1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is not limited to 60k (see below)
// Note 4: Value is a bit field. If no description is given,
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// Other Information:
// All values are limited to a number between 0 and 60k
// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
// manner penalty of 5 each time they kill another player (see manner_system
// config to adjust how this will affect players)
pk_mode: 0
// Manner/karma system configuration. Specifies how does negative manner
// (red no chat bubble) affects players (add as needed):
// 0: No penalties.
// 1: Disables chatting (includes whispers, party/guild msgs, etc)
// 2: Disables skill usage
// 4: Disables commands usage
// 8: Disables item usage/picking/dropping
// 16: Disables room creation (chatrooms and vending shops)
manner_system: 15
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
pk_min_level: 55
// For PK Server Mode. It specifies the maximum level difference between
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0
// For PK servers. Damage adjustment settings, these follow the same logic
// as their WoE counterparts (see guild.conf)
pk_short_attack_damage_rate: 80
pk_long_attack_damage_rate: 70
pk_weapon_attack_damage_rate: 60
pk_magic_attack_damage_rate: 60
pk_misc_attack_damage_rate: 60
// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
skill_log: 0
// Display battle log? (for debug only) (default: off) (Note 1)
battle_log: off
// Display save log? (for debug only) (default: off) (Note 1)
save_log: off
// Display errors? (for debug only) (default: off) (Note 1)
error_log: on
// Display other stuff? (for debug only) (default: off) (Note 1)
etc_log: off
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
// It will also run on start-up a warp-check to print out which warp points lead directly on
// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: no
// Choose if server begin with night (yes) or day (no)
night_at_start: no
// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
day_duration: 0
// Define duration in msec of the night (default: 1800000 = 30 min)
// Set to 0 to disable night cycle (but not @night GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
night_duration: 0
// Using duel on pvp-maps
duel_allow_pvp: no
// Using duel on gvg-maps
duel_allow_gvg: no
// Allow using teleport/warp when dueling
duel_allow_teleport: no
// Autoleave duel when die
duel_autoleave_when_die: yes
// Delay between using @duel in minutes
duel_time_interval: 60
// Restrict duel usage to same map
duel_only_on_same_map: no
// Determines max number of characters that can stack within a single cell.
// NOTE: For this setting to make effect you have to use a server compiled with
// Cell Stack Limit support (see src/map/map.h)
cell_stack_limit: 1
|