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Problem:	2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned:	N/A
Progess:	0%
Ideas:		Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)

Problem:	Stats nor skills don't downgrade when your level gets reverted due to exp loss.
Assigned:	N/A
Progess:	0%

Problem:	You can hit yourself with your own spider web.
Assigned:	N/A
Progess:	90% - should be fixed, but please test!

Problem:	Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned:	Celest
Progess:	~90% (Notes: not sure if it causes problems, need more testing =p)

Problem:	Monster hp view only shows but does not go down with a hit.
Assigned:	Celest
Progess:	100% (Yep... would be better to use party hp view)
Note:		Could it be fixed using the party hp view?

Problem:	When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned:	N/A
Progess:	0%
Note by Cameri:	This is not a bug, it's something that has to do with the client...

Problem:	With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
Assigned:	N/A
Progess:	0%
Note by Cameri:	This is not a bug, it's something that also has to do with the client...

Problem:	Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned:	N/A
Progess:	0%

Problem:	When servers restart sometime the gm lvls in sql get reset back to 0
Assigned:	Wizputer
Progess:	0%

Problem:	When athena is run in linux it creates core files which takes 300 megs.
Assigned:	N/A (it's not a bug, those core files are createt on every server crash)
Progess:	0%

Problem:	Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned:	N/A
Progress:	0%

Problem:	MVP cast spells w/o showing "prepare cast line"
Assigned:	N/A
Progress:	0%

Problem:	~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned:	N/A
Progress:	0%

Problem:        Chars with ' in their name.. is legal.. and messes up sql
Assigned:       N/A
Progress:       0%

	DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1    Scratch 'n' Sniff

Problem:	PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned:       N/A
Progress:       0%

Problem:	mob_aval clone bug crashes client
Assigned:       N/A
Progress:       0%

                spawn mob 1600..

                also

                add a flag to the monsters defs
                for example
                1002,1039 // makes a poring a bapho
                if it's like that nothing happens
                but if you do this
                1002,1039,1 // makes a poring a big bapho  
                1002,1039,2 // makes a poring a small bapho
                effect id or something

Problem:	The last line of NPC files isn't read, or is mis-handled
Assigned:	N/A
Progress:	0%
Note:		An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.

Problem:	Berserk disallows you to talk and never turns off
Assigned:	N/A
Progress:	0%
Notes:          Doesn't it stop when you have only 100 hp left? [Celest]

Problem:	Auto Berserk doesn't automatically start when you get < 25% HP
Assigned:	N/A
Progress:	-
Notes:          It works differently now, you have to use it once to *allow* it to
                activate, and once again to stop it from activating. ^^; [Celest]

Problem:	Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned:	N/A
Progress:	0%

Problem:	Guilds BUG (it isn't related to the scripts, because noone change them recently)
		When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned:	N/A
Progress:	0%

Problem:	Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned:	N/A
Progress:	0%

Problem:	status.weapon can be 16... which causes the accesses outside
	        the bounds of the array
Assigned:	N/A
Progress:	0%

	battle.c:549:Bounds error: array reference (16) outside bounds of the array.
	battle.c:549:  Pointer value: 0x1ceda808
	battle.c:549:  Object `calloc':
	battle.c:549:    Address in memory:    0x1ceda7c8 .. 0x1ceda807
	battle.c:549:    Size:                 64 bytes
	battle.c:549:    Element size:         4 bytes
	battle.c:549:    Number of elements:   16
	battle.c:549:    Created at:           malloc.c, line 23
	battle.c:549:    Storage class:        heap
	battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
	battle.c:3078:  Pointer value: 0x1ceda848
	battle.c:3078:  Object `calloc':
	battle.c:3078:    Address in memory:    0x1ceda808 .. 0x1ceda847
	battle.c:3078:    Size:                 64 bytes
	battle.c:3078:    Element size:         4 bytes
	battle.c:3078:    Number of elements:   16
	battle.c:3078:    Created at:           malloc.c, line 23
	battle.c:3078:    Storage class:        heap