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Implements the 'BindOnEquip' item db field which determines whether the piece of equipment should bind to the character upon being equipped.
When a character tries to equip such a item for the first time a dialog shows up asking the character to confirm whether to equip the item or not, and notifying the character that by equipping the item it will become bound to the character, and therefore unable to be used by another character.
Special Thanks to Beret for all the information, Haruna for testing.
Signed-off-by: shennetsind <ind@henn.et>
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Would turn map server into minimal mode regardless of the --db2sql option being used.
Signed-off-by: shennetsind <ind@henn.et>
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makes it easier to keep the table structure up to date
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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- Special thanks to kyeme
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- If an item is marked as Inherit: true in item_db2, and it already
exists, in item_db, then any unspecified fields are taken from the
item_db entry rather than using their default values.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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May be used as ./map-server --db2sql or by typing "server tools db2sql" within map-server console parse.
Special Thanks to Haruna.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/2954-item-db-file-structure-overhaul
- Item db was changed to libconfig format.
- This new format is larger than the original format, but it's less
subject to conflicts when some items are edited and the file gets
updated.
- It is no longer necessary to specify fields with no value, and only
the actually used fields are specified.
- Items scripts (especially the long ones) are made more readable by
splitting them into multiple lines, with proper indentation.
- A converter perl script is provided in the tools directory (and a link
to the web-based version of the same script canbe found in the above
forum topic)
- All of this was made possible thanks to Ind, Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Fixed compiler error on selected systems, thanks to haruna bringing it up!
Signed-off-by: shennetsind <ind@henn.et>
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- Modified how the core handles it, making it easier to add new points.
- Modified how plugins call it, calls were made shorter, e.g. 'HPMi->getFromSession(session[fd],HPMi->pid,0)' => 'getFromSession(session[fd],0)' -- check src/common/HPMi.h #defines for all the options
- Added support for npc_data (getFromNPCD and so on) as requested in http://hercules.ws/board/topic/2923-hpm-custom-struct-npcs/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed shutdown memory manager warning.
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed bugreport:7818, thanks to sevenzz23
http://hercules.ws/board/tracker/issue-7818-error-when-compiling/
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Reduced number of false positives when parsing .@scope variables.
- Added correct error source information where it previously said
'source not found'.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Added --script-check to the --help screen.
Signed-off-by: Haru <haru@dotalux.com>
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- This corrects the absurdly high drop rate the Blacksmith skill Ore
Discovery was granting, to its correct values (and processing
algorithm) from Aegis.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- These messages are temporary, only meant to help those with custom
scripts to transition them to the correct case-sensitive syntax. If
you ignore the deprecation messages you encounter, your scripts may
continue to work just as they did until now, but this will no longer
be true in the near future, and they may stop working at any time.
If you ignore this, and your scripts break, you'll get to keep the
pieces :)
Signed-off-by: Haru <haru@dotalux.com>
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The commit said "4. pc_jobchange now correctly vaporizes the homun.
" while it actually fixed it on skillreset, this commit fixes it on pc_jobchange and on pc_dead.
Special Thanks to kyeme!
Signed-off-by: shennetsind <ind@henn.et>
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homunculus skill delays (cooldown was fixed in 7803b4e0d437681aa09113b5240363d03d85a1b8 ) are no longer reset upon being vaporized
Thanks to Wend, kyeme.
http://hercules.ws/board/tracker/issue-7800-homunculus-skills-cooldown/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed @speed bug that'd cause partial speed increase (instead of 100%) until map change.
Thanks to Beret, kyeme.
http://hercules.ws/board/tracker/issue-7809-speed-command/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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As a necessary measure for the upcoming bot that will keep .sql files in sync with their .txt counterparts.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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1. Homun cooldowns are no longer reset upon being vaporized.
2. Call Homun now displays the skill title above the char upon success.
3. Homuns that have been out of owners sight for over 3 seconds will now be teleport back to master.
4. pc_jobchange now correctly vaporizes the homun.
5. New homunculus now spawn with full health.
Special Thanks to kyeme/Beret for all the information and official server testing.
Signed-off-by: shennetsind <ind@henn.et>
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NPC Duplicates with xs/ys weren't being properly loaded, Special Thanks to Haruna.
Also fixes an issue with the instance empty timer.
http://hercules.ws/board/tracker/issue-7807-endless-tower/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced numeric IDs in NPC definitions and setnpcdisplay calls with
the appropriate constants
- Made possible thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Thanks to Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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- Added support for constants whose name begins with a number.
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40.
- Replaced calls to setnpcdisplay with hardcoded numeric IDs to
constants.
- Thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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- Fixes bugreport:7804, thanks to kyeme
http://hercules.ws/board/tracker/issue-7804-warning-c4090-function
Signed-off-by: Haru <haru@dotalux.com>
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- The command now correctly skips the already equipped items, rather
than trying to equip them again (and fail during the process).
- Special thanks to Poison.
Signed-off-by: Haru <haru@dotalux.com>
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Re-added the changes that were gone in the update conflict.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
conf/messages.conf
src/common/mmo.h
src/map/pc_groups.c
src/map/pc_groups.h
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* This will check if C/C++ Compiler Version since VER 18.00 already defined Interlocked/Interlocked64.
Signed-off-by: Shido <the.keikun@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/pc.c
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Introducing the Hercules Standalone Script Syntax Checker
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Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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