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2006-04-06- Modified the item_db and added view_types to ammo: 1 arrows, 2 dagger (veno...skotlex1-5/+11
2006-04-05- Fixed a compilation error due to a missing semicolon...skotlex1-2/+11
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of battle_calc...skotlex3-23/+66
2006-04-05added missing weapon type, W_HUUMA(or kazema.. but huuma would be more.. corr...Vicious1-0/+1
2006-04-05- Added a define list for weapon types in pc.hskotlex6-130/+140
2006-04-05- Cleaned up the pet_ai_hard_lootsearch function to avoid doing map_id2sd calls.skotlex1-5/+4
2006-04-05- Some cleanup of clif_parseloadendack, fixed guild-member list being sent on...skotlex2-13/+13
2006-04-05- Added inter config connection_ping_interval which specifies interval in hou...skotlex10-106/+180
2006-04-03- Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which confu...skotlex1-3/+3
2006-04-03- Fixed script command mapwarp.skotlex1-8/+5
2006-04-03- SC_AUTOCOUNTER now only blocks all attacks/skills when the flag is 0 (attem...skotlex2-2/+2
2006-04-03- Fixed a typo in battle.c (status_get_atk invoked instead of status_get_atk_...skotlex1-1/+1
2006-04-03- Modified Rude-Attacked behaviour so that such skills only triggers when the...skotlex3-3/+20
2006-04-03- Removed the flag variable from the npc_data structure. Disabled NPCs are no...skotlex2-17/+13
2006-04-03- Moved skill_counter_additional_effect calls to trigger right after skill_ad...skotlex2-11/+21
2006-04-03- Oops, the overflow mentioned by foobar was actually because the equippable ...skotlex2-2/+2
2006-04-03- Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to foobar.skotlex5-10/+21
2006-04-02- Fixed npc_gettimerevent_tick returning the difference since the last trigge...skotlex1-2/+2
2006-04-02- Added a missing memset on ers_alloc'ing mob loot which was making data from...skotlex2-1/+3
2006-04-02- Added preventing sending packet clif_clearchar_id when the character in que...skotlex1-17/+38
2006-04-02- grfio.c fixed compile warningLance1-1/+1
2006-04-02- Fixed my fix on multi-map leak thanks to Buuyo^.Lance1-4/+3
2006-04-02- Forgot to set state.night = 1 in the night timer.skotlex1-1/+3
2006-04-02- Moved the night icon invocation to clif_parse_LoadEndAckskotlex2-138/+101
2006-04-02Typo in login.cLance1-1/+1
2006-04-02Typo fix in map.cLance1-1/+1
2006-04-02* Loading waterheight aliases from resnametable.txt.Lance3-38/+61
2006-04-02* Workround the warnings for clif.c (what to do? the original codes are ugly....Lance1-4/+4
2006-04-01- Added a check to remove exp-even-share when someone leaves a party.skotlex2-0/+12
2006-04-01- Fixed an error in the layout initialization of ice-wall. Thanks to Named fo...skotlex1-1/+1
2006-04-01- Added function clif_changetraplook to handle changing the appearance of tra...skotlex3-6/+37
2006-04-01- Fixed berserk not raising your HP to your new cap.skotlex2-4/+6
2006-04-01- Fixed a few functions sending a negative ID for disguised characters (such ...skotlex1-22/+12
2006-04-01- Fixes to the mob_ai routines. Prevent casting rude-attacked skills in situa...skotlex1-9/+16
2006-04-01* Should not exit when you can't find an NPC file.. Lance2-2/+2
2006-04-01typoLance1-1/+1
2006-04-01bl.subtype check.Lance1-1/+1
2006-04-01Fixed the dynamic shop system memory allocation and id_db problem. Added samp...Lance3-8/+9
2006-04-01* Dynamic shops support with script callback. (needs testing)Lance4-10/+89
2006-04-01- Cleaned up and fixed @where command.skotlex1-6/+8
2006-04-01Asssuming only __WIN32 (VC++) doesn't have strtok_r.Lance3-6/+10
2006-04-01* Fixed compiler warnings.Lance4-7/+6
2006-04-01- Fixed pc_setpos sending you to a random direction when the target tile was ...skotlex1-1/+1
2006-04-01- Fixed standing up no really making you stand up.skotlex1-1/+1
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex16-2202/+1212
2006-04-01* April fool! Improved soundeffectall script command. (No, this is not a lie)Lance4-15/+52
2006-03-31- Fixed skill_require_db loading.skotlex2-40/+43
2006-03-31- Changed the terminology from arrow to ammo for the last update.skotlex3-12/+12
2006-03-31- Changed the look field of all arrows to 1.skotlex3-89/+40
2006-03-31- Fixed an infinite recursion in the Wedding Recall skills.skotlex2-6/+15