
monster_land_skill_limit: yes
// If skill fails by delay, should it display or not. (Note 1)
display_delay_skill_fail: no
// Display Snatcher skill failures
display_snatcher_skill_fail: yes
// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no
// Can a monster be warped by a warp portal? (Note 1)
mob_warpportal: no
// What should the wizard's "Sense" skill display on the defense fields?
// 0: Do not show defense
// 1: Base defense
// 2: Vit/Int defense
// 3: Both (the addition of both) [default]
sense_type: 3
// Which finger offensive style can be used?
// 0 = Aegis style
// 1 = Athena style
finger_offensive_type: 0
// Number of hits at a time that undead/fire elemental enemies receive from firewall.
// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
// A value of 5 would suffice for a vertical firewall to take full effect on undead.
firewall_hits_on_undead: 1
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
gx_allhit: no
// Grandcross display type (Default 1)
// 0: Yellow character
// 1: White character
gx_disptype: 1
// Max Level Difference for Devotion
devotion_level_difference: 10
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes
// Remove trap type
// 0 - Aegis system : Returns 1 'Trap' item
// 1 - Athena system : Allows the returned item and amount to be defined
skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
backstab_bow_penalty: yes
// Use kRO new steal formula?
skill_steal_type: yes
// Can Rogues plagiarize advanced job skills
// 0 = no restriction
// 1 = only stalker may plagiarize advanced skills
// 2 = advanced skills cannot be plagiarized by anyone
// Official servers setting: 2
copyskill_restrict: 2
// Does Berserk/Frenzy cancel other self-buffs when used?
berserk_cancels_buffs: no
// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 100
// Allows players to skip menu when casting Teleport level 1
// Menu contains two options. "Random" and "Cancel"
skip_teleport_lv1_menu: no
// Allow use of SG skills without proper day (Sun/Moon/Star) ?
allow_skill_without_day: no
// Allow use of ES-type magic on players?
allow_es_magic_player: no
//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 1
//Miracle of the Sun, Moon and Stars skill duration in milisecons
sg_miracle_skill_duration: 600000
|