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2014-11-14Merge pull request #390 from 4144/loginpluginsextHaruna2-2/+5
add missing variables into interface in login server
2014-11-14Update HPM hooks.Andrei Karas1-6/+6
2014-11-14Add ability to add deprecated command from scripts and plugins.Andrei Karas3-5/+11
2014-11-11add AccountDB into login interface.Andrei Karas2-2/+5
2014-11-11HPM Hooks UpdateHercules.ws3-64/+0
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-11-11Corrected some uninitialized interface functionsHaru2-3/+1
- Detected through the just merged validation tool, special thanks to Andrei Karas. - Added validation tool to the Travis tests. Signed-off-by: Haru <haru@dotalux.com>
2014-11-10Merge pull request #386 from 4144/fixpluginsHaruna11-41/+41
Fix interfaces methods usage.
2014-11-10Fix interfaces methods usage.Andrei Karas11-41/+41
In some places was used direct methods.
2014-11-09Follow git rev: cf18e5578f85bc6c368a2ad4d7c746af8687c7f0Michieru1-0/+1
This fix bug: 8430 Sorry for this I forgot this in my revert... Thanks to Playtester
2014-11-09Fixed a compilation error in MSVC <= 2012Haru1-2/+4
Special thanks to Angelmelody Signed-off-by: Haru <haru@dotalux.com>
2014-11-07HPM Hooks Update.Andrei Karas6-1/+1752
2014-11-07Enable HPMHooking building for login server.Andrei Karas2-1/+2
2014-11-07Add login_config into login interface in login.cAndrei Karas2-0/+3
2014-11-07Add missing interface member initialisation in login.cAndrei Karas1-0/+1
2014-11-07Add login symbol in login server HPM.Andrei Karas1-0/+1
2014-11-07fix plugins compilation.Andrei Karas2-7/+7
2014-11-07Fix login_interface for allow generate hooks from it.Andrei Karas1-11/+14
2014-11-07Move global variables to interfaces in login.cAndrei Karas3-59/+62
2014-11-07Add most function to login interface in login.cAndrei Karas2-111/+230
2014-11-07Split packet handling from login_parse to functions in login.cAndrei Karas1-148/+187
2014-11-07Split packet handling from login_auth_ok to functions in login.cAndrei Karas1-24/+22
2014-11-07Split packet handling from login_parse_fromchar to functions in login.cAndrei Karas1-372/+534
2014-11-07Add prefix login_ to most functions in login.cAndrei Karas1-55/+55
2014-11-06revert Git:10e6f1a189f20ca346ada2f6199378869b370442Michieru2-21/+6
For now MD_RANDOMTARGET is not use and create problem with clone http://hercules.ws/board/tracker/issue-8424-taekwon-stanceskill-transfered/
2014-11-03Fix compile warning in VC++Michieru1-1/+1
Thanks to Ind
2014-11-03Merge pull request #363 from EPuncker/masterMichieru5-2/+19
Added 4 new permissions
2014-11-03Adjusted roulette logic ( see 239d480487e24294975f35ed55f210837ad1088e )shennetsind1-14/+14
Special Thanks to Yommy and Ziu for the adjusted logic! This commit also introduces the proper coins to obtain the roulette points, thanks to Michieru. Signed-off-by: shennetsind <ind@henn.et>
2014-11-03Fixed mmo_char_tobuf for < 20141022shennetsind1-1/+1
Follow up 239d480487e24294975f35ed55f210837ad1088e Special Thanks to Valo! Signed-off-by: shennetsind <ind@henn.et>
2014-11-03HPM Hooks UpdateHercules.ws9-122/+154
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-11-03* No cell stacking implemented (official version)Michieru10-31/+149
- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below) - Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature) - Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use - Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target - When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell - Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range - Monsters will now stop instantly if their target is completely non-existent * This is mainly for looters that had their loot taken * Hide and most other situations still use the configuration setting monster_chase_refresh Mega Thanks to Playtester
2014-11-03HPM Hooks UpdateHercules.ws3-0/+218
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-11-03Re-issuing conflicted-out content on battle.c (see history/follow up)shennetsind1-0/+8
Signed-off-by: shennetsind <ind@henn.et>
2014-11-03Merge branch 'master' of github.com:HerculesWS/Herculesshennetsind54-334/+1066
Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/battle.c
2014-11-03Introducing 2014-10-22, Roulette and Per-Char Gender!shennetsind11-26/+614
Details in http://hercules.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/ Special Thanks to the all-mighty Yommy, Ziu and Haruna! Signed-off-by: shennetsind <ind@henn.et>
2014-11-03Missing 'type' field in itemdb now defaults to IT_ETC rather than IT_UNKNOWNshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2014-11-03Added missing type check to skill_delunitgroupshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2014-11-02Merge pull request #379 from 4144/irccrashHaruna1-2/+3
Fix possible buffer overflow in irc channel name parsing.
2014-11-02Marked commands 'enablearena' and 'disablearena' as deprecated.Haru1-2/+2
- Note: The commands will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using these commands. Please see the commands documentation. Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Marked command 'cmdothernpc' as deprecated.Haru1-1/+1
- Note: The command will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using this command. Please see the 'cmdothernpc' documentation. Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Marked command 'save' as deprecated.Haru1-1/+1
- Note: The command will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using this command. Please see the 'save' documentation. Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Added min() and max() script commandsHaru1-0/+32
- Special thanks to Streusel, Xgear Signed-off-by: Haru <haru@dotalux.com>
2014-11-01Fix clearance, should work only on mob, party or self and skill can't be ↵Michieru2-12/+7
cast on all players that are not in the party (bug:7050)
2014-11-01Merge pull request #380 from csnv/somefixesMichieru1-4/+3
Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
2014-10-31- If you now cast Icewall on an existing ice wall cell, the duration (HP) ↵Michieru1-2/+3
will no longer be refreshed Thanks to Playtester
2014-10-31- Monster chase range updates (bugreport:7637)Michieru4-22/+47
* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations * When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop * Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time - Fixed the direction calculation once again and optimized it at the same time (bugreport:9373) * Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills * Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list * map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code * Improved Icewall walk block implementation - Moved the configuration setting "icewall_walk_block" to monster.conf - Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately - Expanded the configuration * If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses * If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters * Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses) - Cleaned up the rudeattacked code a little so it's easier to read - Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
2014-10-31Fixed some errors pointed out by clang's static analyzerHaru2-3/+2
Signed-off-by: Haru <haru@dotalux.com>
2014-10-31Fix possible buffer overflow in irc channel name parsing.Andrei Karas1-2/+3
2014-10-31Merge pull request #378 from HerculesWS/hpmupdatesHaruna34-138/+827
Char and login server preliminary support for the HPM system
2014-10-30Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playerscsnv1-4/+3
- Fixed bug report 8407: http://hercules.ws/board/tracker/issue-8407-resurrection-skill-cant-be-dodged-by-hide/ - Refactorized code
2014-10-30Fixed Bug#8012malufett2-4/+3
-http://hercules.ws/board/tracker/issue-8012-bonus-bvariablecastrate-and-bfixedcastrate-not-working-properly/?gopid=21893#entry21893 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>