Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Dropped id2storage entirely, replaced with idb_get (1) it was redundant 2) the rename on a46b190764df4cce0b378bc691218ac0814a5673 was a very poor choice as plugins using the previous version would be calling the other).
Signed-off-by: shennetsind <ind@henn.et>
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Fixes issue where kicking a online guild member (on a server with GP_BOUND_ITEMS defined) would render the guilds storage (if not previously loaded during the servers lifespan (since boot)) to be wiped.
Special Thanks to Xgear!
Signed-off-by: shennetsind <ind@henn.et>
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- This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall)
- Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior
- I recommend using the old heap implementation for everything else
- Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap
- Special thanks to rversteegen for helping me with various tests and the heap implementation
- Special thanks to ultramage for providing info that helped us narrowing down the possible variables
Mega thanks to Playtester (rathena:c009b3f4a)
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official servers:
* Monsters will now attack immediately when they are chasing a target and it comes into attack range (bugreport:7370)
* Monsters will now chase their target during their aDelay, but they still have to wait for aMotion to be able to move again (bugreport:9269)
* Monsters will now rethink their chase in a configurable interval (see monster_chase_refresh in monster.conf), official value is once per cell, previously it was once per 3 cells
* Monsters will now stop when they rethink their chase and their target is gone (player hides or target loot was picked), regardless of the monster_ai setting (note: if you want the old, stupid behavior, just increase monster_chase_refresh instead)
Thanks to Playtester (rathena: cfef8a0088c3)
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Thanks to idAthena
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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working when RG is alone. (idAthena rev1532)
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On renewal only double attack work on emperium
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http://hercules.ws/board/tracker/issue-8271-map-zone-db-disabled-items/
me careless, didn't know that when the item are disabled, OnUnequip shouldn't trigger
it was my pull request so me go fix it
thx to kyeme for the report
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http://hercules.ws/board/tracker/issue-8364-about-damage-on-race-card/
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*unittalk script command will send the message twice to the invoking character
hercules.ws/board/tracker/issue-8365-bug-unittalk-twice-message/
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Char server could crash if attempting to log-in a character while map server hasn't completed the char >- <- map handshake
Special Thanks to memoryss
http://hercules.ws/board/tracker/issue-8171-char-server-crash-oninterifinitoninterifinitonce/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Implemented official party-leader-changed-packet
Special Thanks to kyeme!
http://hercules.ws/board/tracker/issue-8293-change-party-leader/
Signed-off-by: shennetsind <ind@henn.et>
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Asura can now issue damage regardless of distance (including map-transfer)
Special Thanks to kyeme! <3 videos
http://hercules.ws/board/tracker/issue-8294-no-damage-when-warped-out/
Signed-off-by: shennetsind <ind@henn.et>
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socket.c will no longer drop connections based on wdata size vs WFIFO_MAX.
Fixed issue in cooldown logic which'd cause invalid timers and provide characters with ever-lasting cooldowns
Special Thanks to Haruna!
http://hercules.ws/board/tracker/issue-8344-some-error-message-on-map-server/
Signed-off-by: shennetsind <ind@henn.et>
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Issue where certain name patterns could cause the game client to crash, solved by changing the packet.
Special Thanks to kyeme!
http://hercules.ws/board/tracker/issue-8186-client-crashes-in-disguise-and-who/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue with @disguise characters crashing their party mates when they open the party window.
Related 4147d9f7966e7ebd94811248527cc45af1e54941
http://hercules.ws/board/tracker/issue-8186-client-crashes-in-disguise-and-who/
Signed-off-by: shennetsind <ind@henn.et>
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Login server will now reject login requests with empty userids.
Special Thanks to Haruna, Kisuka!
http://hercules.ws/board/tracker/issue-7926-login-and-password-empty/
Signed-off-by: shennetsind <ind@henn.et>
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map server will no longer complain when it receives mail data for a character that is no longer online (its a pretty silly thing, consider you login, it requests mail data, you logout while it still hasn't arrived -> it annoys you with a warning when it arrives)
Special Thanks to Frost!
http://hercules.ws/board/tracker/issue-8151-at-first-time-show-error-in-console/
Signed-off-by: shennetsind <ind@henn.et>
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It is no longer possible to cast skills on the dead (unless they're predetermined, e.g. resurrection)
Special Thanks to kyeme!
http://hercules.ws/board/tracker/issue-7932-casting-on-dead-player/
Signed-off-by: shennetsind <ind@henn.et>
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@at persistency no longer sends characters to save point when starting autotrade on a nosave location.
http://hercules.ws/board/tracker/issue-8138-autotrade-teleports-char-to-the-savepoint/
Signed-off-by: shennetsind <ind@henn.et>
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Where it'd not leave channels upon starting autotrade (for buying stores only), no report to link -- noticed while working on a different report.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed @at crash as described in 8318.
Related to 4147d9f7966e
Special Thanks to Haruna! <3
http://hercules.ws/board/tracker/issue-8318-something-crash-with-autotrade/
Signed-off-by: shennetsind <ind@henn.et>
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default battleground icon on non-allies is now visible!
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7894-battlegrounds-emblem-and-guardian/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue where 'pvp off' mapflag would assign the map the pk zone (this would not affect the pvp status of the map, only the disabled_ settings).
Special Thanks to kyeme
http://hercules.ws/board/tracker/issue-8272-map-zone-db-mapflags/
Signed-off-by: shennetsind <ind@henn.et>
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reloadscript now clears npc-spawned (by warpportal script command) warps properly.
Special Thanks to Emistry, Cydh
http://hercules.ws/board/tracker/issue-8301-warpportal-reloadscript-map-server-error/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue with map zone inheritance failing to inherit subtype, and fixed MOB_BOSS subtype criteria in order to separate from non-MOB_BOSS.
Special Thanks to Angelmelody, Michieru.
http://hercules.ws/board/tracker/issue-8260-the-uint-type-of-map-zone-system-was-not-working-properly/
Signed-off-by: shennetsind <ind@henn.et>
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Add missing RFIFOSKIP in packet 0x68 and 0x1fb. Fixes Bug 8317 http://hercules.ws/board/tracker/issue-8317-missing-rfifoskip-in-packet-0x68-and-0x1fb/
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Code did not expect sd->equip_index to be empty ( -1 ), which'd cause a crash as reported.
Special Thanks to Gerz!
http://hercules.ws/board/tracker/issue-8325-another-map-server-crash-on-skill-shield-spell/
Signed-off-by: shennetsind <ind@henn.et>
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Issue on packetver 20131223 or newer where skill-damage with type 6 would be considered by the client as endure-type, fixing by swapping with value 8 which presents no different graphical representation than it'd otherwise.
Special Thanks to kyeme, Rytech, Valo.
http://hercules.ws/board/tracker/issue-8263-dec-23-2013-client/
Signed-off-by: shennetsind <ind@henn.et>
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- Please use the values from enum scstart_flag when calling
status_change_start or related functions.
- This also applies to the sc_start script commands.
Signed-off-by: Haru <haru@dotalux.com>
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(bug:8351)
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https://github.com/HerculesWS/Hercules/commit/9a15ccdbfb2c48d6eb73999ad2a61701d7abd6f4
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https://github.com/HerculesWS/Hercules/commit/acc4d2eb875ddf67898ae0ac443e76de2d640daa
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http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/
Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583
Update official overbrand damage (special thanks to Rytech)
The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech)
Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
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- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1
- Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
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Mega thanks to csnv
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- Now SC_AUTOGUARD and SC_REFLECTSHIELD won't have effect if the devotion range is too big. Bug report http://hercules.ws/board/tracker/issue-8345-about-devotion-status-tra/
- Cleaned some warnings
- Due to the exploit of some client edits and with the feedback of some users, I can say it's safe to change back the range extra cell to 1. Thanks Juvia, KeyWorld.
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https://github.com/HerculesWS/Hercules/commit/8ab61745b81d1cf0602c7998f590aac8749187da
This fixed all mob size problem :)
Fix estin estun not working properly (bug:7891)
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