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- Small tweaks to the command, fixed merge conflicts
Signed-off-by: Haru <haru@dotalux.com>
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Magicmushroom poison now properly cancels skills being cast upon activating one of its own, also modified unit_skillcastcancel's error message upon timer deletion failure so that it becomes easier to debug in the future.
http://hercules.ws/board/tracker/issue-7621-erro-map-server-waraitake/
Thanks to Beret
Signed-off-by: shennetsind <ind@henn.et>
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@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
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package parser will now throw an error when using a invalid random: field, also fixed another error message (was missing a double %)
http://hercules.ws/board/tracker/issue-7793-item-packages-crash/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
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NPC Constants
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Fonts are now relog-persistent.
Font items are now toggle-on/off, they no longer go away on use, they go away when their rental duration is over (and the font effect goes back to original).
Special Thanks to Yommy for all the data!
Signed-off-by: shennetsind <ind@henn.et>
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Corrected some leftover 32bit typecasts. Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Corrected an issue with ammunitions not being detected correctly,
making all ammo-dependent skills fail.
- Credits to Ind, special thanks to Yommy
Signed-off-by: Haru <haru@dotalux.com>
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- Corrected an issue with items showing up as Unknown on certain systems
due to structure size mismatch.
- Special thanks to ossi0110.
Signed-off-by: Haru <haru@dotalux.com>
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Modified Storage packet so that the size of the packet is no longer a problem; splitting now in chunks of 500, made possible thanks to Yommy!
http://hercules.ws/board/tracker/issue-7788-storage-problem/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7788-storage-problem/
Credits to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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npcs to use this.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Item rentals now take place after status changes arrive, guaranteeing that items that expired cancel their effects properly.
Thanks to kyeme, malufett.
http://hercules.ws/board/tracker/issue-7418-setmount-boarding-hatler/
Signed-off-by: shennetsind <ind@henn.et>
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query_sql will now halt the script execution when a invalid query is used.
Signed-off-by: shennetsind <ind@henn.et>
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The movement of invisible units is no longer sent to the game clients of foes, therefore cheat tools that'd display hidden units, without requiring maya p, will no longer function.
Special Thanks to hemagx, Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit.
Signed-off-by: shennetsind <ind@henn.et>
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counter val could go off making the empty timer not to be run.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/topic/581-implement-the-shadows-system/
Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature.
Shadows Feature requires packetver 20120925 or newer.
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Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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Corrected some 64 bit literal constants not declared as such, and
causing compiler warnings and possible issues on some systems.
Special thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Quest Bubbles (Actually Works Finally)
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As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/
'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open).
Signed-off-by: shennetsind <ind@henn.et>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Fixed idletime from being updated on walk despite criteria, thanks to kyeme for pointing it out!
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to Kisuka.
Signed-off-by: shennetsind <ind@henn.et>
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During skill_db parse the skill names are now automatically turned into constants for use throughout any and all scripts, this improves processing speed during runtime and readability (as haruna demonstrates over #189).
Thanks to dastgirpojee! Closes #188
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Fixed SC_AQUAPLAY_OPTION which was eaten away during the change, and removed a duplicate val2 set on SC_CRESCENTELBOW
Signed-off-by: shennetsind <ind@henn.et>
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Follow UP Fixed Bug #7754
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message would be displayed twice, when cashshop_show_points was enabled, with positive values
Merge from e71a6cc7eca7d0c003c9cc6bf1965a0e07fdf505
Closes #157
Signed-off-by: shennetsind <ind@henn.et>
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There have been requests for the extension of the feature, I was reluctant given more options would cause features relying on the feature to be easier to counter (less accurate), with the modification of the feature to employ options the feature is now configurable at the server owners discretion.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Follow Up Fixed Bug #7754
there was the SC_CASH_RECIVEITEM line missing in Inds Commit.
added case SC_CASH_RECEIVEITEM:
so it will display the correct % value.
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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