summaryrefslogtreecommitdiff
path: root/Dev/bugs.txt
blob: 435d0d4cd1dc28e8a2b619576eb038696b4a3306 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
- NOTE: Use this file to place BIG BAD BUGS that have been going on for a good
  while and it seems noone can fix them (Use the forums for common everyday
  bugs). Bugs in this file are not meant to be "fixed" as much as they are a
  "reminder" of big bugs that have not been fixed yet. An good example would
  be "the matrix bug" from the good old days.

BUG:	grf loading is broken.
DESC:	Specifying multiple grfs is badly broken, as the 'checksum' applied to
	files usually returns the wrong index, thus looking the file up on the wrong
	grf file. Users have also reported that reading from the data/ dir is messed
	up. See link for all details. 
LINKS:
	- http://www.eathena.ws/board/index.php?showtopic=78372

BUG:	@reloadscript causes a crash
DESC:	Do a @reloadscript, and it will inmediately crash on the
	skill_unit_timer function. Apparently the global objects array gets messed up
	when cleaning the npcs. Valgrind doesn't seems to point at any particular
	cause. I suspect it may have to do with NPC shops.

BUG:	mob won't stop moving while casting spell
DESC:	When mob start casting spell, he still moves some cells (2-3). Also if
	mob has no cast time of certain spell, after cast he can 'jump' to you, or
	you'll see him in place he isn't anymore - probably packet with 'move mob'
	is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
	easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
	Beacuse of two of that player sees mob in place where he isn't anymore.