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2020-04-05Apply code style to pet_data_init() functionKenpachi Developer1-27/+32
2020-04-05Apply code style to pet_performance() functionKenpachi Developer1-6/+16
2020-04-05Apply code style to pet_hungry() functionKenpachi Developer1-27/+30
2020-04-05Apply code style to pet_target_check() functionKenpachi Developer1-32/+23
2020-04-05Apply code style to pet_create_egg() functionKenpachi Developer1-9/+22
2020-04-05Apply code style to pet_set_intimate() functionKenpachi Developer1-9/+17
2020-04-05Apply code style to pet_hungry_val() functionKenpachi Developer1-4/+12
2020-04-05Apply code style to pc_dead() functionKenpachi Developer1-183/+224
2020-04-05Apply code style to pc_setpos() functionKenpachi Developer1-120/+165
2020-04-05Apply code style to clif_parse_pet_evolution() functionKenpachi Developer1-35/+44
2020-04-05Apply code style to clif_parse_LoadEndAck() functionKenpachi Developer1-172/+202
2020-04-05Apply code style to ACMD(pethungry) functionKenpachi Developer1-17/+27
2020-04-05Apply code style to ACMD(petfriendly) functionKenpachi Developer1-18/+26
2020-04-05Apply code style to ACMD(makeegg) functionKenpachi Developer1-24/+31
2020-04-05Add pet_set_hunger() functionKenpachi Developer4-8/+21
2020-04-05Remove pet_equip_min_friendly config settingKenpachi Developer4-8/+2
2020-04-05Increase MAX_MOB_DB to 22000Kenpachi Developer1-1/+1
Increased MAX_MOB_DB to 22000 to support new mobs/pets with IDs 20000+. (For example NIGHTMARE_TERROR_H (20373) and WANDER_MAN_H (20420).) This also eliminates the conflict between job IDs and clone IDs. (Issue #303)
2020-04-05Remove pet_hungry_friendly_decrease config settingKenpachi Developer2-2/+0
2020-04-05Add new field Intimacy.StarvingDecrement to pet DBKenpachi Developer2-1/+9
2020-04-05Add new field Intimacy.StarvingDelay to pet DBKenpachi Developer2-4/+12
2020-04-05Add new field HungerDecrement to pet DBKenpachi Developer2-1/+8
2020-04-05Add default values and limits to pet DB fieldsKenpachi Developer1-21/+31
2020-04-05Change EggItem field in pet DB to be mandatoryKenpachi Developer1-8/+12
2020-04-05Remove SpriteName field from pet DBKenpachi Developer1-6/+1
Since it was never used for anything, the SpriteName field is removed from the pet DB. Internally it's kept and set to the sprite name corresponding to the defined monster ID, to not break plug-ins which may use it.
2020-04-05Add ID validation to pet_read_db_sub() functionKenpachi Developer1-0/+6
2020-04-05Add a base rate validation to pet_target_check() functionKenpachi Developer1-0/+3
2020-04-05Add a HungerDelay validation to pet_hungry() functionKenpachi Developer1-0/+11
2020-04-05Add pet_hungry_timer only if a pet's HungerDelay is greater than 0Kenpachi Developer1-8/+5
2020-04-05Adjust pet intimacy calculation when feedingKenpachi Developer1-15/+18
Adjusted the hunger level depending intimacy calculation when feeding the pet, to be closer to offical behaviour. (Thanks to @hemagx again.)
2020-04-05Adjust pet catch rate calculationKenpachi Developer1-1/+1
Thanks to @hemagx.
2020-04-05Add value capping to pet_set_intimate() functionKenpachi Developer2-12/+4
2020-04-05Add enum for pet intimacy levels and use its constantsKenpachi Developer7-23/+32
2020-04-05Add enum for pet hunger levels and use its constantsKenpachi Developer4-18/+26
2020-04-05Merge pull request #2657 from Kenpachi2k13/autocast_clean_upHaru10-177/+206
Clean up auto-cast related code
2020-04-05Merge pull request #2660 from Kenpachi2k13/skill_check_ammo_typeHaru1-4/+2
Make skills check if equipped ammunition type is appropriate for equipped weapon
2020-04-05Merge pull request #2658 from Kenpachi2k13/new_status_changesHaru4-0/+56
Add new status changes and update related items
2020-04-05Merge pull request #2663 from 4144/updatepacketsHaru6-10/+19
Update packets up to 2020-04-01
2020-04-05Merge pull request #2656 from Kenpachi2k13/getiteminfo_fixHaru1-2/+2
Fix overflowing pointer in getiteminfo() script command
2020-04-05Merge pull request #2655 from Kenpachi2k13/mem_leak_fixHaru1-0/+1
Fix memory leak in npc_expanded_barter_fromsql() function
2020-04-05Merge pull request #2581 from 4144/backtraceHaru1-4/+21
Add proper backtrace logging even if functions is hidden.
2020-04-02Add always triggered assert in clif_unknownname_ackAndrei Karas1-0/+1
2020-04-02Fix typo in packet PACKET_ZC_SE_CASHSHOP_OPEN (Fixes #2669)Andrei Karas2-2/+2
2020-04-02Update packets keys and shuffle packetsAndrei Karas4-8/+16
2020-03-30Disable libbacktrace by defaultHaru1-6/+12
It's currently only tested on linux, and doesn't work yet on macOS (tested on 10.15). Further work is necessary Signed-off-by: Haru <haru@dotalux.com>
2020-03-30Fix Makefile-based compilation on platforms that use libbacktrace with a ↵Haru1-1/+1
different executable format than elf
2020-03-30Add libbacktraceAndrei Karas1-4/+15
2020-03-21Move misplaced condition in unit_walktobl() functionKenpachi Developer1-2/+5
2020-03-15Make skills check if equipped ammunition type is appropriate for equipped weaponKenpachi Developer1-4/+2
2020-03-14Make skills cast by Improvised Song ignore all requirementsKenpachi Developer1-5/+7
2020-03-14Remove IT_DELAYCONSUME related auto-cast codeKenpachi Developer2-24/+0
First of all: In official servers, skill casting item are consumed immediately and thus IT_DELAYCONSUME should not be used for those items And additionally these code blocks are obsolete, because of the way how skill casting items work. * If the item won't check the skill's requirements, the code block to delete the item of type IT_DELAYCONSUME isn't even executed. * If the item does check the skill's requirements, the check is done prior to the skill casting which would be the same as using IT_USABLE.