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2014-10-08Update Hovering to it's official formula. (bug:8384)Michieru3-10/+19
2014-10-05HPM Hooks UpdateHercules.ws3-45/+13
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-05Follow up a46b190764df4cce0b378bc691218ac0814a5673shennetsind7-23/+16
Dropped id2storage entirely, replaced with idb_get (1) it was redundant 2) the rename on a46b190764df4cce0b378bc691218ac0814a5673 was a very poor choice as plugins using the previous version would be calling the other). Signed-off-by: shennetsind <ind@henn.et>
2014-10-05Follow up b9b32ac7609eshennetsind7-16/+16
Fixes issue where kicking a online guild member (on a server with GP_BOUND_ITEMS defined) would render the guilds storage (if not previously loaded during the servers lifespan (since boot)) to be wiped. Special Thanks to Xgear! Signed-off-by: shennetsind <ind@henn.et>
2014-10-04Fix skill Weapon Crush (bug:6985)Michieru2-2/+13
2014-10-04Pathfinding now works exactly as on the clientMichieru2-23/+119
- This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall) - Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior - I recommend using the old heap implementation for everything else - Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap - Special thanks to rversteegen for helping me with various tests and the heap implementation - Special thanks to ultramage for providing info that helped us narrowing down the possible variables Mega thanks to Playtester (rathena:c009b3f4a)
2014-10-02* Rewrote the hard monster AI. Monsters will now behave a lot closer to ↵Michieru3-30/+38
official servers: * Monsters will now attack immediately when they are chasing a target and it comes into attack range (bugreport:7370) * Monsters will now chase their target during their aDelay, but they still have to wait for aMotion to be able to move again (bugreport:9269) * Monsters will now rethink their chase in a configurable interval (see monster_chase_refresh in monster.conf), official value is once per cell, previously it was once per 3 cells * Monsters will now stop when they rethink their chase and their target is gone (player hides or target loot was picked), regardless of the monster_ai setting (note: if you want the old, stupid behavior, just increase monster_chase_refresh instead) Thanks to Playtester (rathena: cfef8a0088c3)
2014-10-02Recode crazy weed to work as official (bug:8052)Michieru1-32/+10
Thanks to idAthena
2014-10-02HPM Hooks UpdateHercules.ws1-1/+1
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-02Hesperuslit could be cast when you are in Inspiration state and no more ↵Michieru1-7/+4
working when RG is alone. (idAthena rev1532)
2014-09-29Emperium can not be move by vacuum (bug:8372)Michieru2-4/+7
On renewal only double attack work on emperium
2014-09-26Merge branch 'master' of https://github.com/HerculesWS/HerculesAnnieRuru1-1/+2
2014-09-26Fix bug 8271AnnieRuru1-4/+19
http://hercules.ws/board/tracker/issue-8271-map-zone-db-disabled-items/ me careless, didn't know that when the item are disabled, OnUnequip shouldn't trigger it was my pull request so me go fix it thx to kyeme for the report
2014-09-23Fixes card increment damage on Renewal. Bug 8364csnv1-1/+2
http://hercules.ws/board/tracker/issue-8364-about-damage-on-race-card/
2014-09-23Fixed bug 8365AnnieRuru1-2/+0
*unittalk script command will send the message twice to the invoking character hercules.ws/board/tracker/issue-8365-bug-unittalk-twice-message/
2014-09-21Merge branch 'master' of github.com:HerculesWS/Herculesshennetsind5-2/+32
2014-09-21Using Hovering should off-set the effect of Magnetic Field (bug:8022)Michieru1-1/+1
2014-09-21Fix Switching arrows no longer stops attacks. (rathena: a080117a74bd)Michieru1-1/+0
2014-09-21Fixed Bug 8171shennetsind1-3/+3
Char server could crash if attempting to log-in a character while map server hasn't completed the char >- <- map handshake Special Thanks to memoryss http://hercules.ws/board/tracker/issue-8171-char-server-crash-oninterifinitoninterifinitonce/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-21HPM Hooks UpdateHercules.ws3-0/+31
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-09-21Fixed Bug 8293shennetsind4-6/+26
Implemented official party-leader-changed-packet Special Thanks to kyeme! http://hercules.ws/board/tracker/issue-8293-change-party-leader/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-21Fixed Bug 8294shennetsind1-2/+2
Asura can now issue damage regardless of distance (including map-transfer) Special Thanks to kyeme! <3 videos http://hercules.ws/board/tracker/issue-8294-no-damage-when-warped-out/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-21Fixed Bug 8344shennetsind2-10/+3
socket.c will no longer drop connections based on wdata size vs WFIFO_MAX. Fixed issue in cooldown logic which'd cause invalid timers and provide characters with ever-lasting cooldowns Special Thanks to Haruna! http://hercules.ws/board/tracker/issue-8344-some-error-message-on-map-server/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed bug 8186 (@who3)shennetsind1-1/+1
Issue where certain name patterns could cause the game client to crash, solved by changing the packet. Special Thanks to kyeme! http://hercules.ws/board/tracker/issue-8186-client-crashes-in-disguise-and-who/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8186shennetsind1-10/+5
Fixed issue with @disguise characters crashing their party mates when they open the party window. Related 4147d9f7966e7ebd94811248527cc45af1e54941 http://hercules.ws/board/tracker/issue-8186-client-crashes-in-disguise-and-who/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 7926shennetsind1-0/+5
Login server will now reject login requests with empty userids. Special Thanks to Haruna, Kisuka! http://hercules.ws/board/tracker/issue-7926-login-and-password-empty/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8151shennetsind1-3/+1
map server will no longer complain when it receives mail data for a character that is no longer online (its a pretty silly thing, consider you login, it requests mail data, you logout while it still hasn't arrived -> it annoys you with a warning when it arrives) Special Thanks to Frost! http://hercules.ws/board/tracker/issue-8151-at-first-time-show-error-in-console/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 7932shennetsind1-0/+15
It is no longer possible to cast skills on the dead (unless they're predetermined, e.g. resurrection) Special Thanks to kyeme! http://hercules.ws/board/tracker/issue-7932-casting-on-dead-player/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8138shennetsind4-3/+4
@at persistency no longer sends characters to save point when starting autotrade on a nosave location. http://hercules.ws/board/tracker/issue-8138-autotrade-teleports-char-to-the-savepoint/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed @at with buyingstore issueshennetsind1-8/+4
Where it'd not leave channels upon starting autotrade (for buying stores only), no report to link -- noticed while working on a different report. Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8318shennetsind1-2/+1
Fixed @at crash as described in 8318. Related to 4147d9f7966e Special Thanks to Haruna! <3 http://hercules.ws/board/tracker/issue-8318-something-crash-with-autotrade/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 7894shennetsind1-2/+2
default battleground icon on non-allies is now visible! Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7894-battlegrounds-emblem-and-guardian/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8272shennetsind1-1/+1
Fixed issue where 'pvp off' mapflag would assign the map the pk zone (this would not affect the pvp status of the map, only the disabled_ settings). Special Thanks to kyeme http://hercules.ws/board/tracker/issue-8272-map-zone-db-mapflags/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8301shennetsind2-4/+10
reloadscript now clears npc-spawned (by warpportal script command) warps properly. Special Thanks to Emistry, Cydh http://hercules.ws/board/tracker/issue-8301-warpportal-reloadscript-map-server-error/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8260shennetsind2-2/+9
Fixed issue with map zone inheritance failing to inherit subtype, and fixed MOB_BOSS subtype criteria in order to separate from non-MOB_BOSS. Special Thanks to Angelmelody, Michieru. http://hercules.ws/board/tracker/issue-8260-the-uint-type-of-map-zone-system-was-not-working-properly/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Merge branch 'master' of github.com:HerculesWS/Herculesshennetsind1-0/+1
2014-09-20Merge pull request #332 from 4144/missing_rfifoskipshennetsind1-0/+1
Add missing RFIFOSKIP in packet 0x68 and 0x1fb. Fixes Bug 8317 http://hercules.ws/board/tracker/issue-8317-missing-rfifoskip-in-packet-0x68-and-0x1fb/
2014-09-20Fixed Bug 8325shennetsind1-2/+2
Code did not expect sd->equip_index to be empty ( -1 ), which'd cause a crash as reported. Special Thanks to Gerz! http://hercules.ws/board/tracker/issue-8325-another-map-server-crash-on-skill-shield-spell/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Fixed Bug 8263shennetsind1-2/+6
Issue on packetver 20131223 or newer where skill-damage with type 6 would be considered by the client as endure-type, fixing by swapping with value 8 which presents no different graphical representation than it'd otherwise. Special Thanks to kyeme, Rytech, Valo. http://hercules.ws/board/tracker/issue-8263-dec-23-2013-client/ Signed-off-by: shennetsind <ind@henn.et>
2014-09-20Replaced hardcoded values with constants for status_change_start's flagHaru8-96/+119
- Please use the values from enum scstart_flag when calling status_change_start or related functions. - This also applies to the sc_start script commands. Signed-off-by: Haru <haru@dotalux.com>
2014-09-20Land Protector should have an animation even if you don't have gemstones ↵Michieru1-2/+4
(bug:8351)
2014-09-20Fix attack in pre-re (bug:8353)Michieru1-7/+2
2014-09-19Fix some skills reduction. Follow update (bug:8329) ↵Michieru1-6/+0
https://github.com/HerculesWS/Hercules/commit/9a15ccdbfb2c48d6eb73999ad2a61701d7abd6f4
2014-09-19Fix compile error in pre-re follow: ↵Michieru1-1/+1
https://github.com/HerculesWS/Hercules/commit/acc4d2eb875ddf67898ae0ac443e76de2d640daa
2014-09-19Update official Homunculus renewal stats (bug:6970) ↵Michieru6-29/+73
http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/ Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583 Update official overbrand damage (special thanks to Rytech) The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech) Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
2014-09-19Fixes damage missing. Snap dodging bug.csnv2-7/+14
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1 - Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
2014-09-18Follow-up: 9a15ccdbfb2c48d6eb73999ad2a61701d7abd6f4csnv1-2/+1
2014-09-18Fixed weapon skills reduction card damage (bug:8329)Michieru1-1/+1
Mega thanks to csnv
2014-09-17Devotion statuses fixed. Cleaned some warnings. Unit range shortened!csnv3-27/+40
- Now SC_AUTOGUARD and SC_REFLECTSHIELD won't have effect if the devotion range is too big. Bug report http://hercules.ws/board/tracker/issue-8345-about-devotion-status-tra/ - Cleaned some warnings - Due to the exploit of some client edits and with the feedback of some users, I can say it's safe to change back the range extra cell to 1. Thanks Juvia, KeyWorld.
2014-09-16Follow: ↵Michieru7-32/+32
https://github.com/HerculesWS/Hercules/commit/8ab61745b81d1cf0602c7998f590aac8749187da This fixed all mob size problem :) Fix estin estun not working properly (bug:7891)