Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
-http://hercules.ws/board/tracker/issue-8456-map-crash-skill-cell-overlap/?gopid=24193
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
A few additional commands, with an edit to *getinventorylist;
|
|
|
|
-oops.compile warning..
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
-Homunculus Official Statuses
-Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297)
-Some official behaviors.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
|
|
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
|
|
This commit was made by Master Ind
|
|
|
|
Extend clif.c
|
|
|
|
|
|
|
|
|
|
|
|
through pc->changelook.
|
|
bound type as per suggested by Haruna.
|
|
Modified the corresponding documentation to match source code.
|
|
Split functions pc_equipitem and pc_unequipitem.
|
|
|
|
|
|
New item attribute: KeepAfterUse
|
|
- Follow-up to 3ad4a9d
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Follow-up to 8bb0078
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Follow-up to bcf7a77
Signed-off-by: Haru <haru@dotalux.com>
|
|
Add functions for report/parse unknown map flags and script objects + sepate function for create npc
|
|
Whitespace cleanup
Signed-off-by: Haru <haru@dotalux.com>
|
|
unused int under equip2.
|
|
|
|
|
|
|
|
|
|
Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's
Mega Thanks to Rytech
|
|
Signed-off-by: shennetsind <ind@henn.et>
|
|
|
|
- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
|
|
|
|
|
|
- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
|
|
This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
|
|
|
|
|
|
|
|
- Detected through the just merged validation tool, special thanks to
Andrei Karas.
- Added validation tool to the Travis tests.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Fix interfaces methods usage.
|
|
In some places was used direct methods.
|
|
This fix bug: 8430
Sorry for this I forgot this in my revert...
Thanks to Playtester
|