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path: root/src/map/unit.c
AgeCommit message (Expand)AuthorFilesLines
2016-10-22Implemented SU_SV_ROOTTWIST Skill.Dastgir Pojee1-0/+1
2016-10-22Implemented SU_LOPE Skill.Dastgir Pojee1-1/+1
2016-10-22Implemented SU_HIDE Skill.Dastgir Pojee1-0/+2
2016-09-21Fixed a wrong check in the SA_FREECAST handling codeHaru1-2/+2
2016-09-19Add missing checks into unit.cAndrei Karas1-31/+69
2016-09-13Corrected a wrong check that allowed walking while casting guild skillsHaru1-3/+11
2016-07-19Add skill atributes for allow moving while casting skill.Andrei Karas1-6/+8
2016-07-14Simplify clif_skillcasting and rename to clif_useskill.Andrei Karas1-2/+2
2016-04-27Fix unit_data unitialisation.Andrei Karas1-4/+13
2016-04-23Changed map_session_data::chatID to int (and renamed to chat_id)Haru1-1/+1
2016-02-19Fix all known warnings from compiler flags -Wformat*Andrei Karas1-2/+2
2016-01-17Merge pull request #1077 from csnv/masterHaru1-1/+15
2016-01-12Whitespace cleanup (removed alignment tabs or trailing whitespace at line end)Haru1-1/+1
2016-01-09Fixes monsters not taking rude attack when OFFICIAL_WALKPATH is used.Jorge C1-1/+15
2016-01-06Replaced the remaining explicit casts with BL_CAST/BL_UCASTHaru1-5/+10
2016-01-06Replaced some explicit casts with BL_UCASTHaru1-53/+61
2016-01-06Change all TBL_NPC to struct npc_data as per style guidelineshemagx1-2/+2
2016-01-06Change all TBL_ELEM to struct elemental_data as per style guidelineshemagx1-1/+1
2016-01-06Change all TBL_PET to struct pet_data as per style guidelineshemagx1-1/+1
2016-01-06Change all TBL_MER to struct mercenary_data as per style guidelineshemagx1-1/+1
2016-01-06Change all TBL_HOM to struct homun_data as per style guidelineshemagx1-1/+1
2016-01-06Change all TBL_MOB to struct mob_data as per strly guidelineshemagx1-9/+10
2016-01-06Change all TBL_PC to struct map_session_data as per style guidelineshemagx1-7/+7
2015-12-15Added GPL-compliant header to all sources and build scriptsHaru1-4/+20
2015-12-04Merge pull request #910 from dastgir/idleAndrei Karas1-2/+2
2015-12-04Added a function to update idle timeDastgir1-2/+2
2015-11-14Changed struct map_session_data::queues into a VECTOR and renamed to ::script...Haru1-4/+1
2015-10-19rename malloc.c/h to memmgr.Andrei Karas1-1/+1
2015-10-11Cleanup of the HPluginData implementation (second part)Haru1-7/+2
2015-10-11Cleanup of the HPluginData implementation (First part)Haru1-21/+6
2015-09-24Add bl parameter to closest_freecell.Andrei Karas1-1/+1
2015-09-24Add bl parameter to getcell functions.Andrei Karas1-18/+18
2015-09-18Clarified the intent of several assignments inside conditional expressionsHaru1-5/+5
2015-09-10Add to path search functions source bl for plugins usage.Andrei Karas1-10/+10
2015-08-15HPM compatibility improvementsHaru1-0/+1
2015-06-19Removed ".." from include directivesHaru1-35/+35
2015-06-01Replaced some of the hardcoded values with constants (map)Haru1-32/+25
2015-05-24Corrected distance check on homunculus skillsHaru1-9/+12
2015-05-03Fixed Bug#8650malufett1-0/+2
2015-03-27Hercules 'job_db1.txt' Redesignmalufett1-4/+5
2015-02-23Add battle config option check_occupied_cells.Andrei Karas1-1/+1
2015-02-23Extend official_cell_stack_limit option.Andrei Karas1-1/+1
2015-01-23Cleaned up spirit charms implementation (optimized memory and CPU usage)Haru1-6/+4
2015-01-20Fixes Compile Error on WindowsDastgir1-1/+2
2015-01-20Minor fixes and tweaks suggested by cppcheckHaru1-25/+20
2015-01-17Another ~10 Fixesshennetsind1-2/+2
2015-01-03Fixes the direction of an object (char, mob, etc) when it faces a target afte...csnv1-0/+4
2014-12-31Add some missing null pointer checks after automatic checks.Andrei Karas1-12/+16
2014-12-26Updated KG/OB Spirit Charms to official behaviormalufett1-2/+2
2014-12-21Fixed Bug#8458malufett1-1/+1